mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-23 02:40:26 +01:00
24cb244d43
This was a _ton_ of changes, made 15 years ago, so there are probably some problems to work out still. Among others: Engine/Base/Stream.* was mostly abandoned and will need to be re-ported. Still, this is a pretty good start, and probably holds a world record for lines of changes or something. :)
243 lines
7.5 KiB
JavaScript
243 lines
7.5 KiB
JavaScript
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
|
|
|
|
351
|
|
%{
|
|
#include "StdH.h"
|
|
#include "ModelsMP/Enemies/ExotechLarva/Charger/FloorCharger.h"
|
|
%}
|
|
|
|
uses "EntitiesMP/BloodSpray";
|
|
uses "EntitiesMP/Projectile";
|
|
uses "EntitiesMP/ExotechLarvaBattery";
|
|
|
|
event EActivateBeam {
|
|
BOOL bTurnOn,
|
|
};
|
|
|
|
class CExotechLarvaCharger : CRationalEntity {
|
|
name "ExotechLarvaCharger";
|
|
thumbnail "Thumbnails\\ExotechLarvaCharger.tbn";
|
|
features "HasName", "IsTargetable";
|
|
|
|
properties:
|
|
|
|
1 BOOL m_bActive = TRUE,
|
|
2 BOOL m_bBeamActive = FALSE,
|
|
3 FLOAT m_fStretch "Stretch" 'S' = 1.0f,
|
|
7 CTString m_strName "Name" 'N' = "ExotechLarva Floor Charger",
|
|
8 RANGE m_rSound "Sound Range" = 100.0f,
|
|
|
|
10 CEntityPointer m_penBattery01 "Wall Battery 01",
|
|
11 CEntityPointer m_penBattery02 "Wall Battery 02",
|
|
12 CEntityPointer m_penBattery03 "Wall Battery 03",
|
|
13 CEntityPointer m_penBattery04 "Wall Battery 04",
|
|
14 CEntityPointer m_penBattery05 "Wall Battery 05",
|
|
15 CEntityPointer m_penBattery06 "Wall Battery 06",
|
|
|
|
20 BOOL m_bCustomShading "Custom Shading" = FALSE,
|
|
21 ANGLE3D m_aShadingDirection "Light direction" 'D' = ANGLE3D( AngleDeg(45.0f),AngleDeg(45.0f),AngleDeg(45.0f)),
|
|
22 COLOR m_colLight "Light Color" = C_WHITE,
|
|
23 COLOR m_colAmbient "Ambient Light Color" = C_BLACK,
|
|
|
|
50 CSoundObject m_soSound,
|
|
|
|
components:
|
|
|
|
1 class CLASS_BASIC_EFFECT "Classes\\BasicEffect.ecl",
|
|
2 class CLASS_BLOOD_SPRAY "Classes\\BloodSpray.ecl",
|
|
|
|
5 model MODEL_CHARGER "ModelsMP\\Enemies\\ExotechLarva\\Charger\\FloorCharger.mdl",
|
|
6 texture TEXTURE_CHARGER "ModelsMP\\Enemies\\ExotechLarva\\Charger\\FloorCharger.tex",
|
|
|
|
7 model MODEL_BEAM "ModelsMP\\Enemies\\ExotechLarva\\Charger\\Beam.mdl",
|
|
8 texture TEXTURE_BEAM "ModelsMP\\Enemies\\ExotechLarva\\Charger\\Beam.tex",
|
|
|
|
9 model MODEL_ELECTRICITY "ModelsMP\\Enemies\\ExotechLarva\\Charger\\ElectricityBeams.mdl",
|
|
10 texture TEXTURE_ELECTRICITY "ModelsMP\\Effects\\Laser\\Laser_Red.tex",
|
|
|
|
50 sound SOUND_HUM "ModelsMP\\Enemies\\ExotechLarva\\Charger\\Sounds\\FloorChargerHum.wav",
|
|
