mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-24 19:30:26 +01:00
594 lines
18 KiB
C++
594 lines
18 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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// DlgLightAnimationEditor.cpp : implementation file
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//
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#include "stdafx.h"
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#include "WorldEditor.h"
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#include "DlgLightAnimationEditor.h"
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#include <Engine/Templates/Stock_CAnimData.h>
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#ifdef _DEBUG
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#undef new
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CDlgLightAnimationEditor dialog
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#define DEFAULT_ANIMATION_FILE "Temp\\DefaultAnimation.ani"
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INDEX CDlgLightAnimationEditor::GetSelectedLightAnimation(void)
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{
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// get curently selected light animation combo member
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INDEX iLightAnimation = m_LightAnimationCombo.GetCurSel();
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if( iLightAnimation == CB_ERR)
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{
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return 0;
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}
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return iLightAnimation;
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}
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CDlgLightAnimationEditor::CDlgLightAnimationEditor(CWnd* pParent /*=NULL*/)
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: CDialog(CDlgLightAnimationEditor::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CDlgLightAnimationEditor)
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m_fLightAnimationSpeed = 0.0f;
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m_iAnimationFrames = 0;
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m_strLightAnimationName = _T("");
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//}}AFX_DATA_INIT
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m_bCustomWindowsCreated = FALSE;
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m_fnSaveName = CTString("");
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// save default animation into temporary directory
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CAnimData adDefault;
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adDefault.DefaultAnimation();
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CTFileName fnDefaultAnimation = CTString( DEFAULT_ANIMATION_FILE);
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try {
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adDefault.Save_t( fnDefaultAnimation);
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} catch( char *pError) {
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FatalError( "Unable to save default animation: \"%s\", %s", (CTString&)fnDefaultAnimation, pError);
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}
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// try to load animation that was last edited
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try
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{
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CTFileName fnLastEditted = CTString( CStringA(theApp.GetProfileString(L"World editor", L"Last edited light animation", CString(DEFAULT_ANIMATION_FILE))));
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m_padAnimData = _pAnimStock->Obtain_t( fnLastEditted);
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m_fnSaveName = fnLastEditted;
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}
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catch( char *pError)
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{
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(void) pError;
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// try to load default animation
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try
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{
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m_padAnimData = _pAnimStock->Obtain_t( fnDefaultAnimation);
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}
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catch( char *pError2)
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{
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FatalError( "Unable to save and obtain default animation: \"%s\", %s", (CTString&)fnDefaultAnimation, pError2);
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}
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}
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// set animation data
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m_wndTestAnimation.m_aoAnimObject.SetData( m_padAnimData);
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m_bChanged = FALSE;
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}
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CDlgLightAnimationEditor::~CDlgLightAnimationEditor()
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{
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theApp.WriteProfileString(L"World editor", L"Last edited light animation", CString(m_padAnimData->GetName()));
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m_wndTestAnimation.m_aoAnimObject.SetData( NULL);
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_pAnimStock->Release( m_padAnimData);
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}
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void CDlgLightAnimationEditor::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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// if dialog is receiving data
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if( pDX->m_bSaveAndValidate == FALSE)
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{
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InitializeData();
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}
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//{{AFX_DATA_MAP(CDlgLightAnimationEditor)
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DDX_Control(pDX, IDC_LIGHT_ANIMATION_NAME_COMBO, m_LightAnimationCombo);
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DDX_Text(pDX, IDC_CURRENT_FRAME, m_strCurrentFrame);
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DDX_SkyFloat(pDX, IDC_LIGHT_ANIMATION_SPEED, m_fLightAnimationSpeed);
