mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-25 19:55:54 +01:00
1a2ccb8f50
Conflicts: Sources/Ecc/Parser.cpp Sources/Ecc/Scanner.cpp Sources/Engine/Base/Scanner.cpp Sources/Engine/GameAgent/GameAgent.cpp Sources/Engine/Graphics/Gfx_wrapper.h Sources/Engine/Network/Network.cpp Sources/Engine/Sound/SoundDecoder.h Sources/Engine/Templates/HashTableTemplate.cpp Sources/Engine/Terrain/Terrain.h Sources/EntitiesMP/ParticleCloudsHolder.es Sources/EntitiesMP/ParticleCloudsMarker.es Sources/SeriousSam/CDCheck.h Sources/SeriousSam/Menu.cpp Sources/SeriousSam/MenuGadgets.cpp Sources/SeriousSam/SeriousSam.cpp Sources/SeriousSam/SplashScreen.cpp Sources/SeriousSam/StdH.cpp Sources/SeriousSam/StdH.h Sources/Shaders/StdH.cpp
89 lines
3.0 KiB
C++
89 lines
3.0 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#ifndef SE_INCL_ENTITYCLASS_H
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#define SE_INCL_ENTITYCLASS_H
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#ifdef PRAGMA_ONCE
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#pragma once
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#endif
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#include <Engine/Base/Serial.h>
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#include <Engine/Entities/Entity.h>
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#include <Engine/Entities/EntityProperties.h> // rcg10042001
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#include <Engine/Base/DynamicLoader.h> // rcg10112001
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/*
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* General structure of an entity class.
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*/
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class ENGINE_API CEntityClass : public CSerial {
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public:
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/* Obtain all components from component table. */
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void ObtainComponents_t(void); // throw char *
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/* Release all components from component table. */
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void ReleaseComponents(void);
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public:
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CTFileName ec_fnmClassDLL; // filename of the DLL with the class
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CDynamicLoader *ec_hiClassDLL;
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class CDLLEntityClass *ec_pdecDLLClass; // pointer to DLL class in the DLL
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/* Default constructor. */
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CEntityClass(void);
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/* Constructor for a fixed class. */
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CEntityClass(class CDLLEntityClass *pdecDLLClass);
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/* Destructor. */
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~CEntityClass(void);
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/* Clear the object. */
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void Clear(void);
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// reference counting functions
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void AddReference(void);
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void RemReference(void);
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/* Check that all properties have been properly declared. */
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void CheckClassProperties(void);
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/* Construct a new member of the class. */
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class CEntity *New(void);
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/* Get pointer to entity property from its name. */
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class CEntityProperty *PropertyForName(const CTString &strPropertyName);
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/* Get pointer to entity property from its packed identifier. */
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class CEntityProperty *PropertyForTypeAndID(ULONG ulType, ULONG ulID);
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/* Get event handler for given state and event code. */
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CEntity::pEventHandler HandlerForStateAndEvent(SLONG slState, SLONG slEvent);
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/* Get pointer to component from its type and identifier. */
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class CEntityComponent *ComponentForTypeAndID(
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enum EntityComponentType ectType, SLONG slID);
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/* Get pointer to component from the component. */
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inline class CEntityComponent *ComponentForPointer(void *pv);
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// overrides from CSerial
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/* Read from stream. */
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virtual void Read_t( CTStream *istr); // throw char *
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/* Write to stream. */
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virtual void Write_t( CTStream *ostr); // throw char *
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// get amount of memory used by this object
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SLONG GetUsedMemory(void);
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// check if this kind of objects is auto-freed
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BOOL IsAutoFreed(void);
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// gather the CRC of the file
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void AddToCRCTable(void);
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};
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#endif /* include-once check. */
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