mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-24 19:30:26 +01:00
1596 lines
45 KiB
C++
1596 lines
45 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#include "StdAfx.h"
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#include <Engine/Templates/Stock_CTextureData.h>
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// global variables used in terrain editing functions
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UWORD *_puwBuffer=NULL;
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Rect _rect;
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PIX _srcExtraW=0;
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PIX _srcExtraH=0;
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CTextureData *_ptdBrush=NULL;
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CTextureData *_ptdDistributionRandomNoise=NULL;
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CTextureData *_ptdContinousRandomNoise=NULL;
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UWORD *_puwNoiseTarget=NULL;
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PIX _pixNoiseTargetW=0;
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PIX _pixNoiseTargetH=0;
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FLOAT _fStrength=0.0f;
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// fbm noise buffer
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FLOAT *_pafWhiteNoise=NULL;
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#define WNOISE 64
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// undo variables
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UWORD *_puwUndoTerrain=NULL;
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Rect _rectUndo;
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BOOL _bUndoStart=FALSE;
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BufferType _btUndoBufferType=BT_INVALID;
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INDEX _iUndoBufferData=-1;
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INDEX _iTerrainEntityID=-1;
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// filter matrices
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FLOAT _afFilterFineBlur[5][5]=
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{
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{0.0f, 0.0f, 0.0f, 0.0f, 0.0f},
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{0.0f, 0.0625f, 0.0625f, 0.0625f, 0.0f},
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{0.0f, 0.0625f, 0.5f, 0.0625f, 0.0f},
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{0.0f, 0.0625f, 0.0625f, 0.0625f, 0.0f},
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{0.0f, 0.0f, 0.0f, 0.0f, 0.0f},
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};
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FLOAT _afFilterBlurMore[5][5]=
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{
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{0.0277777f, 0.0277777f, 0.0277777f, 0.0277777f, 0.0277777f},
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{0.0277777f, 0.0555555f, 0.0555555f, 0.0555555f, 0.0277777f},
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{0.0277777f, 0.0555555f, 0.0111111f, 0.0555555f, 0.0277777f},
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{0.0277777f, 0.0555555f, 0.0555555f, 0.0555555f, 0.0277777f},
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{0.0277777f, 0.0277777f, 0.0277777f, 0.0277777f, 0.0277777f},
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};
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FLOAT _afFilterEdgeDetect[5][5]=
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{
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{0.0f, 0.0f, 0.0f, 0.0f, 0.0f},
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{0.0f, 1.0f, 1.0f, 1.0f, 0.0f},
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{0.0f, 1.0f, -7.0f, 1.0f, 0.0f},
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{0.0f, 1.0f, 1.0f, 1.0f, 0.0f},
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{0.0f, 0.0f, 0.0f, 0.0f, 0.0f},
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};
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FLOAT _afFilterEmboss[5][5]=
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{
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{0.0f, 0.0f, 0.0f, 0.0f, 0.0f},
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{0.0f, 1.0f, 1.0f, -1.0f, 0.0f},
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{0.0f, 1.0f, 1.0f, -1.0f, 0.0f},
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{0.0f, 1.0f, -1.0f, -1.0f, 0.0f},
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{0.0f, 0.0f, 0.0f, 0.0f, 0.0f},
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};
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FLOAT _afFilterSharpen[5][5]=
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{
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{0.0f, 0.0f, 0.0f, 0.0f, 0.0f},
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{0.0f, -1.0f, -1.0f, -1.0f, 0.0f},
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{0.0f, -1.0f, 16.0f, -1.0f, 0.0f},
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{0.0f, -1.0f, -1.0f, -1.0f, 0.0f},
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{0.0f, 0.0f, 0.0f, 0.0f, 0.0f},
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};
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FLOAT GetBrushMultiplier(INDEX x, INDEX y)
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{
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if(_ptdBrush==NULL) return 1.0f;
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{
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COLOR col=_ptdBrush->GetTexel(x,y);
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FLOAT fResult=FLOAT(col>>24)/255.0f;
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return fResult;
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}
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}
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void ApplyAddPaint(UWORD uwMin, UWORD uwMax)
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{
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for(INDEX y=0; y<_rect.Height(); y++)
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{
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for(INDEX x=0; x<_rect.Width(); x++)
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{
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FLOAT fBrushMultiplier=GetBrushMultiplier(x,y);
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if( fBrushMultiplier==0.0f) continue;
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INDEX iOffset=y*_rect.Width()+x;
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FLOAT fValue=_puwBuffer[iOffset];
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fValue+=fBrushMultiplier*_fStrength*32.0f*theApp.m_fPaintPower;
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fValue=Clamp(fValue,FLOAT(uwMin),FLOAT(uwMax));
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_puwBuffer[iOffset]=fValue;
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}
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}
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}
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void ApplyRNDNoise(void)
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{
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CTerrain *ptrTerrain=GetTerrain();
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if( ptrTerrain==NULL) return;
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FLOAT fMaxNoise=theApp.m_fNoiseAltitude/ptrTerrain->tr_vTerrainSize(2)*65535.0f;
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for(INDEX y=0; y<_rect.Height(); y++)
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{
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for(INDEX x=0; x<_rect.Width(); x++)
