mirror of
https://github.com/ptitSeb/Serious-Engine
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427 lines
17 KiB
C
427 lines
17 KiB
C
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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/******************************************************************
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*
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* EAX.H - DirectSound3D Environmental Audio Extensions version 2.0
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* Updated July 8, 1999
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*
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*******************************************************************
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*/
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#ifndef EAX_H_INCLUDED
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#define EAX_H_INCLUDED
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#include <dsound.h>
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#ifdef __cplusplus
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extern "C" {
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#endif // __cplusplus
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#pragma pack(push, 4)
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/*
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* EAX Wrapper Interface {4FF53B81-1CE0-11d3-AAB8-00A0C95949D5}
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*/
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DEFINE_GUID(CLSID_EAXDirectSound,
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0x4ff53b81,
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0x1ce0,
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0x11d3,
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0xaa, 0xb8, 0x0, 0xa0, 0xc9, 0x59, 0x49, 0xd5);
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__declspec(dllimport) HRESULT WINAPI EAXDirectSoundCreate(GUID*, LPDIRECTSOUND*, IUnknown FAR *);
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typedef HRESULT (FAR PASCAL *LPEAXDIRECTSOUNDCREATE)(GUID*, LPDIRECTSOUND*, IUnknown FAR*);
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/*
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* EAX 2.0 listener property set {0306A6A8-B224-11d2-99E5-0000E8D8C722}
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*/
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DEFINE_GUID(DSPROPSETID_EAX20_ListenerProperties,
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0x306a6a8,
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0xb224,
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0x11d2,
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0x99, 0xe5, 0x0, 0x0, 0xe8, 0xd8, 0xc7, 0x22);
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// For compatibility with future EAX versions:
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#define DSPROPSETID_EAX_ListenerProperties DSPROPSETID_EAX20_ListenerProperties
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typedef enum
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{
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DSPROPERTY_EAXLISTENER_NONE,
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DSPROPERTY_EAXLISTENER_ALLPARAMETERS,
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DSPROPERTY_EAXLISTENER_ROOM,
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DSPROPERTY_EAXLISTENER_ROOMHF,
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DSPROPERTY_EAXLISTENER_ROOMROLLOFFFACTOR,
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DSPROPERTY_EAXLISTENER_DECAYTIME,
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DSPROPERTY_EAXLISTENER_DECAYHFRATIO,
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DSPROPERTY_EAXLISTENER_REFLECTIONS,
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DSPROPERTY_EAXLISTENER_REFLECTIONSDELAY,
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DSPROPERTY_EAXLISTENER_REVERB,
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DSPROPERTY_EAXLISTENER_REVERBDELAY,
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DSPROPERTY_EAXLISTENER_ENVIRONMENT,
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DSPROPERTY_EAXLISTENER_ENVIRONMENTSIZE,
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DSPROPERTY_EAXLISTENER_ENVIRONMENTDIFFUSION,
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DSPROPERTY_EAXLISTENER_AIRABSORPTIONHF,
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DSPROPERTY_EAXLISTENER_FLAGS
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} DSPROPERTY_EAX_LISTENERPROPERTY;
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// OR these flags with property id
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#define DSPROPERTY_EAXLISTENER_IMMEDIATE 0x00000000 // changes take effect immediately
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#define DSPROPERTY_EAXLISTENER_DEFERRED 0x80000000 // changes take effect later
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#define DSPROPERTY_EAXLISTENER_COMMITDEFERREDSETTINGS (DSPROPERTY_EAXLISTENER_NONE | \
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DSPROPERTY_EAXLISTENER_IMMEDIATE)
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// Use this structure for DSPROPERTY_EAXLISTENER_ALLPARAMETERS
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// - all levels are hundredths of decibels
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// - all times are in seconds
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// - the reference for high frequency controls is 5 kHz
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//
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// NOTE: This structure may change in future EAX versions.
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// It is recommended to initialize fields by name:
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// myListener.lRoom = -1000;
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// myListener.lRoomHF = -100;
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// ...
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// myListener.dwFlags = myFlags /* see EAXLISTENERFLAGS below */ ;
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// instead of:
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// myListener = { -1000, -100, ... , 0x00000009 };
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// If you want to save and load presets in binary form, you
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// should define your own structure to insure future compatibility.
