mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-12-26 15:44:51 +01:00
165 lines
4.8 KiB
JavaScript
165 lines
4.8 KiB
JavaScript
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
|
|
|
|
212
|
|
%{
|
|
#include "EntitiesMP/StdH/StdH.h"
|
|
%}
|
|
|
|
uses "EntitiesMP/Marker";
|
|
uses "EntitiesMP/GravityRouter";
|
|
|
|
enum GravityType {
|
|
0 LT_PARALLEL "Parallel",
|
|
1 LT_CENTRAL "Central",
|
|
2 LT_CYLINDRICAL "Cylindirical",
|
|
3 LT_TORUS "Torus",
|
|
};
|
|
|
|
class CGravityMarker: CMarker {
|
|
name "Gravity Marker";
|
|
thumbnail "Thumbnails\\GravityMarker.tbn";
|
|
features "IsImportant";
|
|
|
|
properties:
|
|
1 enum GravityType m_gtType "Type" 'Y' =LT_PARALLEL,
|
|
2 FLOAT m_fStrength "Strength" 'S' = 1,
|
|
3 RANGE m_rFallOff "FallOff" 'F' = 50,
|
|
4 RANGE m_rHotSpot "HotSpot" 'H' = 50,
|
|
5 RANGE m_rTorusR "Torus Radius" 'R' = 100,
|
|
|
|
10 FLOAT m_fAcc = 0,
|
|
11 FLOAT m_fSign = 1,
|
|
12 FLOAT m_fStep = 0,
|
|
|
|
20 ANGLE3D m_aForceDir "Forcefield Direction" 'F' = ANGLE3D(0,0,0),
|
|
21 FLOAT m_fForceA "Forcefield Acceleration" = 0.0f,
|
|
22 FLOAT m_fForceV "Forcefield Velocity" = 0.0f,
|
|
23 FLOAT3D m_vForceDir = FLOAT3D(1,0,0),
|
|
|
|
components:
|
|
1 model MODEL_MARKER "Models\\Editor\\GravityMarker.mdl",
|
|
2 texture TEXTURE_MARKER "Models\\Editor\\GravityMarker.tex"
|
|
|
|
functions:
|
|
// find strength at given distance
|
|
inline FLOAT StrengthAtDistance(FLOAT fDistance)
|
|
{
|
|
FLOAT fStrength = (m_rFallOff-fDistance)*m_fStep;
|
|
return Clamp(fStrength, 0.0f, m_fAcc);
|
|
}
|
|
|
|
/* Get force type name, return empty string if not used. */
|
|
const CTString &GetForceName(INDEX i)
|
|
{
|
|
return m_strName;
|
|
}
|
|
/* Get force in given point. */
|
|
void GetForce(INDEX i, const FLOAT3D &vPoint,
|
|
CForceStrength &fsGravity, CForceStrength &fsField)
|
|
{
|
|
const FLOATmatrix3D &m = GetRotationMatrix();
|
|
switch (m_gtType) {
|
|
case LT_PARALLEL: {
|
|
fsGravity.fs_vDirection(1) = -m(1,2) * m_fSign;
|
|
fsGravity.fs_vDirection(2) = -m(2,2) * m_fSign;
|
|
fsGravity.fs_vDirection(3) = -m(3,2) * m_fSign;
|
|
FLOAT fDistance = (vPoint-GetPlacement().pl_PositionVector)%fsGravity.fs_vDirection;
|
|
fsGravity.fs_fAcceleration = StrengthAtDistance(fDistance);
|
|
fsGravity.fs_fVelocity = 70;
|
|
} break;
|
|
case LT_CENTRAL: {
|
|
fsGravity.fs_vDirection = (GetPlacement().pl_PositionVector-vPoint)*m_fSign;
|
|
FLOAT fDistance = fsGravity.fs_vDirection.Length();
|
|
if (fDistance>0.01f) {
|
|