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{
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FLOAT fBrushMultiplier=GetBrushMultiplier(x,y);
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INDEX iPixSrc=y*_rect.Width()+x;
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FLOAT fInfluence=_puwBuffer[iPixSrc];
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FLOAT fRnd=FLOAT(rand())/RAND_MAX-0.5f;
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FLOAT fValue=_puwBuffer[iPixSrc];
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FLOAT fMaxRandomized=fValue+fRnd*fMaxNoise;
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FLOAT fFilterPower=Clamp(fBrushMultiplier*_fStrength,0.0f,1.0f);
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FLOAT fResult=Lerp( fValue, fMaxRandomized, fFilterPower);
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UWORD uwResult=Clamp(UWORD(fResult),MIN_UWORD,MAX_UWORD);
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_puwBuffer[iPixSrc]=uwResult;
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}
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}
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}
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FLOAT GetDistributionNoise( INDEX x, INDEX y, FLOAT fRandom)
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{
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INDEX iw=_ptdDistributionRandomNoise->GetPixWidth();
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INDEX ih=_ptdDistributionRandomNoise->GetPixHeight();
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INDEX ctSize=iw*ih;
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INDEX iOffset=abs(INDEX(iw*y+x+fRandom*ctSize)%ctSize);
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COLOR col=_ptdDistributionRandomNoise->td_pulFrames[iOffset];
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FLOAT fResult=FLOAT(col&0xFF)/255.0f;
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return fResult;
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}
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FLOAT GetContinousNoise( INDEX x, INDEX y, FLOAT fRandom)
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{
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INDEX iw=_ptdContinousRandomNoise->GetPixWidth();
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INDEX ih=_ptdContinousRandomNoise->GetPixHeight();
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INDEX ctSize=iw*ih;
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INDEX iOffset=abs(INDEX(iw*y+x+fRandom*ctSize)%ctSize);
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COLOR col=_ptdContinousRandomNoise->td_pulFrames[iOffset];
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FLOAT fResult=FLOAT(col&0xFF)/255.0f;
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return fResult;
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}
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void ApplyContinousNoise(void)
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{
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CTerrain *ptrTerrain=GetTerrain();
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if( ptrTerrain==NULL) return;
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FLOAT fMaxNoise=theApp.m_fNoiseAltitude/ptrTerrain->tr_vTerrainSize(2)*65535.0f;
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for(INDEX y=0; y<_rect.Height(); y++)
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{
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INDEX oy=y+_rect.rc_iTop;
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for(INDEX x=0; x<_rect.Width(); x++)
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{
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INDEX ox=x+_rect.rc_iLeft;
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FLOAT fBrushMultiplier=GetBrushMultiplier(x,y);
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INDEX iPixSrc=y*_rect.Width()+x;
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FLOAT fInfluence=_puwBuffer[iPixSrc];
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FLOAT fRnd=GetContinousNoise( ox, oy, 0.0f)-0.5f;
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FLOAT fValue=_puwBuffer[iPixSrc];
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FLOAT fMaxRandomized=fValue+fRnd*fMaxNoise;
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fMaxRandomized=Clamp(fMaxRandomized,(FLOAT)MIN_UWORD,(FLOAT)MAX_UWORD);
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FLOAT fFilterPower=Clamp(fBrushMultiplier*_fStrength,0.0f,1.0f);
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FLOAT fResult=Lerp( fValue, fMaxRandomized, fFilterPower);
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UWORD uwResult=Clamp((UWORD)fResult,MIN_UWORD,MAX_UWORD);
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_puwBuffer[iPixSrc]=uwResult;
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}
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}
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}
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void ApplyPosterize(void)
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{
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CTerrain *ptrTerrain=GetTerrain();
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if( ptrTerrain==NULL) return;
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FLOAT fStepUW=theApp.m_fPosterizeStep/ptrTerrain->tr_vTerrainSize(2)*65535.0f;
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for(INDEX y=0; y<_rect.Height(); y++)
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{
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for(INDEX x=0; x<_rect.Width(); x++)
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{
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FLOAT fBrushMultiplier=GetBrushMultiplier(x,y);
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if(fBrushMultiplier==0.0f) continue;
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INDEX iPixSrc=y*_rect.Width()+x;
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FLOAT fValue=_puwBuffer[iPixSrc];
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FLOAT fPosterized=(INDEX(fValue/fStepUW))*fStepUW+1.0f;
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UWORD uwResult=Clamp(UWORD(fPosterized),MIN_UWORD,MAX_UWORD);
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_puwBuffer[iPixSrc]=uwResult;
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}
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}
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}
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void ApplyFilterMatrix(FLOAT afFilterMatrix[5][5])
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{
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INDEX ctBuffBytes=_rect.Width()*_rect.Height()*sizeof(UWORD);
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UWORD *puwDst=(UWORD*)AllocMemory(ctBuffBytes);
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memcpy(puwDst,_puwBuffer,ctBuffBytes);
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for(INDEX y=0; y<_rect.Height()-_srcExtraH*2; y++)
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{
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for(INDEX x=0; x<_rect.Width()-_srcExtraW*2; x++)
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{
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INDEX iPixDst=(y+_srcExtraH)*_rect.Width()+x+_srcExtraW;
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FLOAT fBrushMultiplier=GetBrushMultiplier(x,y);
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FLOAT fDivSum=0.0f;
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FLOAT fSum=0.0f;
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for(INDEX j=0; j<5; j++)
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{
