mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-23 19:00:27 +01:00
306 lines
12 KiB
C++
306 lines
12 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#include "StdH.h"
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#include <Engine/CurrentVersion.h>
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#include "MenuPrinting.h"
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#include "MenuStuff.h"
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#include "MPlayerProfile.h"
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#include "GUI/Menus/MenuManager.h"
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#define ADD_SELECT_PLAYER_MG( index, mg, mgprev, mgnext, me)\
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mg.mg_iIndex = index; \
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mg.mg_bfsFontSize = BFS_MEDIUM; \
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mg.mg_boxOnScreen = BoxNoUp(index); \
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mg.mg_bRectangle = TRUE; \
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mg.mg_pmgLeft = &mgprev; \
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mg.mg_pmgRight = &mgnext; \
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mg.mg_pmgUp = &gm_mgCustomizeControls; \
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mg.mg_pmgDown = &gm_mgNameField; \
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mg.mg_pActivatedFunction = &PPOnPlayerSelect; \
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mg.mg_strText = #index; \
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mg.mg_strTip = TRANS("select new currently active player"); \
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gm_lhGadgets.AddTail(mg.mg_lnNode);
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extern BOOL _bPlayerMenuFromSinglePlayer;
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extern CTString _strLastPlayerAppearance;
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extern void PPOnPlayerSelect(void);
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void CPlayerProfileMenu::Initialize_t(void)
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{
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// intialize player and controls menu
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_bPlayerMenuFromSinglePlayer = FALSE;
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gm_mgProfileTitle.mg_boxOnScreen = BoxTitle();
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gm_mgProfileTitle.mg_strText = TRANS("PLAYER PROFILE");
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gm_lhGadgets.AddTail(gm_mgProfileTitle.mg_lnNode);
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gm_mgNoLabel.mg_strText = TRANS("PROFILE:");
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gm_mgNoLabel.mg_boxOnScreen = BoxMediumLeft(0.0f);
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gm_mgNoLabel.mg_bfsFontSize = BFS_MEDIUM;
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gm_mgNoLabel.mg_iCenterI = -1;
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gm_lhGadgets.AddTail(gm_mgNoLabel.mg_lnNode);
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ADD_SELECT_PLAYER_MG(0, gm_mgNumber[0], gm_mgNumber[7], gm_mgNumber[1], gm_mgNumber[0]);
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ADD_SELECT_PLAYER_MG(1, gm_mgNumber[1], gm_mgNumber[0], gm_mgNumber[2], gm_mgNumber[1]);
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ADD_SELECT_PLAYER_MG(2, gm_mgNumber[2], gm_mgNumber[1], gm_mgNumber[3], gm_mgNumber[2]);
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ADD_SELECT_PLAYER_MG(3, gm_mgNumber[3], gm_mgNumber[2], gm_mgNumber[4], gm_mgNumber[3]);
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ADD_SELECT_PLAYER_MG(4, gm_mgNumber[4], gm_mgNumber[3], gm_mgNumber[5], gm_mgNumber[4]);
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ADD_SELECT_PLAYER_MG(5, gm_mgNumber[5], gm_mgNumber[4], gm_mgNumber[6], gm_mgNumber[5]);
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ADD_SELECT_PLAYER_MG(6, gm_mgNumber[6], gm_mgNumber[5], gm_mgNumber[7], gm_mgNumber[6]);
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ADD_SELECT_PLAYER_MG(7, gm_mgNumber[7], gm_mgNumber[6], gm_mgNumber[0], gm_mgNumber[7]);
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gm_mgNumber[7].mg_pmgRight = &gm_mgModel;
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gm_mgNameLabel.mg_strText = TRANS("NAME:");
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gm_mgNameLabel.mg_boxOnScreen = BoxMediumLeft(1.25f);
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gm_mgNameLabel.mg_bfsFontSize = BFS_MEDIUM;
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gm_mgNameLabel.mg_iCenterI = -1;
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gm_lhGadgets.AddTail(gm_mgNameLabel.mg_lnNode);
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// setup of player name button is done on start menu
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gm_mgNameField.mg_strText = "<???>";
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gm_mgNameField.mg_ctMaxStringLen = 25;
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gm_mgNameField.mg_boxOnScreen = BoxPlayerEdit(1.25);
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gm_mgNameField.mg_bfsFontSize = BFS_MEDIUM;
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gm_mgNameField.mg_iCenterI = -1;
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gm_mgNameField.mg_pmgUp = &gm_mgNumber[0];
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gm_mgNameField.mg_pmgDown = &gm_mgTeam;
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gm_mgNameField.mg_pmgRight = &gm_mgModel;
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gm_mgNameField.mg_strTip = TRANS("rename currently active player");
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gm_lhGadgets.AddTail(gm_mgNameField.mg_lnNode);
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gm_mgTeamLabel.mg_strText = TRANS("TEAM:");