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DDX_Text(pDX, IDC_LIGHT_ANIMATION_FRAMES, m_iAnimationFrames);
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DDV_MinMaxInt(pDX, m_iAnimationFrames, 1, 999);
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DDX_Text(pDX, IDC_LIGHT_ANIMATION_NAME, m_strLightAnimationName);
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DDV_MaxChars(pDX, m_strLightAnimationName, 30);
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//}}AFX_DATA_MAP
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// if dialog is giving data
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if( pDX->m_bSaveAndValidate != FALSE )
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{
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StoreData();
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}
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}
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BEGIN_MESSAGE_MAP(CDlgLightAnimationEditor, CDialog)
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//{{AFX_MSG_MAP(CDlgLightAnimationEditor)
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ON_WM_PAINT()
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ON_BN_CLICKED(IDC_DELETE_MARKER, OnDeleteMarker)
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ON_EN_CHANGE(IDC_LIGHT_ANIMATION_FRAMES, OnChangeLightAnimationFrames)
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ON_CBN_SELCHANGE(IDC_LIGHT_ANIMATION_NAME_COMBO, OnSelchangeLightAnimationNameCombo)
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ON_EN_CHANGE(IDC_LIGHT_ANIMATION_SPEED, OnChangeLightAnimationSpeed)
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ON_BN_CLICKED(IDC_SCROLL_LEFT, OnScrollLeft)
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ON_BN_CLICKED(IDC_SCROLL_RIGHT, OnScrollRight)
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ON_BN_CLICKED(IDC_SCROLL_PG_LEFT, OnScrollPgLeft)
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ON_BN_CLICKED(IDC_SCROLL_PG_RIGHT, OnScrollPgRight)
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ON_BN_CLICKED(ID_DELETE_ANIMATION, OnDeleteAnimation)
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ON_BN_CLICKED(ID_ADD_ANIMATION, OnAddAnimation)
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ON_EN_CHANGE(IDC_LIGHT_ANIMATION_NAME, OnChangeLightAnimationName)
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ON_BN_CLICKED(ID_LOAD_ANIMATION, OnLoadAnimation)
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ON_BN_CLICKED(ID_SAVE_ANIMATION, OnSaveAnimation)
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ON_BN_CLICKED(ID_SAVE_AS_ANIMATION, OnSaveAsAnimation)
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ON_BN_CLICKED(ID_CLOSE, OnButtonClose)
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ON_BN_CLICKED(IDCANCEL, OnCancel)
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ON_WM_CLOSE()
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CDlgLightAnimationEditor message handlers
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void CDlgLightAnimationEditor::InitializeData(void)
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{
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if( !IsWindow( m_LightAnimationCombo.m_hWnd)) return;
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// set dialog window title
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CTString strTitle = m_padAnimData->GetName();
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if( (strTitle == "") || (strTitle ==DEFAULT_ANIMATION_FILE) )
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{
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strTitle = "<unnamed>";
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}
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SetWindowText( CString(CTString("Editing animation: ") + strTitle));
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// get currently selected light animation combo member
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INDEX iLightAnimation = m_LightAnimationCombo.GetCurSel();
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if( iLightAnimation != CB_ERR)
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{
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m_wndTestAnimation.m_aoAnimObject.StartAnim( iLightAnimation);
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// obtain information about animation
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CAnimInfo aiInfo;
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m_padAnimData->GetAnimInfo(iLightAnimation, aiInfo);
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// set info into controls
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m_fLightAnimationSpeed = aiInfo.ai_SecsPerFrame;
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m_iAnimationFrames = aiInfo.ai_NumberOfFrames;
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m_strLightAnimationName = aiInfo.ai_AnimName;
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// set current frame text
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char achrFrame[ 64];
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sprintf( achrFrame, "Frame: %d", m_wndAnimationFrames.m_iSelectedFrame);
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m_strCurrentFrame = achrFrame;
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// redraw frames
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if( IsWindow(m_wndAnimationFrames.m_hWnd))
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{
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// enable/disable delete key-frame button
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GetDlgItem(IDC_DELETE_MARKER)->EnableWindow(
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m_wndAnimationFrames.IsSelectedFrameKeyFrame() );
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m_wndAnimationFrames.Invalidate( FALSE);
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}
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}
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}
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void CDlgLightAnimationEditor::StoreData(void)
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{
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// get curently selected light animation combo member
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INDEX iLightAnimation = m_LightAnimationCombo.GetCurSel();
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if( iLightAnimation == CB_ERR)
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{
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return;
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}
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// and set new name to anim data