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for(INDEX i=0; i<5; i++)
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{
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FLOAT fWeight=(afFilterMatrix)[i][j];
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fDivSum+=fWeight;
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INDEX iPixSrc=(y+j)*_rect.Width()+(x+i);
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FLOAT fInfluence=_puwBuffer[iPixSrc];
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fSum+=fInfluence*fWeight;
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}
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}
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UWORD uwMax=Clamp(UWORD(fSum/fDivSum),MIN_UWORD,MAX_UWORD);
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FLOAT fFilterPower=Clamp(fBrushMultiplier*_fStrength/64.0f,0.0f,1.0f);
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UWORD uwResult=Lerp( puwDst[iPixDst], uwMax, fFilterPower);
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puwDst[iPixDst]=uwResult;
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}
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}
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memcpy(_puwBuffer,puwDst,ctBuffBytes);
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FreeMemory( puwDst);
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}
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static INDEX _iTerrainWidth=0;
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static UWORD *_puwHeightMap=NULL;
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static INDEX _iRandomDX=0;
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void SetHMPixel( UWORD pix, INDEX x, INDEX y)
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{
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UWORD *pdest=_puwHeightMap+y*_iTerrainWidth+x;
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if (*pdest==65535) {
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*pdest=pix;
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}
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}
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UWORD GetHMPixel(INDEX x, INDEX y)
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{
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UWORD *pdest=_puwHeightMap+y*_iTerrainWidth+x;
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return *pdest;
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}
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UWORD RandomizePixel(FLOAT fmid, FLOAT fdmax)
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{
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FLOAT fRand=((FLOAT)rand())/RAND_MAX-0.5f;
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FLOAT fd=fdmax*fRand;
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FLOAT fres=Clamp(fmid+fd,0.0f,65536.0f);
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return fres;
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}
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void SubdivideAndDisplace(INDEX x, INDEX y, INDEX idx, FLOAT fdMax)
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{
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FLOAT flu=GetHMPixel(x,y);
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FLOAT fru=GetHMPixel(x+idx,y);
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FLOAT frd=GetHMPixel(x+idx,y+idx);
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FLOAT fld=GetHMPixel(x,y+idx);
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if( fdMax<_iRandomDX)
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{
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SetHMPixel(RandomizePixel((flu+fru)/2.0f,fdMax), x+idx/2, y ); // middle top
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SetHMPixel(RandomizePixel((fld+frd)/2.0f,fdMax), x+idx/2, y+idx ); // middle bottom
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SetHMPixel(RandomizePixel((fru+frd)/2.0f,fdMax), x+idx, y+idx/2); // right middle
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SetHMPixel(RandomizePixel((flu+fld)/2.0f,fdMax), x, y+idx/2); // left middle
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SetHMPixel(RandomizePixel((flu+fru+fld+frd)/4.0f,fdMax), x+idx/2, y+idx/2); // middle
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}
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else
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{
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SetHMPixel(RandomizePixel(65536.0f/2.0f,fdMax), x+idx/2, y ); // middle top
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SetHMPixel(RandomizePixel(65536.0f/2.0f,fdMax), x+idx/2, y+idx ); // middle bottom
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SetHMPixel(RandomizePixel(65536.0f/2.0f,fdMax), x+idx, y+idx/2); // right middle
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SetHMPixel(RandomizePixel(65536.0f/2.0f,fdMax), x, y+idx/2); // left middle
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SetHMPixel(RandomizePixel(65536.0f/2.0f,fdMax), x+idx/2, y+idx/2); // middle
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}
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fdMax*=0.5f;
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if(idx>1)
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{
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SubdivideAndDisplace(x ,y , idx/2, fdMax);
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SubdivideAndDisplace(x+idx/2,y , idx/2, fdMax);
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SubdivideAndDisplace(x ,y+idx/2, idx/2, fdMax);
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SubdivideAndDisplace(x+idx/2,y+idx/2, idx/2, fdMax);
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}
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}
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Rect GetTerrainRect(void)
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{
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Rect rect;
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rect.rc_iLeft=0;
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rect.rc_iRight=0;
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rect.rc_iTop=0;
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rect.rc_iBottom=0;
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CTerrain *ptrTerrain=GetTerrain();
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if( ptrTerrain==NULL) return rect;
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rect.rc_iLeft=0;
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rect.rc_iRight=ptrTerrain->tr_pixHeightMapWidth;
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rect.rc_iTop=0;
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rect.rc_iBottom=ptrTerrain->tr_pixHeightMapHeight;
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return rect;
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}
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FLOAT GetWrappedPixelValue( INDEX x, INDEX y)
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{
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INDEX iWrapX=(x+WNOISE)%WNOISE;
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INDEX iWrapY=(y+WNOISE)%WNOISE;
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return _pafWhiteNoise[iWrapY*WNOISE+iWrapX];
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}
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void RandomizeWhiteNoise(void)
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{
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if(_pafWhiteNoise==NULL)
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{
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_pafWhiteNoise=(FLOAT *)AllocMemory(WNOISE*WNOISE*sizeof(FLOAT));
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}
