mirror of
https://github.com/ptitSeb/Serious-Engine
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79 lines
1.9 KiB
C++
79 lines
1.9 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#ifndef SE_INCL_ENTITYHASHING_H
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#define SE_INCL_ENTITYHASHING_H
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#ifdef PRAGMA_ONCE
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#pragma once
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#endif
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#include <Engine\Math\Types.h>
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#include <Engine\Math\Placement.h>
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#include <Engine\Templates\CommunicationInterface.h>
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#include <Engine\Classes\MovableEntity.h>
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struct CClientEntry {
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//implementation
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TIME ce_tmLastUpdated;
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CPlacement3D ce_plLastSentPlacement;
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CPlacement3D ce_plLastSentSpeed;
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CClientEntry() {
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ce_tmLastUpdated = -1.0f;
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ce_plLastSentPlacement.pl_PositionVector = FLOAT3D(0,0,0);
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ce_plLastSentPlacement.pl_OrientationAngle = ANGLE3D(0,0,0);
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ce_plLastSentSpeed.pl_PositionVector = FLOAT3D(0,0,0);
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ce_plLastSentSpeed.pl_OrientationAngle = ANGLE3D(0,0,0);
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}
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}
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class CEntityHashItem {
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// implementation
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public:
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ULONG ehi_ulEntityID;
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CEntityPointer ehi_epEntityPointer;
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CClientEntry ehi_ceClientEntries[SERVER_CLIENTS];
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CEntityHashItem() {ehi_ulEntityID = -1;} // entity pointer will initialize itself to NULL
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~CEntityItem() {}; // entity poiner will destroy itself and remove the reference
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void WritePackedPlacement(CClientEntry &ceEntry,CNetworkMessage &nmMessage);
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// interface
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public:
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BOOL ClientNeedsUpdate(INDEX iClient,CNetworkMessage &nmMessage);
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};
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#define VALUE_TYPE ULONG
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#define TYPE CEntityHashItem
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#define CHashTableSlot_TYPE CEntityHashTableSlot
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#define CHashTable_TYPE CEntityHashTable
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#include <Engine\Templates\HashTable.h>
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class ENGINE_API CEntityHash {
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// implementation
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public:
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CEntityHashTable eh_ehtHashTable;
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CEntityHash();
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~CEntityHash();
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ULONG GetItemKey(ULONG ulEntityID) {return ulEntityID;}
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ULONG GetItemValue(CEntityHashItem* ehiItem) {return ehiItem->ehi_ulUntityID;}
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// interface
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public:
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BOOL ClientNeedsUpdate(INDEX iClient,ULONG ulEntityID,CNetworkMessage &nmMessage);
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void AddEntity(CEntityPointer* penEntity);
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void RemoveEntity(CEntityPointer* penEntity);
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}
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#endif // include
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