mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-23 02:40:26 +01:00
1a2ccb8f50
Conflicts: Sources/Ecc/Parser.cpp Sources/Ecc/Scanner.cpp Sources/Engine/Base/Scanner.cpp Sources/Engine/GameAgent/GameAgent.cpp Sources/Engine/Graphics/Gfx_wrapper.h Sources/Engine/Network/Network.cpp Sources/Engine/Sound/SoundDecoder.h Sources/Engine/Templates/HashTableTemplate.cpp Sources/Engine/Terrain/Terrain.h Sources/EntitiesMP/ParticleCloudsHolder.es Sources/EntitiesMP/ParticleCloudsMarker.es Sources/SeriousSam/CDCheck.h Sources/SeriousSam/Menu.cpp Sources/SeriousSam/MenuGadgets.cpp Sources/SeriousSam/SeriousSam.cpp Sources/SeriousSam/SplashScreen.cpp Sources/SeriousSam/StdH.cpp Sources/SeriousSam/StdH.h Sources/Shaders/StdH.cpp
244 lines
6.8 KiB
C++
244 lines
6.8 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of version 2 of the GNU General Public License as published by
|
|
the Free Software Foundation
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
|
|
|
|
#include "Engine/StdH.h"
|
|
|
|
#include <Engine/Base/Console.h>
|
|
#include <Engine/Network/Network.h>
|
|
#include <Engine/Network/PlayerTarget.h>
|
|
#include <Engine/Base/Stream.h>
|
|
#include <Engine/Entities/InternalClasses.h>
|
|
#include <Engine/Templates/StaticArray.cpp>
|
|
|
|
extern INDEX cli_bLerpActions;
|
|
/*
|
|
* Constructor.
|
|
*/
|
|
CPlayerTarget::CPlayerTarget(void) {
|
|
plt_bActive = FALSE;
|
|
plt_penPlayerEntity = NULL;
|
|
plt_csAction.cs_iIndex = -1;
|
|
plt_paLastAction.Clear();
|
|
plt_paPreLastAction.Clear();
|
|
plt_abPrediction.Clear();
|
|
}
|
|
|
|
/*
|
|
* Destructor.
|
|
*/
|
|
CPlayerTarget::~CPlayerTarget(void) {
|
|
}
|
|
|
|
/*
|
|
* Read player information from a stream.
|
|
*/
|
|
void CPlayerTarget::Read_t(CTStream *pstr) // throw char *
|
|
{
|
|
INDEX iEntity;
|
|
ULONG bActive;
|
|
// synchronize access to actions
|
|
CTSingleLock slActions(&plt_csAction, TRUE);
|
|
|
|
// read activity flag
|
|
(*pstr)>>bActive;
|
|
// if client is active
|
|
if (bActive) {
|
|
// set it up
|
|
Activate();
|
|
// read data
|
|
(*pstr)>>iEntity>>plt_paLastAction>>plt_paPreLastAction;
|
|
CPlayerEntity *penPlayer = (CPlayerEntity *)&_pNetwork->ga_World.wo_cenAllEntities[iEntity];
|
|
ASSERT(penPlayer != NULL);
|
|
AttachEntity(penPlayer);
|
|
}
|
|
plt_abPrediction.Clear();
|
|
}
|
|
|
|
/*
|
|
* Write client information into a stream.
|
|
*/
|
|
void CPlayerTarget::Write_t(CTStream *pstr) // throw char *
|
|
{
|
|
INDEX iEntity;
|
|
ULONG bActive = plt_bActive;
|
|
// synchronize access to actions
|
|
CTSingleLock slActions(&plt_csAction, TRUE);
|
|
|
|
// write activity flag
|
|
(*pstr)<<bActive;
|
|
// if client is active
|
|
if (bActive) {
|
|
// prepare its data
|
|
iEntity = _pNetwork->ga_World.wo_cenAllEntities.Index(plt_penPlayerEntity);
|
|
// write data
|
|
(*pstr)<<iEntity<<plt_paLastAction<<plt_paPreLastAction;
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Activate client data for a new client.
|
|
*/
|
|
void CPlayerTarget::Activate(void)
|
|
{
|
|
ASSERT(!plt_bActive);
|
|
plt_bActive = TRUE;
|
|
plt_abPrediction.Clear();
|
|
plt_paPreLastAction.Clear();
|
|
plt_paLastAction.Clear();
|
|
|
|
}
|
|
|
|
/*
|
|
* Deactivate client data for removed client.
|
|
*/
|
|
void CPlayerTarget::Deactivate(void)
|
|
{
|
|
ASSERT(plt_bActive);
|
|
plt_bActive = FALSE;
|
|
plt_penPlayerEntity = NULL;
|
|
plt_abPrediction.Clear();
|
|
plt_paPreLastAction.Clear();
|
|
plt_paLastAction.Clear();
|
|
}
|
|
|
|
/*
|
|
* Attach an entity to this client.
|
|
*/
|
|
void CPlayerTarget::AttachEntity(CPlayerEntity *penClientEntity)
|
|
{
|
|
ASSERT(plt_bActive);
|
|
plt_penPlayerEntity = penClientEntity;
|
|
}
|
|
|
|
/*
|
|
* Apply action packet to current actions.
