mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 18:30:27 +01:00
1a2ccb8f50
Conflicts: Sources/Ecc/Parser.cpp Sources/Ecc/Scanner.cpp Sources/Engine/Base/Scanner.cpp Sources/Engine/GameAgent/GameAgent.cpp Sources/Engine/Graphics/Gfx_wrapper.h Sources/Engine/Network/Network.cpp Sources/Engine/Sound/SoundDecoder.h Sources/Engine/Templates/HashTableTemplate.cpp Sources/Engine/Terrain/Terrain.h Sources/EntitiesMP/ParticleCloudsHolder.es Sources/EntitiesMP/ParticleCloudsMarker.es Sources/SeriousSam/CDCheck.h Sources/SeriousSam/Menu.cpp Sources/SeriousSam/MenuGadgets.cpp Sources/SeriousSam/SeriousSam.cpp Sources/SeriousSam/SplashScreen.cpp Sources/SeriousSam/StdH.cpp Sources/SeriousSam/StdH.h Sources/Shaders/StdH.cpp
258 lines
12 KiB
C++
258 lines
12 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of version 2 of the GNU General Public License as published by
|
|
the Free Software Foundation
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
|
|
|
|
#ifndef SE_INCL_EDITMODEL_H
|
|
#define SE_INCL_EDITMODEL_H
|
|
#ifdef PRAGMA_ONCE
|
|
#pragma once
|
|
#endif
|
|
|
|
#include <Engine/Base/Lists.h>
|
|
#include <Engine/Base/CTString.h>
|
|
#include <Engine/Base/FileName.h>
|
|
#include <Engine/Math/Vector.h>
|
|
#include <Engine/Math/Object3D.h>
|
|
#include <Engine/Templates/StaticArray.h>
|
|
#include <Engine/Models/RenderModel.h>
|
|
|
|
#define MAX_MODELERTEXTURES 32
|
|
#define MAPPING_VERSION_WITHOUT_POLYGONS_PER_SURFACE "0001"
|
|
#define MAPPING_VERSION_WITHOUT_SOUNDS_AND_ATTACHMENTS "0002"
|
|
#define MAPPING_VERSION_WITHOUT_COLLISION "0003"
|
|
#define MAPPING_VERSION_WITHOUT_PATCHES "0004"
|
|
#define MAPPING_WITHOUT_SURFACE_COLORS "0005"
|
|
#define MAPPING_VERSION "0006"
|
|
|
|
class ENGINE_API CProgressRoutines
|
|
{
|
|
public:
|
|
CProgressRoutines();
|
|
void (*SetProgressMessage)( char *strMessage); // sets message for modeler's "new progress dialog"
|
|
void (*SetProgressRange)( INDEX iProgresSteps); // sets range of modeler's "new progress dialog"
|
|
void (*SetProgressState)( INDEX iCurrentStep); // sets current modeler's "new progress dialog" state
|
|
};
|
|
|
|
ENGINE_API extern CProgressRoutines ProgresRoutines;
|
|
|
|
class ENGINE_API CTextureDataInfo
|
|
{
|
|
public:
|
|
CListNode tdi_ListNode;
|
|
CTextureData *tdi_TextureData;
|
|
CTFileName tdi_FileName;
|
|
};
|
|
|
|
#define UNDO_VERTEX 0
|
|
#define UNDO_SURFACE 1
|
|
|
|
class ENGINE_API CMappingUndo
|
|
{
|
|
public:
|
|
CListNode mu_ListNode;
|
|
INDEX mu_Action;
|
|
ModelTextureVertex *mu_ClosestVertex;
|
|
FLOAT3D mu_UndoCoordinate;
|
|
INDEX mu_iCurrentMip;
|
|
INDEX mu_iCurrentSurface;
|
|
FLOAT mu_Zoom;
|
|
FLOAT3D mu_Center;
|
|
FLOAT3D mu_HPB;
|
|
};
|
|
|
|
class ENGINE_API CAttachedModel {
|
|
public:
|
|
BOOL am_bVisible;
|
|
CModelObject am_moAttachedModel; // used as smart pointer (holds file name of attachment), never rendered
|
|
CTString am_strName;
|
|
INDEX am_iAnimation;
|
|
|
|
CAttachedModel(void);
|
|
~CAttachedModel(void);
|
|
void SetModel_t(CTFileName fnModel);
|
|
void Read_t( CTStream *strFile); // throw char *
|
|
void Write_t( CTStream *strFile); // throw char *
|
|
void Clear(void); // clear the object.
