mirror of
https://github.com/ptitSeb/Serious-Engine
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180 lines
4.2 KiB
C++
180 lines
4.2 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#ifndef SE_INCL_STATISTICS_INTERNAL_H
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#define SE_INCL_STATISTICS_INTERNAL_H
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#ifdef PRAGMA_ONCE
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#pragma once
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#endif
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#if !ENGINE_EXPORTS
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#error engine-internal file included out of engine!
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#endif
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#include <Engine/Base/CTString.h>
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#include <Engine/Base/Timer.h>
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#include <Engine/Templates/StaticArray.h>
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class CStatEntry {
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public:
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INDEX se_iOrder; // order in output
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virtual CTString Report(void) = 0;
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};
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/*
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* Statistics counter.
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*/
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class CStatCounter : public CStatEntry {
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public:
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CTString sc_strFormat; // printing format (must contain one %f or %g or %e)
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FLOAT sc_fCount; // the counter itself
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FLOAT sc_fFactor; // printout factor
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inline void Clear(void) {};
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virtual CTString Report(void);
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};
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/*
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* Statistics timer.
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*/
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class CStatTimer : public CStatEntry {
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public:
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CTString st_strFormat; // printing format (must contain one %f or %g or %e)
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CTimerValue st_tvStarted; // time when the timer was started last time
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CTimerValue st_tvElapsed; // total elapsed time of the timer
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FLOAT st_fFactor; // printout factor
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inline void Clear(void) {};
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virtual CTString Report(void);
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};
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/*
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* Statistics label.
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*/
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class CStatLabel : public CStatEntry {
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public:
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CTString sl_strFormat; // printing format
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inline void Clear(void) {};
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virtual CTString Report(void);
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};
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/*
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* Class for gathering and reporting statistics information.
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*/
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class CStatForm {
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public:
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// implementation:
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CStaticArray<class CStatCounter> sf_ascCounters; // profiling counters
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CStaticArray<class CStatTimer> sf_astTimers; // profiling timers
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CStaticArray<class CStatLabel> sf_aslLabels; // profiling labels
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// interface:
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enum StatLabelIndex
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{
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SLI_COUNT
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};
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enum StatTimerIndex
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{
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STI_WORLDTRANSFORM,
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STI_WORLDVISIBILITY,
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STI_WORLDRENDERING,
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STI_MODELSETUP,
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STI_MODELRENDERING,
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STI_PARTICLERENDERING,
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STI_FLARESRENDERING,
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STI_SOUNDUPDATE,
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STI_SOUNDMIXING,
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STI_TIMER,
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STI_MAINLOOP,
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STI_RAYCAST,
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STI_SHADOWUPDATE,
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STI_EFFECTRENDER,
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STI_BINDTEXTURE,
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STI_GFXAPI,
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STI_SWAPBUFFERS,
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STI_COUNT
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};
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enum StatCounterIndex
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{
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SCI_SCENE_TRIANGLES,
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SCI_SCENE_TRIANGLEPASSES,
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SCI_SECTORS,
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SCI_POLYGONS,
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SCI_DETAILPOLYGONS,
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SCI_POLYGONEDGES,
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SCI_EDGETRANSITIONS,
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SCI_SOUNDSMIXING,
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SCI_SOUNDSACTIVE,
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SCI_CACHEDSHADOWS,
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SCI_FLATSHADOWS,
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SCI_CACHEDSHADOWBYTES,
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SCI_DYNAMICSHADOWS,
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SCI_DYNAMICSHADOWBYTES,
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SCI_SHADOWBINDS,
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SCI_SHADOWBINDBYTES,
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SCI_TEXTUREBINDS,
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SCI_TEXTUREBINDBYTES,
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SCI_TEXTUREUPLOADS,
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SCI_TEXTUREUPLOADBYTES,
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SCI_PARTICLES,
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SCI_MODELS,
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SCI_MODELSHADOWS,
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SCI_TRIANGLES_USEDMIP,
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SCI_TRIANGLES_FIRSTMIP,
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SCI_SHADOWTRIANGLES_USEDMIP,
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SCI_SHADOWTRIANGLES_FIRSTMIP,
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SCI_COUNT
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};
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CStatForm(void);
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void Clear(void);
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/* Increment counter by given count. */
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inline void IncrementCounter(INDEX iCounter, FLOAT fAdd=1) {
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sf_ascCounters[iCounter].sc_fCount += fAdd;
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};
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/* Start a timer. */
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inline void StartTimer(INDEX iTimer) {
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CStatTimer &st = sf_astTimers[iTimer];
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ASSERT( sf_astTimers[iTimer].st_tvStarted.tv_llValue == -1);
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st.st_tvStarted = _pTimer->GetHighPrecisionTimer();
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};
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/* Stop a timer. */
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inline void StopTimer(INDEX iTimer) {
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CStatTimer &st = sf_astTimers[iTimer];
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ASSERT( sf_astTimers[iTimer].st_tvStarted.tv_llValue != -1);
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st.st_tvElapsed += _pTimer->GetHighPrecisionTimer()-st.st_tvStarted;
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st.st_tvStarted.tv_llValue = -1;
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};
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/* Check whether the timer is counting. */
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inline BOOL CheckTimer(INDEX iTimer) {
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CStatTimer &st = sf_astTimers[iTimer];
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return (st.st_tvStarted.tv_llValue != -1);
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};
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// initialize component
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void InitCounter(INDEX iCounter, INDEX iOrder, const char *strFormat, FLOAT fFactor);
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void InitTimer(INDEX iTimer, INDEX iOrder, const char *strFormat, FLOAT fFactor);
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void InitLabel(INDEX iLabel, INDEX iOrder, const char *strFormat);
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// reset all values
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void Reset(void);
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// make a new report
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void Report(CTString &strReport);
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};
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// one globaly used stats report
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ENGINE_API extern CStatForm _sfStats;
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#endif /* include-once check. */
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