mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 18:30:27 +01:00
1a2ccb8f50
Conflicts: Sources/Ecc/Parser.cpp Sources/Ecc/Scanner.cpp Sources/Engine/Base/Scanner.cpp Sources/Engine/GameAgent/GameAgent.cpp Sources/Engine/Graphics/Gfx_wrapper.h Sources/Engine/Network/Network.cpp Sources/Engine/Sound/SoundDecoder.h Sources/Engine/Templates/HashTableTemplate.cpp Sources/Engine/Terrain/Terrain.h Sources/EntitiesMP/ParticleCloudsHolder.es Sources/EntitiesMP/ParticleCloudsMarker.es Sources/SeriousSam/CDCheck.h Sources/SeriousSam/Menu.cpp Sources/SeriousSam/MenuGadgets.cpp Sources/SeriousSam/SeriousSam.cpp Sources/SeriousSam/SplashScreen.cpp Sources/SeriousSam/StdH.cpp Sources/SeriousSam/StdH.h Sources/Shaders/StdH.cpp
43 lines
1.6 KiB
C++
43 lines
1.6 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#include "Engine/StdH.h"
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#include <Engine/Sound/SoundProfile.h>
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// profile form for profiling sounds
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CSoundProfile _spSoundProfile;
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CProfileForm &_pfSoundProfile = _spSoundProfile;
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/////////////////////////////////////////////////////////////////////
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// CSoundProfile
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CSoundProfile::CSoundProfile(void)
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: CProfileForm ("Sound", "updates",
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CSoundProfile::PCI_COUNT, CSoundProfile::PTI_COUNT)
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{
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SETTIMERNAME( PTI_MIXSOUNDS, "MixSounds()", "");
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SETTIMERNAME( PTI_DECODESOUND, " DecodeSound()", "");
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SETTIMERNAME( PTI_MIXSOUND, " MixSound()", "");
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SETTIMERNAME( PTI_RAWMIXER, " Raw Mixer Loop", "");
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SETTIMERNAME( PTI_UPDATESOUNDS, "UpdateSounds()", "");
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SETCOUNTERNAME( PCI_MIXINGS, "number of mixings");
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SETCOUNTERNAME( PCI_SOUNDSMIXED, "sounds mixed");
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SETCOUNTERNAME( PCI_SOUNDSSKIPPED, "sounds skipped for low volume");
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SETCOUNTERNAME( PCI_SOUNDSDELAYED, "sounds delayed for sound speed latency");
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SETCOUNTERNAME( PCI_SAMPLES, "samples mixed");
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}
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