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FLOAT *pfTemp=_pafWhiteNoise;
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for(INDEX i=0; i<WNOISE*WNOISE; i++)
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{
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FLOAT fRnd=FLOAT(rand())/RAND_MAX-0.5f;
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*pfTemp=fRnd;
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pfTemp++;
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}
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}
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FLOAT *GenerateTerrain_FBMBuffer(PIX pixW, PIX pixH, INDEX ctOctaves, FLOAT fHighFrequencyStep,
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FLOAT fStepFactor, FLOAT fMaxAmplitude, FLOAT fAmplitudeDecreaser,
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BOOL bAddNegativeValues, BOOL bRandomOffest, FLOAT &fMin, FLOAT &fMax)
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{
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if(_pafWhiteNoise==NULL)
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{
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RandomizeWhiteNoise();
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}
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FLOAT *pfTemp=_pafWhiteNoise;
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FLOAT fTmpMaxAmplitude=fMaxAmplitude;
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INDEX ctMemory=pixW*pixH*sizeof(FLOAT);
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FLOAT *pafFBM=(FLOAT *)AllocMemory(ctMemory);
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memset(pafFBM,0,ctMemory);
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FLOAT fPixStep=fHighFrequencyStep/pow(fStepFactor,ctOctaves);
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fMin=1e6;
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fMax=-1e6;
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for(INDEX iOctave=ctOctaves-1; iOctave>=0; iOctave--)
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{
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FLOAT fOctaveOffset=0.0f;
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if( bRandomOffest)
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{
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fOctaveOffset=_pafWhiteNoise[iOctave];
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}
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for(INDEX y=0; y<pixH; y++)
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{
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for(INDEX x=0; x<pixW; x++)
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{
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FLOAT fY=y*fPixStep+fOctaveOffset;
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FLOAT fX=x*fPixStep+fOctaveOffset;
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// calculate bilinear value
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FLOAT fLU=GetWrappedPixelValue( fX , fY);
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FLOAT fRU=GetWrappedPixelValue( fX+1, fY);
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FLOAT fLD=GetWrappedPixelValue( fX , fY+1);
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FLOAT fRD=GetWrappedPixelValue( fX+1, fY+1);
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FLOAT fFX=fX-INDEX(fX);
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FLOAT fFY=fY-INDEX(fY);
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FLOAT fBil=Lerp(Lerp(fLU,fRU,fFX),Lerp(fLD,fRD,fFX),fFY);
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INDEX iOffset=pixW*y+x;
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FLOAT fValue=pafFBM[iOffset];
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FLOAT fAdd=fBil*fTmpMaxAmplitude;
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if(bAddNegativeValues || fAdd>0)
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{
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fValue=fValue+fAdd;
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}
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pafFBM[iOffset]=fValue;
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if(fValue>fMax) fMax=fValue;
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if(fValue<fMin) fMin=fValue;
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}
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}
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fPixStep*=fStepFactor;
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fTmpMaxAmplitude*=fAmplitudeDecreaser;
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}
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return pafFBM;
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}
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void GenerateTerrain_SubdivideAndDisplace(void)
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{
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// inside subdivide and displace functions we will use these global variables
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_iTerrainWidth=_rect.Width();
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_puwHeightMap=_puwBuffer;
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UWORD uwScrollValue=8.0f-Clamp(theApp.m_iRNDSubdivideAndDisplaceItterations, INDEX(0), INDEX(8));
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_iRandomDX=(_iTerrainWidth-1)<<uwScrollValue;
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UWORD uwrnd;
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FLOAT fdMax=65536.0f;
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for (INDEX i=0; i<_rect.Width()*_rect.Height(); i++) {
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_puwHeightMap[i] = 65535;
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}
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uwrnd=RandomizePixel(fdMax/2.0f,fdMax); SetHMPixel(uwrnd, 0, 0);
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uwrnd=RandomizePixel(fdMax/2.0f,fdMax); SetHMPixel(uwrnd, _iTerrainWidth-1, 0);
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uwrnd=RandomizePixel(fdMax/2.0f,fdMax); SetHMPixel(uwrnd, _iTerrainWidth-1, _iTerrainWidth-1);
|
|
uwrnd=RandomizePixel(fdMax/2.0f,fdMax); SetHMPixel(uwrnd, 0, _iTerrainWidth-1);
|
|
// generate rest of terrain pixels using recursion
|
|
SubdivideAndDisplace(0,0,_iTerrainWidth-1,fdMax/2.0f);
|
|
}
|
|
|
|
void GenerateTerrain(void)
|
|
{
|
|
CTerrain *ptrTerrain=GetTerrain();
|
|
if( ptrTerrain==NULL) return;
|
|
|
|
switch(theApp.m_iTerrainGenerationMethod)
|
|
{
|
|
case 0:
|
|
{
|
|
GenerateTerrain_SubdivideAndDisplace();
|
|
break;
|
|
}
|
|
case 1:
|
|
{
|
|
FLOAT fMin, fMax;
|
|
PIX pixTerrainW=ptrTerrain->tr_pixHeightMapWidth;
|
|
PIX pixTerrainH=ptrTerrain->tr_pixHeightMapHeight;
|
|
FLOAT *pafFBM=GenerateTerrain_FBMBuffer( pixTerrainW, pixTerrainH, theApp.m_iFBMOctaves,
|
|
theApp.m_fFBMHighFrequencyStep,theApp.m_fFBMStepFactor, theApp.m_fFBMMaxAmplitude,
|
|
theApp.m_fFBMfAmplitudeDecreaser, theApp.m_bFBMAddNegativeValues, theApp.m_bFBMRandomOffset, fMin, fMax);
|
|
// convert buffer to height map
|
|
FLOAT fSizeY=ptrTerrain->tr_vTerrainSize(2);
|
|
FLOAT fConvertFactor=(theApp.m_fFBMMaxAmplitude/fSizeY)*MAX_UWORD;
|
|
// set height map
|
|
for(INDEX iPix=0; iPix<pixTerrainW*pixTerrainH; iPix++)
|
|
{
|
|
FLOAT fValue=pafFBM[iPix];
|
|
UWORD uwValue=UWORD(Clamp((fValue-fMin)/(fMax-fMin)*fConvertFactor,0.0f,65535.0f));
|
|
_puwBuffer[iPix]=uwValue;
|
|
}
|
|
|
|
FreeMemory( pafFBM);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void EqualizeBuffer(void)
|
|
{
|
|
UWORD uwHeightMax=0;
|
|
UWORD uwHeightMin=MAX_UWORD;
|
|
INDEX x,y;
|
|
|
|
for(y=0; y<_rect.Height(); y++)
|
|
{
|
|
for(x=0; x<_rect.Width(); x++)
|
|
{
|
|
INDEX iOffset = y*_rect.Width()+x;
|
|
UWORD uwHeight = _puwBuffer[iOffset];
