mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-25 03:40:26 +01:00
381 lines
12 KiB
C++
381 lines
12 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
|
|
|
|
#ifndef SE_INCL_AABBOX_H
|
|
#define SE_INCL_AABBOX_H
|
|
#ifdef PRAGMA_ONCE
|
|
#pragma once
|
|
#endif
|
|
|
|
#include <Engine/Math/Vector.h>
|
|
#include <Engine/Math/Functions.h>
|
|
|
|
/*
|
|
* Template for axis-aligned bounding box of arbitrary dimensions
|
|
*/
|
|
template<class Type, int iDimensions>
|
|
class AABBox {
|
|
// implementation:
|
|
public:
|
|
Vector<Type, iDimensions> minvect; // vector of min coordinates
|
|
Vector<Type, iDimensions> maxvect; // vector of max coordinates
|
|
|
|
/* Clear to normalized empty bounding box. */
|
|
inline void SetToNormalizedEmpty(void);
|
|
// interface:
|
|
public:
|
|
/* Default constructor. */
|
|
inline AABBox(void);
|
|
/* Constructor for one-point bounding box. */
|
|
inline AABBox(const Vector<Type, iDimensions> &vPoint);
|
|
/* Constructor for one-point and radius bounding box. */
|
|
inline AABBox(const Vector<Type, iDimensions> &vPoint, const Type radius);
|
|
/* Constructor for two diagonal points. */
|
|
inline AABBox(const Vector<Type, iDimensions> &vPoint1, const Vector<Type, iDimensions> &vPoint2);
|
|
|
|
/* Bounding box for union. */
|
|
inline AABBox<Type, iDimensions> &operator|=(const AABBox<Type, iDimensions> &b);
|
|
/* Bounding box for intersection. */
|
|
inline AABBox<Type, iDimensions> &operator&=(const AABBox<Type, iDimensions> &b);
|
|
/* Bounding box for intersection. */
|
|
inline AABBox<Type, iDimensions> operator&(const AABBox<Type, iDimensions> &b) const;
|
|
/* Function for moving bounding box. */
|
|
inline AABBox<Type, iDimensions> &operator+=(const Vector<Type, iDimensions> &vct);
|
|
inline AABBox<Type, iDimensions> &operator-=(const Vector<Type, iDimensions> &vct);
|
|
/* Function for testing equality of bounding boxes. */
|
|
inline BOOL operator==(const AABBox<Type, iDimensions> &box2) const;
|
|
/* Function for testing difference between bounding boxes. */
|
|
inline BOOL operator!=(const AABBox<Type, iDimensions> &box2) const;
|
|
/* Test if the bounding box contains another bounding box. */
|
|
inline BOOL operator>=(const AABBox<Type, iDimensions> &b) const;
|
|
/* Test if the bounding box is contained in another bounding box. */
|
|
inline BOOL operator<=(const AABBox<Type, iDimensions> &b) const;
|
|
|
|
/* Get diagonal vector (size of box). */
|
|
inline const Vector<Type, iDimensions> Size(void) const;
|
|
/* Get center vector (middle of box). */
|
|
inline const Vector<Type, iDimensions> Center(void) const;
|
|
/* Get minimal vector (lower left of box). */
|
|
inline const Vector<Type, iDimensions> &Min(void) const;
|
|
/* Get maximal vector (upper right of box). */
|
|
inline const Vector<Type, iDimensions> &Max(void) const;
|
|
/* Check if empty. */
|
|
inline BOOL IsEmpty(void) const;
|
|
|
|
/* Check if intersects or touches another bounding box. */
|
|
inline BOOL HasContactWith(const AABBox<Type, iDimensions> &b) const;
|
|
inline BOOL HasContactWith(const AABBox<Type, iDimensions> &b, Type tEpsilon) const;
|
|
/* Check if intersects or touches a sphere. */
|
|
inline BOOL TouchesSphere(
|
|
const Vector<Type, iDimensions> &vSphereCenter, Type fSphereRadius) const;
|
|
|
|
// expand the bounding box by given size
|
|
inline void Expand(Type tEpsilon);
|
|
// expand the bounding box by given factor of its size along each axis
|
|
inline void ExpandByFactor(Type tFactor);
|
|
// stretch the bounding box by a given sizing factor
|
|
inline void StretchByFactor(Type tSizing);
|
|
// stretch the bounding box by a given sizing vector
|
|
inline void StretchByVector(Vector<Type, iDimensions> vSizing);
|
|
};
|
|
|
|
/*
|
|
* Clear to normalized empty bounding box.