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m_padAnimData->SetName( iLightAnimation, CTString(CStringA(m_strLightAnimationName)));
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//------------ Prepare new array of frames for current animation (key frames changing is
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// not applied here but in control LMB down handler)
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CAnimData *pAD = m_padAnimData;
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// obtain information about animation
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CAnimInfo aiInfo;
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pAD->GetAnimInfo(iLightAnimation, aiInfo);
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// get count of old frames
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INDEX ctOldFrames = aiInfo.ai_NumberOfFrames;
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// create array for new frames
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INDEX *piNewFrames = new INDEX[ m_iAnimationFrames];
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// now copy old array over new one but if new one is longer than old one, added
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// frames will be filled with last value (RGBA format)
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for( INDEX iFrame=0; iFrame<m_iAnimationFrames; iFrame++)
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{
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// if we are copying old frames
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if( iFrame<ctOldFrames)
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{
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piNewFrames[iFrame]=pAD->GetFrame(iLightAnimation, iFrame);
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// if we are adding last frame, delete its key-frame marker
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if( (m_iAnimationFrames>ctOldFrames) && (iFrame==(ctOldFrames-1)) && (iFrame != 0) )
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{
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piNewFrames[iFrame] &= 0xFFFFFF00;
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}
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}
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// if we are adding new frames
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else
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{
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// obtain last frame in old animation
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INDEX iLastFrame = pAD->GetFrame(iLightAnimation, ctOldFrames-1);
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// clear alpha chanell (we don't want added frames to be key frames)
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iLastFrame &= 0xFFFFFF00;
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// clone last frame from ole animation as added frames in new animation
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piNewFrames[iFrame]=iLastFrame;
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}
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}
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// set alpha to 0xFF to mark key frame for last frame (first and last frames must be keys)
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piNewFrames[m_iAnimationFrames-1] |= 0x000000FF;
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// set new speed
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pAD->SetSpeed( iLightAnimation, m_fLightAnimationSpeed);
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// set new frames
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pAD->SetFrames( iLightAnimation, m_iAnimationFrames, piNewFrames);
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// spread frames
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SpreadFrames();
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// delete allocated array
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delete piNewFrames;
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m_bChanged = TRUE;
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}
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void CDlgLightAnimationEditor::SpreadFrames(void)
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{
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// get curently selected light animation combo member
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INDEX iLightAnimation = m_LightAnimationCombo.GetCurSel();
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if( iLightAnimation == CB_ERR)
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{
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return;
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}
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// obtain information about animation
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CAnimInfo aiInfo;
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CAnimData *pAD = m_padAnimData;
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pAD->GetAnimInfo(iLightAnimation, aiInfo);
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// get count of frames
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INDEX ctFrames = aiInfo.ai_NumberOfFrames;
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// create array to be copy of current frames array
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INDEX *piFrames = new INDEX[ ctFrames];
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// now copy old array over new one
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for( INDEX iFrame=0; iFrame<m_iAnimationFrames; iFrame++)
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{
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piFrames[iFrame]=pAD->GetFrame(iLightAnimation, iFrame);
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}
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// we will start spreading from first frame
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INDEX iStart=0;
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// now spread frames beetween key-frames
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do
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{
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// find first next key frame
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INDEX iKeySearcher=iStart+1;
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for( ; iKeySearcher<ctFrames; iKeySearcher++)
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{
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// is this gradient key frame?
