mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-26 20:25:54 +01:00
24cb244d43
This was a _ton_ of changes, made 15 years ago, so there are probably some problems to work out still. Among others: Engine/Base/Stream.* was mostly abandoned and will need to be re-ported. Still, this is a pretty good start, and probably holds a world record for lines of changes or something. :)
278 lines
5.8 KiB
C++
278 lines
5.8 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
|
|
|
|
#include "Engine/StdH.h"
|
|
|
|
#include <Engine/Base/Lists.h>
|
|
|
|
#include <Engine/Base/ListIterator.inl>
|
|
|
|
/////////////////////////////////////////////////////////////////////
|
|
// CListHead implementation
|
|
|
|
/*
|
|
* Initialize a list head.
|
|
*/
|
|
void CListHead::Clear(void)
|
|
{
|
|
ASSERT(this!=NULL);
|
|
lh_Head = (CListNode *) &(lh_NULL);
|
|
lh_NULL = (CListNode *) NULL;
|
|
lh_Tail = (CListNode *) &(lh_Head);
|
|
}
|
|
|
|
/*
|
|
* Check if list head is valid.
|
|
*/
|
|
BOOL CListHead::IsValid(void) const
|
|
{
|
|
ASSERT(this!=NULL);
|
|
ASSERT(lh_NULL == NULL);
|
|
ASSERT((lh_Head == (CListNode *) &lh_NULL) && (lh_Tail == (CListNode *) &lh_Head)
|
|
|| lh_Tail->IsValid() && lh_Head->IsValid() );
|
|
return TRUE;
|
|
}
|
|
|
|
/*
|
|
* Check if list is empty.
|
|
*/
|
|
BOOL CListHead::IsEmpty(void) const
|
|
{
|
|
ASSERT(IsValid());
|
|
return( lh_Head == (CListNode *) &lh_NULL );
|
|
}
|
|
|
|
/*
|
|
* Add a node to head of list.
|
|
*/
|
|
void CListHead::AddHead(CListNode &element)
|
|
{
|
|
ASSERT(IsValid()&& !element.IsLinked());
|
|
|
|
CListNode &first = *lh_Head;
|
|
|
|
lh_Head = &element;
|
|
element.ln_Succ = &first;
|
|
element.ln_Pred = first.ln_Pred;
|
|
first.ln_Pred = &element;
|
|
}
|
|
|
|
/*
|
|
* Add a node to tail of list.
|
|
*/
|
|
void CListHead::AddTail(CListNode &element)
|
|
{
|
|
ASSERT(IsValid()&& !element.IsLinked());
|
|
CListNode &last = *lh_Tail;
|
|
|
|
lh_Tail = &element;
|
|
element.ln_Succ = last.ln_Succ;
|
|
element.ln_Pred = &last;
|
|
last.ln_Succ = &element;
|
|
}
|
|
|
|
/*
|
|
* Remove a node from head of list.
|
|
*/
|
|
void CListHead::RemHead(void)
|
|
{
|
|
ASSERT(!IsEmpty());
|
|
lh_Head->Remove();
|
|
}
|
|
|
|
/*
|
|
* Remove a node from tail of list.
|
|
*/
|
|
void CListHead::RemTail(void)
|
|
{
|
|
ASSERT(!IsEmpty());
|
|
lh_Tail->Remove();
|
|
}
|
|
|
|
/* Remove all elements from list. */
|
|
void CListHead::RemAll(void)
|
|
{
|
|
// for each element
|
|
for ( CListIter<CListNode, 0> iter(*this), iternext;
|
|
iternext=iter, iternext.IsPastEnd() || (iternext.MoveToNext(),1), !iter.IsPastEnd();
|
|
iter = iternext) {
|
|
// remove it
|
|
iter->Remove();
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Move all elements of another list into this one.
|
|
*/
|
|
void CListHead::MoveList(CListHead &lhOther)
|
|
{
|
|
ASSERT(IsValid() && lhOther.IsValid());
|
|
|
|
// if the second list is empty
|
|
if (lhOther.IsEmpty()) {
|
|
// no moving
|
|
return;
|
|
}
|
|
|
|
// get first element in other list
|
|
CListNode &lnOtherFirst = *lhOther.lh_Head;
|
|
// get last element in other list
|
|
CListNode &lnOtherLast = *lhOther.lh_Tail;
|
|
|
|
// get last element in this list
|
|
CListNode &lnThisLast = *lh_Tail;
|
|
|
|
// relink elements
|
|
lnOtherLast.ln_Succ = lnThisLast.ln_Succ;
|
|
lnThisLast.ln_Succ = &lnOtherFirst;
|
|
lnOtherFirst.ln_Pred = &lnThisLast;
|
|
lh_Tail = &lnOtherLast;
|
|
|
|
// clear the other list
|
|
lhOther.Clear();
|
|
}
|
|
|
|
/*
|
|
* Return the number of elements in list.
