mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-28 21:05:53 +01:00
189 lines
4.1 KiB
C++
189 lines
4.1 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#include "StdH.h"
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#define ID_EMITER_VER "EMT0"
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CEmittedParticle::CEmittedParticle(void)
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{
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ep_tmEmitted=-1;
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ep_tmLife=1.0f;
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ep_colColor=C_WHITE|CT_OPAQUE;
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ep_vSpeed=FLOAT3D(0,0,0);
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ep_vPos=FLOAT3D(0,0,0);
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ep_fStretch=1;
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ep_fRot=0;
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ep_fRotSpeed=0;
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}
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void CEmittedParticle::Write_t( CTStream &strm)
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{
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strm.WriteRawChunk_t( this, sizeof(CEmittedParticle));
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}
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void CEmittedParticle::Read_t( CTStream &strm)
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{
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strm.ReadRawChunk_t( this, sizeof(CEmittedParticle));
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}
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CEmiter::CEmiter(void)
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{
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em_etType=ET_AIR_ELEMENTAL;
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em_bInitialized=FALSE;
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em_tmStart=-1;
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em_tmLife=0;
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em_vG=FLOAT3D(0,1,0);
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em_colGlobal=C_WHITE|CT_OPAQUE;
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em_iGlobal=0;
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em_aepParticles.Clear();
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}
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void CEmiter::Initialize(CEntity *pen)
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{
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em_vG=GetGravity(pen);
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em_bInitialized=TRUE;
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em_tmStart=_pTimer->CurrentTick();
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em_iGlobal=0;
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}
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FLOAT3D CEmiter::GetGravity(CEntity *pen)
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{
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if(pen->GetPhysicsFlags()&EPF_MOVABLE)
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{
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return ((CMovableEntity *)pen)->en_vGravityDir*
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((CMovableEntity *)pen)->en_fGravityA;
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}
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return FLOAT3D(0,-10.0f,0);
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}
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void CEmiter::AddParticle(FLOAT3D vPos, FLOAT3D vSpeed, FLOAT fRot, FLOAT fRotSpeed,
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FLOAT tmBirth, FLOAT tmLife, FLOAT fStretch, COLOR colColor)
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{
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CEmittedParticle &em=em_aepParticles.Push();
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em.ep_fLastRot=fRot;
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em.ep_fRot=fRot;
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em.ep_fRotSpeed=fRotSpeed;
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em.ep_vLastPos=vPos;
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em.ep_vPos=vPos;
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em.ep_vSpeed=vSpeed;
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em.ep_colLastColor=colColor;
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em.ep_colColor=colColor;
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em.ep_tmEmitted=tmBirth;
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em.ep_tmLife=tmLife;
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em.ep_fStretch=fStretch;
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}
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void CEmiter::AnimateParticles(void)
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{
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FLOAT tmNow=_pTimer->CurrentTick();
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INDEX ctCount=em_aepParticles.Count();
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INDEX iCurrent=0;
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while( iCurrent<ctCount)
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{
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CEmittedParticle &ep=em_aepParticles[iCurrent];
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// not yet alive
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if(ep.ep_tmEmitted<0)
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{
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iCurrent++;
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}
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// if shouldn't live any more
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else if( tmNow>ep.ep_tmEmitted+ep.ep_tmLife)
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{
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CEmittedParticle &emLast=em_aepParticles[ctCount-1];
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ep=emLast;
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ctCount--;
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}
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// it is alive, animate it
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else
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{
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// animate position
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ep.ep_vLastPos=ep.ep_vPos;
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ep.ep_vSpeed=ep.ep_vSpeed+em_vG*_pTimer->TickQuantum;
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ep.ep_vPos=ep.ep_vPos+ep.ep_vSpeed*_pTimer->TickQuantum;
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// animate rotation
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ep.ep_fLastRot=ep.ep_fRot;
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ep.ep_fRot+=ep.ep_fRotSpeed*_pTimer->TickQuantum;
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// animate color
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FLOAT fRatio=CalculateRatio(tmNow, ep.ep_tmEmitted, ep.ep_tmEmitted+ep.ep_tmLife, 1, 0);
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ep.ep_colLastColor=ep.ep_colColor;
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iCurrent++;
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}
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}
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if( em_aepParticles.Count()==0)
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{
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em_aepParticles.PopAll();
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}
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else if( em_aepParticles.Count()!=ctCount)
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{
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em_aepParticles.PopUntil(ctCount-1);
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}
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}
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void CEmiter::RenderParticles(void)
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{
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switch(em_etType)
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{
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case ET_AIR_ELEMENTAL:
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Particles_AirElementalBlow(*(CEmiter*)this);
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break;
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case ET_SUMMONER_STAFF:
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Particles_SummonerStaff(*(CEmiter*)this);
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break;
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case ET_FIREWORKS01:
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Particles_Fireworks01(*(CEmiter*)this);
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break;
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default:
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{
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}
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}
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}
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void CEmiter::Read_t( CTStream &strm)
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{
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if (strm.PeekID_t()!=CChunkID(ID_EMITER_VER)) return;
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strm.GetID_t();
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INDEX ctMaxParticles;
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strm>>ctMaxParticles;
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em_bInitialized=TRUE;
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INDEX ietType;
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strm>>ietType;
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em_etType=(CEmiterType) ietType;
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strm>>em_tmStart;
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strm>>em_tmLife;
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strm>>em_vG;
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strm>>em_colGlobal;
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strm>>em_iGlobal;
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if(ctMaxParticles==0) return;
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em_aepParticles.Push(ctMaxParticles);
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for(INDEX i=0; i<em_aepParticles.Count(); i++)
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{
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CEmittedParticle &em=em_aepParticles[i];
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em.Read_t(strm);
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}
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}
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void CEmiter::Write_t( CTStream &strm)
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{
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if( !em_bInitialized) return;
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INDEX ctMaxParticles=em_aepParticles.Count();
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strm.WriteID_t(CChunkID(ID_EMITER_VER));
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strm<<ctMaxParticles;
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strm<<INDEX(em_etType);
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strm<<em_tmStart;
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strm<<em_tmLife;
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strm<<em_vG;
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strm<<em_colGlobal;
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strm<<em_iGlobal;
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for(INDEX i=0; i<em_aepParticles.Count(); i++)
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{
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CEmittedParticle &em=em_aepParticles[i];
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em.Write_t(strm);
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}
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}
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