|
|
*/
|
|
void CPlayerTarget::ApplyActionPacket(const CPlayerAction &paDelta)
|
|
{
|
|
ASSERT(plt_bActive);
|
|
ASSERT(plt_penPlayerEntity != NULL);
|
|
// synchronize access to actions
|
|
CTSingleLock slActions(&plt_csAction, TRUE);
|
|
|
|
// create a new action packet from last received packet and given delta
|
|
plt_paPreLastAction = plt_paLastAction;
|
|
__int64 llTag = plt_paLastAction.pa_llCreated += paDelta.pa_llCreated;
|
|
for (INDEX i=0; i<sizeof(CPlayerAction); i++) {
|
|
((UBYTE*)&plt_paLastAction)[i] ^= ((UBYTE*)&paDelta)[i];
|
|
}
|
|
plt_paLastAction.pa_llCreated = llTag;
|
|
|
|
FLOAT fLatency = 0.0f;
|
|
// if the player is local
|
|
if (_pNetwork->IsPlayerLocal(plt_penPlayerEntity)) {
|
|
// calculate latency
|
|
__int64 llmsNow = _pTimer->GetHighPrecisionTimer().GetMilliseconds();
|
|
__int64 llmsCreated = plt_paLastAction.pa_llCreated;
|
|
fLatency = FLOAT(DOUBLE(llmsNow-llmsCreated)/1000.0f);
|
|
if (plt_paLastAction.pa_llCreated==plt_paPreLastAction.pa_llCreated) {
|
|
_pNetwork->AddNetGraphValue(NGET_REPLICATEDACTION, fLatency);
|
|
} else {
|
|
CPlayerAction *ppaOlder = plt_abPrediction.GetLastOlderThan(plt_paLastAction.pa_llCreated);
|
|
if (ppaOlder!=NULL && ppaOlder->pa_llCreated!=plt_paPreLastAction.pa_llCreated) {
|
|
_pNetwork->AddNetGraphValue(NGET_SKIPPEDACTION, 1.0f);
|
|
}
|
|
extern FLOAT net_tmLatency;
|
|
net_tmLatency = fLatency;
|
|
_pNetwork->AddNetGraphValue(NGET_ACTION, fLatency);
|
|
}
|
|
}
|
|
|
|
// if the entity is not deleted
|
|
if (!(plt_penPlayerEntity->en_ulFlags&ENF_DELETED)) {
|
|
// call the player DLL class to apply the new action to the entity
|
|
plt_penPlayerEntity->ApplyAction(plt_paLastAction, fLatency);
|
|
}
|
|
|
|
extern INDEX cli_iPredictionFlushing;
|
|
if (cli_iPredictionFlushing==2 || cli_iPredictionFlushing==3) {
|
|
plt_abPrediction.RemoveOldest();
|
|
}
|
|
}
|
|
|
|
/* Remember prediction action. */
|
|
void CPlayerTarget::PrebufferActionPacket(const CPlayerAction &paPrediction)
|
|
{
|
|
ASSERT(plt_bActive);
|
|
// synchronize access to actions
|
|
CTSingleLock slActions(&plt_csAction, TRUE);
|
|
|
|
// buffer the action
|
|
plt_abPrediction.AddAction(paPrediction);
|
|
}
|
|
|
|
// flush prediction actions that were already processed
|
|
void CPlayerTarget::FlushProcessedPredictions(void)
|
|
{
|
|
CTSingleLock slActions(&plt_csAction, TRUE);
|
|
extern INDEX cli_iPredictionFlushing;
|
|
if (cli_iPredictionFlushing==1) {
|
|
// flush all actions that were already processed
|
|
plt_abPrediction.FlushUntilTime(plt_paLastAction.pa_llCreated);
|
|
} else if (cli_iPredictionFlushing==3) {
|
|
// flush older actions that were already processed
|
|
plt_abPrediction.FlushUntilTime(plt_paPreLastAction.pa_llCreated);
|
|
}
|
|
}
|
|
|
|
// get maximum number of actions that can be predicted
|
|
INDEX CPlayerTarget::GetNumberOfPredictions(void)
|
|
{
|
|
CTSingleLock slActions(&plt_csAction, TRUE);
|
|
// return current count
|
|
return plt_abPrediction.GetCount();
|
|
}
|
|
|
|
/* Apply predicted action with given index. */
|
|
void CPlayerTarget::ApplyPredictedAction(INDEX iAction, FLOAT fFactor)
|
|
{
|
|
// synchronize access to actions
|
|
CTSingleLock slActions(&plt_csAction, TRUE);
|
|
|
|
CPlayerAction pa;
|
|
|
|
// if the player is local
|
|
if (_pNetwork->IsPlayerLocal(plt_penPlayerEntity)) {
|
|
// get the action from buffer
|
|
plt_abPrediction.GetActionByIndex(iAction, pa);
|
|
|
|
// if the player is not local
|
|
} else {
|
|
// reuse last action
|
|
if (cli_bLerpActions) {
|
|
pa.Lerp(plt_paPreLastAction, plt_paLastAction, fFactor);
|
|
} else {
|
|
pa = plt_paLastAction;
|
|
}
|
|
}
|
|
|
|
// get the player's predictor
|
|
if (!plt_penPlayerEntity->IsPredicted()) {
|
|
return;
|
|
}
|
|
|
|
CEntity *penPredictor = plt_penPlayerEntity->GetPredictor();
|
|
if (penPredictor==NULL || penPredictor==plt_penPlayerEntity) {
|
|
return;
|
|
}
|
|
|
|
// apply a prediction action packet to the entity's predictor
|
|
((CPlayerEntity*)penPredictor)->ApplyAction(pa, 0.0f);
|
|
}
|