mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-28 21:05:53 +01:00
347 lines
11 KiB
JavaScript
347 lines
11 KiB
JavaScript
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
|
|
|
|
353
|
|
%{
|
|
#include "StdH.h"
|
|
|
|
#include "EntitiesMP/EnemyBase.h"
|
|
#include "ModelsMP/Enemies/ExotechLarva/Projectile/TailProjectile.h"
|
|
|
|
%}
|
|
|
|
uses "EntitiesMP/BasicEffects";
|
|
uses "EntitiesMP/Light";
|
|
uses "EntitiesMP/Flame";
|
|
|
|
|
|
// input parameter for launching the LarvaOffspring
|
|
event ELaunchLarvaOffspring {
|
|
CEntityPointer penLauncher, // who launched it
|
|
};
|
|
|
|
|
|
%{
|
|
#define ECF_OFFSPRING ( \
|
|
((ECBI_MODEL|ECBI_BRUSH|ECBI_PROJECTILE_MAGIC|ECBI_PROJECTILE_SOLID|ECBI_ITEM|ECBI_MODEL_HOLDER|ECBI_CORPSE_SOLID)<<ECB_TEST) |\
|
|
((ECBI_MODEL)<<ECB_IS) |\
|
|
((ECBI_MODEL)<<ECB_PASS) )
|
|
%}
|
|
|
|
class export CLarvaOffspring : CMovableModelEntity {
|
|
name "LarvaOffspring";
|
|
thumbnail "";
|
|
features "CanBePredictable";
|
|
|
|
properties:
|
|
1 CEntityPointer m_penLauncher, // who lanuched it
|
|
5 CEntityPointer m_penTarget, // guided LarvaOffspring's target
|
|
|
|
11 FLOAT m_fIgnoreTime = 0.0f, // time when laucher will be ignored
|
|
12 FLOAT m_fFlyTime = 0.0f, // fly time before explode/disappear
|
|
13 FLOAT m_fStartTime = 0.0f, // start time when launched
|
|
14 FLOAT m_fDamageAmount = 0.0f, // damage amount when hit something
|
|
15 FLOAT m_fRangeDamageAmount = 0.0f, // range damage amount
|
|
16 FLOAT m_fDamageHotSpotRange = 0.0f, // hot spot range damage for exploding LarvaOffspring
|
|
17 FLOAT m_fDamageFallOffRange = 0.0f, // fall off range damage for exploding LarvaOffspring
|
|
18 FLOAT m_fSoundRange = 0.0f, // sound range where explosion can be heard
|
|
19 BOOL m_bExplode = FALSE, // explode -> range damage
|
|
24 FLOAT m_aRotateSpeed = 0.0f, // speed of rotation for guided LarvaOffsprings*/
|
|
25 FLOAT m_tmExpandBox = 0.0f, // expand collision after a few seconds
|
|
30 CSoundObject m_soEffect, // sound channel
|
|
|
|
50 BOOL bLockedOn = TRUE,
|
|
|
|
|
|
components:
|
|
1 class CLASS_BASIC_EFFECT "Classes\\BasicEffect.ecl",
|
|
|
|
10 model MODEL_LARVA_TAIL "ModelsMP\\Enemies\\ExotechLarva\\Projectile\\TailProjectile.mdl",
|
|
11 texture TEXTURE_LARVA_TAIL "ModelsMP\\Enemies\\ExotechLarva\\Projectile\\TailProjectile.tex",
|
|
12 sound SOUND_LARVETTE "ModelsMP\\Enemies\\ExotechLarva\\Sounds\\Squeak.wav",
|
|
|
|
|
|
functions:
|
|
// premoving
|
|
void PreMoving(void) {
|
|
if (m_tmExpandBox>0) {
|
|
if (_pTimer->CurrentTick()>m_fStartTime+m_tmExpandBox) {
|
|
ChangeCollisionBoxIndexWhenPossible(1);
|
|
m_tmExpandBox = 0;
|
|
}
|
|
}
|
|
CMovableModelEntity::PreMoving();
|
|
}
|
|
|
|
void Precache()
|
|
{
|
|
PrecacheSound(SOUND_LARVETTE);
|
|
PrecacheModel(MODEL_LARVA_TAIL);
|
|
PrecacheTexture(TEXTURE_LARVA_TAIL);
|
|
PrecacheClass(CLASS_BASIC_EFFECT, BET_ROCKET);
|
|
PrecacheClass(CLASS_BASIC_EFFECT, BET_SHOCKWAVE);
|
|
}
|
|
|
|
void InitializeProjectile(void) {
|
|
|
|
// we need target for guided misile
|
|
