mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-25 19:55:54 +01:00
1a2ccb8f50
Conflicts: Sources/Ecc/Parser.cpp Sources/Ecc/Scanner.cpp Sources/Engine/Base/Scanner.cpp Sources/Engine/GameAgent/GameAgent.cpp Sources/Engine/Graphics/Gfx_wrapper.h Sources/Engine/Network/Network.cpp Sources/Engine/Sound/SoundDecoder.h Sources/Engine/Templates/HashTableTemplate.cpp Sources/Engine/Terrain/Terrain.h Sources/EntitiesMP/ParticleCloudsHolder.es Sources/EntitiesMP/ParticleCloudsMarker.es Sources/SeriousSam/CDCheck.h Sources/SeriousSam/Menu.cpp Sources/SeriousSam/MenuGadgets.cpp Sources/SeriousSam/SeriousSam.cpp Sources/SeriousSam/SplashScreen.cpp Sources/SeriousSam/StdH.cpp Sources/SeriousSam/StdH.h Sources/Shaders/StdH.cpp
76 lines
3.7 KiB
C++
76 lines
3.7 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#include "Engine/StdH.h"
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#include <Engine/Graphics/GfxProfile.h>
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// profile form for profiling gfx
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CGfxProfile gpGfxProfile;
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CProfileForm &_pfGfxProfile = gpGfxProfile;
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CGfxProfile::CGfxProfile(void)
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: CProfileForm ("Gfx", "frames",
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CGfxProfile::PCI_COUNT, CGfxProfile::PTI_COUNT)
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{
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// initialize timers
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SETTIMERNAME(PTI_LOCKDRAWPORT, "LockDrawPort()", "");
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SETTIMERNAME(PTI_SWAPBUFFERS, "SwapBuffers()", "");
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SETTIMERNAME(PTI_PUTTEXTURE, "PutTexture()", "");
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SETTIMERNAME(PTI_PUTTEXT, "PutText()", "");
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SETTIMERNAME(PTI_CACHESHADOW, "CacheShadow", "");
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SETTIMERNAME(PTI_SETCURRENTTEXTURE, "SetCurrentTexture", "setting");
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SETTIMERNAME(PTI_TEXTUREPARAMS, " TextureParams", "");
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SETTIMERNAME(PTI_TEXTUREUPLOADING, " TextureUploading", "");
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SETTIMERNAME(PTI_MAKEMIPMAPS, "MakeMipmaps()", "");
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SETTIMERNAME(PTI_DITHERBITMAP, "DitherBitmap()", "");
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SETTIMERNAME(PTI_FILTERBITMAP, "FilterBitmap()", "");
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SETTIMERNAME(PTI_RENDERSCENE, "RenderScene", "");
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SETTIMERNAME(PTI_RENDERSCENE_BCG, "rs_RenderScene_bcg", "");
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SETTIMERNAME(PTI_RENDERSCENE_ZONLY, "rs_RenderScene_zonly", "");
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SETTIMERNAME(PTI_RS_LOCKARRAYS, "rs_LockArrays", "");
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SETTIMERNAME(PTI_RS_DRAWELEMENTS, "rs_DrawElements", "");
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SETTIMERNAME(PTI_RS_REMOVEDUMMY, "rs_RemoveDummy", "");
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SETTIMERNAME(PTI_RS_CHECKLAYERSUPTODATE, "rs_CheckLayers", "");
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SETTIMERNAME(PTI_RS_BINTOGROUPS, "rs_BinToGroups", "");
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SETTIMERNAME(PTI_RS_MAKEMIPFACTOR, " rs_MakeMipAdjustMap", "");
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SETTIMERNAME(PTI_RS_MAKEVERTEXCOORDS, "rs_MakeVertexCoords", "");
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SETTIMERNAME(PTI_RS_SETCOLORS, "rs_SetColors", "");
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SETTIMERNAME(PTI_RS_SETTEXCOORDS, "rs_SetTexcoords", "");
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SETTIMERNAME(PTI_RS_RENDERGROUP, "rs_RenderGroup", "");
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SETTIMERNAME(PTI_RS_RENDERGROUPINTERNAL, " rs_RenderGroupInternal", "");
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SETTIMERNAME(PTI_RS_BINBYMULTITEXTURING, " rs_BinByMultiTexturing", "");
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SETTIMERNAME(PTI_RS_RENDERSHADOWS, "rs_RenderShadows", "");
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SETTIMERNAME(PTI_RS_RENDERTEXTURES, "rs_RenderTextures", "");
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SETTIMERNAME(PTI_RS_RENDERMT, "rs_RenderMT", "");
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SETTIMERNAME(PTI_RS_RENDERFOG, "rs_RenderFog", "");
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SETTIMERNAME(PTI_RS_RENDERHAZE, "rs_RenderHaze", "");
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// initialize counters
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SETCOUNTERNAME(PCI_TEXTUREPREPARES, "texture prepares");
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SETCOUNTERNAME(PCI_TEXTUREUPLOADS, "texture uploads");
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SETCOUNTERNAME(PCI_TEXTUREUPLOADBYTES, "texture bytes uploaded");
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SETCOUNTERNAME(PCI_CACHEDSHADOWS, "number of shadows cached");
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SETCOUNTERNAME(PCI_FLATSHADOWS, "number of flat shadows");
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SETCOUNTERNAME(PCI_CACHEDSHADOWBYTES, "shadow bytes cached");
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SETCOUNTERNAME(PCI_DYNAMICSHADOWS, "number of dynamic shadows cached");
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SETCOUNTERNAME(PCI_DYNAMICSHADOWBYTES, "dynamic shadow bytes cached");
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SETCOUNTERNAME(PCI_RS_TRIANGLES, "RS: triangles");
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SETCOUNTERNAME(PCI_RS_TRIANGLEPASSESORG, "RS: triangle*passes");
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SETCOUNTERNAME(PCI_RS_TRIANGLEPASSESOPT, "RS: triangle*passesMT");
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SETCOUNTERNAME(PCI_RS_POLYGONGROUPS, "RS: polygon groups");
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}
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