mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-12-27 07:54:51 +01:00
24cb244d43
This was a _ton_ of changes, made 15 years ago, so there are probably some problems to work out still. Among others: Engine/Base/Stream.* was mostly abandoned and will need to be re-ported. Still, this is a pretty good start, and probably holds a world record for lines of changes or something. :)
31 lines
839 B
C++
31 lines
839 B
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
|
|
|
|
#include "Engine/StdH.h"
|
|
|
|
#include <Engine/Math/Projection.h>
|
|
|
|
/////////////////////////////////////////////////////////////////////
|
|
// CProjection3D
|
|
/////////////////////////////////////////////////////////////////////
|
|
// Construction / destruction
|
|
|
|
/*
|
|
* Default constructor.
|
|
*/
|
|
CProjection3D::CProjection3D(void) {
|
|
pr_Prepared = FALSE;
|
|
pr_ObjectStretch = FLOAT3D(1.0f, 1.0f, 1.0f);
|
|
pr_bFaceForward = FALSE;
|
|
pr_bHalfFaceForward = FALSE;
|
|
pr_vObjectHandle = FLOAT3D(0.0f, 0.0f, 0.0f);
|
|
pr_fDepthBufferNear = 0.0f;
|
|
pr_fDepthBufferFar = 1.0f;
|
|
pr_NearClipDistance = 0.25f;
|
|
pr_FarClipDistance = -9999.0f; // never used by default
|
|
pr_bMirror = FALSE;
|
|
pr_bWarp = FALSE;
|
|
pr_fViewStretch = 1.0f;
|
|
}
|
|
|
|
CPlacement3D _plOrigin(FLOAT3D(0,0,0), ANGLE3D(0,0,0));
|