mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 18:30:27 +01:00
128 lines
2.6 KiB
C++
128 lines
2.6 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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/* rcg10142001 Implemented. */
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// !!! FIXME: rcg10142001 This should really be using CTStrings...
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <pwd.h>
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#include <sys/types.h>
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#include <dirent.h>
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#include <sys/param.h>
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#include <unistd.h>
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#include <Engine/Engine.h>
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#include <Engine/Base/FileSystem.h>
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#include "SDL.h"
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ENGINE_API CFileSystem *_pFileSystem = NULL;
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class CUnixFileSystem : public CFileSystem
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{
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public:
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CUnixFileSystem(const char *argv0, const char *gamename);
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virtual ~CUnixFileSystem(void);
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virtual void GetExecutablePath(char *buf, ULONG bufSize);
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virtual void GetUserDirectory(char *buf, ULONG bufSize);
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virtual CDynamicArray<CTString> *FindFiles(const char *dir,
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const char *wildcard);
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protected:
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char *exePath;
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char *userDir;
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};
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CFileSystem *CFileSystem::GetInstance(const char *argv0, const char *gamename)
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{
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return(new CUnixFileSystem(argv0, gamename));
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}
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const char *CFileSystem::GetDirSeparator(void)
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{
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return("/");
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}
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BOOL CFileSystem::IsDummyFile(const char *fname)
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{
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return( (strcmp(fname, ".") == 0) || (strcmp(fname, "..") == 0) );
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}
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BOOL CFileSystem::Exists(const char *fname)
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{
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struct stat s;
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if (stat(fname, &s) == -1)
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return(FALSE);
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return(TRUE);
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}
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BOOL CFileSystem::IsDirectory(const char *fname)
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{
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struct stat s;
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if (stat(fname, &s) == -1)
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return(FALSE);
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return(S_ISDIR(s.st_mode) ? TRUE : FALSE);
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}
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CUnixFileSystem::CUnixFileSystem(const char *argv0, const char *gamename)
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{
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exePath = SDL_GetBasePath();
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userDir = SDL_GetPrefPath("Serious Engine", gamename);
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}
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CUnixFileSystem::~CUnixFileSystem(void)
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{
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SDL_free(userDir);
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SDL_free(exePath);
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}
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void CUnixFileSystem::GetExecutablePath(char *buf, ULONG bufSize)
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{
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SDL_snprintf(buf, bufSize, "%s", exePath);
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}
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void CUnixFileSystem::GetUserDirectory(char *buf, ULONG bufSize)
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{
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SDL_snprintf(buf, bufSize, "%s", userDir);
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}
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CDynamicArray<CTString> *CUnixFileSystem::FindFiles(const char *dir,
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const char *wildcard)
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{
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CDynamicArray<CTString> *retval = new CDynamicArray<CTString>;
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DIR *d = opendir(dir);
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if (d != NULL)
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{
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struct dirent *dent;
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while ((dent = readdir(d)) != NULL)
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{
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CTString str(dent->d_name);
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if (str.Matches(wildcard))
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*retval->New() = str;
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}
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closedir(d);
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}
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return(retval);
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}
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// end of UnixFileSystem.cpp ...
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