mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-24 19:30:26 +01:00
103 lines
2.7 KiB
C++
103 lines
2.7 KiB
C++
807
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%{
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#include "Entities/StdH/StdH.h"
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#include "Models/Items/ItemHolder/ItemHolder.h"
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%}
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uses "Entities/Item";
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// event for sending through receive item
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event EMessageItem {
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CTFileName fnmMessage,
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};
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%{
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%}
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class CMessageItem : CItem {
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name "MessageItem";
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thumbnail "Thumbnails\\MessageItem.tbn";
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properties:
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1 CTString m_strName "Name" 'N' = "MessageItem",
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2 CTString m_strDescription = "",
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3 CTFileName m_fnmMessage "Message" 'M' = CTString(""),
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4 INDEX m_iSoundComponent = 0,
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components:
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0 class CLASS_BASE "Classes\\Item.ecl",
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1 model MODEL_PERGAMENT "Models\\Items\\Pergament\\Pergament.mdl",
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2 texture TEXTURE_PERGAMENT "Models\\Items\\Pergament\\Pergament.tex",
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// ********* MISC *********
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255 texture TEXTURE_FLARE "Models\\Items\\Flares\\Flare.tex",
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256 model MODEL_FLARE "Models\\Items\\Flares\\Flare.mdl",
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// ************** SOUNDS **************
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301 sound SOUND_KEY "Sounds\\Items\\Key.wav",
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functions:
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void Precache(void) {
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PrecacheSound(SOUND_KEY);
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}
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/* Fill in entity statistics - for AI purposes only */
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BOOL FillEntityStatistics(EntityStats *pes)
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{
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pes->es_strName = "Pergament";
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pes->es_ctCount = 1;
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pes->es_ctAmmount = 1;
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pes->es_fValue = 1;
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pes->es_iScore = 0;//m_iScore;
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return TRUE;
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}
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// render particles
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void RenderParticles(void) {
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// no particles when not existing
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if (GetRenderType()!=CEntity::RT_MODEL) {
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return;
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}
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Particles_Stardust(this, 0.9f, 0.70f, PT_STAR08, 32);
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}
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// set health properties depending on type
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void SetProperties(void) {
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m_fRespawnTime = 10.0f;
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m_strDescription = m_fnmMessage.FileName();
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// set appearance
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AddItem(MODEL_PERGAMENT, TEXTURE_PERGAMENT, 0, 0, 0);
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// add flare
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AddFlare(MODEL_FLARE, TEXTURE_FLARE, FLOAT3D(0,0.2f,0), FLOAT3D(1,1,0.3f) );
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StretchItem(FLOAT3D(1.0f, 1.0f, 1.0f));
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m_iSoundComponent = SOUND_KEY;
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};
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procedures:
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ItemCollected(EPass epass) : CItem::ItemCollected {
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ASSERT(epass.penOther!=NULL);
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// send key to entity
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EMessageItem eMessage;
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eMessage.fnmMessage = m_fnmMessage;
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// if health is received
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if (epass.penOther->ReceiveItem(eMessage)) {
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// play the pickup sound
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m_soPick.Set3DParameters(50.0f, 1.0f, 1.0f, 1.0f);
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PlaySound(m_soPick, m_iSoundComponent, SOF_3D);
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m_fPickSoundLen = GetSoundLength(m_iSoundComponent);
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jump CItem::ItemReceived();
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}
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return;
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};
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Main() {
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Initialize(); // initialize base class
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StartModelAnim(ITEMHOLDER_ANIM_SMALLOSCILATION, AOF_LOOPING|AOF_NORESTART);
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ForceCollisionBoxIndexChange(ITEMHOLDER_COLLISION_BOX_SMALL);
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SetProperties(); // set properties
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jump CItem::ItemLoop();
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};
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};
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