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https://github.com/ptitSeb/Serious-Engine
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24cb244d43
This was a _ton_ of changes, made 15 years ago, so there are probably some problems to work out still. Among others: Engine/Base/Stream.* was mostly abandoned and will need to be re-ported. Still, this is a pretty good start, and probably holds a world record for lines of changes or something. :)
59 lines
1.1 KiB
C++
59 lines
1.1 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#include "Engine/StdH.h"
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#include <Engine/Base/Changeable.h>
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#include <Engine/Base/ChangeableRT.h>
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#include <Engine/Base/Updateable.h>
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#include <Engine/Base/UpdateableRT.h>
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#include <Engine/Base/Timer.h>
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/*
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* Constructor.
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*/
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CChangeable::CChangeable(void)
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{
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ch_LastChangeTime = TIME(-1);
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}
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/*
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* Mark that something has changed in this object.
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*/
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void CChangeable::MarkChanged(void)
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{
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ch_LastChangeTime = _pTimer->CurrentTick();
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}
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/*
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* Test if some updateable object is up to date with this changeable.
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*/
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BOOL CChangeable::IsUpToDate(const CUpdateable &ud) const
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{
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return ch_LastChangeTime < ud.LastUpdateTime();
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}
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/*
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* Constructor.
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*/
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CChangeableRT::CChangeableRT(void)
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{
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ch_LastChangeTime = TIME(-1);
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}
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/*
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* Mark that something has changed in this object.
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*/
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void CChangeableRT::MarkChanged(void)
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{
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ch_LastChangeTime = _pTimer->GetRealTimeTick();
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}
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/*
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* Test if some updateable object is up to date with this changeable.
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*/
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BOOL CChangeableRT::IsUpToDate(const CUpdateableRT &ud) const
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{
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return ch_LastChangeTime < ud.LastUpdateTime();
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}
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