mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-24 19:30:26 +01:00
1141 lines
32 KiB
C++
1141 lines
32 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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// ChildFrm.cpp : implementation of the CChildFrame class
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//
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#include "stdafx.h"
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#include "ChildFrm.h"
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#ifdef _DEBUG
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#undef new
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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extern INDEX wed_bSaveTestGameFirstTime = TRUE;
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ENGINE_API extern INDEX snd_iFormat;
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/////////////////////////////////////////////////////////////////////////////
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// CChildFrame
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IMPLEMENT_DYNCREATE(CChildFrame, CMDIChildWnd)
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BEGIN_MESSAGE_MAP(CChildFrame, CMDIChildWnd)
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//{{AFX_MSG_MAP(CChildFrame)
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ON_COMMAND(ID_GRID_ON_OFF, OnGridOnOff)
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ON_UPDATE_COMMAND_UI(ID_GRID_ON_OFF, OnUpdateGridOnOff)
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ON_COMMAND(ID_TEST_GAME, OnTestGameWindowed)
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ON_COMMAND(ID_TEST_GAME_FULLSCREEN, OnTestGameFullScreen)
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ON_UPDATE_COMMAND_UI(ID_TEST_GAME, OnUpdateTestGame)
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ON_COMMAND(ID_RENDER_TARGETS, OnRenderTargets)
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ON_UPDATE_COMMAND_UI(ID_RENDER_TARGETS, OnUpdateRenderTargets)
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ON_COMMAND(ID_MOVE_ANCHORED, OnMoveAnchored)
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ON_UPDATE_COMMAND_UI(ID_MOVE_ANCHORED, OnUpdateMoveAnchored)
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ON_WM_TIMER()
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ON_COMMAND(ID_SCENE_RENDERING_TIME, OnSceneRenderingTime)
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ON_UPDATE_COMMAND_UI(ID_SCENE_RENDERING_TIME, OnUpdateSceneRenderingTime)
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ON_COMMAND(ID_AUTO_MIP_LEVELING, OnAutoMipLeveling)
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ON_UPDATE_COMMAND_UI(ID_AUTO_MIP_LEVELING, OnUpdateAutoMipLeveling)
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ON_COMMAND(ID_WINDOW_CLOSE, OnWindowClose)
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ON_COMMAND(ID_VIEW_SELECTION, OnViewSelection)
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ON_UPDATE_COMMAND_UI(ID_VIEW_SELECTION, OnUpdateViewSelection)
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ON_COMMAND(ID_MAXIMIZE_VIEW, OnMaximizeView)
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ON_COMMAND(ID_TOGGLE_VIEW_PICTURES, OnToggleViewPictures)
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ON_UPDATE_COMMAND_UI(ID_TOGGLE_VIEW_PICTURES, OnUpdateToggleViewPictures)
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ON_COMMAND(ID_VIEW_FROM_ENTITY, OnViewFromEntity)
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ON_UPDATE_COMMAND_UI(ID_VIEW_FROM_ENTITY, OnUpdateViewFromEntity)
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ON_COMMAND(ID_VIEW_SHADOWS_ONOFF, OnViewShadowsOnoff)
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ON_COMMAND(ID_CALCULATE_SHADOWS_ONOFF, OnCalculateShadowsOnoff)
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ON_UPDATE_COMMAND_UI(ID_VIEW_SHADOWS_ONOFF, OnUpdateViewShadowsOnoff)
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ON_UPDATE_COMMAND_UI(ID_CALCULATE_SHADOWS_ONOFF, OnUpdateCalculateShadowsOnoff)
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ON_COMMAND(ID_STORE_POSITION01, OnStorePosition01)
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ON_COMMAND(ID_STORE_POSITION02, OnStorePosition02)
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ON_COMMAND(ID_RESTORE_POSITION01, OnRestorePosition01)
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ON_COMMAND(ID_RESTORE_POSITION02, OnRestorePosition02)
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ON_COMMAND(ID_TOGGLE_ENTITY_NAMES, OnToggleEntityNames)
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ON_UPDATE_COMMAND_UI(ID_TOGGLE_ENTITY_NAMES, OnUpdateToggleEntityNames)
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ON_COMMAND(ID_TOGGLE_VISIBILITY_TWEAKS, OnToggleVisibilityTweaks)
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ON_UPDATE_COMMAND_UI(ID_TOGGLE_VISIBILITY_TWEAKS, OnUpdateToggleVisibilityTweaks)
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ON_COMMAND(ID_ENABLE_VISIBILITY_TWEAKS, OnEnableVisibilityTweaks)
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ON_UPDATE_COMMAND_UI(ID_ENABLE_VISIBILITY_TWEAKS, OnUpdateEnableVisibilityTweaks)
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ON_COMMAND(ID_RESTORE_POSITION03, OnRestorePosition03)
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ON_COMMAND(ID_RESTORE_POSITION04, OnRestorePosition04)
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ON_COMMAND(ID_STORE_POSITION03, OnStorePosition03)
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ON_COMMAND(ID_STORE_POSITION04, OnStorePosition04)
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ON_COMMAND(ID_KEY_B, OnKeyB)
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ON_UPDATE_COMMAND_UI(ID_KEY_B, OnUpdateKeyB)
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ON_COMMAND(ID_KEY_G, OnKeyG)
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ON_UPDATE_COMMAND_UI(ID_KEY_G, OnUpdateKeyG)
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ON_COMMAND(ID_KEY_Y, OnKeyY)
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ON_UPDATE_COMMAND_UI(ID_KEY_Y, OnUpdateKeyY)
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ON_UPDATE_COMMAND_UI(ID_TEST_GAME_FULLSCREEN, OnUpdateTestGame)
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ON_COMMAND(ID_KEY_CTRL_G, OnKeyCtrlG)
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ON_UPDATE_COMMAND_UI(ID_KEY_CTRL_G, OnUpdateKeyCtrlG)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CChildFrame construction/destruction
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CChildFrame::CChildFrame()
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{
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m_bShowVisibilityTweaks=FALSE;
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m_bDisableVisibilityTweaks=FALSE;
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m_bTestGameOn = FALSE;
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m_bShowTargets = FALSE;
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m_bShowEntityNames = FALSE;
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m_fManualMipBrushingFactor = 1.0f;
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m_bLastAutoMipBrushingOn = FALSE;
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m_bAutoMipBrushingOn = FALSE;
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m_iSelectedConfiguration = 0;
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m_bSceneRenderingTime = FALSE;
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m_bRenderViewPictures = FALSE;
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// don't allow moving of anchored entities
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m_bAncoredMovingAllowed = FALSE;
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if( theApp.m_Preferences.ap_bHideShadowsOnOpen)
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{
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m_stShadowType = CWorldRenderPrefs::SHT_NONE;
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m_bShadowsVisible = FALSE;
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m_bShadowsCalculate = TRUE;
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}
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else
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{
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m_stShadowType = CWorldRenderPrefs::SHT_FULL;
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m_bShadowsVisible = TRUE;
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m_bShadowsCalculate = TRUE;
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}
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m_iAnchoredResetTimerID = -1;
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m_bInfoVisible = 0;
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m_bSelectionVisible = TRUE;
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m_bViewFromEntity = FALSE;
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wo_plStored01 = CPlacement3D( FLOAT3D(0.0f,0.0f,0.0f), ANGLE3D(0,0,0));
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wo_plStored02 = CPlacement3D( FLOAT3D(0.0f,0.0f,0.0f), ANGLE3D(0,0,0));