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gm_mgTeamLabel.mg_boxOnScreen = BoxMediumLeft(2.25f);
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gm_mgTeamLabel.mg_bfsFontSize = BFS_MEDIUM;
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gm_mgTeamLabel.mg_iCenterI = -1;
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gm_lhGadgets.AddTail(gm_mgTeamLabel.mg_lnNode);
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// setup of player name button is done on start menu
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gm_mgTeam.mg_strText = "<???>";
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gm_mgTeam.mg_ctMaxStringLen = 25;
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gm_mgTeam.mg_boxOnScreen = BoxPlayerEdit(2.25f);
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gm_mgTeam.mg_bfsFontSize = BFS_MEDIUM;
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gm_mgTeam.mg_iCenterI = -1;
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gm_mgTeam.mg_pmgUp = gm_mgNameField.mg_pmgUp = &gm_mgNumber[0];
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gm_mgTeam.mg_pmgDown = &gm_mgCrosshair;
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gm_mgTeam.mg_pmgRight = &gm_mgModel;
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//gm_mgTeam.mg_strTip = TRANS("teamplay is disabled in this version");
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gm_mgTeam.mg_strTip = TRANS("enter team name, if playing in team");
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gm_lhGadgets.AddTail(gm_mgTeam.mg_lnNode);
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TRIGGER_MG(gm_mgCrosshair, 4.0, gm_mgTeam, gm_mgWeaponSelect, TRANS("CROSSHAIR"), astrCrosshair);
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gm_mgCrosshair.mg_bVisual = TRUE;
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gm_mgCrosshair.mg_boxOnScreen = BoxPlayerSwitch(5.0f);
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gm_mgCrosshair.mg_iCenterI = -1;
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gm_mgCrosshair.mg_pOnTriggerChange = NULL;
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TRIGGER_MG(gm_mgWeaponSelect, 4.0, gm_mgCrosshair, gm_mgWeaponHide, TRANS("AUTO SELECT WEAPON"), astrWeapon);
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gm_mgWeaponSelect.mg_boxOnScreen = BoxPlayerSwitch(6.0f);
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gm_mgWeaponSelect.mg_iCenterI = -1;
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gm_mgWeaponSelect.mg_pOnTriggerChange = NULL;
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TRIGGER_MG(gm_mgWeaponHide, 4.0, gm_mgWeaponSelect, gm_mg3rdPerson, TRANS("HIDE WEAPON MODEL"), astrNoYes);
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gm_mgWeaponHide.mg_boxOnScreen = BoxPlayerSwitch(7.0f);
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gm_mgWeaponHide.mg_iCenterI = -1;
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gm_mgWeaponHide.mg_pOnTriggerChange = NULL;
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TRIGGER_MG(gm_mg3rdPerson, 4.0, gm_mgWeaponHide, gm_mgQuotes, TRANS("PREFER 3RD PERSON VIEW"), astrNoYes);
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gm_mg3rdPerson.mg_boxOnScreen = BoxPlayerSwitch(8.0f);
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gm_mg3rdPerson.mg_iCenterI = -1;
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gm_mg3rdPerson.mg_pOnTriggerChange = NULL;
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TRIGGER_MG(gm_mgQuotes, 4.0, gm_mg3rdPerson, gm_mgAutoSave, TRANS("VOICE QUOTES"), astrNoYes);
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gm_mgQuotes.mg_boxOnScreen = BoxPlayerSwitch(9.0f);
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gm_mgQuotes.mg_iCenterI = -1;
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gm_mgQuotes.mg_pOnTriggerChange = NULL;
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TRIGGER_MG(gm_mgAutoSave, 4.0, gm_mgQuotes, gm_mgCompDoubleClick, TRANS("AUTO SAVE"), astrNoYes);
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gm_mgAutoSave.mg_boxOnScreen = BoxPlayerSwitch(10.0f);
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gm_mgAutoSave.mg_iCenterI = -1;
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gm_mgAutoSave.mg_pOnTriggerChange = NULL;
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TRIGGER_MG(gm_mgCompDoubleClick, 4.0, gm_mgAutoSave, gm_mgSharpTurning, TRANS("INVOKE COMPUTER"), astrComputerInvoke);
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gm_mgCompDoubleClick.mg_boxOnScreen = BoxPlayerSwitch(11.0f);
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gm_mgCompDoubleClick.mg_iCenterI = -1;
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gm_mgCompDoubleClick.mg_pOnTriggerChange = NULL;
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TRIGGER_MG(gm_mgSharpTurning, 4.0, gm_mgCompDoubleClick, gm_mgViewBobbing, TRANS("SHARP TURNING"), astrNoYes);
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gm_mgSharpTurning.mg_boxOnScreen = BoxPlayerSwitch(12.0f);
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gm_mgSharpTurning.mg_iCenterI = -1;
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gm_mgSharpTurning.mg_pOnTriggerChange = NULL;
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TRIGGER_MG(gm_mgViewBobbing, 4.0, gm_mgSharpTurning, gm_mgCustomizeControls, TRANS("VIEW BOBBING"), astrNoYes);
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gm_mgViewBobbing.mg_boxOnScreen = BoxPlayerSwitch(13.0f);
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gm_mgViewBobbing.mg_iCenterI = -1;
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gm_mgViewBobbing.mg_pOnTriggerChange = NULL;
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gm_mgCustomizeControls.mg_strText = TRANS("CUSTOMIZE CONTROLS");
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gm_mgCustomizeControls.mg_boxOnScreen = BoxMediumLeft(14.5f);