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if( (piFrames[iKeySearcher] & 0x000000FF) != 0)
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{
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// yes it is, stop searching
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break;
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}
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}
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// get starting R, G, B values
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FLOAT fStartR = (FLOAT) ((piFrames[iStart]>>24) & 0x000000FF);
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FLOAT fStartG = (FLOAT) ((piFrames[iStart]>>16) & 0x000000FF);
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FLOAT fStartB = (FLOAT) ((piFrames[iStart]>>8 ) & 0x000000FF);
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// calculate R, G and B deltas
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FLOAT fdR = ( (FLOAT)((piFrames[iKeySearcher]>>24) & 0x000000FF)-
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((piFrames[iStart]>>24) & 0x000000FF) )/(iKeySearcher-iStart);
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FLOAT fdG = ( (FLOAT)((piFrames[iKeySearcher]>>16) & 0x000000FF)-
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((piFrames[iStart]>>16) & 0x000000FF) )/(iKeySearcher-iStart);
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FLOAT fdB = ( (FLOAT)((piFrames[iKeySearcher]>>8) & 0x000000FF)-
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((piFrames[iStart]>>8) & 0x000000FF) )/(iKeySearcher-iStart);
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INDEX iDeltaTimes=1;
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// create gradients beetween iStart and iKeySearcher
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for( INDEX iGradient=iStart+1; iGradient<iKeySearcher; iGradient++)
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{
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FLOAT fCurrentR = fStartR+fdR*iDeltaTimes;
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FLOAT fCurrentG = fStartG+fdG*iDeltaTimes;
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FLOAT fCurrentB = fStartB+fdB*iDeltaTimes;
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COLOR colNR = (COLOR) fCurrentR;
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COLOR colNG = (COLOR) fCurrentG;
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COLOR colNB = (COLOR) fCurrentB;
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piFrames[iGradient]= (colNR<<24) | (colNG<<16) | (colNB<<8);
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// next delta
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iDeltaTimes ++;
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}
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// next gradient will start at last key frame
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iStart = iKeySearcher;
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}
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while( iStart < ctFrames);
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// set new frames
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pAD->SetFrames( iLightAnimation, ctFrames, piFrames);
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// delete allocated array
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delete piFrames;
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// redraw frames
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if( IsWindow(m_wndAnimationFrames.m_hWnd))
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{
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m_wndAnimationFrames.Invalidate( FALSE);
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}
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}
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void CDlgLightAnimationEditor::OnPaint()
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{
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{
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CPaintDC dc(this); // device context for painting
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}
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if( !m_bCustomWindowsCreated)
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{
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// ---------------- Create custom window that will hold graphical representation of frames
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// obtain frames area window
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CWnd *pWndFramesArea = GetDlgItem(IDC_FRAMES_AREA);
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ASSERT(pWndFramesArea != NULL);
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// obtain frames area frame control's rectangle
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CRect rectFramesArea;
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pWndFramesArea->GetWindowRect(&rectFramesArea);
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ScreenToClient(&rectFramesArea);
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// create window for area to contain frames
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m_wndAnimationFrames.Create( NULL, NULL, WS_BORDER|WS_VISIBLE, rectFramesArea,
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this, IDW_ANIMATION_FRAMES);
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m_wndAnimationFrames.SetParentDlg( this);
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// ---------------- Create custom window that show how light animation looks like
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CWnd *pWndTestArea = GetDlgItem(IDC_TEST_AREA);
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ASSERT(pWndTestArea != NULL);
