mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-24 19:30:26 +01:00
198 lines
6.4 KiB
C++
198 lines
6.4 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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// MainFrm.h : interface of the CMainFrame class
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//
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/////////////////////////////////////////////////////////////////////////////
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#ifndef MAINFRAME_H
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#define MAINFRAME_H 1
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#define STATUS_LINE_PANE 0
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#define EDITING_MODE_ICON_PANE 1
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#define EDITING_MODE_PANE 2
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#define GRID_PANE 3
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#define POSITION_PANE 4
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#define DOCK_UP 0
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#define DOCK_DOWN 1
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#define DOCK_LEFT 2
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#define DOCK_RIGHT 3
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// get pressed key buffer (keys 0-9)
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extern INDEX TestKeyBuffers(void);
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// macro used for writing text into status line
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#define STATUS_LINE_MESASGE( message) if(theApp.m_bShowStatusInfo){\
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CMainFrame* pMainFrame = STATIC_DOWNCAST(CMainFrame, AfxGetMainWnd()); \
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ASSERT( pMainFrame != NULL); \
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pMainFrame->m_wndStatusBar.SetPaneText( STATUS_LINE_PANE, message, TRUE);};
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class CMainFrame : public CMDIFrameWnd
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{
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DECLARE_DYNAMIC(CMainFrame)
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public:
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CMainFrame();
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// Attributes
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public:
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// old window position and styles before full screen mode
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WINDOWPLACEMENT m_OldPlacement;
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LONG m_OldStyleEx;
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LONG m_OldStyle;
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// main menu
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HMENU m_hMenu;
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// Tool bars
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CStatusBar m_wndStatusBar;
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CToolBar m_wndToolBar;
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CToolBar m_wndWorkTools;
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CToolBar m_wndCSGTools;
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CToolBar m_wndMipTools;
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CToolBar m_wndProjections;
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CToolBar m_wndSettingsAndUtility;
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CToolBar m_wndShadowsAndTexture;
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CToolBar m_wndSelectEntity;
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CToolBar m_wndViewTools;
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CToolBar m_wndViewTools2;
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// CSG destination combo box
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CCSGDesitnationCombo m_CSGDesitnationCombo;
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// Triangularisation type combo box
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CTriangularisationCombo m_TriangularisationCombo;
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// Edit control for editing mip switch distance
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CEditMipSwitchDistance m_ctrlEditMipSwitchDistance;
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// Tool dialogs
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CBrowser m_Browser;
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CPropertyComboBar m_PropertyComboBar;
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// mini frame used to hold property sheet with dialog pages
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CInfoFrame *m_pInfoFrame;
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CTFileName m_fnLastVirtualTree;
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// color palette
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CColorPaletteWnd *m_pColorPalette;
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CToolTipWnd *m_pwndToolTip;
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// Operations
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public:
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void DockControlBarRelativeTo(CControlBar* Bar,CControlBar* LeftOf,
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ULONG ulDockDirection = DOCK_RIGHT);
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BOOL OnIdle(LONG lCount);
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// toggle info window
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void ToggleInfoWindow();
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// shows info window
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void ShowInfoWindow();
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// reset info window pos
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void ResetInfoWindowPos();
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// hides info window
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void HideInfoWindow();
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// startes application
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void StartApplication( CTString strApplicationToRun);
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// store or restore given virtual shortcut
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void ApplyTreeShortcut( INDEX iVDirBuffer, BOOL bCtrl);
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// call custom color picker at given coordinates
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void CustomColorPicker( PIX pixX, PIX pixY);
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void ManualToolTipOn( PIX pixManualX, PIX pixManualY);
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void ManualToolTipUpdate( void);
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void SetStatusBarMessage( CTString strMessage, INDEX iPane, FLOAT fTime);
