mirror of
https://github.com/ptitSeb/Serious-Engine
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125 lines
2.8 KiB
C++
125 lines
2.8 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#include "stdh.h"
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#include <Engine/Base/Console.h>
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#include <Engine/Network/PlayerTarget.h>
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#include <Engine/Base/ListIterator.inl>
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class CActionEntry {
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public:
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CListNode ae_ln;
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CPlayerAction ae_pa;
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};
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CActionBuffer::CActionBuffer(void)
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{
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}
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CActionBuffer::~CActionBuffer(void)
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{
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Clear();
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}
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void CActionBuffer::Clear(void)
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{
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// for each buffered action
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FORDELETELIST(CActionEntry, ae_ln, ab_lhActions, itae) {
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// delete it
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delete &*itae;
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}
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}
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int qsort_CompareActions(const void *elem1, const void *elem2 )
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{
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const CActionEntry &ae1 = **(CActionEntry **)elem1;
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const CActionEntry &ae2 = **(CActionEntry **)elem2;
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return ae1.ae_pa.pa_llCreated-ae2.ae_pa.pa_llCreated;
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}
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// add a new action to the buffer
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void CActionBuffer::AddAction(const CPlayerAction &pa)
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{
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// search all buffered actions
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FOREACHINLIST(CActionEntry, ae_ln, ab_lhActions, itae) {
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CActionEntry &ae = *itae;
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// if this is the one
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if (ae.ae_pa.pa_llCreated==pa.pa_llCreated) {
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// skip adding it again
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return;
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}
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}
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// add to the tail
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CActionEntry *pae = new CActionEntry;
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pae->ae_pa = pa;
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ab_lhActions.AddTail(pae->ae_ln);
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// sort the list
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ab_lhActions.Sort(&qsort_CompareActions, offsetof(CActionEntry, ae_ln));
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//CPrintF("Buffered: %d (after add)\n", ab_lhActions.Count());
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}
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// flush all actions up to given time tag
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void CActionBuffer::FlushUntilTime(__int64 llNewest)
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{
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// for each buffered action
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FORDELETELIST(CActionEntry, ae_ln, ab_lhActions, itae) {
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CActionEntry &ae = *itae;
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// if up to that time
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if (ae.ae_pa.pa_llCreated<=llNewest) {
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// delete it
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delete &*itae;
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}
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}
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}
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// remove oldest buffered action
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void CActionBuffer::RemoveOldest(void)
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{
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// for each buffered action
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FORDELETELIST(CActionEntry, ae_ln, ab_lhActions, itae) {
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CActionEntry &ae = *itae;
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// delete only first one
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delete &*itae;
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break;
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}
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//CPrintF("Buffered: %d (after remove)\n", ab_lhActions.Count());
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}
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// get number of actions buffered
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INDEX CActionBuffer::GetCount(void)
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{
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return ab_lhActions.Count();
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}
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// get an action by its index (0=oldest)
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void CActionBuffer::GetActionByIndex(INDEX i, CPlayerAction &pa)
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{
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// for each buffered action
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INDEX iInList=0;
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FOREACHINLIST(CActionEntry, ae_ln, ab_lhActions, itae) {
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if (iInList==i) {
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pa = itae->ae_pa;
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return;
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}
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iInList++;
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}
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// if not found, use empty
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pa.Clear();
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}
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// get last action older than given timetag
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CPlayerAction *CActionBuffer::GetLastOlderThan(__int64 llTime)
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{
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CPlayerAction *ppa = NULL;
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FOREACHINLIST(CActionEntry, ae_ln, ab_lhActions, itae) {
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CActionEntry &ae = *itae;
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if (ae.ae_pa.pa_llCreated>=llTime) {
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return ppa;
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}
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ppa = &ae.ae_pa;
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}
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return ppa;
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}
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