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wo_plStored03 = CPlacement3D( FLOAT3D(0.0f,0.0f,0.0f), ANGLE3D(0,0,0));
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wo_plStored04 = CPlacement3D( FLOAT3D(0.0f,0.0f,0.0f), ANGLE3D(0,0,0));
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wo_fStored01 = 10.0f;
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wo_fStored02 = 10.0f;
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wo_fStored03 = 10.0f;
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wo_fStored04 = 10.0f;
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}
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CChildFrame::~CChildFrame()
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{
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}
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BOOL CChildFrame::OnCreateClient( LPCREATESTRUCT /*lpcs*/,
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CCreateContext* pContext)
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{
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return m_wndSplitter.Create( this,
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2, 2, // TODO: adjust the number of rows, columns
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CSize( 10, 10 ), // TODO: adjust the minimum pane size
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pContext, WS_CHILD | WS_VISIBLE | SPLS_DYNAMIC_SPLIT);
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}
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BOOL CChildFrame::PreCreateWindow(CREATESTRUCT& cs)
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{
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// TODO: Modify the Window class or styles here by modifying
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// the CREATESTRUCT cs
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BOOL bMaximized = FALSE;
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CMDIFrameWnd *pFrame = (CMDIFrameWnd *)AfxGetApp()->m_pMainWnd;
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if( ((pFrame->MDIGetActive( &bMaximized) == NULL) || (bMaximized)) &&
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(theApp.m_Preferences.ap_AutoMaximizeWindow) )
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{
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cs.style |= WS_VISIBLE | WS_MAXIMIZE;
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}
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return CMDIChildWnd::PreCreateWindow(cs);
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}
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/////////////////////////////////////////////////////////////////////////////
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// CChildFrame diagnostics
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#ifdef _DEBUG
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void CChildFrame::AssertValid() const
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{
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CMDIChildWnd::AssertValid();
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}
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void CChildFrame::Dump(CDumpContext& dc) const
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{
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CMDIChildWnd::Dump(dc);
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}
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#endif //_DEBUG
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/////////////////////////////////////////////////////////////////////////////
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// CChildFrame message handlers
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/*
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* Set new child's configuration
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*/
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void CChildFrame::RememberChildConfiguration( INDEX iViewConfiguration)
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{
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INDEX i, j;
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// get client size
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CRect rectClient;
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GetClientRect( &rectClient);
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PIX pixClientWidth, pixClientHeight;
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pixClientWidth = rectClient.Width();
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pixClientHeight = rectClient.Height();
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// create reference to choosed view configuration
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CChildConfiguration &CC = theApp.m_ccChildConfigurations[ iViewConfiguration];
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// look for numbers of vertical splitter windows
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CC.m_iVerticalSplitters = m_wndSplitter.GetColumnCount();
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ASSERT( CC.m_iVerticalSplitters <= 2);
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// look for numbers of horizontal splitter windows
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CC.m_iHorizontalSplitters = m_wndSplitter.GetRowCount();
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ASSERT( CC.m_iHorizontalSplitters <= 2);
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// here we will receive splitter's sizes
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int iCurWidth, iCurHeight;
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// get width and height of splitter windows
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CWnd *pWnd = m_wndSplitter.GetPane( 0, 0);
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CRect rectLU;
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pWnd->GetClientRect( &rectLU);
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iCurWidth = rectLU.Width();
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iCurHeight = rectLU.Height();
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// if window is splitted vericaly
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if( CC.m_iVerticalSplitters != 1)
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{
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// calculate percentages of left window
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CC.m_fPercentageLeft = ((FLOAT)iCurWidth)/pixClientWidth;
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}
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// if window is splitted horizontaly
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if( CC.m_iHorizontalSplitters != 1)
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{
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// calculate percentages of top window
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CC.m_fPercentageTop = ((FLOAT)iCurHeight)/pixClientHeight;
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}
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// remember grid on/off flag
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CC.m_bGridOn = m_bGridOn;
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// remember rendering preferences of all views
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for( j=0; j<CC.m_iVerticalSplitters; j++)
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{
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for( i=0; i<CC.m_iHorizontalSplitters; i++)
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{
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CWorldEditorView *pWEDView = (CWorldEditorView *) m_wndSplitter.GetPane( j, i);
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ASSERT( pWEDView != NULL);
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CC.m_vpViewPrefs[ j*2 + i] = pWEDView->m_vpViewPrefs;
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CC.m_ptProjectionType[ j*2 + i] = pWEDView->m_ptProjectionType;
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}
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}
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}
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void CChildFrame::ApplySettingsFromPerspectiveView( CWorldEditorView *pwedView, INDEX iViewConfiguration)
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{
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CChildConfiguration &cc = theApp.m_ccChildConfigurations[ iViewConfiguration];
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// type of projection
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for( INDEX iView=0; iView<cc.m_iHorizontalSplitters*cc.m_iHorizontalSplitters; iView++)
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{
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if( cc.m_ptProjectionType[ iView] == CSlaveViewer::PT_PERSPECTIVE)
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{
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pwedView->m_vpViewPrefs = cc.m_vpViewPrefs[ iView];
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}
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}
