mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-12-26 15:44:51 +01:00
1a2ccb8f50
Conflicts: Sources/Ecc/Parser.cpp Sources/Ecc/Scanner.cpp Sources/Engine/Base/Scanner.cpp Sources/Engine/GameAgent/GameAgent.cpp Sources/Engine/Graphics/Gfx_wrapper.h Sources/Engine/Network/Network.cpp Sources/Engine/Sound/SoundDecoder.h Sources/Engine/Templates/HashTableTemplate.cpp Sources/Engine/Terrain/Terrain.h Sources/EntitiesMP/ParticleCloudsHolder.es Sources/EntitiesMP/ParticleCloudsMarker.es Sources/SeriousSam/CDCheck.h Sources/SeriousSam/Menu.cpp Sources/SeriousSam/MenuGadgets.cpp Sources/SeriousSam/SeriousSam.cpp Sources/SeriousSam/SplashScreen.cpp Sources/SeriousSam/StdH.cpp Sources/SeriousSam/StdH.h Sources/Shaders/StdH.cpp
225 lines
5.7 KiB
C++
225 lines
5.7 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#include "Engine/StdH.h"
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#include <Engine/Entities/PlayerCharacter.h>
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#include <Engine/Base/Timer.h>
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#include <Engine/Base/Stream.h>
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#include <Engine/Network/NetworkMessage.h>
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#ifdef PLATFORM_WIN32
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typedef HRESULT __stdcall CoCreateGuid_t(UBYTE *pguid);
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#else
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#include <stdlib.h>
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#endif
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// get a GUID from system
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static void GetGUID(UBYTE aub[16])
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{
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#ifdef PLATFORM_WIN32
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HINSTANCE hOle32Lib = NULL;
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CoCreateGuid_t *pCoCreateGuid = NULL;
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try {
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// load ole32
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hOle32Lib = ::LoadLibraryA( "ole32.dll");
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if( hOle32Lib == NULL) {
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ThrowF_t(TRANS("Cannot load ole32.dll."));
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}
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// find GUID function
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pCoCreateGuid = (CoCreateGuid_t*)GetProcAddress(hOle32Lib, "CoCreateGuid");
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if (pCoCreateGuid==NULL) {
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ThrowF_t(TRANS("Cannot find CoCreateGuid()."));
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}
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// create the guid
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HRESULT hres = pCoCreateGuid(&aub[0]);
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// check for success
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if (hres!=S_OK) {
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ThrowF_t(TRANS("CoCreateGuid(): Error 0x%08x"), hres);
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}
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// free the ole32 library
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FreeLibrary(hOle32Lib);
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} catch(char *strError) {
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FatalError(TRANS("Cannot make GUID for a player:\n%s"), strError);
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}
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#else
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// !!! FIXME : rcg10112001 Is this sufficient for these purposes?
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for (int i = 0; i < sizeof (aub) / sizeof (aub[0]); i++)
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aub[i] = (UBYTE) (255.0 * rand() / (RAND_MAX + 1.0));
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#endif
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}
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/*
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* Default constructor -- no character.
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*/
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CPlayerCharacter::CPlayerCharacter(void)
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: pc_strName("<invalid player>"), pc_strTeam("")
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{
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memset(pc_aubGUID, 0, PLAYERGUIDSIZE);
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memset(pc_aubAppearance, 0, MAX_PLAYERAPPEARANCE);
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}
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/*
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* Create a new character with its name.
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*/
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CPlayerCharacter::CPlayerCharacter(const CTString &strName)
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: pc_strName(strName), pc_strTeam("")
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{
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// if the name passed to constructor is empty string
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if (strName=="") {
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// make this an unnamed player
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pc_strName = "<unnamed player>";
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}
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// create the guid
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GetGUID(pc_aubGUID);
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memset(pc_aubAppearance, 0, MAX_PLAYERAPPEARANCE);
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}
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void CPlayerCharacter::Load_t( const CTFileName &fnFile) // throw char *
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{
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CTFileStream strm;
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strm.Open_t(fnFile);
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Read_t(&strm);
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strm.Close();
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}
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void CPlayerCharacter::Save_t( const CTFileName &fnFile) // throw char *
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{
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CTFileStream strm;
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strm.Create_t(fnFile);
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Write_t(&strm);
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strm.Close();
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}
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/*
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* Read character from a stream.
