Serious-Engine/Sources/SeriousSam/GUI/Components/MGChangePlayer.cpp

52 lines
1.7 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "StdH.h"
#include <Engine/Base/KeyNames.h>
#include <Engine/CurrentVersion.h>
#include <GameMP/LCDDrawing.h>
#include "MGChangePlayer.h"
#include "GUI/Menus/MenuManager.h"
extern CSoundData *_psdPress;
void CMGChangePlayer::OnActivate(void)
{
PlayMenuSound(_psdPress);
IFeel_PlayEffect("Menu_press");
_iLocalPlayer = mg_iLocalPlayer;
if (_pGame->gm_aiMenuLocalPlayers[mg_iLocalPlayer] < 0)
_pGame->gm_aiMenuLocalPlayers[mg_iLocalPlayer] = 0;
_pGUIM->gmPlayerProfile.gm_piCurrentPlayer = &_pGame->gm_aiMenuLocalPlayers[mg_iLocalPlayer];
_pGUIM->gmPlayerProfile.gm_pgmParentMenu = &_pGUIM->gmSelectPlayersMenu;
extern BOOL _bPlayerMenuFromSinglePlayer;
_bPlayerMenuFromSinglePlayer = FALSE;
ChangeToMenu(&_pGUIM->gmPlayerProfile);
}
void CMGChangePlayer::SetPlayerText(void)
{
INDEX iPlayer = _pGame->gm_aiMenuLocalPlayers[mg_iLocalPlayer];
CPlayerCharacter &pc = _pGame->gm_apcPlayers[iPlayer];
if (iPlayer<0 || iPlayer>7) {
mg_strText = "????";
} else {
mg_strText.PrintF(TRANS("Player %d: %s\n"), mg_iLocalPlayer + 1, pc.GetNameForPrinting());
}
}