|
|
*/
|
|
INDEX CListHead::Count(void) const
|
|
{
|
|
INDEX slCount = 0;
|
|
// walk the list -- modification of FOREACHINLIST that works with base CListNode class
|
|
for ( CListIter<CListNode, 0> iter(*this); !iter.IsPastEnd(); iter.MoveToNext() ) {
|
|
slCount++;
|
|
}
|
|
return slCount;
|
|
}
|
|
|
|
/* Sort the list. */
|
|
void CListHead::Sort(int (*pCompare)(const void *p0, const void *p1), int iNodeOffset)
|
|
{
|
|
// get number of elements
|
|
INDEX ctCount = Count();
|
|
// if none
|
|
if (ctCount==0) {
|
|
// do not sort
|
|
}
|
|
|
|
// create array of that much integers (the array will hold pointers to the list)
|
|
ULONG *aulPointers = new ULONG[ctCount];
|
|
// fill it
|
|
INDEX i=0;
|
|
for ( CListIter<int, 0> iter(*this); !iter.IsPastEnd(); iter.MoveToNext() ) {
|
|
aulPointers[i] = ((ULONG)&*iter)-iNodeOffset;
|
|
i++;
|
|
}
|
|
|
|
// sort it
|
|
qsort(aulPointers, ctCount, sizeof(SLONG), pCompare);
|
|
|
|
// make temporary list
|
|
CListHead lhTmp;
|
|
// for each pointer
|
|
{for(INDEX i=0; i<ctCount; i++) {
|
|
ULONG ul = aulPointers[i];
|
|
// get the node
|
|
CListNode *pln = (CListNode*)(ul+iNodeOffset);
|
|
// remove it from original list
|
|
pln->Remove();
|
|
// add it to the end of new list
|
|
lhTmp.AddTail(*pln);
|
|
}}
|
|
|
|
// free the pointer array
|
|
delete[] aulPointers;
|
|
|
|
// move the sorted list here
|
|
MoveList(lhTmp);
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////
|
|
// CListNode implementation
|
|
|
|
/*
|
|
* Check if list node is valid.
|
|
*/
|
|
BOOL CListNode::IsValid(void) const
|
|
{
|
|
ASSERT(this!=NULL);
|
|
ASSERT((ln_Pred==NULL && ln_Succ==NULL) || (ln_Pred!=NULL && ln_Succ!=NULL));
|
|
// it is valid if it is cleared or if it is linked
|
|
return (ln_Pred==NULL && ln_Succ==NULL)
|
|
|| (ln_Pred->ln_Succ == this) && (ln_Succ->ln_Pred == this);
|
|
}
|
|
|
|
/*
|
|
* Check is linked in some list.
|
|
*/
|
|
BOOL CListNode::IsLinked(void) const
|
|
{
|
|
ASSERT(IsValid());
|
|
return ln_Pred != NULL;
|
|
}
|
|
|
|
/*
|
|
* Remove a node from list.
|
|
*/
|
|
void CListNode::Remove(void)
|
|
{
|
|
ASSERT(IsLinked());
|
|
CListNode &next = *ln_Succ;
|
|
CListNode &prev = *ln_Pred;
|
|
ASSERT(next.IsTailMarker() || next.IsLinked());
|
|
ASSERT(prev.IsHeadMarker() || prev.IsLinked());
|
|
|
|
next.ln_Pred = &prev;
|
|
prev.ln_Succ = &next;
|
|
// make a non-linked node
|
|
ln_Succ = NULL;
|
|
ln_Pred = NULL;
|
|
}
|
|
|
|
/*
|
|
* Add a node after this node.
|
|
*/
|
|
void CListNode::AddAfter(CListNode &lnToAdd)
|
|
{
|
|
ASSERT(IsLinked() && !lnToAdd.IsLinked());
|
|
|
|
CListNode &succ = IterationSucc();
|
|
CListNode &pred = *this;
|
|
|
|
succ.ln_Pred = &lnToAdd;
|
|
pred.ln_Succ = &lnToAdd;
|
|
lnToAdd.ln_Succ = ≻
|
|
lnToAdd.ln_Pred = &pred;
|
|
}
|
|
|
|
/*
|
|
* Add a node before this node.
|
|
*/
|
|
void CListNode::AddBefore(CListNode &lnToAdd)
|
|
{
|
|
ASSERT(IsLinked() && !lnToAdd.IsLinked());
|
|
|
|
CListNode &succ = *this;
|
|
CListNode &pred = IterationPred();
|
|
|
|
succ.ln_Pred = &lnToAdd;
|
|
pred.ln_Succ = &lnToAdd;
|
|
lnToAdd.ln_Succ = ≻
|
|
lnToAdd.ln_Pred = &pred;
|
|
}
|
|
|
|
/*
|
|
* Find the head of the list that this node is in.
|
|
*/
|
|
CListHead &CListNode::GetHead(void)
|
|
{
|
|
// start at this node
|
|
CListNode *pln = this;
|
|
// while current node is not pointer to list.lh_Head
|
|
while(pln->ln_Pred != NULL) {
|
|
// go backwards
|
|
pln = pln->ln_Pred;
|
|
}
|
|
// return the head pointer
|
|
return *(CListHead*)pln;
|
|
}
|