mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 18:30:27 +01:00
165 lines
5.6 KiB
C++
Executable File
165 lines
5.6 KiB
C++
Executable File
/* Copyright (c) 2002-2012 Croteam Ltd.
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of version 2 of the GNU General Public License as published by
|
|
the Free Software Foundation
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
|
|
|
|
#ifndef SE_INCL_TIMER_H
|
|
#define SE_INCL_TIMER_H
|
|
#ifdef PRAGMA_ONCE
|
|
#pragma once
|
|
#endif
|
|
|
|
#ifndef _MT
|
|
#error Multithreading support is required!
|
|
#endif
|
|
|
|
#include <Engine/Base/Lists.h>
|
|
#include <Engine/Base/Synchronization.h>
|
|
|
|
/*
|
|
* Class that holds and manipulates with high-precision timer values.
|
|
*/
|
|
class CTimerValue {
|
|
public:
|
|
__int64 tv_llValue; // 64 bit integer (MSVC specific!)
|
|
/* Constructor from quad integer. */
|
|
inline CTimerValue(__int64 llValue) : tv_llValue(llValue) {};
|
|
public:
|
|
/* Constructor. */
|
|
inline CTimerValue(void) : tv_llValue((__int64) -1) {}
|
|
/* Constructor from seconds. */
|
|
inline CTimerValue(double dSeconds);
|
|
/* Clear timer value (set it to zero). */
|
|
inline void Clear(void);
|
|
/* Addition. */
|
|
inline CTimerValue &operator+=(const CTimerValue &tvOther);
|
|
inline CTimerValue operator+(const CTimerValue &tvOther) const;
|
|
/* Substraction. */
|
|
inline CTimerValue &operator-=(const CTimerValue &tvOther);
|
|
inline CTimerValue operator-(const CTimerValue &tvOther) const;
|
|
/* Comparisons. */
|
|
inline BOOL operator<(const CTimerValue &tvOther) const;
|
|
inline BOOL operator>(const CTimerValue &tvOther) const;
|
|
inline BOOL operator<=(const CTimerValue &tvOther) const;
|
|
inline BOOL operator>=(const CTimerValue &tvOther) const;
|
|
/* Get the timer value in seconds. - use for time spans only! */
|
|
inline double GetSeconds(void);
|
|
/* Get the timer value in milliseconds as integral value. */
|
|
inline __int64 GetMilliseconds(void);
|
|
};
|
|
// a base class for hooking on timer interrupt
|
|
class CTimerHandler {
|
|
public:
|
|
CListNode th_Node;
|
|
public:
|
|
virtual ~CTimerHandler(void) {} /* rcg10042001 */
|
|
/* This is called every TickQuantum seconds. */
|
|
ENGINE_API virtual void HandleTimer(void)=0;
|
|
};
|
|
|
|
// class for an object that maintains global timer(s)
|
|
class ENGINE_API CTimer {
|
|
// implementation:
|
|
public:
|
|
|
|
__int64 tm_llPerformanceCounterFrequency; // frequency of Win32 performance counter
|
|
__int64 tm_llCPUSpeedHZ; // CPU speed in HZ
|
|
|
|
CTimerValue tm_tvLastTimeOnTime; // last time when timer was on time
|
|
TIME tm_tmLastTickOnTime; // last tick when timer was on time
|
|
|
|
TIME tm_RealTimeTimer; // this really ticks at 1/TickQuantum frequency
|
|
FLOAT tm_fLerpFactor; // factor used for lerping between frames
|
|
FLOAT tm_fLerpFactor2; // secondary lerp-factor used for unpredicted movement
|
|
|
|
#ifdef PLATFORM_WIN32
|
|
ULONG tm_TimerID; // windows timer ID
|
|
#else
|
|
int tm_TimerID; // SDL_TimerID in fact
|
|
#endif
|
|
|
|
CTCriticalSection tm_csHooks; // access to timer hooks
|
|
CListHead tm_lhHooks; // a list head for timer hooks
|
|
BOOL tm_bInterrupt; // set if interrupt is added
|
|
|
|
// interface:
|
|
public:
|
|
// interval defining frequency of the game ticker
|
|
static const TIME TickQuantum; // 20 ticks per second
|
|
|
|
/* Constructor. */
|
|
CTimer(BOOL bInterrupt=TRUE);
|
|
/* Destructor. */
|
|
~CTimer(void);
|
|
/* Add a timer handler. */
|
|
void AddHandler(CTimerHandler *pthNew);
|
|
/* Remove a timer handler. */
|
|
void RemHandler(CTimerHandler *pthOld);
|
|
/* Handle timer handlers manually. */
|
|
void HandleTimerHandlers(void);
|
|
|
|
/* Set the real time tick value. */
|
|
void SetRealTimeTick(TIME tNewRealTimeTick);
|
|
/* Get the real time tick value. */
|
|
TIME GetRealTimeTick(void) const;
|
|
|
|
/* NOTE: CurrentTick is local to each thread, and every thread must take
|
|
care to increment the current tick or copy it from real time tick if
|
|
it wants to make animations and similar to work. */
|
|
|
|
/* Set the current game tick used for time dependent tasks (animations etc.). */
|
|
void SetCurrentTick(TIME tNewCurrentTick);
|
|
/* Get current game time, always valid for the currently active task. */
|
|
const TIME CurrentTick(void) const;
|
|
/* Get lerped game time. */
|
|
const TIME GetLerpedCurrentTick(void) const;
|
|
|
|
// Set factor for lerping between ticks.
|
|
void SetLerp(FLOAT fLerp); // sets both primary and secondary
|
|
void SetLerp2(FLOAT fLerp); // sets only secondary
|
|
// Disable lerping factor (set both factors to 1)
|
|
void DisableLerp(void);
|
|
// Get current factor used for lerping between game ticks.
|
|
inline FLOAT GetLerpFactor(void) const { return tm_fLerpFactor; };
|
|
// Get current factor used for lerping between game ticks.
|
|
inline FLOAT GetLerpFactor2(void) const { return tm_fLerpFactor2; };
|
|
|
|
/* Get current timer value of high precision timer. */
|
|
CTimerValue GetHighPrecisionTimer(void);
|
|
|
|
/*
|
|
* rcg10072001
|
|
* put current process to sleep for at least (milliseconds) milliseconds.
|
|
* Note that many platforms can't sleep less than 10 milliseconds, and
|
|
* most will not revive your thread at the exact moment you requested.
|
|
* So don't use this on life support machines. :)
|
|
*/
|
|
void Sleep(DWORD milliseconds);
|
|
|
|
#ifdef SINGLE_THREADED
|
|
CTimerValue tm_InitialTimerUpkeep; // don't touch.
|
|
#endif
|
|
};
|
|
|
|
// pointer to global timer object
|
|
ENGINE_API extern CTimer *_pTimer;
|
|
|
|
// convert a time value to a printable string (hh:mm:ss)
|
|
ENGINE_API CTString TimeToString(FLOAT fTime);
|
|
|
|
#include <Engine/Base/Timer.inl>
|
|
|
|
|
|
#endif /* include-once check. */
|
|
|