mirror of
https://github.com/ptitSeb/Serious-Engine
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73 lines
2.4 KiB
C++
73 lines
2.4 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#if !defined(TYPE) || !defined(VALUE_TYPE) || !defined(CHashTableSlot_TYPE) || !defined(CHashTable_TYPE)
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#error
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#endif
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#include <Engine/Templates/StaticArray.h>
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class CHashTableSlot_TYPE {
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public:
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ULONG hts_ulKey; // hashing key
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TYPE *hts_ptElement; // the element inhere
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CHashTableSlot_TYPE(void) { hts_ptElement = NULL; };
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void Clear(void) { hts_ptElement = NULL; };
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};
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/*
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* Template class for storing pointers to objects for fast access by name.
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*/
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class CHashTable_TYPE {
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// implementation:
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public:
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INDEX ht_ctCompartments; // number of compartments in table
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INDEX ht_ctSlotsPerComp; // number of slots in one compartment
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INDEX ht_ctSlotsPerCompStep; // allocation step for number of slots in one compartment
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CStaticArray<CHashTableSlot_TYPE> ht_ahtsSlots; // all slots are here
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ULONG (*ht_GetItemKey)(VALUE_TYPE &Value);
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VALUE_TYPE (*ht_GetItemValue)(TYPE* Item);
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// internal finding, returns pointer to the the slot
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CHashTableSlot_TYPE *FindSlot(ULONG ulKey, VALUE_TYPE &Value);
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// internal finding, returns the index of the item in the nametable
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INDEX FindSlotIndex(ULONG ulKey, VALUE_TYPE &Value);
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// get the item stored in the hashtable by it's index
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TYPE* GetItemFromIndex(INDEX iIndex);
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// get the value of the item stored in the hashtable by it's index
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VALUE_TYPE GetValueFromIndex(INDEX iIndex);
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// expand the hash table to next step
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void Expand(void);
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// interface:
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public:
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// default constructor
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CHashTable_TYPE(void);
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// destructor -- frees all memory
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~CHashTable_TYPE(void);
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// remove all slots, and reset the nametable to initial (empty) state
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void Clear(void);
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/* Set allocation parameters. */
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void SetAllocationParameters(INDEX ctCompartments, INDEX ctSlotsPerComp, INDEX ctSlotsPerCompStep);
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// set callbacks
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void SetCallbacks(ULONG (*GetItemKey)(VALUE_TYPE &Item), VALUE_TYPE (*GetItemValue)(TYPE* Item));
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// find an object by value, return a pointer to it
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TYPE* Find(VALUE_TYPE &Value);
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// find an object by value, return it's index
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INDEX FindIndex(VALUE_TYPE &Value);
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// add a new object
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void Add(TYPE *ptNew);
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// remove an object
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void Remove(TYPE *ptOld);
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// remove an object
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void RemoveAll();
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// remove all objects but keep slots
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void Reset(void);
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// get estimated efficiency of the hashtable
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void ReportEfficiency(void);
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};
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