Serious-Engine/Sources/Engine/Light
Ryan C. Gordon 9820436fbe First pass at cleaning out 64-bit issues.
Touches a lot of code to remove long constants like "1L", so this patch is
large and ugly, but I think it makes all those Clamp() calls look nicer in
the long run.

Most of the game is 64-bit clean, since we can build without assembly code
now. I've marked the things that are obviously still wrong with STUBBED lines.

That being said: a 64-bit build can already run the demos mostly correctly,
so we're actually almost there!

There are a few obvious things that are obviously wrong, to be fixed.
2016-04-06 23:20:29 -04:00
..
Gradient.h Add GPL header to files 2016-03-11 18:20:51 -06:00
LayerMaker.cpp Merge github.com:Croteam-Official/Serious-Engine 2016-04-02 23:56:12 -04:00
LayerMixer.cpp First pass at cleaning out 64-bit issues. 2016-04-06 23:20:29 -04:00
LensFlares.h Add GPL header to files 2016-03-11 18:20:51 -06:00
LightSource.cpp Merge github.com:Croteam-Official/Serious-Engine 2016-04-02 23:56:12 -04:00
LightSource.h Add GPL header to files 2016-03-11 18:20:51 -06:00
Shadows_internal.h Add GPL header to files 2016-03-11 18:20:51 -06:00