mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-25 19:55:54 +01:00
1a2ccb8f50
Conflicts: Sources/Ecc/Parser.cpp Sources/Ecc/Scanner.cpp Sources/Engine/Base/Scanner.cpp Sources/Engine/GameAgent/GameAgent.cpp Sources/Engine/Graphics/Gfx_wrapper.h Sources/Engine/Network/Network.cpp Sources/Engine/Sound/SoundDecoder.h Sources/Engine/Templates/HashTableTemplate.cpp Sources/Engine/Terrain/Terrain.h Sources/EntitiesMP/ParticleCloudsHolder.es Sources/EntitiesMP/ParticleCloudsMarker.es Sources/SeriousSam/CDCheck.h Sources/SeriousSam/Menu.cpp Sources/SeriousSam/MenuGadgets.cpp Sources/SeriousSam/SeriousSam.cpp Sources/SeriousSam/SplashScreen.cpp Sources/SeriousSam/StdH.cpp Sources/SeriousSam/StdH.h Sources/Shaders/StdH.cpp
208 lines
6.8 KiB
C++
208 lines
6.8 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#include "Engine/StdH.h"
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#include <Engine/Base/Timer.h>
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#include <Engine/Base/Input.h>
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#include <Engine/Base/Translation.h>
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#include <Engine/Base/KeyNames.h>
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#include <Engine/Math/Functions.h>
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#include <Engine/Graphics/ViewPort.h>
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#include <Engine/Base/Console.h>
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#include <Engine/Base/Synchronization.h>
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#include <Engine/Base/ErrorReporting.h>
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/*
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* rcg10072001
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* The bulk of CInput's implementation is in the platform-specific subdirs.
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* For example, if you want the win32 implementation, look in
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* Engine\Base\win32\Win32Input.cpp ...
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*/
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INDEX inp_ctJoysticksAllowed = 8;
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static CTString inp_astrAxisTran[MAX_OVERALL_AXES];// translated names for axis
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// pointer to global input object
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CInput *_pInput = NULL;
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// deafult constructor
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CInput::CInput(void)
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{
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// disable control scaning
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inp_bInputEnabled = FALSE;
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inp_bPollJoysticks = FALSE;
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inp_bLastPrescan = FALSE;
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// clear key buffer
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for( INDEX iButton=0; iButton<MAX_OVERALL_BUTTONS; iButton++)
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{
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inp_ubButtonsBuffer[ iButton] = 0;
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}
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// clear axis relative and absolute values
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for( INDEX iAxis=0; iAxis<MAX_OVERALL_AXES; iAxis++)
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{
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inp_caiAllAxisInfo[ iAxis].cai_fReading = 0.0f;
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inp_caiAllAxisInfo[ iAxis].cai_bExisting = FALSE;
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}
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PlatformInit();
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}
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void CInput::SetJoyPolling(BOOL bPoll)
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{
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inp_bPollJoysticks = bPoll;
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}
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/*
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* Sets names of keys on keyboard
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*/
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void CInput::SetKeyNames( void)
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{
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// set name "None" for all keys, known keys will override this default name
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for( INDEX iKey=0; iKey<ARRAYCOUNT(inp_strButtonNames); iKey++) {
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inp_strButtonNames[iKey] = "None";
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inp_strButtonNamesTra[iKey] = TRANS("None");
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}
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PlatformSetKeyNames();
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// -------- Enumerate known axis -------------
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// no axis as axis type 0
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inp_caiAllAxisInfo[0].cai_strAxisName = "None";
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inp_astrAxisTran[ 0] = TRANS("None");
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// mouse axis occupy types from 1 up to 3
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inp_caiAllAxisInfo[1].cai_strAxisName = "mouse X";
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inp_astrAxisTran[ 1] = TRANS("mouse X");
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inp_caiAllAxisInfo[2].cai_strAxisName = "mouse Y";
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inp_astrAxisTran[ 2] = TRANS("mouse Y");
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inp_caiAllAxisInfo[3].cai_strAxisName = "mouse Z";
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inp_astrAxisTran[ 3] = TRANS("mouse Z");
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inp_caiAllAxisInfo[4].cai_strAxisName = "2nd mouse X";
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inp_astrAxisTran[ 4] = TRANS("2nd mouse X");
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inp_caiAllAxisInfo[5].cai_strAxisName = "2nd mouse Y";
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inp_astrAxisTran[ 5] = TRANS("2nd mouse Y");
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// -------- Get number of joysticks ----------
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// get number of joystics
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INDEX ctJoysticksPresent = PlatformGetJoystickCount();
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CPrintF(TRANSV(" joysticks found: %d\n"), ctJoysticksPresent);
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ctJoysticksPresent = Min(ctJoysticksPresent, inp_ctJoysticksAllowed);
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CPrintF(TRANSV(" joysticks allowed: %d\n"), ctJoysticksPresent);
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// -------- Enumerate axis and buttons for joysticks ----------
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for (INDEX iJoy=0; iJoy<MAX_JOYSTICKS; iJoy++) {