|
|
*/
|
|
template<class Type, int iDimensions>
|
|
inline void AABBox<Type, iDimensions>::SetToNormalizedEmpty(void) {
|
|
for ( int i=1; i<=iDimensions; i++ ) {
|
|
minvect(i) = UpperLimit(Type(0));
|
|
maxvect(i) = LowerLimit(Type(0));
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Constructor for empty bounding box.
|
|
*/
|
|
template<class Type, int iDimensions>
|
|
inline AABBox<Type, iDimensions>::AABBox() {
|
|
SetToNormalizedEmpty();
|
|
}
|
|
|
|
/*
|
|
* Constructor for one-point bounding box.
|
|
*/
|
|
template<class Type, int iDimensions>
|
|
inline AABBox<Type, iDimensions>::AABBox(const Vector<Type, iDimensions> &vPoint) {
|
|
for ( int i=1; i<=iDimensions; i++ ) {
|
|
minvect(i) = maxvect(i) = vPoint(i);
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Constructor for one-point and radius bounding box.
|
|
*/
|
|
template<class Type, int iDimensions>
|
|
inline AABBox<Type, iDimensions>::AABBox(const Vector<Type, iDimensions> &vPoint, const Type radius) {
|
|
for ( int i=1; i<=iDimensions; i++ ) {
|
|
minvect(i) = vPoint(i)-radius;
|
|
maxvect(i) = vPoint(i)+radius;
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Constructor for two diagonal points.
|
|
*/
|
|
template<class Type, int iDimensions>
|
|
inline AABBox<Type, iDimensions>::AABBox(const Vector<Type, iDimensions> &vPoint1, const Vector<Type, iDimensions> &vPoint2) {
|
|
for ( int i=1; i<=iDimensions; i++ ) {
|
|
minvect(i) = ::Min(vPoint1(i), vPoint2(i));
|
|
maxvect(i) = ::Max(vPoint1(i), vPoint2(i));
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Function for testing equality of bounding boxes.
|
|
*/
|
|
template<class Type, int iDimensions>
|
|
inline BOOL AABBox<Type, iDimensions>::operator==(const AABBox<Type, iDimensions> &box2) const {
|
|
return ( (minvect==box2.minvect) && (maxvect==box2.maxvect) );
|
|
}
|
|
|
|
/*
|
|
* Function for testing diferences between bounding boxes.
|
|
*/
|
|
template<class Type, int iDimensions>
|
|
inline BOOL AABBox<Type, iDimensions>::operator!=(const AABBox<Type, iDimensions> &box2) const {
|
|
return !(*this == box2);
|
|
}
|
|
|
|
/*
|
|
* Test if the bounding box contains another bounding box.
|
|
*/
|
|
template<class Type, int iDimensions>
|
|
inline BOOL AABBox<Type, iDimensions>::operator>=(const AABBox<Type, iDimensions> &b) const
|
|
{
|
|
return b<=*this;
|
|
}
|
|
|
|
/*
|
|
* Test if the bounding box is contained in another bounding box.
|
|
*/
|
|
template<class Type, int iDimensions>
|
|
inline BOOL AABBox<Type, iDimensions>::operator<=(const AABBox<Type, iDimensions> &b) const
|
|
{
|
|
// for each dimension
|
|
for (INDEX i=1; i<=iDimensions; i++ ) {
|
|
// if that dimension's span is not contained
|
|
if (minvect(i) < b.minvect(i) || maxvect(i) > b.maxvect(i)) {
|
|
// the box is not contained
|
|
return FALSE;
|
|
}
|
|
}
|
|
// otherwise, it is contained
|
|
return TRUE;
|
|
}
|
|
|
|
/*
|
|
* Check if empty.
|
|
*/
|
|
template<class Type, int iDimensions>
|
|
inline BOOL AABBox<Type, iDimensions>::IsEmpty(void) const {
|
|
// if any dimension is empty, it is empty
|
|
for ( int i=1; i<=iDimensions; i++ ) {
|
|
if (minvect(i) > maxvect(i)) {
|
|
return TRUE;
|
|
}
|
|
}
|
|
// otherwise, it is not empty
|
|
return FALSE;
|
|
}
|
|
|
|
/*
|
|
* Get center vector (middle of box).