if (IsDerivedFromClass(m_penLauncher, "Enemy Base")) {
|
|
m_penTarget = ((CEnemyBase *) &*m_penLauncher)->m_penEnemy;
|
|
}
|
|
// set appearance
|
|
InitAsModel();
|
|
SetPhysicsFlags(EPF_MODEL_SLIDING);
|
|
SetCollisionFlags(ECF_OFFSPRING);
|
|
|
|
SetModel(MODEL_LARVA_TAIL);
|
|
SetModelMainTexture(TEXTURE_LARVA_TAIL);
|
|
GetModelObject()->StretchModel(FLOAT3D(4.0f, 4.0f, 4.0f));
|
|
|
|
ModelChangeNotify();
|
|
// play the flying sound
|
|
m_soEffect.Set3DParameters(50.0f, 10.0f, 1.0f, 1.0f);
|
|
PlaySound(m_soEffect, SOUND_LARVETTE, SOF_3D|SOF_LOOP);
|
|
// start moving
|
|
LaunchAsPropelledProjectile(FLOAT3D(0.0f, 0.0f, -30.0f), (CMovableEntity*)(CEntity*)m_penLauncher);
|
|
SetDesiredRotation(ANGLE3D(0, 0, 0));
|
|
m_fFlyTime = 12.0f;
|
|
m_fDamageAmount = 10.0f;
|
|
m_aRotateSpeed = 275.0f;
|
|
SetHealth(10.0f);
|
|
}
|
|
|
|
void LarvaTailExplosion(void) {
|
|
ESpawnEffect ese;
|
|
FLOAT3D vPoint;
|
|
FLOATplane3D vPlaneNormal;
|
|
FLOAT fDistanceToEdge;
|
|
|
|
// explosion
|
|
ese.colMuliplier = C_WHITE|CT_OPAQUE;
|
|
ese.betType = BET_ROCKET;
|
|
ese.vStretch = FLOAT3D(1,1,1);
|
|
SpawnEffect(GetPlacement(), ese);
|
|
// spawn sound event in range
|
|
if( IsDerivedFromClass( m_penLauncher, "Player")) {
|
|
SpawnRangeSound( m_penLauncher, this, SNDT_PLAYER, m_fSoundRange);
|
|
}
|
|
|
|
// explosion debris
|
|
ese.betType = BET_EXPLOSION_DEBRIS;
|
|
SpawnEffect(GetPlacement(), ese);
|
|
|
|
// explosion smoke
|
|
ese.betType = BET_EXPLOSION_SMOKE;
|
|
SpawnEffect(GetPlacement(), ese);
|
|
|
|
// on plane
|
|
if (GetNearestPolygon(vPoint, vPlaneNormal, fDistanceToEdge)) {
|
|
if ((vPoint-GetPlacement().pl_PositionVector).Length() < 3.5f) {
|
|
// stain
|
|
ese.betType = BET_EXPLOSIONSTAIN;
|
|
ese.vNormal = FLOAT3D(vPlaneNormal);
|
|
SpawnEffect(CPlacement3D(vPoint, ANGLE3D(0, 0, 0)), ese);
|
|
// shock wave
|
|
ese.betType = BET_SHOCKWAVE;
|
|
ese.vNormal = FLOAT3D(vPlaneNormal);
|
|
SpawnEffect(CPlacement3D(vPoint, ANGLE3D(0, 0, 0)), ese);
|
|
// second explosion on plane
|
|
ese.betType = BET_ROCKET_PLANE;
|
|
ese.vNormal = FLOAT3D(vPlaneNormal);
|
|
SpawnEffect(CPlacement3D(vPoint+ese.vNormal/50.0f, ANGLE3D(0, 0, 0)), ese);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/************************************************************
|
|
* C O M M O N F U N C T I O N S *
|
|
************************************************************/
|
|
|
|
void ProjectileTouch(CEntityPointer penHit)
|
|
{
|
|
// explode if needed
|
|
ProjectileHit();
|
|
|
|
// direct damage
|
|
FLOAT3D vDirection;
|
|
FLOAT fTransLen = en_vIntendedTranslation.Length();
|
|
if( fTransLen>0.5f)
|
|
{
|
|
vDirection = en_vIntendedTranslation/fTransLen;
|
|
}
|
|
else
|
|
{
|
|
vDirection = -en_vGravityDir;
|
|
}
|
|
|
|
const FLOAT fDamageMul = GetSeriousDamageMultiplier(m_penLauncher);
|
|
|
|
InflictDirectDamage(penHit, m_penLauncher, DMT_PROJECTILE, m_fDamageAmount*fDamageMul,
|
|
GetPlacement().pl_PositionVector, vDirection);
|
|
|
|
};
|
|
|
|
|
|
void ProjectileHit(void)
|
|
{
|
|
// explode ...
