mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 18:30:27 +01:00
96 lines
2.5 KiB
JavaScript
96 lines
2.5 KiB
JavaScript
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
|
|
|
|
230
|
|
%{
|
|
#include "EntitiesMP/StdH/StdH.h"
|
|
%}
|
|
|
|
uses "EntitiesMP/Marker";
|
|
uses "EntitiesMP/WorldBase";
|
|
|
|
class CGradientMarker: CMarker {
|
|
name "Gradient Marker";
|
|
thumbnail "Thumbnails\\GradientMarker.tbn";
|
|
features "IsImportant";
|
|
|
|
properties:
|
|
1 FLOAT m_fHeight "Height" 'H' = -10.0f,
|
|
2 BOOL m_bDarkLight "Dark light" 'D' = TRUE,
|
|
3 COLOR m_colColor0 "Color 0" 'C' = (C_GRAY|CT_OPAQUE),
|
|
4 COLOR m_colColor1 "Color 1" 'A' = (C_WHITE|CT_OPAQUE),
|
|
|
|
components:
|
|
1 model MODEL_MARKER "Models\\Editor\\GradientMarker.mdl",
|
|
2 texture TEXTURE_MARKER "Models\\Editor\\GradientMarker.tex"
|
|
|
|
functions:
|
|
|
|
/* Get gradient type name, return empty string if not used. */
|
|
const CTString &GetGradientName(void)
|
|
{
|
|
return m_strName;
|
|
}
|
|
/* Get gradient. */
|
|
BOOL GetGradient(INDEX iGradient, class CGradientParameters &gpGradient)
|
|
{
|
|
const FLOATmatrix3D &m = GetRotationMatrix();
|
|
gpGradient.gp_vGradientDir(1) = m(1,2);
|
|
gpGradient.gp_vGradientDir(2) = m(2,2);
|
|
gpGradient.gp_vGradientDir(3) = m(3,2);
|
|
FLOAT fPos = gpGradient.gp_vGradientDir%GetPlacement().pl_PositionVector;
|
|
gpGradient.gp_bDark = m_bDarkLight;
|
|
if( m_fHeight>=0 && m_fHeight<+0.001f) { m_fHeight = +0.001f; }
|
|
if( m_fHeight<=0 && m_fHeight>-0.001f) { m_fHeight = -0.001f; }
|
|
gpGradient.gp_fH0 = fPos;
|
|
gpGradient.gp_fH1 = fPos+m_fHeight;
|
|
gpGradient.gp_col0 = m_colColor0;
|
|
gpGradient.gp_col1 = m_colColor1;
|
|
return TRUE;
|
|
}
|
|
|
|
void UncacheShadowsForGradient(void)
|
|
{
|
|
// for all entities in world
|
|
FOREACHINDYNAMICCONTAINER(GetWorld()->wo_cenEntities, CEntity, iten) {
|
|
// if it is world base entity
|
|
if( IsOfClass(&*iten, "WorldBase")) {
|
|
// uncache shadows for gradient
|
|
((CWorldBase *)&*iten)->UncacheShadowsForGradient(this);
|
|
}
|
|
}
|
|
}
|
|
|
|
void SetPlacement_internal(const CPlacement3D &plNew, const FLOATmatrix3D &mRotation, BOOL bNear)
|
|
{
|
|
CEntity::SetPlacement_internal(plNew, mRotation, bNear);
|
|
UncacheShadowsForGradient();
|
|
}
|
|
|
|
void OnEnd(void)
|
|
{
|
|
UncacheShadowsForGradient();
|
|
CEntity::OnEnd();
|
|
}
|
|
|
|
procedures:
|
|
|
|
Main()
|
|
{
|
|
InitAsEditorModel();
|
|
SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
|
|
SetCollisionFlags(ECF_IMMATERIAL);
|
|
|
|
// set appearance
|
|
SetModel(MODEL_MARKER);
|
|
SetModelMainTexture(TEXTURE_MARKER);
|
|
|
|
// set name
|
|
if( m_strName=="Marker") {
|
|
m_strName = "Gradient marker";
|
|
}
|
|
|
|
UncacheShadowsForGradient();
|
|
return;
|
|
}
|
|
};
|