Serious-Engine/Sources/Engine/Templates/BSP.h
2016-03-11 18:20:51 -06:00

74 lines
2.6 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#ifndef SE_INCL_BSP_H
#define SE_INCL_BSP_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include <Engine/Templates/StaticArray.h>
/*
* Template class for BSP-tree
*/
template<class Type, int iDimensions>
class BSPTree {
public:
CStaticArray< BSPNode<Type, iDimensions> > bt_abnNodes; // all nodes are stored here together here
/* Create bsp-subtree from array of polygons oriented inwards. */
BSPNode<Type, iDimensions> *CreateSubTree(CDynamicArray<BSPPolygon<Type, iDimensions> > &arbpoPolygons);
/* Move one subtree to array. */
void MoveSubTreeToArray(BSPNode<Type, iDimensions> *pbnSubtree);
/* Count nodes in subtree. */
INDEX CountNodes(BSPNode<Type, iDimensions> *pbnSubtree);
/* Move all nodes to array. */
void MoveNodesToArray(void);
public:
BSPNode<Type, iDimensions> *bt_pbnRoot; // root node of BSP-tree
/* Default constructor. */
BSPTree(void);
/* Destructor. */
~BSPTree(void);
/* Constructor with array of polygons oriented inwards. */
BSPTree(CDynamicArray<BSPPolygon<Type, iDimensions> > &arbpoPolygons);
/* Create bsp-tree from array of polygons oriented inwards. */
void Create(CDynamicArray<BSPPolygon<Type, iDimensions> > &arbpoPolygons);
/* Destroy bsp-tree. */
void Destroy(void);
// find minimum/maximum parameters of points on a line that are inside
void FindLineMinMax(
const Vector<Type, iDimensions> &v0,
const Vector<Type, iDimensions> &v1,
Type &tMin,
Type &tMax) const;
/* Test if a sphere is inside, outside, or intersecting. (Just a trivial rejection test) */
FLOAT TestSphere(const Vector<Type, iDimensions> &vSphereCenter, Type tSphereRadius) const;
/* Test if a box is inside, outside, or intersecting. (Just a trivial rejection test) */
FLOAT TestBox(const OBBox<Type> &box) const;
/* Read/write entire bsp tree to disk. */
void Read_t(CTStream &strm); // throw char *
void Write_t(CTStream &strm); // throw char *
};
#endif /* include-once check. */