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CMainFrame)
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public:
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virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
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virtual BOOL DestroyWindow();
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virtual BOOL PreTranslateMessage(MSG* pMsg);
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protected:
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virtual LRESULT DefWindowProc(UINT message, WPARAM wParam, LPARAM lParam);
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//}}AFX_VIRTUAL
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// Implementation
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public:
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virtual ~CMainFrame();
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#ifdef _DEBUG
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virtual void AssertValid() const;
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virtual void Dump(CDumpContext& dc) const;
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#endif
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// Generated message map functions
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public:
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//{{AFX_MSG(CMainFrame)
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afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
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afx_msg void OnVirtualTree();
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afx_msg void OnClose();
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afx_msg void OnCancelMode();
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afx_msg void OnInitMenu(CMenu* pMenu);
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afx_msg void OnViewInfowindow();
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afx_msg void OnUpdateViewInfowindow(CCmdUI* pCmdUI);
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afx_msg void OnViewCsgtools();
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afx_msg void OnUpdateViewCsgtools(CCmdUI* pCmdUI);
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afx_msg void OnViewProjectionsBar();
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afx_msg void OnUpdateViewProjectionsBar(CCmdUI* pCmdUI);
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afx_msg void OnViewWorkBar();
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afx_msg void OnUpdateViewWorkBar(CCmdUI* pCmdUI);
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afx_msg void OnActivateApp(BOOL bActive, DWORD hTask);
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afx_msg void OnCreateTexture();
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afx_msg void OnCallModeler();
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afx_msg void OnCallTexmaker();
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afx_msg void OnViewSettingsAndUtilityBar();
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afx_msg void OnUpdateViewSettingsAndUtilityBar(CCmdUI* pCmdUI);
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afx_msg void OnViewShadowsAndTextureBar();
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afx_msg void OnUpdateViewShadowsAndTextureBar(CCmdUI* pCmdUI);
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afx_msg void OnViewSelectEntityBar();
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afx_msg void OnUpdateViewSelectEntityBar(CCmdUI* pCmdUI);
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afx_msg void OnViewViewToolsBar();
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afx_msg void OnUpdateViewViewToolsBar(CCmdUI* pCmdUI);
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afx_msg void OnViewViewToolsBar2();
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afx_msg void OnUpdateViewViewToolsBar2(CCmdUI* pCmdUI);
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afx_msg void OnGameAudio();
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afx_msg void OnGameVideo();
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afx_msg void OnGamePlayer();
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afx_msg void OnGameSelectPlayer();
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afx_msg void OnShowTreeShortcuts();
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afx_msg void OnMenuShortcut01();
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afx_msg void OnMenuShortcut02();
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afx_msg void OnMenuShortcut03();
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afx_msg void OnMenuShortcut04();
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afx_msg void OnMenuShortcut05();
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afx_msg void OnMenuShortcut06();
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afx_msg void OnMenuShortcut07();
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afx_msg void OnMenuShortcut08();
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afx_msg void OnMenuShortcut09();
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afx_msg void OnMenuShortcut10();
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afx_msg void OnStoreMenuShortcut01();
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afx_msg void OnStoreMenuShortcut02();
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afx_msg void OnStoreMenuShortcut03();
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afx_msg void OnStoreMenuShortcut04();
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afx_msg void OnStoreMenuShortcut05();
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afx_msg void OnStoreMenuShortcut06();
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afx_msg void OnStoreMenuShortcut07();
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afx_msg void OnStoreMenuShortcut08();
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afx_msg void OnStoreMenuShortcut09();
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afx_msg void OnStoreMenuShortcut10();
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afx_msg void OnConsole();
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afx_msg void OnViewMipToolsBar();
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afx_msg void OnUpdateViewMipToolsBar(CCmdUI* pCmdUI);
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afx_msg void OnToolRecreateTexture();
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afx_msg void OnRecreateCurrentTexture();
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afx_msg void OnLightAnimation();
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afx_msg void OnTimer(UINT nIDEvent);
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afx_msg void OnHelpFinder();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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#endif // MAINFRAME_H
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