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}
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/*
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* Set new child's configuration
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*/
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void CChildFrame::SetChildConfiguration( INDEX iViewConfiguration)
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{
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INDEX i, j;
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// get client size
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CRect rectClient;
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GetClientRect( &rectClient);
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PIX pixClientWidth, pixClientHeight;
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pixClientWidth = rectClient.Width();
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pixClientHeight = rectClient.Height();
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CChildConfiguration &CC = theApp.m_ccChildConfigurations[ iViewConfiguration];
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m_iSelectedConfiguration = iViewConfiguration;
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// delete all possible columns
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for( i=1; i<m_wndSplitter.GetColumnCount(); i++)
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{
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m_wndSplitter.DeleteColumn( 0);
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}
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// delete all possible rows
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for( i=1; i<m_wndSplitter.GetRowCount(); i++)
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{
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m_wndSplitter.DeleteRow( 0);
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}
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// restore grid on/off flag
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m_bGridOn = CC.m_bGridOn;
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// here we will prepare splitter's size
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int iCurWidth, iCurHeight;
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// if window is splitted vericaly
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if( CC.m_iVerticalSplitters != 1)
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{
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// add new splitter with position calculated using remembered percentage
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iCurWidth = (int) (pixClientWidth * CC.m_fPercentageLeft) + 2;
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m_wndSplitter.SplitColumn( iCurWidth);
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}
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// if window is splitted horizontaly
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if( CC.m_iHorizontalSplitters != 1)
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{
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// add new splitter with position calculated using remembered percentage
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iCurHeight = (int) (pixClientHeight * CC.m_fPercentageTop) + 3;
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m_wndSplitter.SplitRow( iCurHeight);
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}
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// restore rendering preferences of all views
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for( j=0; j<CC.m_iVerticalSplitters; j++)
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{
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for( i=0; i<CC.m_iHorizontalSplitters; i++)
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{
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CWorldEditorView *pWEDView = (CWorldEditorView *) m_wndSplitter.GetPane( j, i);
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ASSERT( pWEDView != NULL);
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pWEDView->m_vpViewPrefs = CC.m_vpViewPrefs[ j*2 + i];
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pWEDView->m_ptProjectionType = CC.m_ptProjectionType[ j*2 + i];
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// resize it
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pWEDView->m_pvpViewPort->Resize();
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}
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}
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CWorldEditorView *pWEDView = (CWorldEditorView *) m_wndSplitter.GetPane( 0, 0);
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// redraw all views, child configuration changed
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pWEDView->GetDocument()->UpdateAllViews( NULL);
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RecalcLayout();
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}
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void CChildFrame::KeyPressed(UINT nChar, UINT nRepCnt, UINT nFlags)
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{
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// first set invalid view configuration buffer number
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INDEX iViewConfiguration = -1;
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// if control pressed
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BOOL bCtrl = (GetKeyState( VK_CONTROL) & 128) != 0;
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// look for wanted keys on numeric part of keyboard and extract buffer number
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if( nFlags == 0x52) iViewConfiguration = 0;
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if( nFlags == 0x4f) iViewConfiguration = 1;
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if( nFlags == 0x50) iViewConfiguration = 2;
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if( nFlags == 0x51) iViewConfiguration = 3;
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if( nFlags == 0x4b) iViewConfiguration = 4;
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if( nFlags == 0x4c) iViewConfiguration = 5;
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if( nFlags == 0x4d) iViewConfiguration = 6;
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if( nFlags == 0x47) iViewConfiguration = 7;
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if( nFlags == 0x48) iViewConfiguration = 8;
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if( nFlags == 0x49) iViewConfiguration = 9;
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// if any of view configuration buffers requested
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if( iViewConfiguration != -1)
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{
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if( bCtrl)
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{
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// edit child's configuration
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RememberChildConfiguration( iViewConfiguration);
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}
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else
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{
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// set new child's configuration
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SetChildConfiguration( iViewConfiguration);
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}
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}
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}
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void CChildFrame::ActivateFrame(int nCmdShow)
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{
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CMDIChildWnd::ActivateFrame(nCmdShow);
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// set default child's configuration
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SetChildConfiguration( theApp.m_Preferences.ap_iStartupWindowSetup);
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}
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void CChildFrame::OnGridOnOff()
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{
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m_bGridOn = !m_bGridOn;
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Invalidate( FALSE);
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}
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void CChildFrame::OnUpdateGridOnOff(CCmdUI* pCmdUI)
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{
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pCmdUI->SetCheck( m_bGridOn);
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}
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CWorldEditorView *CChildFrame::GetPerspectiveView(void)
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{
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CWorldEditorView *pPerspectiveView = NULL;
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// create reference to choosed view configuration
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CChildConfiguration &CC = theApp.m_ccChildConfigurations[ m_iSelectedConfiguration];