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inp_abJoystickOn[iJoy] = FALSE;
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if (iJoy<ctJoysticksPresent && CheckJoystick(iJoy)) {
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inp_abJoystickOn[iJoy] = TRUE;
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}
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AddJoystickAbbilities(iJoy);
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}
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}
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// adds axis and buttons for given joystick
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void CInput::AddJoystickAbbilities(INDEX iJoy)
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{
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CTString strJoystickName;
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strJoystickName.PrintF("Joy %d", iJoy+1);
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CTString strJoystickNameTra;
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strJoystickNameTra.PrintF(TRANSV("Joy %d"), iJoy+1);
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// for each axis
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for( UINT iAxis=0; iAxis<6; iAxis++) {
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INDEX iAxisTotal = FIRST_JOYAXIS+iJoy*MAX_AXES_PER_JOYSTICK+iAxis;
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ControlAxisInfo &cai= inp_caiAllAxisInfo[iAxisTotal];
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CTString &strTran = inp_astrAxisTran[iAxisTotal];
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// set axis name
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switch( iAxis) {
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case 0: cai.cai_strAxisName = strJoystickName + " Axis X"; strTran = strJoystickNameTra + TRANS(" Axis X"); break;
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case 1: cai.cai_strAxisName = strJoystickName + " Axis Y"; strTran = strJoystickNameTra + TRANS(" Axis Y"); break;
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case 2: cai.cai_strAxisName = strJoystickName + " Axis Z"; strTran = strJoystickNameTra + TRANS(" Axis Z"); break;
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case 3: cai.cai_strAxisName = strJoystickName + " Axis R"; strTran = strJoystickNameTra + TRANS(" Axis R"); break;
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case 4: cai.cai_strAxisName = strJoystickName + " Axis U"; strTran = strJoystickNameTra + TRANS(" Axis U"); break;
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case 5: cai.cai_strAxisName = strJoystickName + " Axis V"; strTran = strJoystickNameTra + TRANS(" Axis V"); break;
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}
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}
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INDEX iButtonTotal = FIRST_JOYBUTTON+iJoy*MAX_BUTTONS_PER_JOYSTICK;
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// add buttons that the joystick supports
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for( UINT iButton=0; iButton<32; iButton++) {
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CTString strButtonName;
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CTString strButtonNameTra;
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// create name for n-th button
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strButtonName.PrintF( " Button %d", iButton);
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strButtonNameTra.PrintF( TRANS(" Button %d"), iButton);
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// set n-th button name
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inp_strButtonNames[iButtonTotal] = strJoystickName + strButtonName;
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inp_strButtonNamesTra[iButtonTotal] = strJoystickNameTra + strButtonNameTra;
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iButtonTotal++;
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}
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// add the four POV buttons
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inp_strButtonNames [ iButtonTotal ] = strJoystickName + (" POV N");
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inp_strButtonNamesTra[ iButtonTotal++] = strJoystickNameTra + TRANS(" POV N");
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inp_strButtonNames [ iButtonTotal ] = strJoystickName + (" POV E");
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inp_strButtonNamesTra[ iButtonTotal++] = strJoystickNameTra + TRANS(" POV E");
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inp_strButtonNames [ iButtonTotal ] = strJoystickName + (" POV S");
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inp_strButtonNamesTra[ iButtonTotal++] = strJoystickNameTra + TRANS(" POV S");
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inp_strButtonNames [ iButtonTotal ] = strJoystickName + (" POV W");
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inp_strButtonNamesTra[ iButtonTotal++] = strJoystickNameTra + TRANS(" POV W");
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}
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/*
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* Initializes all available devices and enumerates available controls
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*/
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void CInput::Initialize( void )
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{
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CPrintF(TRANSV("Detecting input devices...\n"));
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SetKeyNames();
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CPrintF("\n");
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}
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/*
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* Enable direct input
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*/
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void CInput::EnableInput(CViewPort *pvp)
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{
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EnableInput(pvp->vp_hWnd);
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}
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// Clear all input states (keys become not pressed, axes are reset to zero)
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void CInput::ClearInput( void)
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{
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// clear button's buffer
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memset( inp_ubButtonsBuffer, 0, sizeof( inp_ubButtonsBuffer));
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// clear axis values
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for (INDEX i=0; i<MAX_OVERALL_AXES; i++) {
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inp_caiAllAxisInfo[i].cai_fReading = 0;
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}
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}
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const CTString &CInput::GetAxisTransName( INDEX iAxisNo) const
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{
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return inp_astrAxisTran[iAxisNo];
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}
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// end of Input.cpp ...
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