mirror of
https://github.com/ptitSeb/Serious-Engine
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24cb244d43
This was a _ton_ of changes, made 15 years ago, so there are probably some problems to work out still. Among others: Engine/Base/Stream.* was mostly abandoned and will need to be re-ported. Still, this is a pretty good start, and probably holds a world record for lines of changes or something. :)
122 lines
2.7 KiB
C++
122 lines
2.7 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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/* rcg10072001 Implemented. */
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// !!! FIXME: rcg10142001 This should really be using CTStrings...
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#include <io.h>
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#include <Engine/Engine.h>
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#include <Engine/Base/FileSystem.h>
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ENGINE_API CFileSystem *_pFileSystem = NULL;
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class CWin32FileSystem : public CFileSystem
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{
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public:
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CWin32FileSystem(const char *argv0, const char *gamename);
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virtual ~CWin32FileSystem(void);
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virtual void GetExecutablePath(char *buf, ULONG bufSize);
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virtual void GetUserDirectory(char *buf, ULONG bufSize);
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virtual CDynamicArray<CTString> *FindFiles(const char *dir,
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const char *wildcard);
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protected:
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char *exePath;
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char *userDir;
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};
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const char *CFileSystem::GetDirSeparator(void)
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{
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return("\\");
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}
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BOOL CFileSystem::IsDummyFile(const char *fname)
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{
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return( (strcmp(fname, ".") == 0) || (strcmp(fname, "..") == 0) );
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}
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BOOL CFileSystem::Exists(const char *fname)
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{
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ASSERTALWAYS("Write me!");
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}
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BOOL CFileSystem::IsDirectory(const char *fname)
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{
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ASSERTALWAYS("Write me!");
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}
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CFileSystem *CFileSystem::GetInstance(const char *argv0, const char *gamename)
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{
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return(new CWin32FileSystem(argv0, gamename));
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}
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CWin32FileSystem::CWin32FileSystem(const char *argv0, const char *gamename)
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: exePath(NULL),
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: userDir(NULL)
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{
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char buf[MAX_PATH];
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memset(buf, '\0', sizeof (buf));
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GetModuleFileName(NULL, buf, sizeof (buf) - 1);
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exePath = new char[strlen(buf) + 1];
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strcpy(exePath, buf);
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userDir = new char[strlen(buf) + 1];
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strcpy(userDir, buf);
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ASSERTALWAYS("We need to chop \\bin\\debug off the string if it's there.\n");
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}
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CWin32FileSystem::~CWin32FileSystem(void)
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{
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delete[] exePath;
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delete[] userDir;
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}
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void CWin32FileSystem::GetExecutablePath(char *buf, ULONG bufSize)
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{
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strncpy(buf, exePath, bufSize);
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buf[bufSize - 1] = '\0'; // just in case.
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}
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void CWin32FileSystem::GetUserDirectory(char *buf, ULONG bufSize)
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{
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strncpy(buf, userDir, bufSize);
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buf[bufSize - 1] = '\0'; // just in case.
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}
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CDynamicArray<CTString> CWin32FileSystem::FindFiles(const char *dir,
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const char *wildcard)
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{
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CDynamicArray<CTString> *retval = new CDynamicArray<CTString>;
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CTString str(dir);
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if (dir[strlen(dir) - 1] != '\\')
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str += "\\";
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struct _finddata_t c_file;
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long hFile = _findfirst( (const char *)(str+wildcard), &c_file );
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for (BOOL bFileExists = hFile!=-1;
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bFileExists;
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bFileExists = _findnext( hFile, &c_file )==0)
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{
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*retval->New() = c_file.name;
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}
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_findclose(hFile);
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return(retval);
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}
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// end of Win32FileSystem.cpp ...
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