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// find perspective view
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for( INDEX iVerticalSpliter=0; iVerticalSpliter<GetVSplitters(); iVerticalSpliter++)
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{
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for( INDEX iHorizontalSpliter=0; iHorizontalSpliter<GetHSplitters(); iHorizontalSpliter++)
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{
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CWorldEditorView *pWEDView = (CWorldEditorView *)
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m_wndSplitter.GetPane( iVerticalSpliter, iHorizontalSpliter);
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ASSERT( pWEDView != NULL);
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if( pWEDView->m_ptProjectionType == CSlaveViewer::PT_PERSPECTIVE)
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{
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pPerspectiveView = pWEDView;
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break;
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}
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}
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}
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return pPerspectiveView;
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}
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// test game routines
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#define APPLICATION_NAME "TestGame FullScreen"
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void CChildFrame::TestGame( BOOL bFullScreen)
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{
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// turn off info window
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CMainFrame* pMainFrame = STATIC_DOWNCAST(CMainFrame, AfxGetMainWnd());
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pMainFrame->HideInfoWindow();
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CWorldEditorView *pPerspectiveView = GetPerspectiveView();
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ASSERT( pPerspectiveView != NULL);
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SetActiveView( pPerspectiveView, FALSE);
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CWorldEditorDoc* pDoc = pPerspectiveView->GetDocument();
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CTFileName fnmWorldToPlay;
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CTFileName fnmTempWorld = CTString("Temp\\TestGame.wld");
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// if the world was never saved or if it is modified
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if( (!pDoc->m_bWasEverSaved && wed_bSaveTestGameFirstTime) || pDoc->IsModified())
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{ // save world under temporary name
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ASSERT_VALID(pDoc);
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try {
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pDoc->m_woWorld.Save_t(fnmTempWorld);
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fnmWorldToPlay = fnmTempWorld;
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} catch( char *strError) {
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AfxMessageBox( CString(strError));
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pPerspectiveView->EnableToolTips(TRUE);
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return;
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}
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// if the world is not modified (it is saved on disk)
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} else
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{ // use the saved world
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fnmWorldToPlay = CTString(CStringA(pDoc->GetPathName()));
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try {
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fnmWorldToPlay.RemoveApplicationPath_t();
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} catch( char *strError) {
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AfxMessageBox( CString(strError));
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pPerspectiveView->EnableToolTips(TRUE);
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return;
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}
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}
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// set rendering preferences
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_wrpWorldRenderPrefs = pPerspectiveView->m_vpViewPrefs.m_wrpWorldRenderPrefs;
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_mrpModelRenderPrefs = pPerspectiveView->m_vpViewPrefs.m_mrpModelRenderPrefs;
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_wrpWorldRenderPrefs.SetShadowsType( pPerspectiveView->GetChildFrame()->m_stShadowType);
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_wrpWorldRenderPrefs.SetSelectedEntityModel( theApp.m_pEntityMarkerModelObject);
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_wrpWorldRenderPrefs.SetSelectedPortalModel( theApp.m_pPortalMarkerModelObject);
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_wrpWorldRenderPrefs.SetEmptyBrushModel( theApp.m_pEmptyBrushModelObject);
|
|
_wrpWorldRenderPrefs.SetTextureLayerOn( theApp.m_bTexture1, 0);
|
|
_wrpWorldRenderPrefs.SetTextureLayerOn( theApp.m_bTexture2, 1);
|
|
_wrpWorldRenderPrefs.SetTextureLayerOn( theApp.m_bTexture3, 2);
|
|
_wrpWorldRenderPrefs.DisableVisTweaks(FALSE);
|
|
|
|
_wrpWorldRenderPrefs.SetSelectedEntityModel( theApp.m_pEntityMarkerModelObject);
|
|
_wrpWorldRenderPrefs.SetSelectedPortalModel( theApp.m_pPortalMarkerModelObject);
|
|
_wrpWorldRenderPrefs.SetEmptyBrushModel( theApp.m_pEmptyBrushModelObject);
|
|
|
|
// prepare test game view/draw ports
|
|
CViewPort *pvp = pPerspectiveView->m_pvpViewPort;
|
|
CDrawPort *pdp = pPerspectiveView->m_pdpDrawPort;
|
|
pdp->SetOverlappedRendering(FALSE); // we are not rendering scene over already rendered scene (used for CSG layer)
|
|
|
|
// if full screen mode is required
|
|
HWND hWndFullScreen=NULL;
|
|
HINSTANCE hInstanceFullScreen;
|
|
WNDCLASSEX wcFullScreen;
|
|
char achWindowTitle[256]; // current window title
|
|
if( bFullScreen)
|
|
{
|
|
// get full screen display mode info
|
|
const PIX pixSizeI = theApp.m_dmFullScreen.dm_pixSizeI;
|
|
const PIX pixSizeJ = theApp.m_dmFullScreen.dm_pixSizeJ;
|
|
const DisplayDepth dd = theApp.m_dmFullScreen.dm_ddDepth;
|
|
const GfxAPIType gat = theApp.m_gatFullScreen;
|
|
// set OpenGL fullscreen (before window)
|
|
if( gat==GAT_OGL) {
|
|
const BOOL bRes = _pGfx->SetDisplayMode( gat, 0, pixSizeI, pixSizeJ, dd);
|
|
if( !bRes) {
|
|
WarningMessage( "Unable to setup full screen display.");
|
|
return;
|
|
}
|
|
} // register the window class
|
|
hInstanceFullScreen = AfxGetInstanceHandle();
|
|
ASSERT( hInstanceFullScreen!=NULL);
|
|
wcFullScreen.cbSize = sizeof(wcFullScreen);
|
|
wcFullScreen.style = CS_HREDRAW | CS_VREDRAW;
|
|
wcFullScreen.lpfnWndProc = ::DefWindowProc;
|
|
wcFullScreen.cbClsExtra = 0;
|
|
wcFullScreen.cbWndExtra = 0;
|
|
wcFullScreen.hInstance = hInstanceFullScreen;
|
|
wcFullScreen.hIcon = LoadIcon( hInstanceFullScreen, (LPCTSTR)IDR_MAINFRAME );
|
|
wcFullScreen.hCursor = NULL;
|
|
wcFullScreen.hbrBackground = NULL;
|
|
wcFullScreen.lpszMenuName = CString(APPLICATION_NAME);
|
|
wcFullScreen.lpszClassName = CString(APPLICATION_NAME);
|
|
wcFullScreen.hIconSm = NULL;
|
|
RegisterClassEx(&wcFullScreen);
|
|
|
|
// create a window, invisible initially
|
|
hWndFullScreen = CreateWindowExA(
|
|
WS_EX_TOPMOST,
|
|
APPLICATION_NAME,
|
|
"Serious Editor - Full Screen Test Game", // title
|
|
WS_POPUP,
|
|
0,0,
|
|
pixSizeI, pixSizeJ, // window size
|
|
NULL,
|
|
NULL,
|
|
hInstanceFullScreen,
|
|
NULL);
|
|
// didn't make it?
|
|
ASSERT( hWndFullScreen!=NULL);
|
|
if( hWndFullScreen==NULL) {
|
|
if( gat==GAT_OGL) _pGfx->ResetDisplayMode( (enum GfxAPIType)theApp.m_iApi);
|
|
WarningMessage( "Unable to setup window for full screen display.");
|
|
return;
|
|
}
|
|
// set windows for engine
|
|
CMainFrame* pMainFrame = STATIC_DOWNCAST(CMainFrame, AfxGetMainWnd());
|
|
SE_UpdateWindowHandle( hWndFullScreen);
|
|
|
|
// set window title and show it
|
|
sprintf( achWindowTitle, "Serious Editor - Test Game (FullScreen %dx%d)", pixSizeI, pixSizeJ);
|
|
::SetWindowTextA( hWndFullScreen, achWindowTitle);
|
|
::ShowWindow( hWndFullScreen, SW_SHOWNORMAL);
|
|
|
|
// set Direct3D full screen (after window)
|
|
#ifdef SE1_D3D
|
|
if( gat==GAT_D3D) {
|
|
const BOOL bRes = _pGfx->SetDisplayMode( gat, 0, pixSizeI, pixSizeJ, dd);
|
|
if( !bRes) {
|
|
WarningMessage( "Unable to setup full screen display.");
|
|
::DestroyWindow( hWndFullScreen);
|
|
SE_UpdateWindowHandle( pMainFrame->m_hWnd);
|
|
return;
|
|
}
|
|
}
|
|
#endif // SE1_D3D
|
|
// create canvas
|
|
_pGfx->CreateWindowCanvas( hWndFullScreen, &pvp, &pdp);
|
|
// initial screen fill and swap, just to get context running
|
|
BOOL bSuccess = FALSE;
|
|
if( pdp!=NULL && pdp->Lock()) {
|
|
pdp->Fill(C_dGREEN|CT_OPAQUE);
|
|
pdp->Unlock();
|
|
pvp->SwapBuffers();
|
|
bSuccess = TRUE;
|
|
}
|
|
// must succeed!
