Serious-Engine/Sources/Engine/Classes/MovableBrushEntity.es
Ryan C. Gordon 24cb244d43 First attempt to hand-merge Ryan's Linux and Mac OS X port.
This was a _ton_ of changes, made 15 years ago, so there are probably some
problems to work out still.

Among others: Engine/Base/Stream.* was mostly abandoned and will need to be
re-ported.

Still, this is a pretty good start, and probably holds a world record for
lines of changes or something.  :)
2016-03-28 23:46:13 -04:00

50 lines
1.1 KiB
JavaScript

/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
/*
* Brush entity that can move.
*/
3
%{
#include <Engine/StdH.h>
#include <Engine/Entities/InternalClasses.h>
%}
class export CMovableBrushEntity : CMovableEntity {
name "MovableBrushEntity";
thumbnail "";
properties:
components:
functions:
/*
* Calculate physics for moving.
*/
export void DoMoving(void) // override from CMovableEntity
{
CMovableEntity::DoMoving();
// recalculate all bounding boxes relative to new position
// en_pbrBrush->CalculateBoundingBoxes(); // !!! why here (its done in SetPlacement()?)
}
/* Copy entity from another entity of same class. */
/*CMovableBrushEntity &operator=(CMovableBrushEntity &enOther)
{
CMovableEntity::operator=(enOther);
return *this;
}*/
/* Read from stream. */
export void Read_t( CTStream *istr) // throw char *
{
CMovableEntity::Read_t(istr);
}
/* Write to stream. */
export void Write_t( CTStream *ostr) // throw char *
{
CMovableEntity::Write_t(ostr);
}
procedures:
// must have at least one procedure per class
Dummy() {};
};