Serious-Engine/Sources/Engine/Ska/smcPars.y

334 lines
5.6 KiB
Plaintext

%{
#include <Engine/StdH.h>
#include <Engine/Ska/ModelInstance.h>
#include <Engine/Ska/AnimSet.h>
#include <Engine/Ska/StringTable.h>
#include <Engine/Base/ErrorReporting.h>
#include <Engine/Base/Shell.h>
#include <Engine/Templates/DynamicContainer.cpp>
// for static linking mojo...
#define yyparse engine_ska_yyparse
#define yyerror engine_ska_yyerror
#define yylex engine_ska_yylex
#include "ParsingSmbs.h"
extern BOOL bRememberSourceFN;
BOOL bOffsetAllreadySet = FALSE;
%}
%{
// turn off over-helpful bit of bison... --ryan.
#ifdef __GNUC__
#define __attribute__(x)
#endif
#define YYERROR_VERBOSE 0
// if error occurs in parsing
void yyerror(const char *str)
{
//_pShell->ErrorF("%s", str);
_pShell->ErrorF("File '%s'\n %s (line %d)",SMCGetBufferName(), str, SMCGetBufferLineNumber());
}
%}
/* BISON Declarations */
%union {
int i;
float f;
const char *str;
CModelInstance *pmi;
float f6[6];
}
%token <f> c_float
%token <i> c_int
%token <str> c_string
%token <pmi> c_modelinstance
%type <f> float_const
%type <i> int_const
%type <pmi> k_PARENTBONE
%type <f6> offset_opt
%type <f6> offset
%token k_SE_SMC
%token k_SE_END
%token k_NAME
%token k_TFNM
%token k_MESH
%token k_SKELETON
%token k_ANIMSET
%token K_ANIMATION
%token k_TEXTURES
%token k_PARENTBONE
%token k_OFFSET
%token k_COLISION
%token k_ALLFRAMESBBOX
%token k_ANIMSPEED
%token k_COLOR
%start parent_model
%%
/*/////////////////////////////////////////////////////////
* Global structure of the source file.
*/
parent_model
: offset_opt k_NAME c_string ';'
{
if(_yy_mi==0) {
yyerror("_yy_mi = NULL");
}
// create new model instance
// _yy_mi = CreateModelInstance($3);
_yy_mi->SetName($3);
// set its offset
_yy_mi->SetOffset($1);
// mark offset as read
bOffsetAllreadySet = FALSE;
// check if flag to remember source file name is set
if(bRememberSourceFN)
{
// remember source file name
_yy_mi->mi_fnSourceFile = CTString(SMCGetBufferName());
}
}
'{' components '}'
;
components
: /*null*/
| component components
;
component
: mesh
| skeleton
| animset_header
| animation_opt
| child_model
| colision_header
| all_frames_bbox_opt
| mdl_color_opt
;
mdl_color_opt
: /*null*/
| mdl_color
;
mdl_color
: k_COLOR c_int ';'
{
COLOR c = $2;
// _yy_mi->SetModelColor($2);
}
;
colision_header
: k_COLISION '{' colision_opt '}'
{
}
;
colision_opt
:/*null*/
| colision_array
;
colision_array
: colision
| colision_array colision
;
colision
: c_string '{' float_const ',' float_const ',' float_const ',' float_const ',' float_const ',' float_const ';' '}'
{
FLOAT3D vMin = FLOAT3D($3, $5, $7);
FLOAT3D vMax = FLOAT3D($9,$11,$13);
// add new colision box to current model instance
_yy_mi->AddColisionBox($1,vMin,vMax);
}
;
all_frames_bbox_opt
:/*null*/
| all_frames_bbox
;
all_frames_bbox
: k_ALLFRAMESBBOX float_const ',' float_const ',' float_const ',' float_const ',' float_const ',' float_const ';'
{
// add new colision box to current model instance
_yy_mi->mi_cbAllFramesBBox.SetMin(FLOAT3D($2, $4, $6));
_yy_mi->mi_cbAllFramesBBox.SetMax(FLOAT3D($8,$10,$12));
}
;
offset_opt
:/*null*/
{
// set offset with default offset values
$$[0] = 0;
$$[1] = 0;
$$[2] = 0;
$$[3] = 0;
$$[4] = 0;
$$[5] = 0;
}
| offset offset_opt
{
// return new offset
memcpy($$,$1,sizeof(float)*6);
}
;
offset
: k_OFFSET float_const ',' float_const ',' float_const ',' float_const ',' float_const ',' float_const ';'
{
// if offset is not set
if(!bOffsetAllreadySet)
{
// set offset
$$[0] = $2;
$$[1] = $4;
$$[2] = $6;
$$[3] = $8;
$$[4] = $10;
$$[5] = $12;
// mark it as set now
bOffsetAllreadySet = TRUE;
}
}
;
child_model
: k_PARENTBONE c_string ';' offset_opt k_NAME c_string ';'
{
// get parent ID
int iParentBoneID = ska_FindStringInTable($2);
if(iParentBoneID<0) iParentBoneID=0;
// remember current model instance in parent bone token
$1 = _yy_mi;
// set _yy_mi as new child
_yy_mi = CreateModelInstance($6);
// add child to parent model instance
$1->AddChild(_yy_mi);
// add offset
_yy_mi->SetOffset($4);
// set its parent bone
_yy_mi->SetParentBone(iParentBoneID);
//
bOffsetAllreadySet = FALSE;
// if flag to remember source file is set
if(bRememberSourceFN)
{
// remember source name
_yy_mi->mi_fnSourceFile = CTString(SMCGetBufferName());
}
}
// read child components
'{' components '}'
{
// set parent model instance to _yy_mi again
_yy_mi = $1;
}
;
mesh
: k_MESH k_TFNM c_string ';'
{
// add mesh to current model instance
_yy_mi->AddMesh_t((CTString)$3);
}
opt_textures
;
skeleton
: k_SKELETON k_TFNM c_string ';'
{
// add skeleton to current model instance
_yy_mi->AddSkeleton_t((CTString)$3);
}
;
animset_header
: k_ANIMSET animset
| k_ANIMSET '{' animset_array '}'
;
animset_array
: animset
| animset_array animset
;
animset
: k_TFNM c_string ';'
{
// add animset to curent model instnce
_yy_mi->AddAnimSet_t((CTString)$2);
}
;
animation_opt
:/*null*/
| animation
;
animation
: K_ANIMATION c_string ';'
{
// set new clear state in model instance
_yy_mi->NewClearState(1);
// get anim ID
INDEX iAnimID = ska_GetIDFromStringTable($2);
// add animation to curent model instance
_yy_mi->AddAnimation(iAnimID,AN_LOOPING,1,0);
}
;
opt_textures
: /*null*/
| opt_textures textures
;
textures
: k_TEXTURES '{' textures_array'}'
;
textures_array
: /*null*/
| textures_array texture
;
texture
: c_string k_TFNM c_string ';'
{
// add texture to current model instance
_yy_mi->AddTexture_t((CTString)$3,$1,NULL);
}
;
float_const
: c_float
{
$$ = $1;
}
| c_int
{
$$ = (float)$1;
}
;
int_const
: c_int
{
$$ = $1;
}
;
%%