|
|
};
|
|
|
|
class ENGINE_API CAttachedSound {
|
|
public:
|
|
BOOL as_bLooping;
|
|
BOOL as_bPlaying;
|
|
FLOAT as_fDelay;
|
|
CTFileName as_fnAttachedSound;
|
|
|
|
CAttachedSound(void);
|
|
void Read_t( CTStream *strFile); // throw char *
|
|
void Write_t( CTStream *strFile); // throw char *
|
|
void Clear(void) { as_fnAttachedSound = CTString("");};
|
|
};
|
|
|
|
class ENGINE_API CThumbnailSettings {
|
|
public:
|
|
BOOL ts_bSet;
|
|
CPlacement3D ts_plLightPlacement;
|
|
CPlacement3D ts_plModelPlacement;
|
|
FLOAT ts_fTargetDistance;
|
|
FLOAT3D ts_vTarget;
|
|
ANGLE3D ts_angViewerOrientation;
|
|
FLOAT ts_LightDistance;
|
|
COLOR ts_LightColor;
|
|
COLOR ts_colAmbientColor;
|
|
COLORREF ts_PaperColor;
|
|
COLORREF ts_InkColor;
|
|
BOOL ts_IsWinBcgTexture;
|
|
CTFileName ts_WinBcgTextureName;
|
|
CModelRenderPrefs ts_RenderPrefs;
|
|
|
|
CThumbnailSettings( void);
|
|
void Read_t( CTStream *strFile); // throw char *
|
|
void Write_t( CTStream *strFile); // throw char *
|
|
};
|
|
|
|
class ENGINE_API CEditModel : public CSerial
|
|
{
|
|
private:
|
|
void NewModel(CObject3D *pO3D); // creates new model, surface, vertice and polygon arrays
|
|
void AddMipModel(CObject3D *pO3D); // adds one mip model
|
|
// loads and converts model's animation data from script file
|
|
void LoadModelAnimationData_t( CTStream *pFile, const FLOATmatrix3D &mStretch); // throw char *
|
|
INDEX edm_iActiveCollisionBox; // collision box that is currently edited
|
|
public:
|
|
CEditModel(); // default contructor
|
|
~CEditModel(); // default destructor
|
|
CModelData edm_md; // edited model data
|
|
CDynamicArray<CAttachedModel> edm_aamAttachedModels;// array of attached models
|
|
CStaticArray<CAttachedSound> edm_aasAttachedSounds;// array of attached sounds
|
|
CThumbnailSettings edm_tsThumbnailSettings; // remembered parameters for taking thumbnail
|
|
CListHead edm_WorkingSkins; // list of file names and texture data objects
|
|
CListHead edm_UndoList; // list containing structures used for undo operation
|
|
CListHead edm_RedoList; // list containing structures used for redo operation
|
|
INDEX edm_Action; // type of last mapping change action (used by undo/redo)
|
|
CTFileName edm_fnSpecularTexture; // names of textures saved in ini file
|
|
CTFileName edm_fnReflectionTexture;
|
|
CTFileName edm_fnBumpTexture;
|
|
// create empty attaching sounds
|
|
void CreateEmptyAttachingSounds(void);
|
|
// creates default script file
|
|
void CreateScriptFile_t(CTFileName &fnFile); // throw char *
|
|
// creates mip-model and mapping default constructios after it loads data from script
|
|
void LoadFromScript_t(CTFileName &fnFileName); // throw char *
|
|
// recalculate mapping for surface after some polygon has been added to surface
|
|
void RecalculateSurfaceMapping( INDEX iMipModel, INDEX iSurface);
|
|
// functions for extracting texture vertex links for given mip model
|
|
void CalculateSurfaceCenterOffset( INDEX iCurrentMip, INDEX iSurface);
|
|
void RemapTextureVerticesForSurface(INDEX iMip, INDEX iSurface, BOOL bJustCount);
|
|
void RemapTextureVertices( INDEX iCurrentMip);
|
|
// calculates mapping from three special 3D objects
|
|
void CalculateUnwrappedMapping( CObject3D &o3dClosed, CObject3D &o3dOpened, CObject3D &o3dUnwrapped);
|
|
// calculates mapping for mip models (except for main mip)
|
|
void CalculateMappingForMips(void);
|
|
// updates animations
|
|
void UpdateAnimations_t(CTFileName &fnScriptName); // throw char *
|
|
// updates mip models configuration, looses their mapping !
