mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-24 19:30:26 +01:00
1a2ccb8f50
Conflicts: Sources/Ecc/Parser.cpp Sources/Ecc/Scanner.cpp Sources/Engine/Base/Scanner.cpp Sources/Engine/GameAgent/GameAgent.cpp Sources/Engine/Graphics/Gfx_wrapper.h Sources/Engine/Network/Network.cpp Sources/Engine/Sound/SoundDecoder.h Sources/Engine/Templates/HashTableTemplate.cpp Sources/Engine/Terrain/Terrain.h Sources/EntitiesMP/ParticleCloudsHolder.es Sources/EntitiesMP/ParticleCloudsMarker.es Sources/SeriousSam/CDCheck.h Sources/SeriousSam/Menu.cpp Sources/SeriousSam/MenuGadgets.cpp Sources/SeriousSam/SeriousSam.cpp Sources/SeriousSam/SplashScreen.cpp Sources/SeriousSam/StdH.cpp Sources/SeriousSam/StdH.h Sources/Shaders/StdH.cpp
235 lines
7.3 KiB
C++
235 lines
7.3 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#include "StdAfx.h"
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#include "Camera.h"
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class CCameraPos {
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public:
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TIME cp_tmTick;
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FLOAT cp_fSpeed;
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FLOAT3D cp_vPos;
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ANGLE3D cp_aRot;
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ANGLE cp_aFOV;
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};
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BOOL _bCameraOn=FALSE;
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CTFileStream _strScript;
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BOOL _bInitialized;
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FLOAT _fStartTime;
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CCameraPos _cp0;
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CCameraPos _cp1;
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CCameraPos _cp;
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// camera control
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INDEX cam_bRecord = FALSE;
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static INDEX cam_bMoveForward = FALSE;
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static INDEX cam_bMoveBackward = FALSE;
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static INDEX cam_bMoveLeft = FALSE;
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static INDEX cam_bMoveRight = FALSE;
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static INDEX cam_bMoveUp = FALSE;
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static INDEX cam_bMoveDown = FALSE;
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static INDEX cam_bTurnBankingLeft = FALSE;
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static INDEX cam_bTurnBankingRight = FALSE;
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static INDEX cam_bZoomIn = FALSE;
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static INDEX cam_bZoomOut = FALSE;
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static INDEX cam_bZoomDefault = FALSE;
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static INDEX cam_bResetToPlayer = FALSE;
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static INDEX cam_bSnapshot = FALSE;
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static INDEX cam_fSpeed = 1;
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// camera functions
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void CAM_Init(void)
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{
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_pShell->DeclareSymbol("user INDEX cam_bRecord;", &cam_bRecord);
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_pShell->DeclareSymbol("user INDEX cam_bMoveForward;", &cam_bMoveForward);
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_pShell->DeclareSymbol("user INDEX cam_bMoveBackward;", &cam_bMoveBackward);
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_pShell->DeclareSymbol("user INDEX cam_bMoveLeft;", &cam_bMoveLeft);
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_pShell->DeclareSymbol("user INDEX cam_bMoveRight;", &cam_bMoveRight);
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_pShell->DeclareSymbol("user INDEX cam_bMoveUp;", &cam_bMoveUp);
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_pShell->DeclareSymbol("user INDEX cam_bMoveDown;", &cam_bMoveDown);
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_pShell->DeclareSymbol("user INDEX cam_bTurnBankingLeft;", &cam_bTurnBankingLeft);
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_pShell->DeclareSymbol("user INDEX cam_bTurnBankingRight;", &cam_bTurnBankingRight);
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_pShell->DeclareSymbol("user INDEX cam_bZoomIn;", &cam_bZoomIn);
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_pShell->DeclareSymbol("user INDEX cam_bZoomOut;", &cam_bZoomOut);
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_pShell->DeclareSymbol("user INDEX cam_bZoomDefault;", &cam_bZoomDefault);
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_pShell->DeclareSymbol("user INDEX cam_bSnapshot;", &cam_bSnapshot);
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_pShell->DeclareSymbol("user INDEX cam_bResetToPlayer;", &cam_bResetToPlayer);
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_pShell->DeclareSymbol("user INDEX cam_fSpeed;", &cam_fSpeed);
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}
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BOOL CAM_IsOn(void)
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{
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return _bCameraOn;
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}
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void ReadPos(CCameraPos &cp)
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{
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try {
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CTString strLine;
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_strScript.GetLine_t(strLine);
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strLine.ScanF("%g: %g: %g %g %g:%g %g %g:%g",
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&cp.cp_tmTick,
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&cp.cp_fSpeed,
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&cp.cp_vPos(1), &cp.cp_vPos(2), &cp.cp_vPos(3),
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&cp.cp_aRot(1), &cp.cp_aRot(2), &cp.cp_aRot(3),
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&cp.cp_aFOV);
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} catch (char *strError) {
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CPrintF("Camera: %s\n", strError);
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}
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}
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void WritePos(CCameraPos &cp)
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{
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try {
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CTString strLine;
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strLine.PrintF("%g: %g: %g %g %g:%g %g %g:%g",
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_pTimer->GetLerpedCurrentTick()-_fStartTime,
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1.0f,
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cp.cp_vPos(1), cp.cp_vPos(2), cp.cp_vPos(3),
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cp.cp_aRot(1), cp.cp_aRot(2), cp.cp_aRot(3),
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cp.cp_aFOV);
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_strScript.PutLine_t(strLine);
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} catch (char *strError) {
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CPrintF("Camera: %s\n", strError);
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}
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}
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void SetSpeed(FLOAT fSpeed)
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{
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CTString str;
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str.PrintF("dem_fRealTimeFactor = %g;", fSpeed);
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_pShell->Execute(str);
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}
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void CAM_Start(const CTFileName &fnmDemo)
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{
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_bCameraOn = FALSE;