|
|
*/
|
|
template<class Type, int iDimensions>
|
|
inline const Vector<Type, iDimensions> AABBox<Type, iDimensions>::Center(void) const {
|
|
// center is in the middle between min and max
|
|
return (maxvect + minvect)/(Type)2;
|
|
}
|
|
|
|
/*
|
|
* Get diagonal vector (size of box).
|
|
*/
|
|
template<class Type, int iDimensions>
|
|
inline const Vector<Type, iDimensions> AABBox<Type, iDimensions>::Size(void) const {
|
|
// size is difference between min and max vectors
|
|
return maxvect - minvect;
|
|
}
|
|
|
|
/*
|
|
* Get minimal vector (lower left of box).
|
|
*/
|
|
template<class Type, int iDimensions>
|
|
inline const Vector<Type, iDimensions> &AABBox<Type, iDimensions>::Min(void) const {
|
|
return minvect;
|
|
}
|
|
|
|
/*
|
|
* Get maximal vector (upper right of box).
|
|
*/
|
|
template<class Type, int iDimensions>
|
|
inline const Vector<Type, iDimensions> &AABBox<Type, iDimensions>::Max(void) const {
|
|
return maxvect;
|
|
}
|
|
|
|
/*
|
|
* Bounding box for union.
|
|
*/
|
|
template<class Type, int iDimensions>
|
|
inline AABBox<Type, iDimensions> &AABBox<Type, iDimensions>::operator|=(const AABBox<Type, iDimensions> &b) {
|
|
for ( int i=1; i<=iDimensions; i++ ) {
|
|
minvect(i) = ::Min(minvect(i), b.minvect(i));
|
|
maxvect(i) = ::Max(maxvect(i), b.maxvect(i));
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
/*
|
|
* Bounding box for intersection.
|
|
*/
|
|
template<class Type, int iDimensions>
|
|
inline AABBox<Type, iDimensions> &AABBox<Type, iDimensions>::operator&=(const AABBox<Type, iDimensions> &b) {
|
|
for ( int i=1; i<=iDimensions; i++ ) {
|
|
minvect(i) = ::Max(minvect(i), b.minvect(i));
|
|
maxvect(i) = ::Min(maxvect(i), b.maxvect(i));
|
|
}
|
|
// if the result is empty bounding box, normalize it
|
|
if ( IsEmpty() ) SetToNormalizedEmpty();
|
|
return *this;
|
|
}
|
|
|
|
/*
|
|
* Function for moving bounding box.
|
|
*/
|
|
template<class Type, int iDimensions>
|
|
inline AABBox<Type, iDimensions> &AABBox<Type, iDimensions>::operator+=(const Vector<Type, iDimensions> &vct) {
|
|
minvect += vct;
|
|
maxvect += vct;
|
|
return *this;
|
|
}
|
|
|
|
template<class Type, int iDimensions>
|
|
inline AABBox<Type, iDimensions> &AABBox<Type, iDimensions>::operator-=(const Vector<Type, iDimensions> &vct) {
|
|
minvect -= vct;
|
|
maxvect -= vct;
|
|
return *this;
|
|
}
|
|
|
|
/* Bounding box for intersection. */
|
|
template<class Type, int iDimensions>
|
|
inline AABBox<Type, iDimensions> AABBox<Type, iDimensions>::operator&(const AABBox<Type, iDimensions> &b) const {
|
|
return AABBox<Type, iDimensions>(*this)&=b;
|
|
}
|
|
|
|
/* Check if intersects or touches another bounding box. */
|
|
template<class Type, int iDimensions>
|
|
inline BOOL AABBox<Type, iDimensions>::HasContactWith(const AABBox<Type, iDimensions> &b) const
|
|
{
|
|
// for all dimensions
|
|
for ( int i=1; i<=iDimensions; i++ ) {
|
|
// if spans in that dimension don't have contact
|
|
if (maxvect(i)<b.minvect(i) || minvect(i)>b.maxvect(i) ) {
|
|
// whole bounding boxes don't have contact
|
|
return FALSE;
|
|