fsGravity.fs_vDirection/=fDistance;
|
|
}
|
|
fsGravity.fs_fAcceleration = StrengthAtDistance(fDistance);
|
|
fsGravity.fs_fVelocity = 70;
|
|
} break;
|
|
case LT_CYLINDRICAL: {
|
|
FLOAT3D vDelta = GetPlacement().pl_PositionVector-vPoint;
|
|
FLOAT3D vAxis;
|
|
vAxis(1) = m(1,2);
|
|
vAxis(2) = m(2,2);
|
|
vAxis(3) = m(3,2);
|
|
GetNormalComponent(vDelta, vAxis, fsGravity.fs_vDirection);
|
|
fsGravity.fs_vDirection*=m_fSign;
|
|
FLOAT fDistance = fsGravity.fs_vDirection.Length();
|
|
if (fDistance>0.01f) {
|
|
fsGravity.fs_vDirection/=fDistance;
|
|
}
|
|
fsGravity.fs_fAcceleration = StrengthAtDistance(fDistance);
|
|
fsGravity.fs_fVelocity = 70;
|
|
} break;
|
|
case LT_TORUS: {
|
|
// get referent point
|
|
FLOAT3D vDelta = vPoint-GetPlacement().pl_PositionVector;
|
|
FLOAT3D vAxis;
|
|
vAxis(1) = m(1,2);
|
|
vAxis(2) = m(2,2);
|
|
vAxis(3) = m(3,2);
|
|
FLOAT3D vR;
|
|
GetNormalComponent(vDelta, vAxis, vR);
|
|
vR.Normalize();
|
|
fsGravity.fs_vDirection = (vDelta-vR*m_rTorusR)*m_fSign;
|
|
FLOAT fDistance = fsGravity.fs_vDirection.Length();
|
|
if (fDistance>0.01f) {
|
|
fsGravity.fs_vDirection/=fDistance;
|
|
}
|
|
fsGravity.fs_fAcceleration = StrengthAtDistance(fDistance);
|
|
fsGravity.fs_fVelocity = 70;
|
|
|
|
} break;
|
|
default:
|
|
fsGravity.fs_fAcceleration = m_fAcc;
|
|
fsGravity.fs_fVelocity = 70;
|
|
fsGravity.fs_vDirection = FLOAT3D(0,-1,0);
|
|
}
|
|
|
|
// calculate forcefield influence
|
|
fsField.fs_fAcceleration = m_fForceA;
|
|
fsField.fs_fVelocity = m_fForceV;
|
|
fsField.fs_vDirection = m_vForceDir;
|
|
}
|
|
|
|
/* Handle an event, return false if the event is not handled. */
|
|
BOOL HandleEvent(const CEntityEvent &ee)
|
|
{
|
|
if( ee.ee_slEvent==EVENTCODE_ETrigger)
|
|
{
|
|
EChangeGravity eChangeGravity;
|
|
eChangeGravity.penNewGravity = this;
|
|
m_penTarget->SendEvent( eChangeGravity);
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
procedures:
|
|
Main()
|
|
{
|
|
InitAsEditorModel();
|
|
SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
|
|
SetCollisionFlags(ECF_IMMATERIAL);
|
|
|
|
// set appearance
|
|
SetModel(MODEL_MARKER);
|
|
SetModelMainTexture(TEXTURE_MARKER);
|
|
|
|
// set name
|
|
if (m_strName=="Marker") {
|
|
m_strName = "Gravity Marker";
|
|
}
|
|
|
|
// precalc fast gravity parameters
|
|
m_fAcc = Abs(30*m_fStrength),
|
|
m_fSign = SgnNZ(m_fStrength),
|
|
m_fStep = m_fAcc/(m_rFallOff-m_rHotSpot);
|
|
|
|
AnglesToDirectionVector(m_aForceDir, m_vForceDir);
|
|
|
|
return;
|
|
}
|
|
};
|
|
|