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*/
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void CPlayerCharacter::Read_t(CTStream *pstr) // throw char *
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{
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pstr->ExpectID_t("PLC4");
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(*pstr)>>pc_strName>>pc_strTeam;
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pstr->Read_t(pc_aubGUID, sizeof(pc_aubGUID));
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pstr->Read_t(pc_aubAppearance, sizeof(pc_aubAppearance));
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}
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/*
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* Write character into a stream.
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*/
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void CPlayerCharacter::Write_t(CTStream *pstr) // throw char *
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{
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pstr->WriteID_t("PLC4");
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(*pstr)<<pc_strName<<pc_strTeam;
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pstr->Write_t(pc_aubGUID, sizeof(pc_aubGUID));
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pstr->Write_t(pc_aubAppearance, sizeof(pc_aubAppearance));
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}
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/* Get character name. */
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const CTString &CPlayerCharacter::GetName(void) const
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{
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return pc_strName;
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};
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const CTString CPlayerCharacter::GetNameForPrinting(void) const
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{
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CTString strName(pc_strName);
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// get rid of newlines in the name
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strName.ReplaceSubstr("\n", "");
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strName.ReplaceSubstr("\r", "");
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return "^o"+pc_strName+"^r";
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}
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/* Set character name. */
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void CPlayerCharacter::SetName(CTString strName)
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{
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// limit string length to 20 characters not including decorated text control codes
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// strName.TrimRightNaked(20); !!!! needs checking
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pc_strName = strName;
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};
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/* Get character team. */
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const CTString &CPlayerCharacter::GetTeam(void) const
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{
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return pc_strTeam;
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}
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const CTString CPlayerCharacter::GetTeamForPrinting(void) const
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{
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return "^o"+pc_strTeam+"^r";
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}
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/* Set character team. */
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void CPlayerCharacter::SetTeam(CTString strTeam)
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{
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// limit string length to 20 characters not including decorated text control codes
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// strTeam.TrimRightNaked(20); !!!! needs checking
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pc_strTeam = strTeam;
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}
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/* Assignment operator. */
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CPlayerCharacter &CPlayerCharacter::operator=(const CPlayerCharacter &pcOther)
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{
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ASSERT(this!=NULL && &pcOther!=NULL);
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pc_strName = pcOther.pc_strName;
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pc_strTeam = pcOther.pc_strTeam;
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memcpy(pc_aubGUID, pcOther.pc_aubGUID, PLAYERGUIDSIZE);
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memcpy(pc_aubAppearance, pcOther.pc_aubAppearance, MAX_PLAYERAPPEARANCE);
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return *this;
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};
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/* Comparison operator. */
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BOOL CPlayerCharacter::operator==(const CPlayerCharacter &pcOther) const
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{
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for(INDEX i=0;i<PLAYERGUIDSIZE; i++) {
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if (pc_aubGUID[i] != pcOther.pc_aubGUID[i]) {
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return FALSE;
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}
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}
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return TRUE;
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};
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// stream operations
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CTStream &operator<<(CTStream &strm, CPlayerCharacter &pc)
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{
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pc.Write_t(&strm);
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return strm;
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};
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CTStream &operator>>(CTStream &strm, CPlayerCharacter &pc)
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{
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pc.Read_t(&strm);
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return strm;
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};
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// message operations
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CNetworkMessage &operator<<(CNetworkMessage &nm, CPlayerCharacter &pc)
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{
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nm<<pc.pc_strName<<pc.pc_strTeam;
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nm.Write(pc.pc_aubGUID, PLAYERGUIDSIZE);
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nm.Write(pc.pc_aubAppearance, MAX_PLAYERAPPEARANCE);
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return nm;
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};
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CNetworkMessage &operator>>(CNetworkMessage &nm, CPlayerCharacter &pc)
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{
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nm>>pc.pc_strName>>pc.pc_strTeam;
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nm.Read(pc.pc_aubGUID, PLAYERGUIDSIZE);
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nm.Read(pc.pc_aubAppearance, MAX_PLAYERAPPEARANCE);
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return nm;
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};
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