51 sound SOUND_SHUTDOWN "ModelsMP\\Enemies\\ExotechLarva\\Charger\\Sounds\\FloorChargerShutdown.wav",
|
|
|
|
functions:
|
|
|
|
BOOL IsTargetValid(SLONG slPropertyOffset, CEntity *penTarget)
|
|
{
|
|
if( slPropertyOffset == _offsetof(CExotechLarvaCharger, m_penBattery01) ||
|
|
slPropertyOffset == _offsetof(CExotechLarvaCharger, m_penBattery02) ||
|
|
slPropertyOffset == _offsetof(CExotechLarvaCharger, m_penBattery03) ||
|
|
slPropertyOffset == _offsetof(CExotechLarvaCharger, m_penBattery04) ||
|
|
slPropertyOffset == _offsetof(CExotechLarvaCharger, m_penBattery05) ||
|
|
slPropertyOffset == _offsetof(CExotechLarvaCharger, m_penBattery06))
|
|
{
|
|
if (IsOfClass(penTarget, "ExotechLarvaBattery")) { return TRUE; }
|
|
else { return FALSE; }
|
|
}
|
|
return CEntity::IsTargetValid(slPropertyOffset, penTarget);
|
|
}
|
|
|
|
void Precache(void) {
|
|
CRationalEntity::Precache();
|
|
|
|
PrecacheModel (MODEL_ELECTRICITY );
|
|
PrecacheTexture (TEXTURE_ELECTRICITY );
|
|
PrecacheModel (MODEL_BEAM );
|
|
PrecacheTexture (TEXTURE_BEAM );
|
|
|
|
PrecacheSound (SOUND_HUM );
|
|
PrecacheSound (SOUND_SHUTDOWN );
|
|
}
|
|
|
|
|
|
/* Adjust model shading parameters if needed. */
|
|
BOOL AdjustShadingParameters(FLOAT3D &vLightDirection, COLOR &colLight, COLOR &colAmbient)
|
|
{
|
|
if (m_bCustomShading)
|
|
{
|
|
colLight = m_colLight;
|
|
colAmbient = m_colAmbient;
|
|
|
|
AnglesToDirectionVector(m_aShadingDirection, vLightDirection);
|
|
vLightDirection = -vLightDirection;
|
|
}
|
|
|
|
return TRUE;
|
|
};
|
|
|
|
|
|
void UpdateOperationalState(void) {
|
|
|
|
CEntityPointer *penFirst = &m_penBattery01;
|
|
|
|
for (INDEX i=0; i<6; i++) {
|
|
CExotechLarvaBattery *penBattery = (CExotechLarvaBattery *)&(*penFirst[i]);
|
|
// if model pointer is valid
|
|
if (penBattery) {
|
|
if (penBattery->m_bActive) {
|
|
// at least one exists, so we are still active
|
|
m_bActive = TRUE;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
// if no batteries found, change the state to inactive
|
|
m_bActive = FALSE;
|
|
EActivateBeam eab;
|
|
eab.bTurnOn = FALSE;
|
|
SendEvent(eab);
|
|
|
|
PlaySound(m_soSound, SOUND_SHUTDOWN, SOF_3D);
|
|
|
|
RemoveAttachmentFromModel(*GetModelObject(), FLOORCHARGER_ATTACHMENT_ELECTRICITY);
|
|
}
|
|
|
|
void ReceiveDamage(CEntity *penInflictor, enum DamageType dmtType,
|
|
FLOAT fDamageAmmount, const FLOAT3D &vHitPoint, const FLOAT3D &vDirection)
|
|
{
|
|
NOTHING;
|
|
};
|
|
|
|
void RenderParticles(void)
|
|
{
|
|
if (m_bBeamActive)
|
|
{
|
|
CEntityPointer *penFirst = &m_penBattery01;
|
|
|
|
for (INDEX i=0; i<6; i++) {
|
|
CExotechLarvaBattery *penBattery = (CExotechLarvaBattery *)&(*penFirst[i]);
|