|
|
ASSERT( bSuccess);
|
|
if( !bSuccess) {
|
|
_pGfx->ResetDisplayMode( (enum GfxAPIType)theApp.m_iApi);
|
|
WarningMessage( "Unable to setup canvas for full screen display.");
|
|
return;
|
|
}
|
|
}
|
|
|
|
// enable sound
|
|
snd_iFormat = Clamp( snd_iFormat, (INDEX)CSoundLibrary::SF_NONE, (INDEX)CSoundLibrary::SF_44100_16);
|
|
_pSound->SetFormat( (enum CSoundLibrary::SoundFormat)snd_iFormat, TRUE);
|
|
|
|
// run quick test game
|
|
extern BOOL _bInOnDraw;
|
|
_bInOnDraw = TRUE;
|
|
_pGameGUI->QuickTest( fnmWorldToPlay, pdp, pvp);
|
|
_bInOnDraw = FALSE;
|
|
|
|
// disable sound
|
|
_pSound->SetFormat( CSoundLibrary::SF_NONE);
|
|
|
|
// restore default display mode and close test full screen window
|
|
if( hWndFullScreen!=NULL) {
|
|
_pGfx->ResetDisplayMode( (enum GfxAPIType)theApp.m_iApi);
|
|
::DestroyWindow( hWndFullScreen);
|
|
SE_UpdateWindowHandle( pMainFrame->m_hWnd);
|
|
}
|
|
// redraw all views
|
|
pDoc->UpdateAllViews( NULL);
|
|
pPerspectiveView->EnableToolTips( TRUE);
|
|
}
|
|
|
|
|
|
void CChildFrame::OnTestGameWindowed()
|
|
{
|
|
m_bTestGameOn = TRUE;
|
|
// run test game in perspective window
|
|
TestGame( FALSE);
|
|
m_bTestGameOn = FALSE;
|
|
}
|
|
|
|
void CChildFrame::OnTestGameFullScreen()
|
|
{
|
|
m_bTestGameOn = TRUE;
|
|
// run test game in full screen
|
|
TestGame( TRUE);
|
|
m_bTestGameOn = FALSE;
|
|
}
|
|
|
|
|
|
void CChildFrame::OnUpdateTestGame(CCmdUI* pCmdUI)
|
|
{
|
|
CWorldEditorView *pPerspectiveView = GetPerspectiveView();
|
|
pCmdUI->Enable( pPerspectiveView != NULL);
|
|
}
|
|
|
|
|
|
void CChildFrame::OnKeyG()
|
|
{
|
|
OnRenderTargets();
|
|
}
|
|
|
|
void CChildFrame::OnUpdateKeyG(CCmdUI* pCmdUI)
|
|
{
|
|
pCmdUI->SetCheck( TRUE);
|
|
}
|
|
|
|
void CChildFrame::OnRenderTargets()
|
|
{
|
|
m_bShowTargets = !m_bShowTargets;
|
|
Invalidate( FALSE);
|
|
}
|
|
|
|
|
|
void CChildFrame::OnUpdateRenderTargets(CCmdUI* pCmdUI)
|
|
{
|
|
pCmdUI->SetCheck( m_bShowTargets);
|
|
}
|
|
|
|
|
|
void CChildFrame::DeleteViewsExcept( CWnd *pwndViewToLeave)
|
|
{
|
|
// delete all rows
|
|
INDEX iRowToDelete = 0;
|
|
while( iRowToDelete<GetVSplitters())
|
|
{
|
|
BOOL bCanDeleteRow = TRUE;
|
|
// for all collumns
|
|
for( INDEX iColumn=0; iColumn<GetHSplitters(); iColumn++)
|
|
{
|
|
if( m_wndSplitter.GetPane( iRowToDelete, iColumn) == pwndViewToLeave)
|
|
{
|
|
bCanDeleteRow = FALSE;
|
|
break;
|
|
}
|
|
}
|
|
if( bCanDeleteRow)
|
|
{
|
|
m_wndSplitter.DeleteRow( iRowToDelete);
|
|
}
|
|
else
|
|
{
|
|
iRowToDelete++;
|
|
}
|
|
}
|
|
|
|
// delete all columns
|
|
INDEX iColumnToDelete = 0;
|
|
while( iColumnToDelete<GetHSplitters())
|
|
{
|
|
BOOL bCanDeleteColumn = TRUE;
|
|
// for all collumns
|
|
for( INDEX iRow=0; iRow<GetVSplitters(); iRow++)
|
|
{
|
|
if( m_wndSplitter.GetPane( iRow, iColumnToDelete) == pwndViewToLeave)
|
|
{
|
|
bCanDeleteColumn = FALSE;
|
|
break;
|
|
}
|
|
}
|
|
if( bCanDeleteColumn)
|
|
{
|
|
m_wndSplitter.DeleteColumn( iColumnToDelete);
|
|
}
|
|
else
|
|
{
|
|
iColumnToDelete++;
|
|
}
|
|
}
|
|
|
|
// activate view that we want to leave
|
|
SetActiveView( (CView*)pwndViewToLeave, FALSE);
|
|
}
|
|
|
|
|
|
void CChildFrame::OnSceneRenderingTime()
|
|
{
|
|
m_bSceneRenderingTime = !m_bSceneRenderingTime;
|
|
Invalidate( FALSE);
|
|
}
|
|
|
|
void CChildFrame::OnUpdateSceneRenderingTime(CCmdUI* pCmdUI)
|
|
{
|
|
pCmdUI->SetCheck( m_bSceneRenderingTime);
|
|
}
|
|
|
|
void CChildFrame::OnMoveAnchored()
|
|
{
|
|
m_bAncoredMovingAllowed = !m_bAncoredMovingAllowed;
|
|
m_iAnchoredResetTimerID = SetTimer( 1, 60000*5, NULL);
|
|
}
|
|
|
|
void CChildFrame::OnUpdateMoveAnchored(CCmdUI* pCmdUI)
|
|
{
|
|
pCmdUI->SetCheck( m_bAncoredMovingAllowed);
|
|
}
|
|
|
|
void CChildFrame::OnTimer(UINT nIDEvent)
|
|
{
|
|
// if anchored reset happend
|
|
if( nIDEvent == m_iAnchoredResetTimerID)
|
|
