mirror of
https://github.com/ptitSeb/Serious-Engine
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101 lines
3.0 KiB
C++
101 lines
3.0 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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// SeriousSkaStudioDoc.h : interface of the CSeriousSkaStudioDoc class
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//
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/////////////////////////////////////////////////////////////////////////////
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#if !defined(AFX_SERIOUSSKASTUDIODOC_H__ADB1B81A_7B4C_4335_81F4_E9D1E51B7C68__INCLUDED_)
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#define AFX_SERIOUSSKASTUDIODOC_H__ADB1B81A_7B4C_4335_81F4_E9D1E51B7C68__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include <Engine/Base/Serial.h>
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class CSeriousSkaStudioDoc : public CDocument
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{
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protected: // create from serialization only
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CSeriousSkaStudioDoc();
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DECLARE_DYNCREATE(CSeriousSkaStudioDoc)
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// Attributes
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public:
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CModelInstance *m_ModelInstance;
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BOOL m_bModelInstanceChanged;
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FLOAT m_fSpeedZ;// speed Z
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FLOAT m_fLoopSecends; // how long to loop moving by z
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FLOAT fCustomMeshLodDist;
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FLOAT fCustomSkeletonLodDist;
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BOOL bAutoMiping;
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BOOL bShowGround;
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BOOL bShowLights;
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BOOL bAnimLoop; // will played anims be looping
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BOOL bShowColisionBox;
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BOOL bShowAllFramesBBox;
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COLOR m_colAmbient; // Ambient color
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COLOR m_colLight; // Light color
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FLOAT3D m_vLightDir;// Light direction
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CTimerValue m_tvStart; // each view has its own timing so it can be pause
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CTimerValue m_tvPauseStart; // time when pause accured
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CTimerValue m_tvPauseTime; // how much time was this paused
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BOOL m_bViewPaused; // is this view paused
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// Operations
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public:
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void OnIdle(void);
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void SetTimerForDocument();
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// set flag that this document has changed and need to be saved
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void MarkAsChanged();
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INDEX BeforeDocumentClose();
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CSeriousSkaStudioDoc)
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public:
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virtual BOOL OnNewDocument();
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virtual BOOL OnOpenDocument(LPCTSTR lpszPathName);
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virtual void Serialize(CArchive& ar);
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virtual void OnCloseDocument();
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//}}AFX_VIRTUAL
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// Implementation
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public:
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virtual ~CSeriousSkaStudioDoc();
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#ifdef _DEBUG
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virtual void AssertValid() const;
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virtual void Dump(CDumpContext& dc) const;
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#endif
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protected:
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// Generated message map functions
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protected:
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//{{AFX_MSG(CSeriousSkaStudioDoc)
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_SERIOUSSKASTUDIODOC_H__ADB1B81A_7B4C_4335_81F4_E9D1E51B7C68__INCLUDED_)
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