mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-25 03:40:26 +01:00
151 lines
4.2 KiB
C++
151 lines
4.2 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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// DlgPgInfoAttachingSound.cpp : implementation file
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//
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#include "stdafx.h"
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#ifdef _DEBUG
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#undef new
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CDlgPgInfoAttachingSound property page
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IMPLEMENT_DYNCREATE(CDlgPgInfoAttachingSound, CPropertyPage)
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CDlgPgInfoAttachingSound::CDlgPgInfoAttachingSound() : CPropertyPage(CDlgPgInfoAttachingSound::IDD)
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{
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//{{AFX_DATA_INIT(CDlgPgInfoAttachingSound)
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m_strAttachedSound = _T("");
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m_bLooping = FALSE;
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m_bPlaying = FALSE;
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m_fDelay = 0.0f;
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//}}AFX_DATA_INIT
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}
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CDlgPgInfoAttachingSound::~CDlgPgInfoAttachingSound()
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{
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}
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void CDlgPgInfoAttachingSound::DoDataExchange(CDataExchange* pDX)
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{
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CPropertyPage::DoDataExchange(pDX);
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CModelerView *pModelerView = CModelerView::GetActiveView();
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if(pModelerView == NULL) return;
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CModelerDoc* pDoc = pModelerView->GetDocument();
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CAttachedSound &asSound = pDoc->m_emEditModel.edm_aasAttachedSounds[pModelerView->m_ModelObject.GetAnim()];
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// if transfering data from document to dialog
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if( !pDX->m_bSaveAndValidate)
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{
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m_strAttachedSound = asSound.as_fnAttachedSound;
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if( m_strAttachedSound == "")
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m_strAttachedSound = "<No sound>";
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m_bLooping = asSound.as_bLooping;
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m_bPlaying = asSound.as_bPlaying;
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m_fDelay = asSound.as_fDelay;
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// mark that the values have been updated to reflect the state of the view
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m_udAllValues.MarkUpdated();
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}
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//{{AFX_DATA_MAP(CDlgPgInfoAttachingSound)
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DDX_Text(pDX, IDC_ATTACHING_SOUND_T, m_strAttachedSound);
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DDX_Check(pDX, IDC_IS_LOOPING, m_bLooping);
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DDX_Check(pDX, IDC_IS_PLAYING, m_bPlaying);
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DDX_SkyFloat(pDX, IDC_SOUND_START_DELAY, m_fDelay);
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//}}AFX_DATA_MAP
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// if transfering data from dialog to document
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if( pDX->m_bSaveAndValidate)
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{
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if( m_strAttachedSound != "<No sound>")
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{
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asSound.as_fnAttachedSound = CTString( CStringA(m_strAttachedSound));
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asSound.as_bLooping = m_bLooping;
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asSound.as_bPlaying = m_bPlaying;
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asSound.as_fDelay = m_fDelay;
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pDoc->SetModifiedFlag();
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pDoc->UpdateAllViews( NULL);
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}
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}
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}
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BEGIN_MESSAGE_MAP(CDlgPgInfoAttachingSound, CPropertyPage)
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//{{AFX_MSG_MAP(CDlgPgInfoAttachingSound)
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ON_BN_CLICKED(IDC_BROWSE_SOUND, OnBrowseSound)
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ON_BN_CLICKED(IDC_IS_LOOPING, OnIsLooping)
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ON_BN_CLICKED(IDC_IS_PLAYING, OnIsPlaying)
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ON_BN_CLICKED(IDC_ATTACHING_SOUND_NONE, OnAttachingSoundNone)
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ON_EN_CHANGE(IDC_SOUND_START_DELAY, OnChangeSoundStartDelay)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CDlgPgInfoAttachingSound message handlers
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BOOL CDlgPgInfoAttachingSound::OnInitDialog()
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{
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CPropertyPage::OnInitDialog();
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return TRUE;
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}
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BOOL CDlgPgInfoAttachingSound::OnIdle(LONG lCount)
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{
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return TRUE;
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}
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void CDlgPgInfoAttachingSound::OnBrowseSound()
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{
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CModelerView *pModelerView = CModelerView::GetActiveView();
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if( pModelerView == NULL) return;
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CModelerDoc* pDoc = pModelerView->GetDocument();
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CAttachedSound &asSound = pDoc->m_emEditModel.edm_aasAttachedSounds[pModelerView->m_ModelObject.GetAnim()];
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// request sound
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CTFileName fnNewSound = _EngineGUI.FileRequester(
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"Select sound to attach to animation",
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FILTER_WAV FILTER_END,
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"Sounds directory", "Sounds",
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asSound.as_fnAttachedSound.FileName()+asSound.as_fnAttachedSound.FileExt());
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if( fnNewSound == "") return;
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asSound.as_fnAttachedSound = fnNewSound;
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pDoc->SetModifiedFlag();
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pDoc->UpdateAllViews( NULL);
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UpdateData( FALSE);
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}
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void CDlgPgInfoAttachingSound::OnAttachingSoundNone()
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{
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CModelerView *pModelerView = CModelerView::GetActiveView();
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if( pModelerView == NULL) return;
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CModelerDoc* pDoc = pModelerView->GetDocument();
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CAttachedSound &asSound = pDoc->m_emEditModel.edm_aasAttachedSounds[pModelerView->m_ModelObject.GetAnim()];
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asSound.as_fnAttachedSound = CTString("");
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pDoc->SetModifiedFlag();
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pDoc->UpdateAllViews( NULL);
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UpdateData( FALSE);
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}
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void CDlgPgInfoAttachingSound::OnIsLooping()
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{
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UpdateData( TRUE);
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}
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void CDlgPgInfoAttachingSound::OnIsPlaying()
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{
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UpdateData( TRUE);
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}
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void CDlgPgInfoAttachingSound::OnChangeSoundStartDelay()
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{
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UpdateData( TRUE);
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}
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