mirror of
https://github.com/ptitSeb/Serious-Engine
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24cb244d43
This was a _ton_ of changes, made 15 years ago, so there are probably some problems to work out still. Among others: Engine/Base/Stream.* was mostly abandoned and will need to be re-ported. Still, this is a pretty good start, and probably holds a world record for lines of changes or something. :)
76 lines
2.4 KiB
C++
76 lines
2.4 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#ifndef SE_INCL_ENTITYCLASS_H
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#define SE_INCL_ENTITYCLASS_H
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#ifdef PRAGMA_ONCE
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#pragma once
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#endif
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#include <Engine/Base/Serial.h>
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#include <Engine/Entities/Entity.h>
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#include <Engine/Entities/EntityProperties.h> // rcg10042001
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#include <Engine/Base/DynamicLoader.h> // rcg10112001
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/*
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* General structure of an entity class.
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*/
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class ENGINE_API CEntityClass : public CSerial {
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public:
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/* Obtain all components from component table. */
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void ObtainComponents_t(void); // throw char *
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/* Release all components from component table. */
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void ReleaseComponents(void);
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public:
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CTFileName ec_fnmClassDLL; // filename of the DLL with the class
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CDynamicLoader *ec_hiClassDLL;
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class CDLLEntityClass *ec_pdecDLLClass; // pointer to DLL class in the DLL
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/* Default constructor. */
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CEntityClass(void);
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/* Constructor for a fixed class. */
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CEntityClass(class CDLLEntityClass *pdecDLLClass);
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/* Destructor. */
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~CEntityClass(void);
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/* Clear the object. */
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void Clear(void);
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// reference counting functions
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void AddReference(void);
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void RemReference(void);
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/* Check that all properties have been properly declared. */
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void CheckClassProperties(void);
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/* Construct a new member of the class. */
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class CEntity *New(void);
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/* Get pointer to entity property from its name. */
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class CEntityProperty *PropertyForName(const CTString &strPropertyName);
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/* Get pointer to entity property from its packed identifier. */
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class CEntityProperty *PropertyForTypeAndID(ULONG ulType, ULONG ulID);
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/* Get event handler for given state and event code. */
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CEntity::pEventHandler HandlerForStateAndEvent(SLONG slState, SLONG slEvent);
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/* Get pointer to component from its type and identifier. */
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class CEntityComponent *ComponentForTypeAndID(
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enum EntityComponentType ectType, SLONG slID);
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/* Get pointer to component from the component. */
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inline class CEntityComponent *ComponentForPointer(void *pv);
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// overrides from CSerial
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/* Read from stream. */
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virtual void Read_t( CTStream *istr); // throw char *
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/* Write to stream. */
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virtual void Write_t( CTStream *ostr); // throw char *
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// get amount of memory used by this object
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SLONG GetUsedMemory(void);
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// check if this kind of objects is auto-freed
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BOOL IsAutoFreed(void);
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// gather the CRC of the file
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void AddToCRCTable(void);
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};
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#endif /* include-once check. */
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