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CTFileName fnmScript = fnmDemo.NoExt()+".ini";
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if( cam_bRecord) {
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try {
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_strScript.Create_t(fnmScript);
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} catch(char *strError) {
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CPrintF("Camera: %s\n", strError);
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return;
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};
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_cp.cp_vPos = FLOAT3D(0,0,0);
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_cp.cp_aRot = ANGLE3D(0,0,0);
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_cp.cp_aFOV = 90.0f;
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_cp.cp_fSpeed = 1;
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_cp.cp_tmTick = 0.0f;
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} else {
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try {
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_strScript.Open_t(fnmScript);
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} catch(char *strError) {
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(void)strError;
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return;
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};
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}
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_bCameraOn = TRUE;
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_bInitialized = FALSE;
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}
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void CAM_Stop(void)
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{
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if (_bCameraOn) {
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_strScript.Close();
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}
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_bCameraOn = FALSE;
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}
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void CAM_Render(CEntity *pen, CDrawPort *pdp)
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{
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if( cam_bRecord) {
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if (!_bInitialized) {
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_bInitialized = TRUE;
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SetSpeed(1.0f);
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_fStartTime = _pTimer->CurrentTick();
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}
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FLOATmatrix3D m;
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MakeRotationMatrixFast(m, _cp.cp_aRot);
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FLOAT3D vX, vY, vZ;
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vX(1) = m(1,1); vX(2) = m(2,1); vX(3) = m(3,1);
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vY(1) = m(1,2); vY(2) = m(2,2); vY(3) = m(3,2);
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vZ(1) = m(1,3); vZ(2) = m(2,3); vZ(3) = m(3,3);
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_cp.cp_aRot(1)-=_pInput->GetAxisValue(MOUSE_X_AXIS)*0.5f;
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_cp.cp_aRot(2)-=_pInput->GetAxisValue(MOUSE_Y_AXIS)*0.5f;
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if( cam_bMoveForward) { _cp.cp_vPos -= vZ *cam_fSpeed; };
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if( cam_bMoveBackward) { _cp.cp_vPos += vZ *cam_fSpeed; };
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if( cam_bMoveLeft) { _cp.cp_vPos -= vX *cam_fSpeed; };
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if( cam_bMoveRight) { _cp.cp_vPos += vX *cam_fSpeed; };
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if( cam_bMoveUp) { _cp.cp_vPos += vY *cam_fSpeed; };
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if( cam_bMoveDown) { _cp.cp_vPos -= vY *cam_fSpeed; };
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if( cam_bTurnBankingLeft) { _cp.cp_aRot(3) += 10.0f; };
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if( cam_bTurnBankingRight) { _cp.cp_aRot(3) -= 10.0f; };
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if( cam_bZoomIn) { _cp.cp_aFOV -= 1.0f; };
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if( cam_bZoomOut) { _cp.cp_aFOV += 1.0f; };
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if( cam_bZoomDefault) { _cp.cp_aFOV = 90.0f; };
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Clamp( _cp.cp_aFOV, 10.0f, 150.0f);
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if( cam_bResetToPlayer) {
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_cp.cp_vPos = pen->GetPlacement().pl_PositionVector;
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_cp.cp_aRot = pen->GetPlacement().pl_OrientationAngle;
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}
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if( cam_bSnapshot) {
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cam_bSnapshot = FALSE;
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WritePos(_cp);
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}
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} else {
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if (!_bInitialized) {
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_bInitialized = TRUE;
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ReadPos(_cp0);
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ReadPos(_cp1);
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SetSpeed(_cp0.cp_fSpeed);
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_fStartTime = _pTimer->CurrentTick();
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}
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TIME tmNow = _pTimer->GetLerpedCurrentTick()-_fStartTime;
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if (tmNow>_cp1.cp_tmTick) {
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_cp0 = _cp1;
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ReadPos(_cp1);
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SetSpeed(_cp0.cp_fSpeed);
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}
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FLOAT fRatio = (tmNow-_cp0.cp_tmTick)/(_cp1.cp_tmTick-_cp0.cp_tmTick);
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_cp.cp_vPos = Lerp(_cp0.cp_vPos, _cp1.cp_vPos, fRatio);
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_cp.cp_aRot = Lerp(_cp0.cp_aRot, _cp1.cp_aRot, fRatio);
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_cp.cp_aFOV = Lerp(_cp0.cp_aFOV, _cp1.cp_aFOV, fRatio);
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}
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CPlacement3D plCamera;
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plCamera.pl_PositionVector = _cp.cp_vPos;
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plCamera.pl_OrientationAngle = _cp.cp_aRot;
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// init projection parameters
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CPerspectiveProjection3D prPerspectiveProjection;
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prPerspectiveProjection.FOVL() = _cp.cp_aFOV;
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prPerspectiveProjection.ScreenBBoxL() = FLOATaabbox2D(
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FLOAT2D(0.0f, 0.0f), FLOAT2D((float)pdp->GetWidth(), (float)pdp->GetHeight())
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);
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prPerspectiveProjection.AspectRatioL() = 1.0f;
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prPerspectiveProjection.FrontClipDistanceL() = 0.3f;
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CAnyProjection3D prProjection;
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prProjection = prPerspectiveProjection;
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// set up viewer position
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prProjection->ViewerPlacementL() = plCamera;
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// render the view
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RenderView(*pen->en_pwoWorld, *(CEntity*)NULL, prProjection, *pdp);
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}
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