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gm_mgCustomizeControls.mg_bfsFontSize = BFS_MEDIUM;
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gm_mgCustomizeControls.mg_iCenterI = -1;
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gm_mgCustomizeControls.mg_pmgUp = &gm_mgViewBobbing;
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gm_mgCustomizeControls.mg_pActivatedFunction = NULL;
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gm_mgCustomizeControls.mg_pmgDown = &gm_mgNumber[0];
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gm_mgCustomizeControls.mg_pmgRight = &gm_mgModel;
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gm_mgCustomizeControls.mg_strTip = TRANS("customize controls for this player");
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gm_lhGadgets.AddTail(gm_mgCustomizeControls.mg_lnNode);
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gm_mgModel.mg_boxOnScreen = BoxPlayerModel();
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gm_mgModel.mg_pmgLeft = &gm_mgNameField;
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gm_mgModel.mg_pActivatedFunction = NULL;
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gm_mgModel.mg_pmgDown = &gm_mgNameField;
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gm_mgModel.mg_pmgLeft = &gm_mgNameField;
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gm_mgModel.mg_strTip = TRANS("change model for this player");
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gm_lhGadgets.AddTail(gm_mgModel.mg_lnNode);
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}
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INDEX CPlayerProfileMenu::ComboFromPlayer(INDEX iPlayer)
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{
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return iPlayer;
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}
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INDEX CPlayerProfileMenu::PlayerFromCombo(INDEX iCombo)
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{
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return iCombo;
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}
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void CPlayerProfileMenu::SelectPlayer(INDEX iPlayer)
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{
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CPlayerCharacter &pc = _pGame->gm_apcPlayers[iPlayer];
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for (INDEX iPl = 0; iPl<8; iPl++)
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{
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gm_mgNumber[iPl].mg_bHighlighted = FALSE;
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}
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gm_mgNumber[iPlayer].mg_bHighlighted = TRUE;
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iPlayer = Clamp(iPlayer, INDEX(0), INDEX(7));
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if (_iLocalPlayer >= 0 && _iLocalPlayer<4) {
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_pGame->gm_aiMenuLocalPlayers[_iLocalPlayer] = iPlayer;
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} else {
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_pGame->gm_iSinglePlayer = iPlayer;
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}
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gm_mgNameField.mg_pstrToChange = &pc.pc_strName;
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gm_mgNameField.SetText(*gm_mgNameField.mg_pstrToChange);
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gm_mgTeam.mg_pstrToChange = &pc.pc_strTeam;
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gm_mgTeam.SetText(*gm_mgTeam.mg_pstrToChange);
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CPlayerSettings *pps = (CPlayerSettings *)pc.pc_aubAppearance;
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gm_mgCrosshair.mg_iSelected = pps->ps_iCrossHairType + 1;
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gm_mgCrosshair.ApplyCurrentSelection();
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gm_mgWeaponSelect.mg_iSelected = pps->ps_iWeaponAutoSelect;
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gm_mgWeaponSelect.ApplyCurrentSelection();
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gm_mgWeaponHide.mg_iSelected = (pps->ps_ulFlags&PSF_HIDEWEAPON) ? 1 : 0;
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gm_mgWeaponHide.ApplyCurrentSelection();
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gm_mg3rdPerson.mg_iSelected = (pps->ps_ulFlags&PSF_PREFER3RDPERSON) ? 1 : 0;
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gm_mg3rdPerson.ApplyCurrentSelection();
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gm_mgQuotes.mg_iSelected = (pps->ps_ulFlags&PSF_NOQUOTES) ? 0 : 1;
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gm_mgQuotes.ApplyCurrentSelection();
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gm_mgAutoSave.mg_iSelected = (pps->ps_ulFlags&PSF_AUTOSAVE) ? 1 : 0;
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gm_mgAutoSave.ApplyCurrentSelection();
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gm_mgCompDoubleClick.mg_iSelected = (pps->ps_ulFlags&PSF_COMPSINGLECLICK) ? 0 : 1;
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gm_mgCompDoubleClick.ApplyCurrentSelection();
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gm_mgViewBobbing.mg_iSelected = (pps->ps_ulFlags&PSF_NOBOBBING) ? 0 : 1;
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gm_mgViewBobbing.ApplyCurrentSelection();
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gm_mgSharpTurning.mg_iSelected = (pps->ps_ulFlags&PSF_SHARPTURNING) ? 1 : 0;
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gm_mgSharpTurning.ApplyCurrentSelection();
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// get function that will set player appearance
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CShellSymbol *pss = _pShell->GetSymbol("SetPlayerAppearance", /*bDeclaredOnly=*/ TRUE);