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//
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typedef struct _EAXLISTENERPROPERTIES
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{
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LONG lRoom; // room effect level at low frequencies
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LONG lRoomHF; // room effect high-frequency level re. low frequency level
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FLOAT flRoomRolloffFactor; // like DS3D flRolloffFactor but for room effect
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FLOAT flDecayTime; // reverberation decay time at low frequencies
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FLOAT flDecayHFRatio; // high-frequency to low-frequency decay time ratio
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LONG lReflections; // early reflections level relative to room effect
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FLOAT flReflectionsDelay; // initial reflection delay time
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LONG lReverb; // late reverberation level relative to room effect
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FLOAT flReverbDelay; // late reverberation delay time relative to initial reflection
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DWORD dwEnvironment; // sets all listener properties
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FLOAT flEnvironmentSize; // environment size in meters
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FLOAT flEnvironmentDiffusion; // environment diffusion
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FLOAT flAirAbsorptionHF; // change in level per meter at 5 kHz
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DWORD dwFlags; // modifies the behavior of properties
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} EAXLISTENERPROPERTIES, *LPEAXLISTENERPROPERTIES;
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// used by DSPROPERTY_EAXLISTENER_ENVIRONMENT
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enum
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{
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EAX_ENVIRONMENT_GENERIC,
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EAX_ENVIRONMENT_PADDEDCELL,
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EAX_ENVIRONMENT_ROOM,
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EAX_ENVIRONMENT_BATHROOM,
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EAX_ENVIRONMENT_LIVINGROOM,
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EAX_ENVIRONMENT_STONEROOM,
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EAX_ENVIRONMENT_AUDITORIUM,
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EAX_ENVIRONMENT_CONCERTHALL,
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EAX_ENVIRONMENT_CAVE,
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EAX_ENVIRONMENT_ARENA,
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EAX_ENVIRONMENT_HANGAR,
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EAX_ENVIRONMENT_CARPETEDHALLWAY,
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EAX_ENVIRONMENT_HALLWAY,
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EAX_ENVIRONMENT_STONECORRIDOR,
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EAX_ENVIRONMENT_ALLEY,
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EAX_ENVIRONMENT_FOREST,
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EAX_ENVIRONMENT_CITY,
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EAX_ENVIRONMENT_MOUNTAINS,
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EAX_ENVIRONMENT_QUARRY,
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EAX_ENVIRONMENT_PLAIN,
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EAX_ENVIRONMENT_PARKINGLOT,
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EAX_ENVIRONMENT_SEWERPIPE,
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EAX_ENVIRONMENT_UNDERWATER,
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EAX_ENVIRONMENT_DRUGGED,
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EAX_ENVIRONMENT_DIZZY,
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EAX_ENVIRONMENT_PSYCHOTIC,
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EAX_ENVIRONMENT_COUNT
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};
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// Used by DSPROPERTY_EAXLISTENER_FLAGS
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//
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// Note: The number and order of flags may change in future EAX versions.
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// It is recommended to use the flag defines as follows:
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// myFlags = EAXLISTENERFLAGS_DECAYTIMESCALE | EAXLISTENERFLAGS_REVERBSCALE;
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// instead of:
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// myFlags = 0x00000009;
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//
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// These flags determine what properties are affected by environment size.
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#define EAXLISTENERFLAGS_DECAYTIMESCALE 0x00000001 // reverberation decay time
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#define EAXLISTENERFLAGS_REFLECTIONSSCALE 0x00000002 // reflection level
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#define EAXLISTENERFLAGS_REFLECTIONSDELAYSCALE 0x00000004 // initial reflection delay time
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#define EAXLISTENERFLAGS_REVERBSCALE 0x00000008 // reflections level
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#define EAXLISTENERFLAGS_REVERBDELAYSCALE 0x00000010 // late reverberation delay time
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// This flag limits high-frequency decay time according to air absorption.