}
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
/* Check if intersects or touches another bounding box. */
|
|
template<class Type, int iDimensions>
|
|
inline BOOL AABBox<Type, iDimensions>::HasContactWith(const AABBox<Type, iDimensions> &b, Type tEpsilon) const
|
|
{
|
|
// for all dimensions
|
|
for ( int i=1; i<=iDimensions; i++ ) {
|
|
// if spans in that dimension don't have contact
|
|
if( (maxvect(i)+tEpsilon<b.minvect(i))
|
|
||(minvect(i)-tEpsilon>b.maxvect(i)) ) {
|
|
// whole bounding boxes don't have contact
|
|
return FALSE;
|
|
}
|
|
}
|
|
return TRUE;
|
|
}
|
|
/* Check if intersects or touches a sphere. */
|
|
template<class Type, int iDimensions>
|
|
inline BOOL AABBox<Type, iDimensions>::TouchesSphere(
|
|
const Vector<Type, iDimensions> &vSphereCenter, Type fSphereRadius) const
|
|
{
|
|
// for all dimensions
|
|
for ( int i=1; i<=iDimensions; i++ ) {
|
|
// if spans in that dimension don't have contact
|
|
if( (vSphereCenter(i)+fSphereRadius<minvect(i))
|
|
||(vSphereCenter(i)-fSphereRadius>maxvect(i)) ) {
|
|
// no contact
|
|
return FALSE;
|
|
}
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
// expand the bounding box by given size
|
|
template<class Type, int iDimensions>
|
|
inline void AABBox<Type, iDimensions>::Expand(Type tEpsilon)
|
|
{
|
|
// for all dimensions
|
|
for ( int i=1; i<=iDimensions; i++ ) {
|
|
// expand in that dimension
|
|
maxvect(i)+=tEpsilon;
|
|
minvect(i)-=tEpsilon;
|
|
}
|
|
}
|
|
|
|
// expand the bounding box by given factor of its size along each axis
|
|
template<class Type, int iDimensions>
|
|
inline void AABBox<Type, iDimensions>::ExpandByFactor(Type tFactor)
|
|
{
|
|
// for all dimensions
|
|
for ( int i=1; i<=iDimensions; i++ ) {
|
|
// expand in that dimension
|
|
Type tEpsilon = (maxvect(i)-minvect(i))*tFactor;
|
|
maxvect(i)+=tEpsilon;
|
|
minvect(i)-=tEpsilon;
|
|
}
|
|
}
|
|
|
|
// stretch the bounding box by a given sizing factor
|
|
template<class Type, int iDimensions>
|
|
inline void AABBox<Type, iDimensions>::StretchByFactor(Type tSizing)
|
|
{
|
|
tSizing = Abs(tSizing);
|
|
// for each dimension
|
|
for ( int i=1; i<=iDimensions; i++ ) {
|
|
// stretch in that dimension
|
|
maxvect(i)*=tSizing;
|
|
minvect(i)*=tSizing;
|
|
}
|
|
}
|
|
|
|
// stretch the bounding box by a given sizing vector
|
|
template<class Type, int iDimensions>
|
|
inline void AABBox<Type, iDimensions>::StretchByVector(Vector<Type, iDimensions> vSizing)
|
|
{
|
|
// for each dimension
|
|
for ( int i=1; i<=iDimensions; i++ ) {
|
|
// stretch in that dimension
|
|
maxvect(i)*=Abs(vSizing(i));
|
|
minvect(i)*=Abs(vSizing(i));
|
|
}
|
|
}
|
|
|
|
// helper functions for converting between FLOAT and DOUBLE aabboxes
|
|
inline DOUBLEaabbox3D FLOATtoDOUBLE(const FLOATaabbox3D &plf) {
|
|
return DOUBLEaabbox3D( FLOATtoDOUBLE(plf.Min()), FLOATtoDOUBLE(plf.Max()));
|
|
}
|
|
inline FLOATaabbox3D DOUBLEtoFLOAT(const DOUBLEaabbox3D &pld) {
|
|
return FLOATaabbox3D( DOUBLEtoFLOAT(pld.Min()), DOUBLEtoFLOAT(pld.Max()));
|
|
}
|
|
|
|
|
|
#endif /* include-once check. */
|
|
|