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// if none
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if (pss == NULL) {
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// no model
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gm_mgModel.mg_moModel.SetData(NULL);
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// if there is some
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} else {
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// set the model
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BOOL(*pFunc)(CModelObject *, CPlayerCharacter *, CTString &, BOOL) =
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(BOOL(*)(CModelObject *, CPlayerCharacter *, CTString &, BOOL))pss->ss_pvValue;
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CTString strName;
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BOOL bSet;
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if (_gmRunningGameMode != GM_SINGLE_PLAYER && !_bPlayerMenuFromSinglePlayer) {
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bSet = pFunc(&gm_mgModel.mg_moModel, &pc, strName, TRUE);
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gm_mgModel.mg_strTip = TRANS("change model for this player");
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gm_mgModel.mg_bEnabled = TRUE;
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}
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else {
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// cannot change player appearance in single player mode
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bSet = pFunc(&gm_mgModel.mg_moModel, NULL, strName, TRUE);
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gm_mgModel.mg_strTip = TRANS("cannot change model for single-player game");
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gm_mgModel.mg_bEnabled = FALSE;
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}
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// ignore gender flags, if any
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strName.RemovePrefix("#female#");
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strName.RemovePrefix("#male#");
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gm_mgModel.mg_plModel = CPlacement3D(FLOAT3D(0.1f, -1.0f, -3.5f), ANGLE3D(150, 0, 0));
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gm_mgModel.mg_strText = strName;
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CPlayerSettings *pps = (CPlayerSettings *)pc.pc_aubAppearance;
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_strLastPlayerAppearance = pps->GetModelFilename();
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try {
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gm_mgModel.mg_moFloor.SetData_t(CTFILENAME("Models\\Computer\\Floor.mdl"));
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gm_mgModel.mg_moFloor.mo_toTexture.SetData_t(CTFILENAME("Models\\Computer\\Floor.tex"));
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}
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catch (char *strError) {
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(void)strError;
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}
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}
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}
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void CPlayerProfileMenu::StartMenu(void)
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{
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_pGUIM->gmPlayerProfile.gm_pmgSelectedByDefault = &gm_mgNameField;
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if (_gmRunningGameMode == GM_NONE || _gmRunningGameMode == GM_DEMO) {
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for (INDEX i = 0; i<8; i++) {
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gm_mgNumber[i].mg_bEnabled = TRUE;
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}
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} else {
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for (INDEX i = 0; i<8; i++) {
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gm_mgNumber[i].mg_bEnabled = FALSE;
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}
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INDEX iFirstEnabled = 0;
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{for (INDEX ilp = 0; ilp<4; ilp++) {
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CLocalPlayer &lp = _pGame->gm_lpLocalPlayers[ilp];
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if (lp.lp_bActive) {
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gm_mgNumber[lp.lp_iPlayer].mg_bEnabled = TRUE;
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if (iFirstEnabled == 0) {
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iFirstEnabled = lp.lp_iPlayer;
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}
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}
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}}
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// backup to first player in case current player is disabled
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if (!gm_mgNumber[*gm_piCurrentPlayer].mg_bEnabled) *gm_piCurrentPlayer = iFirstEnabled;
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}
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// done
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SelectPlayer(*gm_piCurrentPlayer);
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CGameMenu::StartMenu();
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}
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void CPlayerProfileMenu::EndMenu(void)
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{
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_pGame->SavePlayersAndControls();
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CGameMenu::EndMenu();
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} |