mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-30 05:35:54 +01:00
1a2ccb8f50
Conflicts: Sources/Ecc/Parser.cpp Sources/Ecc/Scanner.cpp Sources/Engine/Base/Scanner.cpp Sources/Engine/GameAgent/GameAgent.cpp Sources/Engine/Graphics/Gfx_wrapper.h Sources/Engine/Network/Network.cpp Sources/Engine/Sound/SoundDecoder.h Sources/Engine/Templates/HashTableTemplate.cpp Sources/Engine/Terrain/Terrain.h Sources/EntitiesMP/ParticleCloudsHolder.es Sources/EntitiesMP/ParticleCloudsMarker.es Sources/SeriousSam/CDCheck.h Sources/SeriousSam/Menu.cpp Sources/SeriousSam/MenuGadgets.cpp Sources/SeriousSam/SeriousSam.cpp Sources/SeriousSam/SplashScreen.cpp Sources/SeriousSam/StdH.cpp Sources/SeriousSam/StdH.h Sources/Shaders/StdH.cpp
187 lines
6.4 KiB
C++
187 lines
6.4 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of version 2 of the GNU General Public License as published by
|
|
the Free Software Foundation
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
|
|
|
|
#include "Engine/StdH.h"
|
|
|
|
#include <Engine/Math/Projection_DOUBLE.h>
|
|
|
|
#include <Engine/Math/AABBox.h>
|
|
#include <Engine/Math/Geometry.h>
|
|
|
|
#include <Engine/Math/Clipping.inl>
|
|
|
|
/*
|
|
* Default constructor.
|
|
*/
|
|
CSimpleProjection3D_DOUBLE::CSimpleProjection3D_DOUBLE(void) {
|
|
pr_Prepared = FALSE;
|
|
pr_ObjectStretch = FLOAT3D(1.0f, 1.0f, 1.0f);
|
|
}
|
|
/*
|
|
* Prepare for projecting.
|
|
*/
|
|
void CSimpleProjection3D_DOUBLE::Prepare(void)
|
|
{
|
|
DOUBLEmatrix3D t3dObjectStretch; // matrix for object stretch
|
|
DOUBLEmatrix3D t3dObjectRotation; // matrix for object angles
|
|
|
|
// calc. matrices for viewer and object angles and stretch
|
|
t3dObjectRotation ^= pr_ObjectPlacement.pl_OrientationAngle; // object normally
|
|
pr_ViewerRotationMatrix != pr_ViewerPlacement.pl_OrientationAngle; // viewer inverse
|
|
t3dObjectStretch.Diagonal(FLOATtoDOUBLE(pr_ObjectStretch));
|
|
|
|
// first apply object stretch then object rotation and then viewer rotation
|
|
pr_RotationMatrix = pr_ViewerRotationMatrix*t3dObjectRotation*t3dObjectStretch;
|
|
|
|
// calc. offset of object from viewer
|
|
pr_TranslationVector = FLOATtoDOUBLE(pr_ObjectPlacement.pl_PositionVector - pr_ViewerPlacement.pl_PositionVector);
|
|
// rotate offset only by viewer angles
|
|
pr_TranslationVector = pr_TranslationVector*pr_ViewerRotationMatrix;
|
|
|
|
// mark as prepared
|
|
pr_Prepared = TRUE;
|
|
}
|
|
|
|
/*
|
|
* Project 3D object point into 3D view space.
|
|
*/
|
|
void CSimpleProjection3D_DOUBLE::ProjectCoordinate(const DOUBLE3D &v3dObjectPoint,
|
|
DOUBLE3D &v3dViewPoint) const
|
|
{
|
|
// check that the projection object is prepared for projecting
|
|
ASSERT(pr_Prepared);
|
|
|
|
// rotate and translate the point
|
|
v3dViewPoint = v3dObjectPoint*pr_RotationMatrix + pr_TranslationVector;
|
|
}
|
|
|
|
/*
|
|
* Project 3D object direction vector into 3D view space.
|
|
*/
|
|
void CSimpleProjection3D_DOUBLE::ProjectDirection(const DOUBLE3D &v3dObjectPoint,
|
|
DOUBLE3D &v3dViewPoint) const
|
|
{
|
|
// rotate the direction
|
|
v3dViewPoint = v3dObjectPoint*pr_RotationMatrix;
|
|
}
|
|
|
|
/*
|
|
* Project 3D object placement into 3D view space.
|
|
*/
|
|
void CSimpleProjection3D_DOUBLE::ProjectPlacement(const CPlacement3D &plObject,
|
|
CPlacement3D &plView) const
|
|
{
|
|
// rotate and translate the position vector
|
|
plView.pl_PositionVector = DOUBLEtoFLOAT(
|
|
FLOATtoDOUBLE(plObject.pl_PositionVector)*pr_RotationMatrix + pr_TranslationVector);
|
|
// rotate the orientation
|
|
DOUBLEmatrix3D mOrientation;
|
|
mOrientation ^= plObject.pl_OrientationAngle;
|
|
plView.pl_OrientationAngle ^= pr_RotationMatrix*mOrientation;
|
|
}
|
|
|
|
/*
|
|
* Project 3D object mapping into 3D view space.
