mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-27 04:35:52 +01:00
67 lines
2.2 KiB
C
67 lines
2.2 KiB
C
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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// Animation names
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#define HEADMAN_ANIM_DEFAULT_ANIMATION 0
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#define HEADMAN_ANIM_FIRECRACKER_ATACK 1
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#define HEADMAN_ANIM_ROCKETMAN_ATTACK 2
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#define HEADMAN_ANIM_CHAINSAW_ATTACK 3
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#define HEADMAN_ANIM_BOMBERMAN_ATTACK 4
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#define HEADMAN_ANIM_KAMIKAZE_ATTACK 5
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#define HEADMAN_ANIM_CRAWL01 6
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#define HEADMAN_ANIM_CRAWLDEATH01 7
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#define HEADMAN_ANIM_CRAWLSEARCH02 8
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#define HEADMAN_ANIM_DEATH01 9
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#define HEADMAN_ANIM_DEATH02 10
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#define HEADMAN_ANIM_DEATH03 11
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#define HEADMAN_ANIM_DEATH04 12
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#define HEADMAN_ANIM_DEATH05 13
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#define HEADMAN_ANIM_FALL03 14
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#define HEADMAN_ANIM_RUNFIRE01 15
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#define HEADMAN_ANIM_RUNFIRE02 16
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#define HEADMAN_ANIM_RUNFIRE03 17
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#define HEADMAN_ANIM_IDLE01 18
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#define HEADMAN_ANIM_IDLE02 19
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#define HEADMAN_ANIM_WALK01 20
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#define HEADMAN_ANIM_WOUND01 21
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#define HEADMAN_ANIM_WOUND02 22
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#define HEADMAN_ANIM_WOUND03 23
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#define HEADMAN_ANIM_WOUND04 24
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#define HEADMAN_ANIM_WOUND05 25
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#define HEADMAN_ANIM_MACRODEATH01 26
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#define HEADMAN_ANIM_MACRODEATH02 27
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#define HEADMAN_ANIM_MACRODEATH03 28
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#define HEADMAN_ANIM_MACRODEATH04 29
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#define HEADMAN_ANIM_MACRODEATH05 30
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// Color names
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// Patch names
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// Names of collision boxes
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#define HEADMAN_COLLISION_BOX_DEFAULT 0
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#define HEADMAN_COLLISION_BOX_DEATH 1
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// Attaching position names
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#define HEADMAN_ATTACHMENT_LEFT_HAND 0
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#define HEADMAN_ATTACHMENT_SAW 1
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#define HEADMAN_ATTACHMENT_RIGHT_HAND 2
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#define HEADMAN_ATTACHMENT_BOMB_1 3
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#define HEADMAN_ATTACHMENT_BOMB_2 4
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#define HEADMAN_ATTACHMENT_NORMAL_HEAD 5
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#define HEADMAN_ATTACHMENT_STICK 6
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// Sound names
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