mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-24 19:30:26 +01:00
47 lines
1.3 KiB
C++
47 lines
1.3 KiB
C++
104
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%{
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#include "Entities/StdH/StdH.h"
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%}
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uses "Entities/Marker";
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class CShipMarker: CMarker {
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name "Ship Marker";
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thumbnail "Thumbnails\\ShipMarker.tbn";
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properties:
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1 BOOL m_bHarbor "Harbor" 'H' = FALSE,
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2 FLOAT m_fSpeed "Speed [m/s]" 'S' = -1.0f,
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3 FLOAT m_fRotation "Rotation [deg/s]" 'R' = -1.0f,
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4 FLOAT m_fAcceleration "Acceleration" 'C' = 10.0f,
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5 FLOAT m_fRockingV "Rocking V" 'V' = -1.0f,
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6 FLOAT m_fRockingA "Rocking A" 'A' = -1.0f,
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7 FLOAT m_tmRockingChange "Rocking Change Time" = 3.0f,
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components:
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1 model MODEL_MARKER "Models\\Editor\\ShipMarker.mdl",
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2 texture TEXTURE_MARKER "Models\\Editor\\ShipMarker.tex"
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functions:
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/* Check if entity can drop marker for making linked route. */
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BOOL DropsMarker(CTFileName &fnmMarkerClass, CTString &strTargetProperty) const {
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fnmMarkerClass = CTFILENAME("Classes\\ShipMarker.ecl");
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strTargetProperty = "Target";
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return TRUE;
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}
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procedures:
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Main()
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{
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InitAsEditorModel();
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SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
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SetCollisionFlags(ECF_IMMATERIAL);
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// set appearance
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SetModel(MODEL_MARKER);
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SetModelMainTexture(TEXTURE_MARKER);
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return;
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}
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};
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