|
|
if( uwHeight>uwHeightMax) uwHeightMax=uwHeight;
|
|
if( uwHeight<uwHeightMin) uwHeightMin=uwHeight;
|
|
}
|
|
}
|
|
|
|
FLOAT fFactor=65535.0f/(uwHeightMax-uwHeightMin);
|
|
// equalize (normalize from 0 to 65535)
|
|
for(y=0; y<_rect.Height(); y++)
|
|
{
|
|
for(x=0; x<_rect.Width(); x++)
|
|
{
|
|
INDEX iOffset = y*_rect.Width()+x;
|
|
UWORD uwHeight = _puwBuffer[iOffset];
|
|
FLOAT fNormalized=(uwHeight-uwHeightMin)*fFactor;
|
|
_puwBuffer[iOffset]=fNormalized;
|
|
}
|
|
}
|
|
}
|
|
|
|
BOOL SetupContinousNoiseTexture( void)
|
|
{
|
|
try
|
|
{
|
|
_ptdContinousRandomNoise=_pTextureStock->Obtain_t( theApp.m_fnContinousNoiseTexture);
|
|
_ptdContinousRandomNoise->Force(TEX_STATIC|TEX_CONSTANT);
|
|
}
|
|
catch( char *strError)
|
|
{
|
|
(void) strError;
|
|
WarningMessage("Unable to obtain continous random noise texture!\nError: %s", strError);
|
|
return FALSE;
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
void FreeContinousNoiseTexture( void)
|
|
{
|
|
_pTextureStock->Release( _ptdContinousRandomNoise);
|
|
}
|
|
|
|
BOOL SetupDistributionNoiseTexture( void)
|
|
{
|
|
try
|
|
{
|
|
_ptdDistributionRandomNoise=_pTextureStock->Obtain_t( theApp.m_fnDistributionNoiseTexture);
|
|
_ptdDistributionRandomNoise->Force(TEX_STATIC|TEX_CONSTANT);
|
|
}
|
|
catch( char *strError)
|
|
{
|
|
(void) strError;
|
|
WarningMessage("Unable to obtain distribution random noise texture!\nError: %s", strError);
|
|
return FALSE;
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
void FreeDistributionNoiseTexture( void)
|
|
{
|
|
_pTextureStock->Release( _ptdDistributionRandomNoise);
|
|
}
|
|
|
|
FLOAT StepUp(FLOAT fCur, FLOAT fMin, FLOAT fMax)
|
|
{
|
|
if( fCur<=fMin) return 0.0f;
|
|
if( fCur>=fMax) return 1.0f;
|
|
return (fCur-fMin)/(fMax-fMin);
|
|
}
|
|
|
|
FLOAT StepDown(FLOAT fCur, FLOAT fMin, FLOAT fMax)
|
|
{
|
|
if( fCur<=fMin) return 1.0f;
|
|
if( fCur>=fMax) return 0.0f;
|
|
return (fMax-fCur)/(fMax-fMin);
|
|
}
|
|
|
|
FLOAT3D NormalFrom4Points(const FLOAT3D &v0, const FLOAT3D &v1, const FLOAT3D &v2, const FLOAT3D &v3,
|
|
FLOAT fLerpX, FLOAT fLerpZ)
|
|
{
|
|
FLOAT fHDeltaX = Lerp(v1(2)-v0(2), v3(2)-v2(2), fLerpZ);
|
|
FLOAT fHDeltaZ = Lerp(v0(2)-v2(2), v1(2)-v3(2), fLerpX);
|
|
FLOAT fDeltaX = v1(1) - v0(1);
|
|
FLOAT fDeltaZ = v0(3) - v2(3);
|
|
|
|
FLOAT3D vNormal;
|
|
vNormal(2) = sqrt(1 / (((fHDeltaX*fHDeltaX)/(fDeltaX*fDeltaX)) + ((fHDeltaZ*fHDeltaZ)/(fDeltaZ*fDeltaZ)) + 1));
|
|
vNormal(1) = sqrt(vNormal(2)*vNormal(2) * ((fHDeltaX*fHDeltaX) / (fDeltaX*fDeltaX)));
|
|
vNormal(3) = sqrt(vNormal(2)*vNormal(2) * ((fHDeltaZ*fHDeltaZ) / (fDeltaZ*fDeltaZ)));
|
|
if (fHDeltaX>0) {
|
|
vNormal(1) = -vNormal(1);
|
|
}
|
|
if (fHDeltaZ<0) {
|
|
vNormal(3) = -vNormal(3);
|
|
}
|
|
//ASSERT(Abs(vNormal.Length()-1)<0.01);
|
|
return vNormal;
|
|
}
|
|
|
|
FLOAT3D GetPoint(CTerrain *ptrTerrain, INDEX iX, INDEX iY)
|
|
{
|
|
const FLOAT3D &vStretch = ptrTerrain->tr_vStretch;
|
|
iX = Clamp(iX, INDEX(0), ptrTerrain->tr_pixHeightMapWidth);
|
|
iY = Clamp(iY, INDEX(0), ptrTerrain->tr_pixHeightMapHeight);
|
|
|
|
return FLOAT3D(
|
|
FLOAT(iX)*vStretch(1),
|
|
(FLOAT)ptrTerrain->tr_auwHeightMap[iX+iY*ptrTerrain->tr_pixHeightMapWidth] * vStretch(2),
|
|
FLOAT(iY)*vStretch(3));
|
|
}
|
|
|
|
UWORD GetSlope(CTerrain *ptrTerrain, INDEX iX, INDEX iY)
|
|
{
|
|
FLOAT3D av[9];
|
|
INDEX iHMapWidth = ptrTerrain->tr_pixHeightMapWidth;
|
|
FLOAT3D vStretch = ptrTerrain->tr_vStretch;
|
|
|
|
av[0] = GetPoint(ptrTerrain, iX-1, iY-1);
|
|
av[1] = GetPoint(ptrTerrain, iX , iY-1);
|
|
av[2] = GetPoint(ptrTerrain, iX+1, iY-1);
|
|
av[3] = GetPoint(ptrTerrain, iX-1, iY );
|
|
av[4] = GetPoint(ptrTerrain, iX , iY );
|
|
av[5] = GetPoint(ptrTerrain, iX+1, iY );
|
|
av[6] = GetPoint(ptrTerrain, iX-1, iY+1);
|
|
av[7] = GetPoint(ptrTerrain, iX , iY+1);
|
|
av[8] = GetPoint(ptrTerrain, iX+1, iY+1);
|
|
|
|
FLOAT3D avN[4];
|
|
FLOAT3D vNormal;
|
|
avN[0] = NormalFrom4Points(av[0], av[1], av[3], av[4], 1, 1);
|
|
avN[1] = NormalFrom4Points(av[1], av[2], av[4], av[5], 0, 1);
|
|
avN[2] = NormalFrom4Points(av[3], av[4], av[6], av[7], 1, 0);
|
|
avN[3] = NormalFrom4Points(av[4], av[5], av[7], av[8], 0, 0);
|
|
|
|
vNormal = avN[0]+avN[1]+avN[2]+avN[3];
|
|
vNormal.Normalize();
|
|
|
|
return (1-vNormal(2))*65535;
|
|
}
|
|
|
|
void GenerateLayerDistribution(INDEX iForLayer, Rect rect)
|
|
{
|
|
if(!SetupDistributionNoiseTexture()) return;
|
|
|
|
CTerrain *ptrTerrain=GetTerrain();
|
|
if( ptrTerrain==NULL) return;
|
|
|
|
// obtain buffer
|
|
UWORD *puwAltitude=GetBufferForEditing(ptrTerrain, rect, BT_HEIGHT_MAP, 0);
|
|
INDEX ctSize=rect.Width()*rect.Height()*sizeof(UWORD);
|
|
UWORD *puwSlope=(UWORD *)AllocMemory(ctSize);
|
|
|
|
// prepare slope buffer
|
|
for(INDEX y=0; y<rect.Height(); y++)
|
|
{
|
|
for(INDEX x=0; x<rect.Width(); x++)
|
|
{
|
|
INDEX iOffset = y*rect.Width()+x;
|
|
puwSlope[iOffset] = GetSlope(ptrTerrain, x+rect.rc_iLeft, y+rect.rc_iTop);
|
|
}
|
|
}
|
|
|
|
// for each layer
|
|
for(INDEX iLayer=0; iLayer<ptrTerrain->tr_atlLayers.Count(); iLayer++)
|
|
{
|
|
if( iForLayer!=-1 && iLayer!=iForLayer) continue;
|
|
CTerrainLayer *ptlLayer=GetLayer(iLayer);
|
|
if(!ptlLayer->tl_bAutoRegenerated) continue;
|
|
// get layer
|
|
UWORD *puwMask=GetBufferForEditing(ptrTerrain, rect, BT_LAYER_MASK, iLayer);
|
|
|
|
for(INDEX y=0; y<rect.Height(); y++)
|
|
{
|
|
INDEX oy=y+rect.rc_iTop;
|
|
for(INDEX x=0; x<rect.Width(); x++)
|
|
{
|
|
INDEX ox=x+rect.rc_iLeft;
|
|
INDEX iOffset = y*rect.Width()+x;
|
|
FLOAT fAltitudeRatio = puwAltitude[iOffset]/65535.0f;
|
|
FLOAT fSlopeRatio = puwSlope[iOffset]/65535.0f;
|
|
FLOAT fAltitudeRange=ptlLayer->tl_fMaxAltitude-ptlLayer->tl_fMinAltitude;
|
|
FLOAT fSlopeRange=ptlLayer->tl_fMaxSlope-ptlLayer->tl_fMinSlope;
|
|
|
|
// get coverage influence
|
|
FLOAT fCoverageInfluence=1.0f;
|
|
FLOAT fCoverageRandom=GetDistributionNoise( ox, oy, ptlLayer->tl_fCoverageRandom);
|
|
fCoverageInfluence=StepDown(fCoverageRandom, ptlLayer->tl_fCoverage, ptlLayer->tl_fCoverage+ptlLayer->tl_fCoverageNoise);
|
|
|
|
// get min altitude influence
|
|
FLOAT fMinAltitudeInfluence=1.0f;
|
|
if(ptlLayer->tl_bApplyMinAltitude)
|
|
{
|
|
FLOAT fMinAltitudeNoise=(GetDistributionNoise( ox, oy, ptlLayer->tl_fMinAltitudeRandom)-0.5f)*ptlLayer->tl_fMinAltitudeNoise;
|
|
FLOAT fAltMinFade1=ptlLayer->tl_fMinAltitude+fAltitudeRange*ptlLayer->tl_fMinAltitudeFade;
|
|
fMinAltitudeInfluence=StepUp(fAltitudeRatio+fMinAltitudeNoise, ptlLayer->tl_fMinAltitude, fAltMinFade1);
|
|
}
|
|
|
|
// get max altitude influence
|
|
FLOAT fMaxAltitudeInfluence=1.0f;
|
|
if(ptlLayer->tl_bApplyMaxAltitude)
|
|
{
|
|
FLOAT fMaxAltitudeNoise=(GetDistributionNoise( ox, oy, ptlLayer->tl_fMaxAltitudeRandom)-0.5f)*ptlLayer->tl_fMaxAltitudeNoise;
|
|
FLOAT fAltMaxFade1=ptlLayer->tl_fMaxAltitude-fAltitudeRange*ptlLayer->tl_fMaxAltitudeFade;
|
|
fMaxAltitudeInfluence=StepDown(fAltitudeRatio+fMaxAltitudeNoise, fAltMaxFade1, ptlLayer->tl_fMaxAltitude);
|
|
}
|
|
|
|
// get min slope influence
|
|
FLOAT fMinSlopeInfluence=1.0f;
|
|
if(ptlLayer->tl_bApplyMinSlope)
|
|
{
|
|
FLOAT fMinSlopeNoise=(GetDistributionNoise( ox, oy, ptlLayer->tl_fMinSlopeRandom)-0.5f)*ptlLayer->tl_fMinSlopeNoise;
|
|
FLOAT fSlopeMinFade1=ptlLayer->tl_fMinSlope+fSlopeRange*ptlLayer->tl_fMinSlopeFade;
|
|
fMinSlopeInfluence=StepUp(fSlopeRatio+fMinSlopeNoise, ptlLayer->tl_fMinSlope, fSlopeMinFade1);
|
|
}
|
|
|
|
// get max slope influence
|
|
FLOAT fMaxSlopeInfluence=1.0f;
|
|
if(ptlLayer->tl_bApplyMaxSlope)
|
|
{
|
|
FLOAT fMaxSlopeNoise=(GetDistributionNoise( ox, oy, ptlLayer->tl_fMaxSlopeRandom)-0.5f)*ptlLayer->tl_fMaxSlopeNoise;
|
|
FLOAT fSlopeMaxFade1=ptlLayer->tl_fMaxSlope-fSlopeRange*ptlLayer->tl_fMaxSlopeFade;
|
|
fMaxSlopeInfluence=StepDown(fSlopeRatio+fMaxSlopeNoise, fSlopeMaxFade1, ptlLayer->tl_fMaxSlope);
|
|
}
|
|
|
|
// calculate result of all influences
|
|
puwMask[iOffset]= 65535.0f*
|
|
fCoverageInfluence*
|
|
fMinAltitudeInfluence*
|
|
fMaxAltitudeInfluence*
|
|
fMinSlopeInfluence*
