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30 lines
946 B
C
30 lines
946 B
C
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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// Animation names
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#define DEVIL2_ANIM_DEFAULT_ANIMATION 0
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#define DEVIL2_ANIM_FROMSTANDTOATTACK01POSITION 1
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#define DEVIL2_ANIM_ATTACK01LOOPMINIGUN 2
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#define DEVIL2_ANIM_FROMATTACK01TOSTANDPOSITION 3
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#define DEVIL2_ANIM_ATTACK02LOOPCLAWS 4
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#define DEVIL2_ANIM_FROMSTANDTOATTACK03POSITION 5
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#define DEVIL2_ANIM_ATTACK03 6
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#define DEVIL2_ANIM_FROMATTACK03TOSTANDPOSITION 7
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#define DEVIL2_ANIM_DEATH 8
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#define DEVIL2_ANIM_DEATHREST 9
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#define DEVIL2_ANIM_FROMSTANDTODEFENDPOSITION 10
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#define DEVIL2_ANIM_DEFENDLOOP 11
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#define DEVIL2_ANIM_FROMDEFENDTOSTANDPOSITION 12
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#define DEVIL2_ANIM_RUN 13
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#define DEVIL2_ANIM_STANDLOOP 14
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#define DEVIL2_ANIM_WALK 15
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#define DEVIL2_ANIM_WOUND01SLIGHTFRONT 16
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#define DEVIL2_ANIM_WOUND02SLIGHTBACK 17
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#define DEVIL2_ANIM_WOUND03CRITICALFRONT 18
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// Color names
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// Patch names
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// Names of collision boxes
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#define DEVIL2_COLLISION_BOX_PART_NAME 0
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