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CRect rectTestArea;
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pWndTestArea->GetWindowRect(&rectTestArea);
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ScreenToClient(&rectTestArea);
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// create window for for animation testing
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m_wndTestAnimation.Create( NULL, NULL, WS_BORDER|WS_VISIBLE, rectTestArea,
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this, IDW_ANIMATION_FRAMES);
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m_wndTestAnimation.SetParentDlg( this);
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// mark that custom windows are created
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m_bCustomWindowsCreated = TRUE;
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}
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}
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BOOL CDlgLightAnimationEditor::OnInitDialog()
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{
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CDialog::OnInitDialog();
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// initialize light animation combo
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InitLightAnimationCombo();
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m_LightAnimationCombo.SetCurSel(0);
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// initialize
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UpdateData( FALSE);
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return TRUE;
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}
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void CDlgLightAnimationEditor::OnDeleteMarker()
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{
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// delete selected frame
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m_wndAnimationFrames.DeleteSelectedFrame();
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}
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void CDlgLightAnimationEditor::OnChangeLightAnimationFrames()
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{
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// store data state from dialog into animation data
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if( IsWindow(m_LightAnimationCombo.m_hWnd))
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{
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// reset starting and selected frames
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m_wndAnimationFrames.m_iStartingFrame = 0;
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m_wndAnimationFrames.m_iSelectedFrame = 0;
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UpdateData( TRUE);
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}
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}
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void CDlgLightAnimationEditor::InitLightAnimationCombo(void)
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{
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// clear combo box
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m_LightAnimationCombo.ResetContent();
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// limit animation lenght
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m_LightAnimationCombo.LimitText(NAME_SIZE);
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// initialize light animations combo box
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for(INDEX iAnimation=0;iAnimation<m_padAnimData->GetAnimsCt(); iAnimation++)
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{
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// obtain information about animation
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CAnimInfo aiInfo;
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m_padAnimData->GetAnimInfo(iAnimation, aiInfo);
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// add animation name
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m_LightAnimationCombo.AddString( CString(aiInfo.ai_AnimName));
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}
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}
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void CDlgLightAnimationEditor::OnScrollLeft()
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{
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m_wndAnimationFrames.ScrollLeft();
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}
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void CDlgLightAnimationEditor::OnScrollRight()
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{
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m_wndAnimationFrames.ScrollRight();
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}
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void CDlgLightAnimationEditor::OnScrollPgLeft()
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{
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m_wndAnimationFrames.ScrollPgLeft();
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}
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void CDlgLightAnimationEditor::OnScrollPgRight()
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{
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m_wndAnimationFrames.ScrollPgRight();
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}
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void CDlgLightAnimationEditor::OnSelchangeLightAnimationNameCombo()
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{
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// reset starting and selected frames
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m_wndAnimationFrames.m_iStartingFrame = 0;
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m_wndAnimationFrames.m_iSelectedFrame = 0;