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#define EAXLISTENERFLAGS_DECAYHFLIMIT 0x00000020
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#define EAXLISTENERFLAGS_RESERVED 0xFFFFFFC0 // reserved future use
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// property ranges and defaults:
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#define EAXLISTENER_MINROOM (-10000)
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#define EAXLISTENER_MAXROOM 0
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#define EAXLISTENER_DEFAULTROOM (-1000)
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#define EAXLISTENER_MINROOMHF (-10000)
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#define EAXLISTENER_MAXROOMHF 0
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#define EAXLISTENER_DEFAULTROOMHF (-100)
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#define EAXLISTENER_MINROOMROLLOFFFACTOR 0.0f
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#define EAXLISTENER_MAXROOMROLLOFFFACTOR 10.0f
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#define EAXLISTENER_DEFAULTROOMROLLOFFFACTOR 0.0f
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#define EAXLISTENER_MINDECAYTIME 0.1f
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#define EAXLISTENER_MAXDECAYTIME 20.0f
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#define EAXLISTENER_DEFAULTDECAYTIME 1.49f
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#define EAXLISTENER_MINDECAYHFRATIO 0.1f
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#define EAXLISTENER_MAXDECAYHFRATIO 2.0f
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#define EAXLISTENER_DEFAULTDECAYHFRATIO 0.83f
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#define EAXLISTENER_MINREFLECTIONS (-10000)
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#define EAXLISTENER_MAXREFLECTIONS 1000
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#define EAXLISTENER_DEFAULTREFLECTIONS (-2602)
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#define EAXLISTENER_MINREFLECTIONSDELAY 0.0f
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#define EAXLISTENER_MAXREFLECTIONSDELAY 0.3f
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#define EAXLISTENER_DEFAULTREFLECTIONSDELAY 0.007f
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#define EAXLISTENER_MINREVERB (-10000)
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#define EAXLISTENER_MAXREVERB 2000
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#define EAXLISTENER_DEFAULTREVERB 200
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#define EAXLISTENER_MINREVERBDELAY 0.0f
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#define EAXLISTENER_MAXREVERBDELAY 0.1f
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#define EAXLISTENER_DEFAULTREVERBDELAY 0.011f
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#define EAXLISTENER_MINENVIRONMENT 0
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#define EAXLISTENER_MAXENVIRONMENT (EAX_ENVIRONMENT_COUNT-1)
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#define EAXLISTENER_DEFAULTENVIRONMENT EAX_ENVIRONMENT_GENERIC
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#define EAXLISTENER_MINENVIRONMENTSIZE 1.0f
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#define EAXLISTENER_MAXENVIRONMENTSIZE 100.0f
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#define EAXLISTENER_DEFAULTENVIRONMENTSIZE 7.5f
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#define EAXLISTENER_MINENVIRONMENTDIFFUSION 0.0f
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#define EAXLISTENER_MAXENVIRONMENTDIFFUSION 1.0f
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#define EAXLISTENER_DEFAULTENVIRONMENTDIFFUSION 1.0f
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#define EAXLISTENER_MINAIRABSORPTIONHF (-100.0f)
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#define EAXLISTENER_MAXAIRABSORPTIONHF 0.0f
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#define EAXLISTENER_DEFAULTAIRABSORPTIONHF (-5.0f)
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#define EAXLISTENER_DEFAULTFLAGS (EAXLISTENERFLAGS_DECAYTIMESCALE | \
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EAXLISTENERFLAGS_REFLECTIONSSCALE | \
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EAXLISTENERFLAGS_REFLECTIONSDELAYSCALE | \
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EAXLISTENERFLAGS_REVERBSCALE | \
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EAXLISTENERFLAGS_REVERBDELAYSCALE | \
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EAXLISTENERFLAGS_DECAYHFLIMIT)
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/*
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* EAX 2.0 buffer property set {0306A6A7-B224-11d2-99E5-0000E8D8C722}
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*/
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DEFINE_GUID(DSPROPSETID_EAX20_BufferProperties,
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0x306a6a7,
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0xb224,
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0x11d2,
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0x99, 0xe5, 0x0, 0x0, 0xe8, 0xd8, 0xc7, 0x22);
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// For compatibility with future EAX versions:
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#define DSPROPSETID_EAX_BufferProperties DSPROPSETID_EAX20_BufferProperties
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typedef enum
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{
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DSPROPERTY_EAXBUFFER_NONE,
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DSPROPERTY_EAXBUFFER_ALLPARAMETERS,
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DSPROPERTY_EAXBUFFER_DIRECT,
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DSPROPERTY_EAXBUFFER_DIRECTHF,
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DSPROPERTY_EAXBUFFER_ROOM,
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DSPROPERTY_EAXBUFFER_ROOMHF,
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DSPROPERTY_EAXBUFFER_ROOMROLLOFFFACTOR,
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DSPROPERTY_EAXBUFFER_OBSTRUCTION,
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DSPROPERTY_EAXBUFFER_OBSTRUCTIONLFRATIO,
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DSPROPERTY_EAXBUFFER_OCCLUSION,
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DSPROPERTY_EAXBUFFER_OCCLUSIONLFRATIO,
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DSPROPERTY_EAXBUFFER_OCCLUSIONROOMRATIO,
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DSPROPERTY_EAXBUFFER_OUTSIDEVOLUMEHF,
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DSPROPERTY_EAXBUFFER_AIRABSORPTIONFACTOR,
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DSPROPERTY_EAXBUFFER_FLAGS
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} DSPROPERTY_EAX_BUFFERPROPERTY;
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// OR these flags with property id
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#define DSPROPERTY_EAXBUFFER_IMMEDIATE 0x00000000 // changes take effect immediately
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#define DSPROPERTY_EAXBUFFER_DEFERRED 0x80000000 // changes take effect later
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#define DSPROPERTY_EAXBUFFER_COMMITDEFERREDSETTINGS (DSPROPERTY_EAXBUFFER_NONE | \
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DSPROPERTY_EAXBUFFER_IMMEDIATE)
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// Use this structure for DSPROPERTY_EAXBUFFER_ALLPARAMETERS
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// - all levels are hundredths of decibels
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//
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// NOTE: This structure may change in future EAX versions.