|
// if model pointer is valid
|
|
if (penBattery) {
|
|
if (penBattery->m_bActive) {
|
|
// render electricity
|
|
FLOAT tmNow = _pTimer->GetLerpedCurrentTick();
|
|
Particles_Ghostbuster(GetPlacement().pl_PositionVector + FLOAT3D(0.0f, 0.2f, 0.0f),
|
|
penBattery->GetPlacement().pl_PositionVector + FLOAT3D(0.0f, 0.2f, 0.0f),
|
|
32, 1.0f);
|
|
Particles_ModelGlow(penBattery, 1e6, PT_STAR05, 1.0f+0.5f*sin(4.0f*tmNow), 4, 0.0f, C_WHITE);
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
};
|
|
|
|
procedures:
|
|
|
|
ActivateBeam()
|
|
{
|
|
AddAttachmentToModel(this, *GetModelObject(), FLOORCHARGER_ATTACHMENT_BEAM, MODEL_BEAM, TEXTURE_BEAM, 0, 0, 0);
|
|
CModelObject &amo = GetModelObject()->GetAttachmentModel(FLOORCHARGER_ATTACHMENT_BEAM)->amo_moModelObject;
|
|
amo.StretchModelRelative(FLOAT3D(m_fStretch, m_fStretch, m_fStretch));
|
|
m_bBeamActive = TRUE;
|
|
return;
|
|
}
|
|
|
|
DeactivateBeam()
|
|
{
|
|
RemoveAttachmentFromModel(*GetModelObject(), FLOORCHARGER_ATTACHMENT_BEAM);
|
|
m_bBeamActive = FALSE;
|
|
return;
|
|
}
|
|
|
|
Main()
|
|
{
|
|
InitAsModel();
|
|
SetPhysicsFlags(EPF_MODEL_FIXED);
|
|
SetCollisionFlags(ECF_IMMATERIAL);
|
|
SetFlags(GetFlags()|ENF_ALIVE);
|
|
|
|
// set your appearance
|
|
SetModel(MODEL_CHARGER);
|
|
SetModelMainTexture(TEXTURE_CHARGER);
|
|
|
|
// set stretch factors for height and width
|
|
GetModelObject()->StretchModel(FLOAT3D(m_fStretch, m_fStretch, m_fStretch));
|
|
ModelChangeNotify();
|
|
|
|
autowait(0.05f);
|
|
|
|
m_soSound.Set3DParameters(m_rSound, m_rSound/2.0f, 2.0f, 1.0f);
|
|
m_bActive = FALSE;
|
|
m_bBeamActive = FALSE;
|
|
|
|
// wait to be triggered
|
|
wait() {
|
|
on (EBegin) : { resume; }
|
|
on (ETrigger) : { stop; }
|
|
otherwise (): { resume; }
|
|
}
|
|
|
|
UpdateOperationalState();
|
|
if (m_bActive) {
|
|
AddAttachmentToModel(this, *GetModelObject(), FLOORCHARGER_ATTACHMENT_ELECTRICITY, MODEL_ELECTRICITY, TEXTURE_ELECTRICITY, 0, 0, 0);
|
|
CAttachmentModelObject *amo = GetModelObject()->GetAttachmentModel(FLOORCHARGER_ATTACHMENT_ELECTRICITY);
|
|
amo->amo_moModelObject.StretchModel(FLOAT3D(m_fStretch, m_fStretch, m_fStretch));
|
|
PlaySound(m_soSound, SOUND_HUM, SOF_3D|SOF_LOOP);
|
|
}
|
|
|
|
while (TRUE) {
|
|
wait(0.5f)
|
|
{
|
|
on (EBegin) : {
|
|
resume;
|
|
}
|
|
on (ETimer) : {
|
|
if (m_bActive) {
|
|
UpdateOperationalState();
|
|
}
|
|
stop;
|
|
}
|
|
on (EActivateBeam eab) : {
|
|
if (eab.bTurnOn==TRUE && m_bBeamActive!=TRUE) {
|
|
call ActivateBeam();
|
|
} else if (eab.bTurnOn==FALSE && m_bBeamActive!=FALSE) {
|
|
call DeactivateBeam();
|
|
}
|
|
resume;
|
|
}
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
};
|