mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-25 03:40:26 +01:00
1a2ccb8f50
Conflicts: Sources/Ecc/Parser.cpp Sources/Ecc/Scanner.cpp Sources/Engine/Base/Scanner.cpp Sources/Engine/GameAgent/GameAgent.cpp Sources/Engine/Graphics/Gfx_wrapper.h Sources/Engine/Network/Network.cpp Sources/Engine/Sound/SoundDecoder.h Sources/Engine/Templates/HashTableTemplate.cpp Sources/Engine/Terrain/Terrain.h Sources/EntitiesMP/ParticleCloudsHolder.es Sources/EntitiesMP/ParticleCloudsMarker.es Sources/SeriousSam/CDCheck.h Sources/SeriousSam/Menu.cpp Sources/SeriousSam/MenuGadgets.cpp Sources/SeriousSam/SeriousSam.cpp Sources/SeriousSam/SplashScreen.cpp Sources/SeriousSam/StdH.cpp Sources/SeriousSam/StdH.h Sources/Shaders/StdH.cpp
96 lines
2.5 KiB
C++
96 lines
2.5 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#ifndef SE_INCL_STATICARRAY_H
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#define SE_INCL_STATICARRAY_H
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#ifdef PRAGMA_ONCE
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#pragma once
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#endif
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/*
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* Template class for array with static allocation of objects.
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*/
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template<class Type>
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class CStaticArray {
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public:
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INDEX sa_Count; // number of objects in array
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Type *sa_Array; // objects
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public:
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/* Default constructor. */
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inline CStaticArray(void)
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{
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sa_Count=0;
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sa_Array=NULL;
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}
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/* Destructor. */
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inline ~CStaticArray(void)
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{
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// if some objects were allocated
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if (sa_Count!=0) {
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// destroy them
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Delete();
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}
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}
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void operator=(const CStaticArray<Type> &arOriginal);
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/* Create a given number of objects. */
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inline void New(INDEX iCount);
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/* Expand stack size but keep old objects. */
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inline void Expand(INDEX iNewCount);
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/* Destroy all objects. */
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inline void Delete(void)
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{
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ASSERT(this!=NULL);
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ASSERT(sa_Count!=0 && sa_Array!=NULL);
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delete[] sa_Array;
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sa_Count = 0;
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sa_Array = NULL;
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}
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/* Destroy all objects, and reset the array to initial (empty) state. */
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inline void Clear(void);
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/* Random access operator. */
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inline Type &operator[](INDEX iObject)
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{
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ASSERT(this!=NULL);
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ASSERT(iObject>=0 && iObject<sa_Count); // check bounds
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return sa_Array[iObject];
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}
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inline const Type &operator[](INDEX iObject) const
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{
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ASSERT(this!=NULL);
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ASSERT(iObject>=0 && iObject<sa_Count); // check bounds
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return sa_Array[iObject];
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}
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/* Get number of objects in array. */
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inline INDEX Count(void) const { return sa_Count; }
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/* Get index of a object from it's pointer. */
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INDEX Index(Type *ptObject);
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/* Copy all elements of another array into this one. */
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void CopyArray(const CStaticArray<Type> &arOriginal);
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/* Move all elements of another array into this one. */
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void MoveArray(CStaticArray<Type> &arOther);
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};
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#endif /* include-once check. */
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