mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-23 19:00:27 +01:00
3aa14342b3
Use preprocessor for making the code shorter was bad idea. It makes weird code parser, shows a lot of false errors and breaks code highlighting(blinking).
859 lines
25 KiB
C++
859 lines
25 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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/* This file contains starter fuctions for all menus. */
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#include "StdH.h"
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#include <Engine/Build.h>
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#include "MenuManager.h"
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#include "MenuStarters.h"
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#include "MenuStartersAF.h"
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#include "MenuStuff.h"
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#include "LevelInfo.h"
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extern void(*_pAfterLevelChosen)(void);
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extern BOOL _bPlayerMenuFromSinglePlayer;
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extern CTString _strLastPlayerAppearance;
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extern CTString sam_strNetworkSettings;
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extern CTFileName _fnmModSelected;
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extern CTString _strModURLSelected;
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extern CTString _strModServerSelected;
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void StartVideoOptionsMenu(void)
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{
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ChangeToMenu(&_pGUIM->gmVideoOptionsMenu);
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}
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void StartAudioOptionsMenu(void)
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{
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ChangeToMenu(&_pGUIM->gmAudioOptionsMenu);
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}
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void StartSinglePlayerMenu(void)
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{
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ChangeToMenu(&_pGUIM->gmSinglePlayerMenu);
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}
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void StartNetworkMenu(void)
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{
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ChangeToMenu(&_pGUIM->gmNetworkMenu);
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}
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void StartNetworkJoinMenu(void)
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{
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ChangeToMenu(&_pGUIM->gmNetworkJoinMenu);
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}
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void StartNetworkStartMenu(void)
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{
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ChangeToMenu(&_pGUIM->gmNetworkStartMenu);
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}
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void StartNetworkOpenMenu(void)
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{
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ChangeToMenu(&_pGUIM->gmNetworkOpenMenu);
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}
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void StartSplitScreenMenu(void)
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{
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ChangeToMenu(&_pGUIM->gmSplitScreenMenu);
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}
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void StartSplitStartMenu(void)
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{
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ChangeToMenu(&_pGUIM->gmSplitStartMenu);
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}
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void StartSinglePlayerNewMenuCustom(void)
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{
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_pGUIM->gmSinglePlayerNewMenu.gm_pgmParentMenu = &_pGUIM->gmLevelsMenu;
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ChangeToMenu(&_pGUIM->gmSinglePlayerNewMenu);
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}
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static void SetQuickLoadNotes(void)
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{
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CLoadSaveMenu &gmCurrent = _pGUIM->gmLoadSaveMenu;
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if (_pShell->GetINDEX("gam_iQuickSaveSlots") <= 8) {
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gmCurrent.gm_mgNotes.mg_strText = TRANS(
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"In-game QuickSave shortcuts:\n"
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"F6 - save a new QuickSave\n"
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"F9 - load the last QuickSave\n");
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} else {
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gmCurrent.gm_mgNotes.mg_strText = "";
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}
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}
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extern CTString sam_strFirstLevel;
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void StartSinglePlayerNewMenu(void)
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{
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CVarMenu &gmCurrent = _pGUIM->gmVarMenu;
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_pGame->gam_strCustomLevel = sam_strFirstLevel;
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gmCurrent.gm_pgmParentMenu = &_pGUIM->gmSinglePlayerMenu;
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ChangeToMenu(&gmCurrent);
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}
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// game options var settings
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void StartVarGameOptions(void)
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{
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CVarMenu &gmCurrent = _pGUIM->gmVarMenu;
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gmCurrent.gm_mgTitle.mg_strText = TRANS("GAME OPTIONS");
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gmCurrent.gm_fnmMenuCFG = CTFILENAME("Scripts\\Menu\\GameOptions.cfg");
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ChangeToMenu(&gmCurrent);
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}
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void StartSinglePlayerGameOptions(void)
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{
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CVarMenu &gmCurrent = _pGUIM->gmVarMenu;
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gmCurrent.gm_mgTitle.mg_strText = TRANS("GAME OPTIONS");
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gmCurrent.gm_fnmMenuCFG = CTFILENAME("Scripts\\Menu\\SPOptions.cfg");