|
|
if (m_bExplode) {
|
|
const FLOAT fDamageMul = GetSeriousDamageMultiplier(m_penLauncher);
|
|
InflictRangeDamage(m_penLauncher, DMT_EXPLOSION, m_fRangeDamageAmount*fDamageMul,
|
|
GetPlacement().pl_PositionVector, m_fDamageHotSpotRange, m_fDamageFallOffRange);
|
|
}
|
|
// sound event
|
|
if (m_fSoundRange > 0.0f) {
|
|
ESound eSound;
|
|
eSound.EsndtSound = SNDT_EXPLOSION;
|
|
eSound.penTarget = m_penLauncher;
|
|
SendEventInRange(eSound, FLOATaabbox3D(GetPlacement().pl_PositionVector, m_fSoundRange));
|
|
}
|
|
};
|
|
|
|
|
|
// spawn effect
|
|
void SpawnEffect(const CPlacement3D &plEffect, const ESpawnEffect &eSpawnEffect) {
|
|
CEntityPointer penEffect = CreateEntity(plEffect, CLASS_BASIC_EFFECT);
|
|
penEffect->Initialize(eSpawnEffect);
|
|
};
|
|
|
|
|
|
// Calculate current rotation speed to rich given orientation in future
|
|
ANGLE GetRotationSpeed(ANGLE aWantedAngle, ANGLE aRotateSpeed, FLOAT fWaitFrequency)
|
|
{
|
|
ANGLE aResult;
|
|
// if desired position is smaller
|
|
if ( aWantedAngle<-aRotateSpeed*fWaitFrequency)
|
|
{
|
|
// start decreasing
|
|
aResult = -aRotateSpeed;
|
|
}
|
|
// if desired position is bigger
|
|
else if (aWantedAngle>aRotateSpeed*fWaitFrequency)
|
|
{
|
|
// start increasing
|
|
aResult = +aRotateSpeed;
|
|
}
|
|
// if desired position is more-less ahead
|
|
else
|
|
{
|
|
aResult = aWantedAngle/fWaitFrequency;
|
|
}
|
|
return aResult;
|
|
}
|
|
|
|
/************************************************************
|
|
* P R O C E D U R E S *
|
|
************************************************************/
|
|
procedures:
|
|
|
|
LarvaOffspringGuidedSlide(EVoid) {
|
|
// if already inside some entity
|
|
CEntity *penObstacle;
|
|
if (CheckForCollisionNow(0, &penObstacle)) {
|
|
// explode now
|
|
ProjectileTouch(penObstacle);
|
|
return EEnd();
|
|
}
|
|
// fly loop
|
|
while( _pTimer->CurrentTick()<(m_fStartTime+m_fFlyTime))
|
|
{
|
|
FLOAT fWaitFrequency = 0.1f;
|
|
if (m_penTarget!=NULL) {
|
|
// calculate desired position and angle
|
|
EntityInfo *pei= (EntityInfo*) (m_penTarget->GetEntityInfo());
|
|
FLOAT3D vDesiredPosition;
|
|
GetEntityInfoPosition( m_penTarget, pei->vSourceCenter, vDesiredPosition);
|
|
FLOAT3D vDesiredDirection = (vDesiredPosition-GetPlacement().pl_PositionVector).Normalize();
|
|
// for heading
|
|
ANGLE aWantedHeading = GetRelativeHeading( vDesiredDirection);
|
|
ANGLE aHeading = GetRotationSpeed( aWantedHeading, m_aRotateSpeed, fWaitFrequency);
|
|
|
|