{
|
|
m_bAncoredMovingAllowed = FALSE;
|
|
// refresh "enable anchored moving" tool button
|
|
CMainFrame* pMainFrame = STATIC_DOWNCAST(CMainFrame, AfxGetMainWnd());
|
|
pMainFrame->RecalcLayout();
|
|
KillTimer( m_iAnchoredResetTimerID);
|
|
}
|
|
|
|
CMDIChildWnd::OnTimer(nIDEvent);
|
|
}
|
|
|
|
|
|
|
|
void CChildFrame::OnAutoMipLeveling()
|
|
{
|
|
// remember current time as time when last mip brushing option has been used
|
|
_fLastMipBrushingOptionUsed = _pTimer->GetRealTimeTick();
|
|
// get view
|
|
CWorldEditorView *pWEDView = (CWorldEditorView *) m_wndSplitter.GetPane( 0, 0);
|
|
m_bAutoMipBrushingOn = !m_bAutoMipBrushingOn;
|
|
pWEDView->SetEditingDataPaneInfo( TRUE);
|
|
Invalidate( FALSE);
|
|
}
|
|
|
|
void CChildFrame::OnUpdateAutoMipLeveling(CCmdUI* pCmdUI)
|
|
{
|
|
if( theApp.GetDocument()->GetEditingMode() == CSG_MODE)
|
|
{
|
|
pCmdUI->Enable( FALSE);
|
|
}
|
|
pCmdUI->SetCheck( m_bAutoMipBrushingOn);
|
|
}
|
|
|
|
void CChildFrame::OnWindowClose()
|
|
{
|
|
OnClose();
|
|
}
|
|
|
|
void CChildFrame::OnViewSelection()
|
|
{
|
|
// get document
|
|
CWorldEditorView *pWEDView = (CWorldEditorView *) m_wndSplitter.GetPane( 0, 0);
|
|
ASSERT( pWEDView != NULL);
|
|
CWorldEditorDoc* pDoc = pWEDView->GetDocument();
|
|
ASSERT_VALID(pDoc);
|
|
m_bSelectionVisible = !m_bSelectionVisible;
|
|
pDoc->UpdateAllViews( NULL);
|
|
}
|
|
|
|
void CChildFrame::OnUpdateViewSelection(CCmdUI* pCmdUI)
|
|
{
|
|
pCmdUI->SetCheck( m_bSelectionVisible);
|
|
}
|
|
|
|
void CChildFrame::OnToggleVisibilityTweaks()
|
|
{
|
|
// get document
|
|
CWorldEditorView *pWEDView = (CWorldEditorView *) m_wndSplitter.GetPane( 0, 0);
|
|
ASSERT( pWEDView != NULL);
|
|
CWorldEditorDoc* pDoc = pWEDView->GetDocument();
|
|
ASSERT_VALID(pDoc);
|
|
m_bShowVisibilityTweaks = !m_bShowVisibilityTweaks;
|
|
// auto turn off disabling of visibility tweaks
|
|
m_bDisableVisibilityTweaks = FALSE;
|
|
pDoc->UpdateAllViews( NULL);
|
|
}
|
|
|
|
void CChildFrame::OnUpdateToggleVisibilityTweaks(CCmdUI* pCmdUI)
|
|
{
|
|
pCmdUI->SetCheck( m_bShowVisibilityTweaks);
|
|
}
|
|
|
|
void CChildFrame::OnMaximizeView()
|
|
{
|
|
// look for numbers of horizontal splitter windows
|
|
if( (m_wndSplitter.GetRowCount()+m_wndSplitter.GetColumnCount() ) == 4)
|
|
{
|
|
// remember child configuration into temporary buffer
|
|
RememberChildConfiguration( CHILD_CONFIGURATIONS_CT+1);
|
|
|
|
// get active view
|
|
CWorldEditorView *pWorldEditorView = theApp.GetActiveView();
|
|
// delete all other views
|
|
DeleteViewsExcept( pWorldEditorView);
|
|
}
|
|
else
|
|
{
|
|
// restore child configuration
|
|
SetChildConfiguration( CHILD_CONFIGURATIONS_CT+1);
|
|
}
|
|
}
|
|
|
|
void CChildFrame::OnToggleViewPictures()
|
|
{
|
|
m_bRenderViewPictures = !m_bRenderViewPictures;
|
|
Invalidate( FALSE);
|
|
}
|
|
|
|
void CChildFrame::OnUpdateToggleViewPictures(CCmdUI* pCmdUI)
|
|
{
|
|
pCmdUI->SetCheck( m_bRenderViewPictures);
|
|
}
|
|
|
|
void CChildFrame::OnViewFromEntity()
|
|
{
|
|
m_bViewFromEntity = !m_bViewFromEntity;
|
|
Invalidate( FALSE);
|
|
}
|
|
|
|
void CChildFrame::OnUpdateViewFromEntity(CCmdUI* pCmdUI)
|
|
{
|
|
/*
|
|
CWorldEditorDoc* pDoc = theApp.GetActiveDocument();
|
|
pCmdUI->Enable(
|
|
(pDoc != NULL) &&
|
|
(pDoc->GetEditingMode() == ENTITY_MODE) &&
|
|
(pDoc->m_selEntitySelection.Count() == 1) &&
|
|
GetPerspectiveView() != NULL);
|
|
*/
|
|
pCmdUI->SetCheck( m_bViewFromEntity);
|
|
}
|
|
|
|
#define APPLY_SHADOW_TYPE( stNewShadowType) \
|
|
CWorldEditorView *pWEDView = (CWorldEditorView *) m_wndSplitter.GetPane( 0, 0);\
|
|
CWorldEditorDoc* pDoc = pWEDView->GetDocument();\
|
|
ASSERT_VALID(pDoc);\
|
|
m_stShadowType = stNewShadowType;\
|
|
pDoc->UpdateAllViews( NULL);\
|
|
|
|
void CChildFrame::OnViewShadowsOnoff()
|
|
{
|
|
CWorldRenderPrefs::ShadowsType stNew;
|
|
