mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-25 19:55:54 +01:00
1a2ccb8f50
Conflicts: Sources/Ecc/Parser.cpp Sources/Ecc/Scanner.cpp Sources/Engine/Base/Scanner.cpp Sources/Engine/GameAgent/GameAgent.cpp Sources/Engine/Graphics/Gfx_wrapper.h Sources/Engine/Network/Network.cpp Sources/Engine/Sound/SoundDecoder.h Sources/Engine/Templates/HashTableTemplate.cpp Sources/Engine/Terrain/Terrain.h Sources/EntitiesMP/ParticleCloudsHolder.es Sources/EntitiesMP/ParticleCloudsMarker.es Sources/SeriousSam/CDCheck.h Sources/SeriousSam/Menu.cpp Sources/SeriousSam/MenuGadgets.cpp Sources/SeriousSam/SeriousSam.cpp Sources/SeriousSam/SplashScreen.cpp Sources/SeriousSam/StdH.cpp Sources/SeriousSam/StdH.h Sources/Shaders/StdH.cpp
63 lines
2.3 KiB
C++
63 lines
2.3 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#ifndef SE_INCL_NETWORKPROFILE_H
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#define SE_INCL_NETWORKPROFILE_H
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#ifdef PRAGMA_ONCE
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#pragma once
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#endif
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#ifndef __ENGINE_BASE_PROFILING_H__
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#include <Engine/Base/Profiling.h>
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#endif
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/* Class for holding profiling information for network. */
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class CNetworkProfile : public CProfileForm {
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public:
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// indices for profiling counters and timers
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enum ProfileTimerIndex {
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PTI_MAINLOOP, // time spent in main game loop
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PTI_TIMERLOOP, // time spent in timer game loop
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PTI_SERVER_LOOP, // time server spent processing messages
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PTI_SESSIONSTATE_LOOP, // time session state spent processing messages
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PTI_SESSIONSTATE_PROCESSGAMESTREAM, // time session state spent processing gamestream (includes physics)
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PTI_SENDMESSAGE, // time spend sending message
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PTI_RECEIVEMESSAGE, // time spend receiving message
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PTI_COUNT
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};
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enum ProfileCounterIndex {
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PCI_GAMESTREAMRESENDS, // how many times gamestream block was resent from server
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PCI_GAMESTREAM_BYTES_SENT, // bytes sent in gamestream messages
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PCI_GAMESTREAM_BYTES_RECEIVED, // bytes received in gamestream messages
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PCI_ACTION_BYTES_SENT, // bytes sent in action messages
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PCI_ACTION_BYTES_RECEIVED, // bytes received in action messages
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PCI_MESSAGESSENT, // total number of messages sent
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PCI_MESSAGESRECEIVED, // total number of messages received
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PCI_BYTESSENT, // total number of bytes sent
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PCI_BYTESRECEIVED, // total number of bytes received
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PCI_COUNT
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};
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// constructor
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CNetworkProfile(void);
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};
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#endif // include-once blocker.
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