// factor used to decrease speed of LarvaOffsprings oriented opposite of its target
|
|
FLOAT fSpeedDecreasingFactor = ((180-Abs(aWantedHeading))/180.0f);
|
|
// factor used to increase speed when far away from target
|
|
FLOAT fSpeedIncreasingFactor = (vDesiredPosition-GetPlacement().pl_PositionVector).Length()/100;
|
|
fSpeedIncreasingFactor = ClampDn(fSpeedIncreasingFactor, 1.0f);
|
|
// decrease speed acodring to target's direction
|
|
FLOAT fMaxSpeed = 30.0f*fSpeedIncreasingFactor;
|
|
FLOAT fMinSpeedRatio = 0.5f;
|
|
FLOAT fWantedSpeed = fMaxSpeed*( fMinSpeedRatio+(1-fMinSpeedRatio)*fSpeedDecreasingFactor);
|
|
// adjust translation velocity
|
|
SetDesiredTranslation( FLOAT3D(0, 0, -fWantedSpeed));
|
|
|
|
// adjust rotation speed
|
|
m_aRotateSpeed = 75.0f*(1+0.5f*fSpeedDecreasingFactor);
|
|
|
|
// calculate distance factor
|
|
FLOAT fDistanceFactor = (vDesiredPosition-GetPlacement().pl_PositionVector).Length()/50.0;
|
|
fDistanceFactor = ClampUp(fDistanceFactor, 4.0f);
|
|
FLOAT fRNDHeading = (FRnd()-0.5f)*180*fDistanceFactor;
|
|
|
|
// if we are looking near direction of target
|
|
if( Abs( aWantedHeading) < 30.0f)
|
|
{
|
|
// adjust heading and pich
|
|
SetDesiredRotation(ANGLE3D(aHeading+fRNDHeading,0,0));
|
|
}
|
|
// just adjust heading
|
|
else
|
|
{
|
|
SetDesiredRotation(ANGLE3D(aHeading,0,0));
|
|
}
|
|
}
|
|
|
|
wait( fWaitFrequency)
|
|
{
|
|
on (EBegin) : { resume; }
|
|
on (EPass epass) : {
|
|
BOOL bHit;
|
|
// ignore launcher within 1 second
|
|
bHit = epass.penOther!=m_penLauncher || _pTimer->CurrentTick()>m_fIgnoreTime;
|
|
// ignore another LarvaOffspring
|
|
bHit &= !IsOfClass(epass.penOther, "LarvaOffspring");
|
|
// ignore twister
|
|
bHit &= !IsOfClass(epass.penOther, "Twister");
|
|
if (bHit) {
|
|
ProjectileTouch(epass.penOther);
|
|
return EEnd();
|
|
}
|
|
resume;
|
|
}
|
|
on (EDeath) :
|
|
{
|
|
ProjectileHit();
|
|
return EEnd();
|
|
}
|
|
on (ETimer) :
|
|
{
|
|
stop;
|
|
}
|
|
}
|
|
}
|
|
return EEnd();
|
|
};
|
|
|
|
|
|
Main(ELaunchLarvaOffspring eLaunch) {
|
|
// remember the initial parameters
|
|
ASSERT(eLaunch.penLauncher!=NULL);
|
|
m_penLauncher = eLaunch.penLauncher;
|
|
SetPredictable(TRUE);
|
|
// remember lauching time
|
|
m_fIgnoreTime = _pTimer->CurrentTick() + 1.0f;
|
|
|
|
InitializeProjectile();
|
|
|
|
// fly
|
|
m_fStartTime = _pTimer->CurrentTick();
|
|
autocall LarvaOffspringGuidedSlide() EEnd;
|
|
|
|
LarvaTailExplosion();
|
|
|
|
Destroy();
|
|
|
|
return;
|
|
}
|
|
};
|