m_bShadowsVisible = !m_bShadowsVisible;
|
|
// if shadows are now visible
|
|
if( m_bShadowsVisible)
|
|
{
|
|
// if shadows are calculating
|
|
if( m_bShadowsCalculate)
|
|
{
|
|
stNew = CWorldRenderPrefs::SHT_FULL;
|
|
}
|
|
// if shadows are not calculating
|
|
else
|
|
{
|
|
stNew = CWorldRenderPrefs::SHT_NOAUTOCALCULATE;
|
|
}
|
|
}
|
|
// if shadows should become visible
|
|
else
|
|
{
|
|
stNew = CWorldRenderPrefs::SHT_NONE;
|
|
}
|
|
APPLY_SHADOW_TYPE( stNew);
|
|
}
|
|
|
|
void CChildFrame::OnUpdateViewShadowsOnoff(CCmdUI* pCmdUI)
|
|
{
|
|
CMainFrame* pMainFrame = STATIC_DOWNCAST(CMainFrame, AfxGetMainWnd());
|
|
UINT nIDView, nStyleView;
|
|
int iViewImage;
|
|
pMainFrame->m_wndShadowsAndTexture.GetButtonInfo( 3, nIDView, nStyleView, iViewImage);
|
|
// if shadows are visible
|
|
if( m_bShadowsVisible)
|
|
{
|
|
pMainFrame->m_wndShadowsAndTexture.SetButtonInfo( 3, nIDView, nStyleView, 3);
|
|
pCmdUI->SetCheck( TRUE);
|
|
}
|
|
// if shadows are not visible
|
|
else
|
|
{
|
|
pMainFrame->m_wndShadowsAndTexture.SetButtonInfo( 3, nIDView, nStyleView, 5);
|
|
pCmdUI->SetCheck( FALSE);
|
|
}
|
|
}
|
|
|
|
void CChildFrame::OnCalculateShadowsOnoff()
|
|
{
|
|
CWorldRenderPrefs::ShadowsType stNew;
|
|
m_bShadowsCalculate = !m_bShadowsCalculate;
|
|
// if shadows should now calculate
|
|
if( m_bShadowsCalculate)
|
|
{
|
|
// if shadows are visible
|
|
if( m_bShadowsVisible)
|
|
{
|
|
stNew = CWorldRenderPrefs::SHT_FULL;
|
|
}
|
|
// if shadows are not visible
|
|
else
|
|
{
|
|
stNew = CWorldRenderPrefs::SHT_NONE;
|
|
}
|
|
}
|
|
// if shadows should stop calculating
|
|
else
|
|
{
|
|
// if shadows are visible
|
|
if( m_bShadowsVisible)
|
|
{
|
|
stNew = CWorldRenderPrefs::SHT_NOAUTOCALCULATE;
|
|
}
|
|
// if shadows are not visible
|
|
else
|
|
{
|
|
stNew = CWorldRenderPrefs::SHT_NONE;
|
|
}
|
|
}
|
|
APPLY_SHADOW_TYPE( stNew);
|
|
}
|
|
|
|
void CChildFrame::OnUpdateCalculateShadowsOnoff(CCmdUI* pCmdUI)
|
|
{
|
|
CMainFrame* pMainFrame = STATIC_DOWNCAST(CMainFrame, AfxGetMainWnd());
|
|
UINT nIDCalculate, nStyleCalculate;
|
|
int iCalculateImage;
|
|
pMainFrame->m_wndShadowsAndTexture.GetButtonInfo( 4, nIDCalculate, nStyleCalculate, iCalculateImage);
|
|
// if shadows are calculating
|
|
if( m_bShadowsCalculate)
|
|
{
|
|
// if shadows are visible
|
|
if( m_bShadowsVisible)
|
|
{
|
|
pMainFrame->m_wndShadowsAndTexture.SetButtonInfo( 4, nIDCalculate, nStyleCalculate, 4);
|
|
}
|
|
// if shadows are not visible
|
|
else
|
|
{
|
|
pMainFrame->m_wndShadowsAndTexture.SetButtonInfo( 4, nIDCalculate, nStyleCalculate, 7);
|
|
}
|
|
pCmdUI->SetCheck( TRUE);
|
|
}
|
|
// if shadows are not visible
|
|
else
|
|
{
|
|
// if shadows are visible
|
|
if( m_bShadowsVisible)
|
|
{
|
|
pMainFrame->m_wndShadowsAndTexture.SetButtonInfo( 4, nIDCalculate, nStyleCalculate, 5);
|
|
}
|
|
// if shadows are not visible
|
|
else
|
|
{
|
|
pMainFrame->m_wndShadowsAndTexture.SetButtonInfo( 4, nIDCalculate, nStyleCalculate, 8);
|
|
}
|
|
pCmdUI->SetCheck( FALSE);
|
|
}
|
|
}
|
|
|
|
void CChildFrame::OnStorePosition01()
|
|
{
|
|
wo_plStored01 = m_mvViewer.mv_plViewer;
|
|
wo_fStored01 = m_mvViewer.mv_fTargetDistance;
|
|
}
|
|
|
|
void CChildFrame::OnStorePosition02()
|
|
{
|
|
wo_plStored02 = m_mvViewer.mv_plViewer;
|
|
wo_fStored02 = m_mvViewer.mv_fTargetDistance;
|
|
}
|
|
|
|
void CChildFrame::OnStorePosition03()
|
|
{
|
|
wo_plStored03 = m_mvViewer.mv_plViewer;
|
|
wo_fStored03 = m_mvViewer.mv_fTargetDistance;
|
|
}
|
|
|
|
void CChildFrame::OnStorePosition04()
|
|
{
|
|
wo_plStored04 = m_mvViewer.mv_plViewer;
|
|
wo_fStored04 = m_mvViewer.mv_fTargetDistance;
|
|
}
|
|
|
|
void CChildFrame::OnRestorePosition01()
|
|
{
|
|
m_mvViewer.mv_plViewer = wo_plStored01;
|
|
m_mvViewer.mv_fTargetDistance = wo_fStored01;
|
|
|
|
CWorldEditorView *pWEDView = (CWorldEditorView *) m_wndSplitter.GetPane( 0, 0);
