mirror of
https://github.com/ptitSeb/Serious-Engine
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24cb244d43
This was a _ton_ of changes, made 15 years ago, so there are probably some problems to work out still. Among others: Engine/Base/Stream.* was mostly abandoned and will need to be re-ported. Still, this is a pretty good start, and probably holds a world record for lines of changes or something. :)
145 lines
3.1 KiB
C++
145 lines
3.1 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#include "SDL.h"
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#include "SDL_thread.h"
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#include "Engine/StdH.h"
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#include <Engine/Base/Synchronization.h>
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// !!! FIXME: rcg10142001 Most of CTSingleLock is platform-independent.
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CTCriticalSection::CTCriticalSection(void)
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{
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LockCounter = 0;
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cs_pvObject = (void *) SDL_CreateMutex();
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ASSERT(cs_pvObject != NULL);
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}
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CTCriticalSection::~CTCriticalSection(void)
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{
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SDL_DestroyMutex((SDL_mutex *) cs_pvObject);
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}
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INDEX CTCriticalSection::Lock(void)
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{
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LockCounter++;
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if (LockCounter == 1)
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SDL_LockMutex((SDL_mutex *) cs_pvObject);
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return(LockCounter);
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}
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INDEX CTCriticalSection::TryToLock(void)
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{
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if (LockCounter > 0) // !!! race condition. Ironic, eh?
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return(0);
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Lock();
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return(1);
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}
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INDEX CTCriticalSection::Unlock(void)
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{
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if (LockCounter > 0)
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{
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LockCounter--;
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if (LockCounter == 0)
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SDL_UnlockMutex((SDL_mutex *) cs_pvObject);
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}
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return(LockCounter);
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}
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CTSingleLock::CTSingleLock(CTCriticalSection *pcs, BOOL bLock) : sl_cs(*pcs)
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{
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// initially not locked
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sl_bLocked = FALSE;
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sl_iLastLockedIndex = -2;
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// critical section must have index assigned
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//ASSERT(sl_cs.cs_iIndex>=1||sl_cs.cs_iIndex==-1);
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// if should lock immediately
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if (bLock) {
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Lock();
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}
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}
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CTSingleLock::~CTSingleLock(void)
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{
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// if locked
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if (sl_bLocked) {
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// unlock
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Unlock();
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}
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}
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void CTSingleLock::Lock(void)
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{
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// must not be locked
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ASSERT(!sl_bLocked);
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ASSERT(sl_iLastLockedIndex==-2);
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// if not locked
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if (!sl_bLocked) {
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// lock
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INDEX ctLocks = sl_cs.Lock();
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// if this mutex was not locked already
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// if (ctLocks==1) {
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// // check that locking in given order
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// if (sl_cs.cs_iIndex!=-1) {
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// ASSERT(_iLastLockedMutex<sl_cs.cs_iIndex);
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// sl_iLastLockedIndex = _iLastLockedMutex;
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// _iLastLockedMutex = sl_cs.cs_iIndex;
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// }
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// }
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}
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sl_bLocked = TRUE;
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}
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BOOL CTSingleLock::TryToLock(void)
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{
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// must not be locked
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ASSERT(!sl_bLocked);
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// if not locked
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if (!sl_bLocked) {
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// if can lock
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INDEX ctLocks = sl_cs.TryToLock();
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if (ctLocks>=1) {
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sl_bLocked = TRUE;
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// if this mutex was not locked already
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// if (ctLocks==1) {
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// // check that locking in given order
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// if (sl_cs.cs_iIndex!=-1) {
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// ASSERT(_iLastLockedMutex<sl_cs.cs_iIndex);
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// sl_iLastLockedIndex = _iLastLockedMutex;
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// _iLastLockedMutex = sl_cs.cs_iIndex;
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// }
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// }
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}
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}
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return sl_bLocked;
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}
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BOOL CTSingleLock::IsLocked(void)
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{
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return sl_bLocked;
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}
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void CTSingleLock::Unlock(void)
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{
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// must be locked
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ASSERT(sl_bLocked);
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// if locked
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if (sl_bLocked) {
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// unlock
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INDEX ctLocks = sl_cs.Unlock();
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// if unlocked completely
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if (ctLocks==0) {
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// check that unlocking in exact reverse order
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// if (sl_cs.cs_iIndex!=-1) {
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// ASSERT(_iLastLockedMutex==sl_cs.cs_iIndex);
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// _iLastLockedMutex = sl_iLastLockedIndex;
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// sl_iLastLockedIndex = -2;
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// }
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}
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}
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sl_bLocked = FALSE;
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}
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