mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-28 21:05:53 +01:00
77 lines
2.1 KiB
JavaScript
77 lines
2.1 KiB
JavaScript
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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236
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%{
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#include "StdH.h"
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#include "TacticsHolder.h"
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%}
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class CTacticsChanger : CRationalEntity {
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name "TacticsChanger";
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thumbnail "Thumbnails\\TacticsChanger.tbn";
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features "HasName", "IsTargetable";
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properties:
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1 CTString m_strName "Name" 'N' = "TacticsChanger",
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2 CTString m_strDescription = "",
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10 enum TacticType m_tctType "Type" 'Y' = TCT_NONE, // tactic type
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11 FLOAT m_fParam1 "Parameter 1" 'D' = 0.0f, // parameter 1
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12 FLOAT m_fParam2 "Parameter 2" 'F' = 0.0f, // parameter 2
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13 FLOAT m_fParam3 "Parameter 3" 'G' = 0.0f, // parameter 3
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14 FLOAT m_fParam4 "Parameter 4" 'H' = 0.0f, // parameter 4
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15 FLOAT m_fParam5 "Parameter 5" 'J' = 0.0f, // parameter 5
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/*16 BOOL m_bRetryOnBlock "Retry tactic when blocked" = FALSE,
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17 INDEX m_bRetryCount "Number of retries" = 1, */
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18 CEntityPointer m_penTacticsHolder "Tactics holder" 'H',
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components:
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1 model MODEL_MANAGER "ModelsMP\\Editor\\TacticsChanger.mdl",
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2 texture TEXTURE_MANAGER "ModelsMP\\Editor\\TacticsChanger.tex"
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functions:
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const CTString &GetDescription(void) const {
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return m_strDescription;
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}
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procedures:
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Main()
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{
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InitAsEditorModel();
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SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
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SetCollisionFlags(ECF_IMMATERIAL);
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// set appearance
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SetModel(MODEL_MANAGER);
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SetModelMainTexture(TEXTURE_MANAGER);
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autowait(0.1f);
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while(TRUE) {
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wait()
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{
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on (ETrigger) : {
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if (m_penTacticsHolder!=NULL) {
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CTacticsHolder *penTactics = &(CTacticsHolder &)*m_penTacticsHolder;
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penTactics->m_tctType = m_tctType;
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penTactics->m_fParam1 = m_fParam1;
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penTactics->m_fParam2 = m_fParam2;
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penTactics->m_fParam3 = m_fParam3;
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penTactics->m_fParam4 = m_fParam4;
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penTactics->m_fParam5 = m_fParam5;
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penTactics->m_tmLastActivation = _pTimer->CurrentTick();
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}
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stop;
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}
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otherwise() : {
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resume;
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}
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};
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// wait a bit to recover
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autowait(0.1f);
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}
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}
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};
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