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// It is recommended to initialize fields by name:
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// myBuffer.lDirect = 0;
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// myBuffer.lDirectHF = -200;
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// ...
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// myBuffer.dwFlags = myFlags /* see EAXBUFFERFLAGS below */ ;
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// instead of:
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// myBuffer = { 0, -200, ... , 0x00000003 };
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//
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typedef struct _EAXBUFFERPROPERTIES
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{
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LONG lDirect; // direct path level
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LONG lDirectHF; // direct path level at high frequencies
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LONG lRoom; // room effect level
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LONG lRoomHF; // room effect level at high frequencies
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FLOAT flRoomRolloffFactor; // like DS3D flRolloffFactor but for room effect
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LONG lObstruction; // main obstruction control (attenuation at high frequencies)
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FLOAT flObstructionLFRatio; // obstruction low-frequency level re. main control
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LONG lOcclusion; // main occlusion control (attenuation at high frequencies)
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FLOAT flOcclusionLFRatio; // occlusion low-frequency level re. main control
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FLOAT flOcclusionRoomRatio; // occlusion room effect level re. main control
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LONG lOutsideVolumeHF; // outside sound cone level at high frequencies
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FLOAT flAirAbsorptionFactor; // multiplies DSPROPERTY_EAXLISTENER_AIRABSORPTIONHF
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DWORD dwFlags; // modifies the behavior of properties
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} EAXBUFFERPROPERTIES, *LPEAXBUFFERPROPERTIES;
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// Used by DSPROPERTY_EAXBUFFER_FLAGS
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// TRUE: value is computed automatically - property is an offset
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// FALSE: value is used directly
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//
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// Note: The number and order of flags may change in future EAX versions.
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// To insure future compatibility, use flag defines as follows:
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// myFlags = EAXBUFFERFLAGS_DIRECTHFAUTO | EAXBUFFERFLAGS_ROOMAUTO;
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// instead of:
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// myFlags = 0x00000003;
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//
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#define EAXBUFFERFLAGS_DIRECTHFAUTO 0x00000001 // affects DSPROPERTY_EAXBUFFER_DIRECTHF
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#define EAXBUFFERFLAGS_ROOMAUTO 0x00000002 // affects DSPROPERTY_EAXBUFFER_ROOM
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#define EAXBUFFERFLAGS_ROOMHFAUTO 0x00000004 // affects DSPROPERTY_EAXBUFFER_ROOMHF
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#define EAXBUFFERFLAGS_RESERVED 0xFFFFFFF8 // reserved future use
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// property ranges and defaults:
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#define EAXBUFFER_MINDIRECT (-10000)
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#define EAXBUFFER_MAXDIRECT 1000
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#define EAXBUFFER_DEFAULTDIRECT 0
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#define EAXBUFFER_MINDIRECTHF (-10000)
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#define EAXBUFFER_MAXDIRECTHF 0
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#define EAXBUFFER_DEFAULTDIRECTHF 0
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#define EAXBUFFER_MINROOM (-10000)
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#define EAXBUFFER_MAXROOM 1000
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#define EAXBUFFER_DEFAULTROOM 0
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#define EAXBUFFER_MINROOMHF (-10000)
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#define EAXBUFFER_MAXROOMHF 0
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#define EAXBUFFER_DEFAULTROOMHF 0
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#define EAXBUFFER_MINROOMROLLOFFFACTOR 0.0f
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#define EAXBUFFER_MAXROOMROLLOFFFACTOR 10.f
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#define EAXBUFFER_DEFAULTROOMROLLOFFFACTOR 0.0f
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#define EAXBUFFER_MINOBSTRUCTION (-10000)
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#define EAXBUFFER_MAXOBSTRUCTION 0
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#define EAXBUFFER_DEFAULTOBSTRUCTION 0
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#define EAXBUFFER_MINOBSTRUCTIONLFRATIO 0.0f