|
|
fMaxSlopeInfluence;
|
|
}
|
|
}
|
|
// apply buffer change
|
|
SetBufferForEditing(ptrTerrain, puwMask, rect, BT_LAYER_MASK, iLayer);
|
|
theApp.GetActiveDocument()->SetModifiedFlag( TRUE);
|
|
FreeMemory(puwMask);
|
|
}
|
|
FreeMemory(puwAltitude);
|
|
theApp.m_ctTerrainPageCanvas.MarkChanged();
|
|
FreeDistributionNoiseTexture();
|
|
}
|
|
|
|
void GenerateLayerDistribution(INDEX iForLayer)
|
|
{
|
|
CTerrain *ptrTerrain=GetTerrain();
|
|
if( ptrTerrain==NULL) return;
|
|
|
|
Rect rect;
|
|
rect.rc_iLeft=0;
|
|
rect.rc_iRight=ptrTerrain->tr_pixHeightMapWidth;
|
|
rect.rc_iTop=0;
|
|
rect.rc_iBottom=ptrTerrain->tr_pixHeightMapHeight;
|
|
|
|
GenerateLayerDistribution(iForLayer, rect);
|
|
}
|
|
|
|
void RecalculateShadows(void)
|
|
{
|
|
CTerrain *ptrTerrain=GetTerrain();
|
|
if( ptrTerrain==NULL) return;
|
|
ptrTerrain->UpdateShadowMap();
|
|
}
|
|
|
|
void OptimizeLayers(void)
|
|
{
|
|
CTerrain *ptrTerrain=GetTerrain();
|
|
if( ptrTerrain==NULL) return;
|
|
|
|
Rect rect;
|
|
rect.rc_iLeft=0;
|
|
rect.rc_iRight=ptrTerrain->tr_pixHeightMapWidth;
|
|
rect.rc_iTop=0;
|
|
rect.rc_iBottom=ptrTerrain->tr_pixHeightMapHeight;
|
|
|
|
CStaticArray<UWORD*> apuwLayers;
|
|
// obtain buffer
|
|
INDEX ctLayers=ptrTerrain->tr_atlLayers.Count();
|
|
apuwLayers.New(ctLayers);
|
|
|
|
INDEX iLayer, iOffset;
|
|
for( iLayer=0; iLayer<ctLayers; iLayer++)
|
|
{
|
|
UWORD *puw=GetBufferForEditing(ptrTerrain, rect, BT_LAYER_MASK, iLayer);
|
|
apuwLayers[iLayer]=puw;
|
|
}
|
|
|
|
// count overdraw before optimisation
|
|
INDEX ctDrawnBefore=0;
|
|
INDEX ctPixels=rect.Width()*rect.Height();
|
|
for(iOffset=0; iOffset<ctPixels; iOffset++)
|
|
{
|
|
for(INDEX i=0; i<ctLayers; i++)
|
|
{
|
|
UWORD *puwCurr=apuwLayers[i]+iOffset;
|
|
if( (*puwCurr)>>8 != 0) ctDrawnBefore++;
|
|
}
|
|
}
|
|
|
|
// optimize for overdraw
|
|
for(iOffset=0; iOffset<ctPixels; iOffset++)
|
|
{
|
|
BOOL bOptimize=FALSE;
|
|
for(INDEX i=ctLayers-1; i>=0; i--)
|
|
{
|
|
UWORD *puwCurr=apuwLayers[i]+iOffset;
|
|
// if should optimize
|
|
if(bOptimize)
|
|
{
|
|
// clear mask
|
|
*puwCurr=0;
|
|
}
|
|
else
|
|
{
|
|
if( (*puwCurr)>>8 == 255)
|
|
{
|
|
// clear mask for all layers beneath current one
|
|
bOptimize=TRUE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// count overdraw after optimisation
|
|
INDEX ctDrawnAfter=0;
|
|
for(iOffset=0; iOffset<ctPixels; iOffset++)
|
|
{
|
|
for(INDEX i=0; i<ctLayers; i++)
|
|
{
|
|
UWORD *puwCurr=apuwLayers[i]+iOffset;
|
|
if( (*puwCurr)>>8 != 0) ctDrawnAfter++;
|
|
}
|
|
}
|
|
|
|
// make a report about optimisation success
|
|
CMainFrame* pMainFrame = STATIC_DOWNCAST(CMainFrame, AfxGetMainWnd());
|
|
CTString strReport;
|
|
strReport.PrintF("Overdraw before optimization: %g. Overdraw after optimization: %g",
|
|
FLOAT(ctDrawnBefore)/ctPixels, FLOAT(ctDrawnAfter)/ctPixels);
|
|
pMainFrame->SetStatusBarMessage( strReport, STATUS_LINE_PANE, 5.0f);
|
|
|
|
// free buffers
|
|
for( iLayer=0; iLayer<ctLayers; iLayer++)
|
|
{
|
|
SetBufferForEditing(ptrTerrain, apuwLayers[iLayer], rect, BT_LAYER_MASK, iLayer);
|
|
FreeMemory(apuwLayers[iLayer]);
|
|
}
|
|
theApp.GetActiveDocument()->SetModifiedFlag( TRUE);
|
|
theApp.m_ctTerrainPageCanvas.MarkChanged();
|
|
}
|
|
|
|
BOOL _bIsUpToDate=TRUE;
|
|
Rect _rectDiscarded;
|
|
void DiscardLayerDistribution(Rect rect)
|
|
{
|
|
if(_bIsUpToDate)
|
|
{
|
|
_rectDiscarded.rc_iLeft=rect.rc_iLeft;
|
|
_rectDiscarded.rc_iRight=rect.rc_iRight;
|
|
_rectDiscarded.rc_iTop=rect.rc_iTop;
|
|
_rectDiscarded.rc_iBottom=rect.rc_iBottom;
|
|
}
|
|
else
|
|
{
|
|
if(rect.rc_iLeft < _rectDiscarded.rc_iLeft) _rectDiscarded.rc_iLeft=rect.rc_iLeft;
|
|
if(rect.rc_iRight > _rectDiscarded.rc_iRight) _rectDiscarded.rc_iRight=rect.rc_iRight;
|
|
if(rect.rc_iTop < _rectDiscarded.rc_iTop) _rectDiscarded.rc_iTop=rect.rc_iTop;
|
|
if(rect.rc_iBottom > _rectDiscarded.rc_iBottom) _rectDiscarded.rc_iBottom=rect.rc_iBottom;
|
|
}
|
|
_bIsUpToDate=FALSE;
|
|
}
|
|
|
|
void UpdateLayerDistribution(void)
|
|
{
|
|
if(_bIsUpToDate || !theApp.m_Preferences.ap_bAutoUpdateTerrainDistribution) return;
|
|
// update layer distribution
|
|
GenerateLayerDistribution(-1, _rectDiscarded);
|
|
_bIsUpToDate=TRUE;
|
|
}
|
|
|
|
void ApplyFilterOntoTerrain(void)
|
|
{
|
|
EditTerrain(NULL, FLOAT3D(0,0,0), theApp.m_fFilterPower*16.0f, TE_ALTITUDE_FILTER);
|
|
}
|
|
|
|
void ApplySmoothOntoTerrain(void)
|
|
{
|
|
EditTerrain(NULL, FLOAT3D(0,0,0), theApp.m_fSmoothPower*16.0f, TE_ALTITUDE_SMOOTH);
|
|
}
|
|
|
|
void ApplyEqualizeOntoTerrain(void)
|
|
{
|
|
EditTerrain(NULL, FLOAT3D(0,0,0), 1.0f, TE_ALTITUDE_EQUALIZE);
|
|
}
|
|
|
|
void ApplyGenerateTerrain(void)
|
|
{
|
|
EditTerrain(NULL, FLOAT3D(0,0,0), 1.0f, TE_GENERATE_TERRAIN);
|
|
}
|
|
|
|
void ApplyRndNoiseOntoTerrain(void)
|
|
{
|
|
EditTerrain(NULL, FLOAT3D(0,0,0), theApp.m_fNoiseAltitude, TE_ALTITUDE_RND_NOISE);
|
|
}
|
|
|
|
void ApplyContinousNoiseOntoTerrain(void)
|
|
{
|
|
EditTerrain(NULL, FLOAT3D(0,0,0), theApp.m_fNoiseAltitude, TE_ALTITUDE_CONTINOUS_NOISE);
|
|
}
|
|
|
|
void ApplyMinimumOntoTerrain(void)
|
|
{
|
|
EditTerrain(NULL, FLOAT3D(0,0,0), 1.0f, TE_ALTITUDE_MINIMUM);
|
|
}
|
|
|
|
void ApplyMaximumOntoTerrain(void)
|
|
{
|
|
EditTerrain(NULL, FLOAT3D(0,0,0), 1.0f, TE_ALTITUDE_MAXIMUM);
|
|
}
|
|
|
|
void ApplyFlattenOntoTerrain(void)
|
|
{
|
|
EditTerrain(NULL, FLOAT3D(0,0,0), 1.0f, TE_ALTITUDE_FLATTEN);
|
|
}
|
|
|
|
void ApplyPosterizeOntoTerrain(void)
|
|
{
|
|
EditTerrain(NULL, FLOAT3D(0,0,0), theApp.m_fPosterizeStep, TE_ALTITUDE_POSTERIZE);
|
|
}
|
|
|
|
CEntity *GetEntityForID(ULONG iEntityID)
|
|
{
|
|
CWorldEditorDoc* pDoc = theApp.GetActiveDocument();
|
|
FOREACHINDYNAMICCONTAINER(pDoc->m_woWorld.wo_cenEntities, CEntity, iten)
|
|
{
|
|
if(iten->en_ulID==iEntityID) return &*iten;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
// constructor
|
|
CTerrainUndo::CTerrainUndo()
|
|
{
|
|
tu_puwUndoBuffer=NULL;
|
|
tu_puwRedoBuffer=NULL;
|
|
}
|
|
|
|
void DeleteOneUndo(CTerrainUndo *ptrud)
|
|
{
|
|
if(ptrud->tu_puwUndoBuffer!=NULL) FreeMemory(ptrud->tu_puwUndoBuffer);
|
|
if(ptrud->tu_puwRedoBuffer!=NULL) FreeMemory(ptrud->tu_puwRedoBuffer);
|
|
delete ptrud;
|
|
}
|
|
|
|
void DeleteTerrainUndo(CWorldEditorDoc* pDoc)
|
|
{
|
|
for(INDEX iUndo=0; iUndo<pDoc->m_dcTerrainUndo.Count(); iUndo++)
|
|
{
|
|
CTerrainUndo *ptu=&pDoc->m_dcTerrainUndo[iUndo];
|
|
pDoc->m_dcTerrainUndo.Remove(ptu);
|
|
DeleteOneUndo(ptu);
|
|
}
|
|
}
|
|
|
|
CTerrain *GetUndoTerrain(ULONG ulEntityID)
|
|
{
|
|
// obtain terrain entity
|
|
CEntity *penTerrain=GetEntityForID(_iTerrainEntityID);
|
|
if(penTerrain==NULL)
|
|
{
|
|
return NULL;
|
|
}
|
|
// obtain terrain
|
|
CTerrain *ptrTerrain=penTerrain->GetTerrain();
|
|
return ptrTerrain;
|
|
}
|
|
|
|
void ApplyTerrainUndo(CTerrainUndo *ptrud)
|
|
{
|
|
CWorldEditorDoc* pDoc = theApp.GetActiveDocument();
|
|
CTerrain *ptrTerrain=GetUndoTerrain(ptrud->tu_ulEntityID);
|
|
if(ptrTerrain==NULL)
|
|
{
|
|
DeleteOneUndo(ptrud);
|
|
return;
|
|
}
|
|
|
|
// obtain and store redo buffer
|
|
if(ptrud->tu_puwRedoBuffer==NULL)
|
|
{
|
|
ptrud->tu_puwRedoBuffer=GetBufferForEditing(ptrTerrain, ptrud->tu_rcRect,
|
|
ptrud->tu_btUndoBufferType, ptrud->tu_iUndoBufferData);
|
|
}
|
|
|
|
// apply buffer change (undo)
|
|
SetBufferForEditing(ptrTerrain, ptrud->tu_puwUndoBuffer, ptrud->tu_rcRect,
|
|
ptrud->tu_btUndoBufferType, ptrud->tu_iUndoBufferData);
|
|
|
|
pDoc->m_iCurrentTerrainUndo--;
|
|
|
|
DiscardLayerDistribution(ptrud->tu_rcRect);
|
|
pDoc->SetModifiedFlag( TRUE);
|
|
theApp.m_ctTerrainPageCanvas.MarkChanged();
|
|
}
|
|
|
|
void ApplyTerrainRedo(CTerrainUndo *ptrud)
|
|
{
|
|
CWorldEditorDoc* pDoc = theApp.GetActiveDocument();
|
|
CTerrain *ptrTerrain=GetUndoTerrain(ptrud->tu_ulEntityID);
|
|
if(ptrTerrain==NULL)
|
|
{
|
|
DeleteOneUndo(ptrud);
|
|
return;
|
|
}
|
|
|
|
if(ptrud->tu_puwRedoBuffer==NULL) return;
|
|
|
|
// apply buffer change (redo)
|
|
SetBufferForEditing(ptrTerrain, ptrud->tu_puwRedoBuffer, ptrud->tu_rcRect,
|
|
