mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-24 19:30:26 +01:00
196 lines
5.2 KiB
C++
196 lines
5.2 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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// WndDisplayTexture.cpp : implementation file
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//
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#include "stdafx.h"
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#include "WorldEditor.h"
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#include "WndDisplayTexture.h"
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#ifdef _DEBUG
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#undef new
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CWndDisplayTexture
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CWndDisplayTexture::CWndDisplayTexture()
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{
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m_ptd=NULL;
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m_pDrawPort = NULL;
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m_pViewPort = NULL;
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}
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CWndDisplayTexture::~CWndDisplayTexture()
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{
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if( m_pViewPort != NULL)
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{
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_pGfx->DestroyWindowCanvas( m_pViewPort);
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m_pViewPort = NULL;
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}
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}
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BEGIN_MESSAGE_MAP(CWndDisplayTexture, CWnd)
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//{{AFX_MSG_MAP(CWndDisplayTexture)
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ON_WM_PAINT()
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ON_WM_KILLFOCUS()
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CWndDisplayTexture message handlers
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void CWndDisplayTexture::OnPaint()
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{
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{
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CPaintDC dc(this); // device context for painting
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}
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POINT ptMouse;
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GetCursorPos( &ptMouse);
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ScreenToClient( &ptMouse);
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// if there is a valid drawport, and the drawport can be locked
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if( (m_pDrawPort != NULL) && (m_pDrawPort->Lock()) )
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{
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CWorldEditorView *pWorldEditorView = theApp.GetActiveView();
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ASSERT( pWorldEditorView != NULL);
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// clear background
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m_pDrawPort->Fill( C_vdGRAY|CT_OPAQUE);
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// erase z-buffer
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m_pDrawPort->FillZBuffer(ZBUF_BACK);
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CTextureObject to;
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to.SetData(m_ptd);
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m_pDrawPort->PutTexture( &to, m_boxTexture);
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m_pDrawPort->DrawBorder( 0,0, m_pDrawPort->GetWidth(),m_pDrawPort->GetHeight(), C_mdGRAY|CT_OPAQUE);
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m_pDrawPort->SetFont( _pfdConsoleFont);
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m_pDrawPort->SetTextAspect( 1.0f);
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m_pDrawPort->SetTextScaling( 1.0f);
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m_pDrawPort->PutTextCXY( m_strText1, m_boxText1.Center()(1), m_boxText1.Center()(2), C_YELLOW|CT_OPAQUE);
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m_pDrawPort->PutTextCXY( m_strText2, m_boxText2.Center()(1), m_boxText2.Center()(2), C_GRAY|CT_OPAQUE);
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// unlock the drawport
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m_pDrawPort->Unlock();
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// if there is a valid viewport
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if (m_pViewPort!=NULL)
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{
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m_pViewPort->SwapBuffers();
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}
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}
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}
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BOOL CWndDisplayTexture::Initialize(PIX pixX, PIX pixY, CTextureData *ptd,
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CTString strText1/*""*/, CTString strText2/*""*/, BOOL bDown/*=FALSE*/)
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{
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m_ptd=ptd;
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m_strText1=strText1;
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m_strText2=strText2;
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// calculate window's size
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CRect rectWindow;
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rectWindow.left = pixX;
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rectWindow.bottom = pixY;
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PIX pixWidth=ptd->GetPixWidth();
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PIX pixHeight=ptd->GetPixHeight();
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PIX pixScreenWidth = ::GetSystemMetrics(SM_CXSCREEN);
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PIX pixScreenHeight = ::GetSystemMetrics(SM_CYSCREEN);
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if( pixX+pixWidth>pixScreenWidth)
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{
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pixX=pixScreenWidth-pixWidth;
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}
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if( pixY+pixHeight>pixScreenHeight)
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{
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pixY=pixScreenHeight-pixHeight;
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}
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m_boxTexture=PIXaabbox2D( PIX2D(0,0), PIX2D(pixWidth,pixHeight));
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if( strText1!="")
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{
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pixHeight+=_pfdConsoleFont->fd_pixCharHeight+4;
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}
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m_boxText1=PIXaabbox2D( PIX2D(0,m_boxTexture.Max()(2)), PIX2D(pixWidth,pixHeight));
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if( strText2!="")
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{
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pixHeight+=_pfdConsoleFont->fd_pixCharHeight+4;
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}
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m_boxText2=PIXaabbox2D( PIX2D(0,m_boxText1.Max()(2)), PIX2D(pixWidth,pixHeight));
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rectWindow.right = rectWindow.left + pixWidth;
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if( bDown)
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{
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rectWindow.top = rectWindow.bottom;
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rectWindow.bottom+=pixHeight;
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}
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else
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{
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rectWindow.top = rectWindow.bottom - pixHeight;
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}
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if( IsWindow(m_hWnd))
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{
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SetWindowPos( NULL, rectWindow.left, rectWindow.top,
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rectWindow.right-rectWindow.left, rectWindow.top-rectWindow.bottom,
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SWP_NOZORDER | SWP_NOACTIVATE);
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ShowWindow(SW_SHOW);
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}
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else
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{
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// create window
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CMainFrame* pMainFrame = STATIC_DOWNCAST(CMainFrame, AfxGetMainWnd());
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BOOL bResult = CreateEx( WS_EX_TOOLWINDOW,
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NULL, L"Display texture", WS_CHILD|WS_POPUP|WS_VISIBLE,
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rectWindow.left, rectWindow.top, rectWindow.Width(), rectWindow.Height(),
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pMainFrame->m_hWnd, NULL, NULL);
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if( !bResult)
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{
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AfxMessageBox( L"Error: Failed to create display texture window!");
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return FALSE;
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}
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_pGfx->CreateWindowCanvas( m_hWnd, &m_pViewPort, &m_pDrawPort);
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}
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return TRUE;
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}
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void CWndDisplayTexture::OnKillFocus(CWnd* pNewWnd)
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{
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CMainFrame* pMainFrame = STATIC_DOWNCAST(CMainFrame, AfxGetMainWnd());
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if(pNewWnd!=pMainFrame->m_pwndToolTip && pNewWnd!=this)
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{
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DestroyWindow();
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DeleteTempMap();
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}
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}
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BOOL CWndDisplayTexture::PreTranslateMessage(MSG* pMsg)
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{
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if( pMsg->message==WM_KEYDOWN && pMsg->wParam==VK_ESCAPE)
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{
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DestroyWindow();
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DeleteTempMap();
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return TRUE;
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}
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return CWnd::PreTranslateMessage(pMsg);
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}
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