|
|
void UpdateMipModels_t(CTFileName &fnScriptName); // throw char *
|
|
void CreateMipModels_t(CObject3D &objRestFrame, CObject3D &objMipSourceFrame,
|
|
INDEX iVertexRemoveRate, INDEX iSurfacePreservingFactor);
|
|
void DefaultMapping( INDEX iCurrentMip, INDEX iSurface=-1);// sets default mapping for given mip-model and surface (or all surfaces -1)
|
|
void CalculateMapping( INDEX iCurrentMip, INDEX iSurfaceNo); // calculate mapping coordinates
|
|
void CalculateMappingAll( INDEX iCurrentMip);
|
|
void DrawWireSurface( CDrawPort *pDP, INDEX iCurrentMip, INDEX iCurrentSurface,
|
|
FLOAT fMagnifyFactor, PIX offx, PIX offy, COLOR clrVisible, COLOR clrInvisible); // draws given surface in wire frame
|
|
void DrawFilledSurface( CDrawPort *pDP, INDEX iCurrentMip, INDEX iCurrentSurface,
|
|
FLOAT fMagnifyFactor, PIX offx, PIX offy, COLOR clrVisible, COLOR clrInvisible); // fills given surface with color
|
|
void PrintSurfaceNumbers( CDrawPort *pDP, CFontData *pFont, INDEX iCurrentMip,
|
|
FLOAT fMagnifyFactor, PIX offx, PIX offy, COLOR clrInk); // prints surface numbers
|
|
void ExportSurfaceNumbersAndNames( CTFileName fnFile);
|
|
void GetScreenSurfaceCenter( CDrawPort *pDP, INDEX iCurrentMip,
|
|
INDEX iCurrentSurface, FLOAT fMagnifyFactor, PIX offx, PIX offy,
|
|
PIX &XCenter, PIX &YCenter); // Calculates given surface's center point in view's window (in pixels)
|
|
FLOATaabbox3D CalculateSurfaceBBox( INDEX iCurrentMip, // used to calculate mapping coordinate's bbox
|
|
INDEX iSurfaceNo, FLOAT3D f3Position, FLOAT3D f3Angle, FLOAT fZoom);
|
|
void CalculateMapping(); // used to calculate mapping coordinates
|
|
BOOL ChangeSurfacePositionRelative( INDEX iCurrentMip, INDEX iCurrentSurface, FLOAT fDZoom,
|
|
FLOAT dX, FLOAT dY, PIX dTH, PIX dTV); // if it can, sets surface position with given offseted values
|
|
BOOL ChangeSurfacePositionAbsolute( INDEX iCurrentMip, INDEX iCurrentSurface,
|
|
FLOAT newZoom, FLOAT3D newCenter, FLOAT3D newAngle); // if it can, sets surface position to given values
|
|
void RememberSurfaceUndo( INDEX iCurrentMip, INDEX iCurrentSurface); // remember undo position
|
|
ModelTextureVertex *FindClosestMappingVertex( INDEX iCurrentMip, INDEX iCurrentSurface,
|
|
PIX ptx, PIX pty, FLOAT fMagnifyFactor, PIX offx, PIX offy);// finds closest point and returns it
|
|
void MoveVertex( ModelTextureVertex *pmtvClosestVertex, PIX dx, PIX dy, INDEX iCurrentMip, INDEX iCurrentSurface); // try new vertex position
|
|
void RememberVertexUndo( ModelTextureVertex *pmtvClosestVertex);// remember coordinate change into undo buffer
|
|
// add one texture to list of working textures
|
|
CTextureDataInfo *AddTexture_t(const CTFileName &fnFileName, const MEX mexWidth,
|
|
const MEX mexHeight); // throw char *
|
|
FLOAT3D GetSurfacePos(INDEX iCurrentMip, INDEX iCurrentSurface); // Retrieves given surface's position
|
|
FLOAT3D GetSurfaceAngles(INDEX iCurrentMip, INDEX iCurrentSurface); // Retrieves given surface's angles
|
|
FLOAT GetSurfaceZoom(INDEX iCurrentMip, INDEX iCurrentSurface); // Retrieves given surface's zoom factor
|
|