|
|
*/
|
|
void CSimpleProjection3D_DOUBLE::ProjectMapping(const CMappingDefinition &mdObject,
|
|
const DOUBLEplane3D &plObject,
|
|
CMappingDefinition &mdView) const
|
|
{
|
|
// check that the projection object is prepared for projecting
|
|
ASSERT(pr_Prepared);
|
|
|
|
// make mapping vectors for given plane
|
|
CMappingVectors mvObjectDefault;
|
|
mvObjectDefault.FromPlane_DOUBLE(plObject);
|
|
CMappingVectors mvObject;
|
|
mdObject.ToMappingVectors(mvObjectDefault, mvObject);
|
|
|
|
// make projected plane and vectors
|
|
DOUBLEplane3D plView;
|
|
Project(plObject, plView);
|
|
CMappingVectors mvViewDefault;
|
|
mvViewDefault.FromPlane_DOUBLE(plView);
|
|
DOUBLE3D vO, vU, vV;
|
|
ProjectCoordinate(FLOATtoDOUBLE(mvObject.mv_vO), vO);
|
|
ProjectDirection(FLOATtoDOUBLE(mvObject.mv_vU), vU);
|
|
ProjectDirection(FLOATtoDOUBLE(mvObject.mv_vV), vV);
|
|
CMappingVectors mvView;
|
|
mvView.mv_vO = DOUBLEtoFLOAT(vO);
|
|
mvView.mv_vU = DOUBLEtoFLOAT(vU);
|
|
mvView.mv_vV = DOUBLEtoFLOAT(vV);
|
|
|
|
// create definition back from the vectors
|
|
mdView.FromMappingVectors(mvViewDefault, mvView);
|
|
}
|
|
|
|
/*
|
|
* Project 3D object axis aligned bounding box into 3D view space.
|
|
*/
|
|
void CSimpleProjection3D_DOUBLE::ProjectAABBox(const DOUBLEaabbox3D &boxObject,
|
|
DOUBLEaabbox3D &boxView) const
|
|
{
|
|
// check that the projection object is prepared for projecting
|
|
ASSERT(pr_Prepared);
|
|
|
|
// get center and max axial extent of object box
|
|
const DOUBLE3D vObjectBoxCenter = boxObject.Center();
|
|
const DOUBLE fObjectBoxMaxExtent = boxObject.Size().MaxNorm();
|
|
// project the center to view space
|
|
DOUBLE3D vViewBoxCenter;
|
|
ProjectCoordinate(vObjectBoxCenter, vViewBoxCenter);
|
|
|
|
// let the view box have center there and radius of twice max axial extent of object box
|
|
boxView = DOUBLEaabbox3D(vViewBoxCenter, 2*fObjectBoxMaxExtent);
|
|
|
|
/* // clear view box
|
|
boxView = DOUBLEaabbox3D();
|
|
// create all vertex points of object box
|
|
DOUBLE3D avObjectBoxVertices[8];
|
|
avObjectBoxVertices[0](1) = boxObject.Min()(1);
|
|
avObjectBoxVertices[0](2) = boxObject.Min()(2);
|
|
avObjectBoxVertices[0](3) = boxObject.Min()(3);
|
|
|
|
avObjectBoxVertices[0](1) = boxObject.Min()(1);
|
|
avObjectBoxVertices[0](2) = boxObject.Min()(2);
|
|
avObjectBoxVertices[0](3) = boxObject.Min()(3);
|
|
|
|
avObjectBoxVertices[0](1) = boxObject.Max()(1);
|
|
// project all vertex points of object box
|
|
// add all vertex points of object box to view box
|
|
*/
|
|
}
|
|
|
|
/*
|
|
* Project 3D object plane into 3D view space.
|
|
*/
|
|
void CSimpleProjection3D_DOUBLE::Project(const DOUBLEplane3D &p3dObjectPlane,
|
|
DOUBLEplane3D &p3dTransformedPlane) const
|
|
{
|
|
// check that the projection object is prepared for projecting
|
|
ASSERT(pr_Prepared);
|
|
|
|
// rotate the plane
|
|
p3dTransformedPlane = p3dObjectPlane*pr_RotationMatrix;
|
|
// renormalize it in case of stretch
|
|
if (pr_ObjectStretch(1)!=1.0f || pr_ObjectStretch(2)!=1.0f || pr_ObjectStretch(3)!=1.0f) {
|
|
FLOAT fLen = ((DOUBLE3D&)p3dTransformedPlane).Length();
|
|
p3dTransformedPlane = DOUBLEplane3D(
|
|
((DOUBLE3D&)p3dTransformedPlane)/fLen,
|
|
p3dTransformedPlane.Distance()*fLen);
|
|
}
|
|
// translate the plane
|
|
p3dTransformedPlane += pr_TranslationVector;
|
|
}
|