|
|
ASSERT( pWEDView != NULL);
|
|
CWorldEditorDoc* pDoc = pWEDView->GetDocument();
|
|
ASSERT_VALID(pDoc);
|
|
pDoc->UpdateAllViews( NULL);
|
|
}
|
|
|
|
void CChildFrame::OnRestorePosition02()
|
|
{
|
|
m_mvViewer.mv_plViewer = wo_plStored02;
|
|
m_mvViewer.mv_fTargetDistance = wo_fStored02;
|
|
CWorldEditorView *pWEDView = (CWorldEditorView *) m_wndSplitter.GetPane( 0, 0);
|
|
|
|
ASSERT( pWEDView != NULL);
|
|
CWorldEditorDoc* pDoc = pWEDView->GetDocument();
|
|
ASSERT_VALID(pDoc);
|
|
pDoc->UpdateAllViews( NULL);
|
|
}
|
|
|
|
void CChildFrame::OnRestorePosition03()
|
|
{
|
|
m_mvViewer.mv_plViewer = wo_plStored03;
|
|
m_mvViewer.mv_fTargetDistance = wo_fStored03;
|
|
|
|
CWorldEditorView *pWEDView = (CWorldEditorView *) m_wndSplitter.GetPane( 0, 0);
|
|
ASSERT( pWEDView != NULL);
|
|
CWorldEditorDoc* pDoc = pWEDView->GetDocument();
|
|
ASSERT_VALID(pDoc);
|
|
pDoc->UpdateAllViews( NULL);
|
|
}
|
|
|
|
void CChildFrame::OnRestorePosition04()
|
|
{
|
|
m_mvViewer.mv_plViewer = wo_plStored04;
|
|
m_mvViewer.mv_fTargetDistance = wo_fStored04;
|
|
|
|
CWorldEditorView *pWEDView = (CWorldEditorView *) m_wndSplitter.GetPane( 0, 0);
|
|
ASSERT( pWEDView != NULL);
|
|
CWorldEditorDoc* pDoc = pWEDView->GetDocument();
|
|
ASSERT_VALID(pDoc);
|
|
pDoc->UpdateAllViews( NULL);
|
|
}
|
|
|
|
void CChildFrame::OnKeyCtrlG()
|
|
{
|
|
if( theApp.GetDocument()->GetEditingMode() == TERRAIN_MODE)
|
|
{
|
|
GenerateLayerDistribution(-1);
|
|
}
|
|
else
|
|
{
|
|
OnToggleEntityNames();
|
|
}
|
|
}
|
|
|
|
void CChildFrame::OnUpdateKeyCtrlG(CCmdUI* pCmdUI)
|
|
{
|
|
if( theApp.GetDocument()->GetEditingMode() == TERRAIN_MODE)
|
|
{
|
|
pCmdUI->SetCheck(TRUE);
|
|
}
|
|
else
|
|
{
|
|
OnUpdateToggleEntityNames(pCmdUI);
|
|
}
|
|
}
|
|
|
|
void CChildFrame::OnToggleEntityNames()
|
|
{
|
|
m_bShowEntityNames = !m_bShowEntityNames;
|
|
Invalidate( FALSE);
|
|
}
|
|
|
|
void CChildFrame::OnUpdateToggleEntityNames(CCmdUI* pCmdUI)
|
|
{
|
|
pCmdUI->SetCheck( m_bShowEntityNames);
|
|
}
|
|
|
|
void CChildFrame::OnEnableVisibilityTweaks()
|
|
{
|
|
// get document
|
|
CWorldEditorView *pWEDView = (CWorldEditorView *) m_wndSplitter.GetPane( 0, 0);
|
|
ASSERT( pWEDView != NULL);
|
|
CWorldEditorDoc* pDoc = pWEDView->GetDocument();
|
|
ASSERT_VALID(pDoc);
|
|
m_bDisableVisibilityTweaks = !m_bDisableVisibilityTweaks;
|
|
pDoc->UpdateAllViews( NULL);
|
|
}
|
|
|
|
void CChildFrame::OnUpdateEnableVisibilityTweaks(CCmdUI* pCmdUI)
|
|
{
|
|
pCmdUI->SetCheck( m_bDisableVisibilityTweaks);
|
|
}
|
|
|
|
|
|
void CChildFrame::OnKeyB()
|
|
{
|
|
if( theApp.GetDocument()->GetEditingMode() == TERRAIN_MODE)
|
|
{
|
|
INDEX iNewMode=(INDEX(theApp.m_iTerrainBrushMode)+1)%CT_BRUSH_MODES;
|
|
theApp.m_iTerrainBrushMode=iNewMode;
|
|
theApp.m_ctTerrainPageCanvas.MarkChanged();
|
|
theApp.GetDocument()->SetStatusLineModeInfoMessage();
|
|
}
|
|
else
|
|
{
|
|
OnAutoMipLeveling();
|
|
}
|
|
}
|
|
|
|
void CChildFrame::OnUpdateKeyB(CCmdUI* pCmdUI)
|
|
{
|
|
if( theApp.GetDocument()->GetEditingMode() == TERRAIN_MODE)
|
|
{
|
|
pCmdUI->SetCheck(TRUE);
|
|
}
|
|
else
|
|
{
|
|
OnUpdateAutoMipLeveling(pCmdUI);
|
|
}
|
|
}
|
|
|
|
void CChildFrame::OnKeyY()
|
|
{
|
|
CWorldEditorDoc* pDoc = theApp.GetActiveDocument();
|
|
if( pDoc->GetEditingMode() == TERRAIN_MODE)
|
|
{
|
|
theApp.m_iTerrainBrushMode=TBM_CONTINOUS_NOISE;
|
|
theApp.m_ctTerrainPageCanvas.MarkChanged();
|
|
pDoc->SetStatusLineModeInfoMessage();
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
OnViewFromEntity();
|
|
}
|
|
}
|
|
|
|
void CChildFrame::OnUpdateKeyY(CCmdUI* pCmdUI)
|
|
{
|
|
CWorldEditorDoc* pDoc = theApp.GetActiveDocument();
|
|
if( pDoc->GetEditingMode() == TERRAIN_MODE)
|
|
{
|
|
pCmdUI->SetCheck(TRUE);
|
|
}
|
|
else
|
|
{
|
|
OnUpdateViewFromEntity(pCmdUI);
|
|
}
|
|
}
|
|
|