ptrud->tu_btUndoBufferType, ptrud->tu_iUndoBufferData);
|
|
|
|
pDoc->m_iCurrentTerrainUndo++;
|
|
|
|
DiscardLayerDistribution(ptrud->tu_rcRect);
|
|
pDoc->SetModifiedFlag( TRUE);
|
|
theApp.m_ctTerrainPageCanvas.MarkChanged();
|
|
}
|
|
|
|
UWORD *ExtractUndoRect(PIX pixTerrainWidth)
|
|
{
|
|
INDEX ctBuffBytes=_rectUndo.Width()*_rectUndo.Height()*sizeof(UWORD);
|
|
UWORD *puwBuff=(UWORD*)AllocMemory(ctBuffBytes);
|
|
if(puwBuff==NULL) return NULL;
|
|
UWORD *puwBuffTemp=puwBuff;
|
|
for(INDEX y=_rectUndo.rc_iTop; y<_rectUndo.rc_iBottom; y++)
|
|
{
|
|
for(INDEX x=_rectUndo.rc_iLeft; x<_rectUndo.rc_iRight; x++)
|
|
{
|
|
INDEX iOffset=y*pixTerrainWidth+x;
|
|
UWORD uwValue=_puwUndoTerrain[iOffset];
|
|
*puwBuffTemp=uwValue;
|
|
puwBuffTemp++;
|
|
}
|
|
}
|
|
return puwBuff;
|
|
}
|
|
|
|
void TerrainEditBegin(void)
|
|
{
|
|
if( !(theApp.m_Preferences.ap_iMemoryForTerrainUndo>0))
|
|
{
|
|
return;
|
|
}
|
|
_bUndoStart=TRUE;
|
|
}
|
|
|
|
void RemoveRedoList(void)
|
|
{
|
|
CWorldEditorDoc* pDoc = theApp.GetActiveDocument();
|
|
CDynamicContainer<CTerrainUndo> dcTemp;
|
|
for( INDEX itu=0; itu<pDoc->m_iCurrentTerrainUndo+1; itu++)
|
|
{
|
|
dcTemp.Add(&pDoc->m_dcTerrainUndo[itu]);
|
|
}
|
|
for( INDEX ituDel=pDoc->m_iCurrentTerrainUndo+1; ituDel<pDoc->m_dcTerrainUndo.Count(); ituDel++)
|
|
{
|
|
DeleteOneUndo(&pDoc->m_dcTerrainUndo[ituDel]);
|
|
}
|
|
pDoc->m_dcTerrainUndo.MoveContainer(dcTemp);
|
|
}
|
|
|
|
void LimitMemoryConsumption(INDEX iNewConsumption)
|
|
{
|
|
CWorldEditorDoc* pDoc = theApp.GetActiveDocument();
|
|
INDEX ctUndos=pDoc->m_dcTerrainUndo.Count();
|
|
INDEX iLastValid=-1;
|
|
INDEX iSum=iNewConsumption;
|
|
for(INDEX iUndo=ctUndos-1; iUndo>=0; iUndo--)
|
|
{
|
|
CTerrainUndo *ptu=&pDoc->m_dcTerrainUndo[iUndo];
|
|
INDEX iMemory=ptu->tu_rcRect.Width()*ptu->tu_rcRect.Height()*sizeof(UWORD);
|
|
if(ptu->tu_puwRedoBuffer!=NULL)
|
|
{
|
|
iSum=iSum+iMemory*2;
|
|
}
|
|
else
|
|
{
|
|
iSum=iSum+iMemory;
|
|
}
|
|
|
|
if(iSum>theApp.m_Preferences.ap_iMemoryForTerrainUndo*1024*1024)
|
|
{
|
|
iLastValid=iUndo+1;
|
|
break;
|
|
}
|
|
}
|
|
if( iLastValid!=-1)
|
|
{
|
|
CDynamicContainer<CTerrainUndo> dcTemp;
|
|
for( INDEX itu=iLastValid; itu<ctUndos; itu++)
|
|
{
|
|
dcTemp.Add(&pDoc->m_dcTerrainUndo[itu]);
|
|
}
|
|
for( INDEX ituDel=0; ituDel<iLastValid; ituDel++)
|
|
{
|
|
DeleteOneUndo(&pDoc->m_dcTerrainUndo[ituDel]);
|
|
}
|
|
pDoc->m_dcTerrainUndo.MoveContainer(dcTemp);
|
|
if(pDoc->m_iCurrentTerrainUndo>=iLastValid)
|
|
{
|
|
pDoc->m_iCurrentTerrainUndo=pDoc->m_iCurrentTerrainUndo-iLastValid;
|
|
}
|
|
}
|
|
}
|
|
|
|
void TerrainEditEnd(void)
|
|
{
|
|
if( !(theApp.m_Preferences.ap_iMemoryForTerrainUndo>0))
|
|
{
|
|
return;
|
|
}
|
|
CWorldEditorDoc* pDoc = theApp.GetActiveDocument();
|
|
// obtain terrain entity
|
|
CEntity *penTerrain=GetEntityForID(_iTerrainEntityID);
|
|
if(penTerrain==NULL)
|
|
{
|
|
if(_puwUndoTerrain!=NULL)
|
|
{
|
|
FreeMemory(_puwUndoTerrain);
|
|
_puwUndoTerrain=NULL;
|
|
}
|
|
return;
|
|
}
|
|
// obtain terrain
|
|
CTerrain *ptrTerrain=penTerrain->GetTerrain();
|
|
if(ptrTerrain==NULL)
|
|
{
|
|
if(_puwUndoTerrain!=NULL)
|
|
{
|
|
FreeMemory(_puwUndoTerrain);
|
|
_puwUndoTerrain=NULL;
|
|
}
|
|
return;
|
|
}
|
|
|
|
// we will add undo, clear all existing redo's
|
|
RemoveRedoList();
|
|
|
|
// remember undo
|
|
CTerrainUndo *ptrud=new CTerrainUndo;
|
|
|
|
INDEX iNewConsumption=_rectUndo.Width()*_rectUndo.Height()*sizeof(UWORD);
|
|
LimitMemoryConsumption(iNewConsumption);
|
|
|
|
ptrud->tu_ulEntityID=_iTerrainEntityID;
|
|
ptrud->tu_rcRect=_rectUndo;
|
|
ptrud->tu_btUndoBufferType=_btUndoBufferType;
|
|
ptrud->tu_iUndoBufferData=_iUndoBufferData;
|
|
ptrud->tu_puwUndoBuffer=ExtractUndoRect(ptrTerrain->tr_pixHeightMapWidth);
|
|
|
|
if(ptrud->tu_puwUndoBuffer!=NULL)
|
|
{
|
|
pDoc->m_dcTerrainUndo.Add(ptrud);
|
|
}
|
|
else
|
|
{
|
|
delete ptrud;
|
|
}
|
|
pDoc->m_iCurrentTerrainUndo=pDoc->m_dcTerrainUndo.Count()-1;
|
|
// release obtained terrain buffer
|
|
if(_puwUndoTerrain!=NULL)
|
|
{
|
|
FreeMemory(_puwUndoTerrain);
|
|
_puwUndoTerrain=NULL;
|
|
}
|
|
}
|
|
|
|
CTileInfo::CTileInfo()
|
|
{
|
|
ti_ix=-1;
|
|
ti_iy=-1;
|
|
ti_bSwapXY=FALSE;
|
|
ti_bFlipX=FALSE;
|
|
ti_bFlipY=FALSE;
|
|
}
|
|
|
|
void ObtainLayerTileInfo(CDynamicContainer<CTileInfo> *pdcTileInfo, CTextureData *ptdTexture, INDEX &ctTilesPerRow)
|
|
{
|
|
CTFileName fnTexture=ptdTexture->GetName();
|
|
CTFileName fnTileInfo=fnTexture.NoExt()+CTString(".tli");
|
|
|
|
INDEX ctParsedLines=0;
|
|
try
|
|
{
|
|
char achrLine[ 256];
|
|
CTFileStream strm;
|
|
strm.Open_t( fnTileInfo);
|
|
|
|
FOREVER
|
|
{
|
|
CDynamicContainer<CTString> dcTokens;
|
|
|
|
strm.GetLine_t(achrLine, 256);
|
|
ctParsedLines++;
|
|
char achrSeparators[] = " ,";
|
|
|
|
char *pchrToken = strtok( achrLine, achrSeparators);
|
|
while( pchrToken != NULL )
|
|
{
|
|
CTString *pstrToken=new CTString();
|
|
*pstrToken=CTString( pchrToken);
|
|
dcTokens.Add(pstrToken);
|
|
// next token
|
|
pchrToken = strtok( NULL, achrSeparators);
|
|
}
|
|
|
|
// if no tokens parsed
|
|
if(dcTokens.Count()==0) continue;
|
|
|
|
INDEX iToken=0;
|
|
// analyze parsed tokens
|
|
if(dcTokens[iToken]=="TilesPerRow")
|
|
{
|
|
// there must be at least 1 token for 'TilesPerRow' indentifier
|
|
if(dcTokens.Count()-1-iToken<1)
|
|
{
|
|
throw("You must enter number of tiles per raw.");
|
|
}
|
|
ctTilesPerRow=0;
|
|
INDEX iResultTPR=sscanf(dcTokens[iToken+1], "%d", &ctTilesPerRow);
|
|
if(iResultTPR<=0)
|
|
{
|
|
ctTilesPerRow=0;
|
|
throw("Unable to parse count of tiles per row.");
|
|
}
|
|
}
|
|
else if(dcTokens[iToken]=="Tile")
|
|
{
|
|
// there must be at least 2 tokens for 'Tile' indentifier
|
|
if(dcTokens.Count()-1-iToken<2)
|
|
{
|
|
throw("You must enter 2 coordinates per tile.");
|
|
}
|
|
INDEX x,y;
|
|
|
|
INDEX iResultX=sscanf(dcTokens[iToken+1], "%d", &x);
|
|
if(iResultX<=0)
|
|
{
|
|
throw("Unable to parse x coordinate.");
|
|
}
|
|
INDEX iResultY=sscanf(dcTokens[iToken+2], "%d", &y);
|
|
if(iResultY<=0)
|
|
{
|
|
throw("Unable to parse y coordinate.");
|
|
}
|
|
if(x<=0 || y<=0)
|
|
{
|
|
throw("Tile coordinates must be greater than 0.");
|
|
}
|
|
// jump over coordinate tokens
|
|
iToken+=3;
|
|
|
|
// add tile info
|
|
CTileInfo *pti=new CTileInfo();
|
|
pti->ti_ix=x-1;
|
|
pti->ti_iy=y-1;
|
|
|
|
for( INDEX iFlagToken=iToken; iFlagToken<dcTokens.Count(); iFlagToken++)
|
|
{
|
|
if(dcTokens[iFlagToken]=="SwapXY")
|
|
{
|
|
pti->ti_bSwapXY=TRUE;
|
|
}
|
|
else if(dcTokens[iFlagToken]=="FlipX")
|
|
{
|
|
pti->ti_bFlipX=TRUE;
|
|
}
|
|
else if(dcTokens[iFlagToken]==";")
|
|
{
|
|
break;
|
|
}
|
|
else if(dcTokens[iFlagToken]=="FlipY")
|
|
{
|
|
pti->ti_bFlipY=TRUE;
|
|
}
|
|
else
|
|
{
|
|
throw("Unrecognizable character found.");
|
|
}
|
|
}
|
|
pdcTileInfo->Add(pti);
|
|
}
|
|
|
|
// clear allocated tokens
|
|
for(INDEX i=0; i<dcTokens.Count(); i++)
|
|
{
|
|
delete &dcTokens[i];
|
|
}
|
|
dcTokens.Clear();
|
|
}
|
|
}
|
|
catch(char *strError)
|
|
{
|
|
(void) strError;
|
|
}
|
|
}
|
|
|
|
void TilePaintTool(void)
|
|
{
|
|
CTerrain *ptrTerrain=GetTerrain();
|
|
CTerrainLayer *ptlLayer=GetLayer();
|
|
if(ptrTerrain==NULL || ptlLayer==NULL || ptlLayer->tl_ltType!=LT_TILE || ptlLayer->tl_ptdTexture==NULL) return;
|
|
|
|
CDynamicContainer<CTileInfo> dcTileInfo;
|
|
INDEX ctTilesPerRaw=0;
|
|
ObtainLayerTileInfo( &dcTileInfo, ptlLayer->tl_ptdTexture, ctTilesPerRaw);
|
|
INDEX ctTiles=dcTileInfo.Count();
|
|
if(ctTilesPerRaw==0 || ctTiles==0) return;
|
|
ptlLayer->SetTilesPerRow(ctTilesPerRaw);
|
|
ptlLayer->tl_iSelectedTile= Clamp( ptlLayer->tl_iSelectedTile, (INDEX)0, INDEX(ctTiles-1) );
|
|
if(ptlLayer->tl_iSelectedTile==-1) return;
|
|
CTileInfo &ti=dcTileInfo[ptlLayer->tl_iSelectedTile];
|
|
|
|
// _rect holds terrain size
|
|
if(_fStrength>0)
|
|
{
|
|
UWORD uwValue=
|
|
dcTileInfo[ptlLayer->tl_iSelectedTile].ti_iy*ctTilesPerRaw+
|
|
dcTileInfo[ptlLayer->tl_iSelectedTile].ti_ix;
|
|
if(ti.ti_bFlipX) uwValue|=TL_FLIPX;
|
|
if(ti.ti_bFlipY) uwValue|=TL_FLIPY;
|
|