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UpdateData( FALSE);
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}
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void CDlgLightAnimationEditor::OnChangeLightAnimationSpeed()
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{
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// store data state from dialog into animation data
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if( IsWindow(m_LightAnimationCombo.m_hWnd))
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{
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UpdateData( TRUE);
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}
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}
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void CDlgLightAnimationEditor::OnDeleteAnimation()
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{
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// get newly selected animation
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INDEX iAnimation = m_LightAnimationCombo.GetCurSel();
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m_padAnimData->DeleteAnimation( iAnimation);
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InitLightAnimationCombo();
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m_LightAnimationCombo.SetCurSel( 0);
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UpdateData( FALSE);
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}
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void CDlgLightAnimationEditor::OnAddAnimation()
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{
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m_padAnimData->AddAnimation();
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// select newly added animation
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InitLightAnimationCombo();
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m_LightAnimationCombo.SetCurSel(m_padAnimData->GetAnimsCt()-1);
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// reset starting and selected frames
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m_wndAnimationFrames.m_iStartingFrame = 0;
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m_wndAnimationFrames.m_iSelectedFrame = 0;
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UpdateData( FALSE);
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}
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void CDlgLightAnimationEditor::OnChangeLightAnimationName()
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{
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UpdateData( TRUE);
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INDEX iAnimation = m_LightAnimationCombo.GetCurSel();
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InitLightAnimationCombo();
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m_LightAnimationCombo.SetCurSel( iAnimation);
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}
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void CDlgLightAnimationEditor::OnLoadAnimation()
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{
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CTFileName fnAnimation = _EngineGUI.FileRequester(
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"Load animation file",
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"Animation file (*.ani)\0*.ani\0" FILTER_ALL FILTER_END,
|
|
"Animation directory", "");
|
|
if( fnAnimation == "") return;
|
|
|
|
try
|
|
{
|
|
_pAnimStock->Release( m_padAnimData);
|
|
m_padAnimData = _pAnimStock->Obtain_t( fnAnimation);
|
|
m_fnSaveName = fnAnimation;
|
|
}
|
|
catch( char *strError)
|
|
{
|
|
WarningMessage( strError);
|
|
try
|
|
{
|
|
CTFileName fnDefaultAnimation = CTString( DEFAULT_ANIMATION_FILE);
|
|
m_padAnimData = _pAnimStock->Obtain_t( fnDefaultAnimation);
|
|
}
|
|
catch( char *strError2)
|
|
{
|
|
FatalError( strError2);
|
|
}
|
|
}
|
|
// initialize light animation combo
|
|
InitLightAnimationCombo();
|
|
// set animation data
|
|
m_wndTestAnimation.m_aoAnimObject.SetData( m_padAnimData);
|
|
m_LightAnimationCombo.SetCurSel(0);
|
|
UpdateData( FALSE);
|
|
}
|
|
|
|
void CDlgLightAnimationEditor::OnSaveAnimation()
|
|
{
|
|
if( m_fnSaveName == "")
|
|
{
|
|
OnSaveAsAnimation();
|
|
}
|
|
else
|
|
{
|
|
try
|
|
{
|
|
CTFileStream strmFile;
|
|
strmFile.Create_t( m_fnSaveName);
|
|
// write animation from file
|
|
m_padAnimData->Write_t( &strmFile);
|
|
strmFile.Close();
|
|
// refresh animation
|
|
CAnimData *pad = _pAnimStock->Obtain_t(m_fnSaveName);
|
|
pad->Reload();
|
|
_pAnimStock->Release(pad);
|
|
}
|
|
catch( char *strError)
|
|
{
|
|
WarningMessage( strError);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CDlgLightAnimationEditor::OnSaveAsAnimation()
|
|
{
|
|
CTFileName fnAnimation = _EngineGUI.FileRequester(
|
|
"Save animation file",
|
|
"Animation file (*.ani)\0*.ani\0" FILTER_ALL FILTER_END,
|
|
"Animation directory", "", "", NULL, FALSE);
|
|
if( fnAnimation == "") return;
|
|
|
|
try
|
|
{
|
|
CTFileStream strmFile;
|
|
strmFile.Create_t( fnAnimation);
|
|
// write animation into file
|
|
m_padAnimData->Write_t( &strmFile);
|
|
m_fnSaveName = fnAnimation;
|
|
strmFile.Close();
|
|
// refresh animation
|
|
CAnimData *pad = _pAnimStock->Obtain_t(m_fnSaveName);
|
|
pad->Reload();
|
|
_pAnimStock->Release(pad);
|
|
}
|
|
catch( char *strError)
|
|
{
|
|
WarningMessage( strError);
|
|
}
|
|
}
|
|
|
|
void CDlgLightAnimationEditor::OnButtonClose()
|
|
{
|
|
if( m_bChanged) OnSaveAnimation();
|
|
EndDialog( 0);
|
|
}
|
|
|
|
void CDlgLightAnimationEditor::OnCancel()
|
|
{
|
|
if( m_bChanged) OnSaveAnimation();
|
|
EndDialog( 0);
|
|
}
|
|
|
|
void CDlgLightAnimationEditor::OnClose()
|
|
{
|
|
if( m_bChanged) OnSaveAnimation();
|
|
CDialog::OnClose();
|
|
}
|
|
|
|
void CDlgLightAnimationEditor::OnOK()
|
|
{
|
|
}
|