mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-24 19:30:26 +01:00
133 lines
3.3 KiB
C++
133 lines
3.3 KiB
C++
331
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%{
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#include "Entities/StdH/StdH.h"
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#include "Models/Enemies/Cyborg/Bike.h"
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%}
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uses "Entities/BasicEffects";
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uses "Entities/Debris";
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event ECyborgBike {
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FLOAT fSpeed,
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};
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%{
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static EntityInfo eiCyborgBike = {
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EIBT_FLESH, 1300.0f,
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0.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 0.0f,
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};
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%}
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class CCyborgBike : CMovableModelEntity {
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name "Cyborg Bike";
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thumbnail "";
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properties:
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1 FLOAT m_fSpeed = 0.0f,
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2 INDEX m_iIndex = 0,
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components:
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1 class CLASS_DEBRIS "Classes\\Debris.ecl",
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2 class CLASS_BASIC_EFFECT "Classes\\BasicEffect.ecl",
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// ************** BIKE **************
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10 model MODEL_BIKE "Models\\Enemies\\Cyborg\\Bike.mdl",
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11 texture TEXTURE_BIKE "Models\\Enemies\\Cyborg\\Bike.tex",
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// ************** REFLECTIONS **************
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202 texture TEX_REFL_LIGHTMETAL01 "Models\\ReflectionTextures\\LightMetal01.tex",
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// ************** SPECULAR **************
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211 texture TEX_SPEC_MEDIUM "Models\\SpecularTextures\\Medium.tex",
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functions:
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procedures:
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/************************************************************
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* M A I N L O O P *
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************************************************************/
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// main loop
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MainLoop(EVoid) {
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SetDesiredTranslation(FLOAT3D(0, -(2.0f+FRnd()*2.0f), -m_fSpeed));
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SetDesiredRotation(ANGLE3D(0, 0, 0));
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// wait to touch brush or time limit or death
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wait (10.0f) {
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on (EBegin) : { resume; }
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// brush touched
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on (ETouch et) : {
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if (et.penOther->GetRenderType()&RT_BRUSH) {
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SetDesiredTranslation(FLOAT3D(0, 0, 0));
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SetDesiredRotation(ANGLE3D(0, 0, 0));
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stop;
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}
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resume;
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}
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on (EDamage) : { resume; }
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on (EDeath) : { stop; }
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on (ETimer) : { stop; }
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}
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// hide yourself
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SwitchToEditorModel();
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SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
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SetCollisionFlags(ECF_IMMATERIAL);
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// explode
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m_iIndex=0;
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while (m_iIndex<4) {
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// spawn effect
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CPlacement3D plExplosion;
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plExplosion.pl_PositionVector = FLOAT3D(FRnd()*4.0f-2.0f, FRnd()*4.0f-2.0f, FRnd()*2.0f);
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plExplosion.RelativeToAbsolute(GetPlacement());
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ESpawnEffect eSpawnEffect;
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eSpawnEffect.colMuliplier = C_WHITE|CT_OPAQUE;
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eSpawnEffect.betType = BET_GRENADE;
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eSpawnEffect.vStretch = FLOAT3D(1,1,1);
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CEntityPointer penExplosion = CreateEntity(plExplosion, CLASS_BASIC_EFFECT);
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penExplosion->Initialize(eSpawnEffect);
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// damage
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FLOAT3D vSource;
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GetEntityInfoPosition(this, eiCyborgBike.vTargetCenter, vSource);
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InflictRangeDamage(this, DMT_EXPLOSION, 15.0f, vSource, 4.0f, 8.0f);
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// next explosion
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autowait(0.1f + FRnd()/5);
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m_iIndex++;
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}
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// cease to exist
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Destroy();
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return;
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};
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// dummy main
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Main(ECyborgBike ecb) {
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m_fSpeed = ecb.fSpeed;
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// declare yourself as a model
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InitAsModel();
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SetCollisionFlags(ECF_MODEL);
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SetFlags(GetFlags()|ENF_ALIVE);
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SetPhysicsFlags(EPF_MODEL_FLYING);
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en_fDensity = 5000.0f;
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SetHealth(50.0f);
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// set your appearance
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SetComponents(this, *GetModelObject(), MODEL_BIKE, TEXTURE_BIKE, TEX_REFL_LIGHTMETAL01, TEX_SPEC_MEDIUM, 0);
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ModelChangeNotify();
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jump MainLoop();
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return;
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};
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};
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