if(ti.ti_bSwapXY) uwValue|=TL_SWAPXY;
|
|
uwValue|=TL_VISIBLE;
|
|
_puwBuffer[0]=uwValue<<8;
|
|
}
|
|
else
|
|
{
|
|
_puwBuffer[0]=0;
|
|
}
|
|
|
|
/*
|
|
vidjeti sta ne radi sa brisanjem tile-ova
|
|
ne pogadja se dobro lokacija tile-a ispod misa
|
|
+view layer on/off ne discarda pretender texture
|
|
+ne crta se dobro trenutno selektirani tile i preklapa se animirani (under mouse)
|
|
+rotirane i flipane tileove crtati
|
|
+nesto zapinje kad se prvi put otvara info window
|
|
+ubaciti skrolanje tileova na mouse wheel
|
|
+pick tile
|
|
*/
|
|
|
|
|
|
// free allocated tile info structures
|
|
for(INDEX i=0; i<dcTileInfo.Count(); i++)
|
|
{
|
|
delete &dcTileInfo[i];
|
|
}
|
|
dcTileInfo.Clear();
|
|
|
|
}
|
|
|
|
void EditTerrain(CTextureData *ptdBrush, FLOAT3D &vHitPoint, FLOAT fStrength, ETerrainEdit teTool)
|
|
{
|
|
_ptdBrush=ptdBrush;
|
|
_fStrength=fStrength;
|
|
|
|
CTerrain *ptrTerrain=GetTerrain();
|
|
CTerrainLayer *ptlLayer=GetLayer();
|
|
INDEX iLayer=GetLayerIndex();
|
|
if(ptrTerrain==NULL || ptlLayer==NULL) return;
|
|
|
|
// obtain buffer type
|
|
BufferType btBufferType=BT_INVALID;
|
|
INDEX iBufferData=-1;
|
|
if( (teTool>TE_BRUSH_ALTITUDE_START && teTool<TE_BRUSH_ALTITUDE_END) ||
|
|
(teTool>TE_ALTITUDE_START && teTool<TE_ALTITUDE_END) ||
|
|
(teTool==TE_GENERATE_TERRAIN) ||
|
|
(teTool==TE_ALTITUDE_EQUALIZE) )
|
|
{
|
|
btBufferType=BT_HEIGHT_MAP;
|
|
}
|
|
else if( (teTool>TE_BRUSH_LAYER_START && teTool<TE_BRUSH_LAYER_END) ||
|
|
(teTool>TE_LAYER_START && teTool<TE_LAYER_END) ||
|
|
teTool==TE_TILE_PAINT)
|
|
{
|
|
btBufferType=BT_LAYER_MASK;
|
|
iBufferData=iLayer;
|
|
}
|
|
else if( teTool>TE_BRUSH_EDGE_START && teTool<TE_BRUSH_EDGE_END)
|
|
{
|
|
btBufferType=BT_EDGE_MAP;
|
|
}
|
|
else
|
|
{
|
|
return;
|
|
}
|
|
|
|
_puwBuffer=NULL;
|
|
_srcExtraW=0;
|
|
_srcExtraH=0;
|
|
|
|
if( teTool==TE_BRUSH_ALTITUDE_SMOOTH ||
|
|
teTool==TE_BRUSH_ALTITUDE_FILTER ||
|
|
teTool==TE_BRUSH_LAYER_SMOOTH ||
|
|
teTool==TE_ALTITUDE_SMOOTH ||
|
|
teTool==TE_ALTITUDE_FILTER ||
|
|
teTool==TE_LAYER_SMOOTH ||
|
|
teTool==TE_LAYER_FILTER)
|
|
{
|
|
_srcExtraW=2;
|
|
_srcExtraH=2;
|
|
}
|
|
|
|
// extract source rectangle
|
|
Point pt=Calculate2dHitPoint(ptrTerrain, vHitPoint);
|
|
// perform operation on brush rect
|
|
if(teTool==TE_TILE_PAINT)
|
|
{
|
|
_rect.rc_iLeft=pt.pt_iX;
|
|
_rect.rc_iRight=_rect.rc_iLeft+1;
|
|
_rect.rc_iTop=pt.pt_iY;
|
|
_rect.rc_iBottom=_rect.rc_iTop+1;
|
|
}
|
|
else if(_ptdBrush!=NULL)
|
|
{
|
|
_rect.rc_iLeft=pt.pt_iX-ptdBrush->GetPixWidth()/2-_srcExtraW;
|
|
_rect.rc_iRight=pt.pt_iX+(ptdBrush->GetPixWidth()-ptdBrush->GetPixWidth()/2)+_srcExtraW;
|
|
_rect.rc_iTop=pt.pt_iY-ptdBrush->GetPixHeight()/2-_srcExtraH;
|
|
_rect.rc_iBottom=pt.pt_iY+(ptdBrush->GetPixHeight()-ptdBrush->GetPixHeight()/2)+_srcExtraH;
|
|
}
|
|
// perform operation on whole terrain area
|
|
else
|
|
{
|
|
_rect.rc_iLeft=0;
|
|
_rect.rc_iRight=ptrTerrain->tr_pixHeightMapWidth;
|
|
_rect.rc_iTop=0;
|
|
_rect.rc_iBottom=ptrTerrain->tr_pixHeightMapHeight;
|
|
}
|
|
|
|
Rect rectTerrain;
|
|
rectTerrain.rc_iLeft=0;
|
|
rectTerrain.rc_iTop=0;
|
|
rectTerrain.rc_iRight=ptrTerrain->tr_pixHeightMapWidth;
|
|
rectTerrain.rc_iBottom=ptrTerrain->tr_pixHeightMapHeight;
|
|
|
|
BOOL bAutoRememberUndo=FALSE;
|
|
// if should apply undo for whole terrain
|
|
if( (teTool>TE_ALTITUDE_START && teTool<TE_ALTITUDE_END) ||
|
|
(teTool>TE_LAYER_START && teTool<TE_LAYER_END) ||
|
|
(teTool==TE_GENERATE_TERRAIN) ||
|
|
(teTool==TE_ALTITUDE_EQUALIZE) )
|
|
{
|
|
TerrainEditBegin();
|
|
bAutoRememberUndo=TRUE;
|
|
}
|
|
|
|
// edit start, undo starts
|
|
if(_bUndoStart)
|
|
{
|
|
_bUndoStart=FALSE;
|
|
_btUndoBufferType=btBufferType;
|
|
_iUndoBufferData=iBufferData;
|
|
_rectUndo=_rect;
|
|
_iTerrainEntityID=ptrTerrain->tr_penEntity->en_ulID;
|
|
|
|
_puwUndoTerrain=GetBufferForEditing(ptrTerrain, rectTerrain, btBufferType, iBufferData);
|
|
}
|
|
// editing in progress, update undo data
|
|
else
|
|
{
|
|
// update undo rect
|
|
if(_rect.rc_iLeft < _rectUndo.rc_iLeft) _rectUndo.rc_iLeft=_rect.rc_iLeft;
|
|
if(_rect.rc_iRight > _rectUndo.rc_iRight) _rectUndo.rc_iRight=_rect.rc_iRight;
|
|
if(_rect.rc_iTop < _rectUndo.rc_iTop) _rectUndo.rc_iTop=_rect.rc_iTop;
|
|
if(_rect.rc_iBottom > _rectUndo.rc_iBottom) _rectUndo.rc_iBottom=_rect.rc_iBottom;
|
|
}
|
|
|
|
// clamp undo rect to terrain size
|
|
_rectUndo.rc_iLeft=Clamp(_rectUndo.rc_iLeft, rectTerrain.rc_iLeft, rectTerrain.rc_iRight);
|
|
_rectUndo.rc_iRight=Clamp(_rectUndo.rc_iRight, rectTerrain.rc_iLeft, rectTerrain.rc_iRight);
|
|
_rectUndo.rc_iTop=Clamp(_rectUndo.rc_iTop, rectTerrain.rc_iTop, rectTerrain.rc_iBottom);
|
|
_rectUndo.rc_iBottom=Clamp(_rectUndo.rc_iBottom, rectTerrain.rc_iTop, rectTerrain.rc_iBottom);
|
|
|
|
// obtain buffer
|
|
_puwBuffer=GetBufferForEditing(ptrTerrain, _rect, btBufferType, iBufferData);
|
|
|
|
switch( teTool)
|
|
{
|
|
case TE_BRUSH_ALTITUDE_PAINT:
|
|
{
|
|
ApplyAddPaint(MIN_UWORD,MAX_UWORD);
|
|
break;
|
|
}
|
|
case TE_BRUSH_EDGE_ERASE:
|
|
{
|
|
_fStrength=-fStrength;
|
|
ApplyAddPaint(MIN_UWORD,MAX_UWORD);
|
|
break;
|
|
}
|
|
case TE_BRUSH_LAYER_PAINT:
|
|
{
|
|
_fStrength=fStrength*32.0f;
|
|
ApplyAddPaint(MIN_UWORD,MAX_UWORD);
|
|
break;
|
|
}
|
|
case TE_BRUSH_ALTITUDE_SMOOTH:
|
|
case TE_BRUSH_LAYER_SMOOTH:
|
|
case TE_ALTITUDE_SMOOTH:
|
|
case TE_LAYER_SMOOTH:
|
|
{
|
|
_fStrength=fStrength*theApp.m_fSmoothPower;
|
|
ApplyFilterMatrix(_afFilterBlurMore);
|
|
break;
|
|
}
|
|
case TE_BRUSH_ALTITUDE_FILTER:
|
|
case TE_BRUSH_LAYER_FILTER:
|
|
case TE_LAYER_FILTER:
|
|
case TE_ALTITUDE_FILTER:
|
|
{
|
|
_fStrength=fStrength*theApp.m_fFilterPower;
|
|
switch(theApp.m_iFilter)
|
|
{
|
|
case FLT_FINEBLUR: ApplyFilterMatrix(_afFilterFineBlur ); break;
|
|
case FLT_SHARPEN: ApplyFilterMatrix(_afFilterSharpen ); break;
|
|
case FLT_EMBOSS: ApplyFilterMatrix(_afFilterEmboss ); break;
|
|
case FLT_EDGEDETECT: ApplyFilterMatrix(_afFilterEdgeDetect ); break;
|
|
}
|
|
break;
|
|
}
|
|
case TE_BRUSH_ALTITUDE_MINIMUM:
|
|
case TE_ALTITUDE_MINIMUM:
|
|
{
|
|
_fStrength=0;
|
|
ApplyAddPaint(theApp.m_uwEditAltitude,MAX_UWORD);
|
|
break;
|
|
}
|
|
case TE_BRUSH_ALTITUDE_MAXIMUM:
|
|
case TE_ALTITUDE_MAXIMUM:
|
|
{
|
|
_fStrength=0;
|
|
ApplyAddPaint(MIN_UWORD, theApp.m_uwEditAltitude);
|
|
break;
|
|
}
|
|
case TE_BRUSH_ALTITUDE_FLATTEN:
|
|
case TE_ALTITUDE_FLATTEN:
|
|
{
|
|
_fStrength=0;
|
|
ApplyAddPaint(theApp.m_uwEditAltitude, theApp.m_uwEditAltitude);
|
|
break;
|
|
}
|
|
case TE_BRUSH_ALTITUDE_POSTERIZE:
|
|
case TE_ALTITUDE_POSTERIZE:
|
|
{
|
|
ApplyPosterize();
|
|
break;
|
|
}
|
|
case TE_BRUSH_ALTITUDE_RND_NOISE:
|
|
case TE_BRUSH_LAYER_RND_NOISE:
|
|
case TE_ALTITUDE_RND_NOISE:
|
|
case TE_LAYER_RND_NOISE:
|
|
{
|
|
ApplyRNDNoise();
|
|
break;
|
|
}
|
|
case TE_BRUSH_ALTITUDE_CONTINOUS_NOISE:
|
|
case TE_BRUSH_LAYER_CONTINOUS_NOISE:
|
|
case TE_ALTITUDE_CONTINOUS_NOISE:
|
|
case TE_LAYER_CONTINOUS_NOISE:
|
|
{
|
|
if(!SetupContinousNoiseTexture()) return;
|
|
ApplyContinousNoise();
|
|
FreeContinousNoiseTexture();
|
|
break;
|
|
}
|
|
case TE_GENERATE_TERRAIN:
|
|
{
|
|
GenerateTerrain();
|
|
break;
|
|
}
|
|
case TE_ALTITUDE_EQUALIZE:
|
|
{
|
|
EqualizeBuffer();
|
|
break;
|
|
}
|
|
case TE_CLEAR_LAYER_MASK:
|
|
{
|
|
for(INDEX i=0; i<_rect.Width()*_rect.Height(); i++)
|
|
{
|
|
_puwBuffer[i]=0;
|
|
}
|
|
break;
|
|
}
|
|
case TE_FILL_LAYER_MASK:
|
|
{
|
|
for(INDEX i=0; i<_rect.Width()*_rect.Height(); i++)
|
|
{
|
|
_puwBuffer[i]=MAX_UWORD;
|
|
}
|
|
break;
|
|
}
|
|
case TE_TILE_PAINT:
|
|
{
|
|
TilePaintTool();
|
|
break;
|
|
}
|
|
}
|
|
|
|
// apply buffer change
|
|
SetBufferForEditing(ptrTerrain, _puwBuffer, _rect, btBufferType, iBufferData);
|
|
theApp.GetActiveDocument()->SetModifiedFlag( TRUE);
|
|
FreeMemory(_puwBuffer);
|
|
|
|
// mark rect for layer distribution updating
|
|
if(teTool!=TE_TILE_PAINT)
|
|
{
|
|
DiscardLayerDistribution(_rect);
|
|
}
|
|
|
|
theApp.m_ctTerrainPageCanvas.MarkChanged();
|
|
|
|
if(bAutoRememberUndo)
|
|
{
|
|
TerrainEditEnd();
|
|
}
|
|
}
|