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#define EAXBUFFER_MAXOBSTRUCTIONLFRATIO 1.0f
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#define EAXBUFFER_DEFAULTOBSTRUCTIONLFRATIO 0.0f
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#define EAXBUFFER_MINOCCLUSION (-10000)
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#define EAXBUFFER_MAXOCCLUSION 0
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#define EAXBUFFER_DEFAULTOCCLUSION 0
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#define EAXBUFFER_MINOCCLUSIONLFRATIO 0.0f
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#define EAXBUFFER_MAXOCCLUSIONLFRATIO 1.0f
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#define EAXBUFFER_DEFAULTOCCLUSIONLFRATIO 0.25f
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#define EAXBUFFER_MINOCCLUSIONROOMRATIO 0.0f
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#define EAXBUFFER_MAXOCCLUSIONROOMRATIO 10.0f
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#define EAXBUFFER_DEFAULTOCCLUSIONROOMRATIO 0.5f
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#define EAXBUFFER_MINOUTSIDEVOLUMEHF (-10000)
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#define EAXBUFFER_MAXOUTSIDEVOLUMEHF 0
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#define EAXBUFFER_DEFAULTOUTSIDEVOLUMEHF 0
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#define EAXBUFFER_MINAIRABSORPTIONFACTOR 0.0f
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#define EAXBUFFER_MAXAIRABSORPTIONFACTOR 10.0f
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#define EAXBUFFER_DEFAULTAIRABSORPTIONFACTOR 1.0f
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#define EAXBUFFER_DEFAULTFLAGS (EAXBUFFERFLAGS_DIRECTHFAUTO | \
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EAXBUFFERFLAGS_ROOMAUTO | \
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EAXBUFFERFLAGS_ROOMHFAUTO)
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// Material transmission presets
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// 3 values in this order:
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// 1: occlusion (or obstruction)
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// 2: occlusion LF Ratio (or obstruction LF Ratio)
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// 3: occlusion Room Ratio
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// Single window material preset
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#define EAX_MATERIAL_SINGLEWINDOW (-2800)
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#define EAX_MATERIAL_SINGLEWINDOWLF 0.71f
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#define EAX_MATERIAL_SINGLEWINDOWROOMRATIO 0.43f
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// Double window material preset
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#define EAX_MATERIAL_DOUBLEWINDOW (-5000)
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#define EAX_MATERIAL_DOUBLEWINDOWHF 0.40f
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#define EAX_MATERIAL_DOUBLEWINDOWROOMRATIO 0.24f
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// Thin door material preset
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#define EAX_MATERIAL_THINDOOR (-1800)
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#define EAX_MATERIAL_THINDOORLF 0.66f
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#define EAX_MATERIAL_THINDOORROOMRATIO 0.66f
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// Thick door material preset
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#define EAX_MATERIAL_THICKDOOR (-4400)
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#define EAX_MATERIAL_THICKDOORLF 0.64f
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#define EAX_MATERIAL_THICKDOORROOMRTATION 0.27f
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// Wood wall material preset
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#define EAX_MATERIAL_WOODWALL (-4000)
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#define EAX_MATERIAL_WOODWALLLF 0.50f
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#define EAX_MATERIAL_WOODWALLROOMRATIO 0.30f
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// Brick wall material preset
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#define EAX_MATERIAL_BRICKWALL (-5000)
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#define EAX_MATERIAL_BRICKWALLLF 0.60f
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#define EAX_MATERIAL_BRICKWALLROOMRATIO 0.24f
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// Stone wall material preset
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#define EAX_MATERIAL_STONEWALL (-6000)
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#define EAX_MATERIAL_STONEWALLLF 0.68f
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#define EAX_MATERIAL_STONEWALLROOMRATIO 0.20f
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// Curtain material preset
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#define EAX_MATERIAL_CURTAIN (-1200)
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#define EAX_MATERIAL_CURTAINLF 0.15f
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#define EAX_MATERIAL_CURTAINROOMRATIO 1.00f
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#pragma pack(pop)
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#ifdef __cplusplus
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}
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#endif // __cplusplus
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#endif
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