const char *GetSurfaceName(INDEX iCurrentMip, INDEX iCurrentSurface); // Retrieves given surface's name
|
|
void Undo(void); // Undoes last operation
|
|
void Redo(void); // Redoes last operation
|
|
void RemoveTexture(char *pFileName); // removes one of working textures in modeler app
|
|
void MovePatchRelative( INDEX iMaskBit, MEX2D mexOffset);
|
|
void SetPatchStretch( INDEX iMaskBit, FLOAT fNewStretch);
|
|
BOOL EditAddPatch( CTFileName fnPatchName, MEX2D mexPos, INDEX &iMaskBit); // Adds one patch
|
|
void EditRemovePatch( INDEX iMaskBit); // Removes given patch
|
|
void EditRemoveAllPatches( void);
|
|
INDEX CountPatches(void);
|
|
ULONG GetExistingPatchesMask(void);
|
|
BOOL GetFirstEmptyPatchIndex( INDEX &iMaskBit); // Finds first empty space ready to recieve new patch
|
|
BOOL GetFirstValidPatchIndex( INDEX &iMaskBit); // Finds first valid patch index
|
|
void GetPreviousValidPatchIndex( INDEX &iMaskBit);// Sets previous valid patch index
|
|
void GetNextValidPatchIndex( INDEX &iMaskBit); // Sets next valid patch index
|
|
void CalculatePatchesPerPolygon(void);
|
|
INDEX GetMipCt(){ return edm_md.md_MipCt;}; // Returns number of mip models
|
|
MEX GetWidth(){ return edm_md.md_Width;}; // Returns allowed width for model's texture
|
|
MEX GetHeight(){ return edm_md.md_Height;}; // Returns allowed height for model's texture
|
|
// collision box handling functions
|
|
FLOAT3D &GetCollisionBoxMin(void);
|
|
FLOAT3D &GetCollisionBoxMax(void);
|
|
void AddCollisionBox(void);
|
|
void DeleteCurrentCollisionBox(void);
|
|
INDEX GetActiveCollisionBoxIndex(void) { return edm_iActiveCollisionBox;};
|
|
void ActivatePreviousCollisionBox(void);
|
|
void ActivateNextCollisionBox(void);
|
|
void SetCollisionBox(FLOAT3D vMin, FLOAT3D vMax);
|
|
CTString GetCollisionBoxName(INDEX iCollisionBox);
|
|
CTString GetCollisionBoxName(void);
|
|
void SetCollisionBoxName(CTString strNewName);
|
|
void CorrectCollisionBoxSize(void);
|
|
// returns HEIGHT_EQ_WIDTH, LENGTH_EQ_WIDTH or LENGTH_EQ_HEIGHT
|
|
INDEX GetCollisionBoxDimensionEquality();
|
|
// set new collision box equality value
|
|
void SetCollisionBoxDimensionEquality( INDEX iNewDimEqType);
|
|
// overloaded load function
|
|
void Load_t( CTFileName fnFileName); // throw char *
|
|
// overloaded save function
|
|
void Save_t( CTFileName fnFileName); // throw char *
|
|
// exports .h file (#define ......)
|
|
void SaveIncludeFile_t( CTFileName fnFileName, CTString strDefinePrefix); // throw char *
|
|
|
|
// know how to load
|
|
void Read_t( CTStream *istrFile); // throw char *
|
|
// and save modeler data (i.e. vindow positions, view prefs, texture file names...)
|
|
void Write_t( CTStream *ostrFile); // throw char *
|
|
|
|
// load and save mapping data for whole model (iMip = -1) or just for one mip model
|
|
void LoadMapping_t( CTFileName fnFileName, INDEX iMip = -1);
|
|
void SaveMapping_t( CTFileName fnFileName, INDEX iMip = -1);
|
|
// read and write settings for given mip
|
|
void ReadMipSettings_t( CTStream *istrFile, INDEX iMip); // throw char *
|
|
void WriteMipSettings_t( CTStream *ostrFile, INDEX iMip);
|
|
};
|
|
|
|
|
|
#endif /* include-once check. */
|
|
|