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gmCurrent.gm_pgmParentMenu = &_pGUIM->gmSinglePlayerMenu;
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ChangeToMenu(&gmCurrent);
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}
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void StartGameOptionsFromNetwork(void)
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{
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StartVarGameOptions();
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_pGUIM->gmVarMenu.gm_pgmParentMenu = &_pGUIM->gmNetworkStartMenu;
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}
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void StartGameOptionsFromSplitScreen(void)
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{
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StartVarGameOptions();
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_pGUIM->gmVarMenu.gm_pgmParentMenu = &_pGUIM->gmSplitStartMenu;
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}
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// rendering options var settings
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void StartRenderingOptionsMenu(void)
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{
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CVarMenu &gmCurrent = _pGUIM->gmVarMenu;
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gmCurrent.gm_mgTitle.mg_strText = TRANS("RENDERING OPTIONS");
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gmCurrent.gm_fnmMenuCFG = CTFILENAME("Scripts\\Menu\\RenderingOptions.cfg");
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gmCurrent.gm_pgmParentMenu = &_pGUIM->gmVideoOptionsMenu;
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ChangeToMenu(&gmCurrent);
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}
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void StartCustomizeKeyboardMenu(void)
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{
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ChangeToMenu(&_pGUIM->gmCustomizeKeyboardMenu);
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}
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void StartCustomizeAxisMenu(void)
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{
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ChangeToMenu(&_pGUIM->gmCustomizeAxisMenu);
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}
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void StartOptionsMenu(void)
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{
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_pGUIM->gmOptionsMenu.gm_pgmParentMenu = pgmCurrentMenu;
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ChangeToMenu(&_pGUIM->gmOptionsMenu);
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}
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void StartCurrentLoadMenu()
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{
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if (_gmRunningGameMode == GM_NETWORK) {
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void StartNetworkLoadMenu(void);
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StartNetworkLoadMenu();
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} else if (_gmRunningGameMode == GM_SPLIT_SCREEN) {
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void StartSplitScreenLoadMenu(void);
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StartSplitScreenLoadMenu();
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} else {
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void StartSinglePlayerLoadMenu(void);
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StartSinglePlayerLoadMenu();
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}
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}
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void StartCurrentSaveMenu()
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{
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if (_gmRunningGameMode == GM_NETWORK) {
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void StartNetworkSaveMenu(void);
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StartNetworkSaveMenu();
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} else if (_gmRunningGameMode == GM_SPLIT_SCREEN) {
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void StartSplitScreenSaveMenu(void);
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StartSplitScreenSaveMenu();
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} else {
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void StartSinglePlayerSaveMenu(void);
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StartSinglePlayerSaveMenu();
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}
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}
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void StartCurrentQuickLoadMenu()
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{
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if (_gmRunningGameMode == GM_NETWORK) {
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void StartNetworkQuickLoadMenu(void);
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StartNetworkQuickLoadMenu();
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} else if (_gmRunningGameMode == GM_SPLIT_SCREEN) {
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void StartSplitScreenQuickLoadMenu(void);
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StartSplitScreenQuickLoadMenu();
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} else {
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void StartSinglePlayerQuickLoadMenu(void);
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StartSinglePlayerQuickLoadMenu();
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}
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}
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void StartChangePlayerMenuFromOptions(void)
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{
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_bPlayerMenuFromSinglePlayer = FALSE;
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_pGUIM->gmPlayerProfile.gm_piCurrentPlayer = &_pGame->gm_iSinglePlayer;
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_pGUIM->gmPlayerProfile.gm_pgmParentMenu = &_pGUIM->gmOptionsMenu;
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ChangeToMenu(&_pGUIM->gmPlayerProfile);
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}
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void StartChangePlayerMenuFromSinglePlayer(void)
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{
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_iLocalPlayer = -1;
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_bPlayerMenuFromSinglePlayer = TRUE;
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_pGUIM->gmPlayerProfile.gm_piCurrentPlayer = &_pGame->gm_iSinglePlayer;
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_pGUIM->gmPlayerProfile.gm_pgmParentMenu = &_pGUIM->gmSinglePlayerMenu;
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ChangeToMenu(&_pGUIM->gmPlayerProfile);
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}
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void StartControlsMenuFromPlayer(void)
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{
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_pGUIM->gmControls.gm_pgmParentMenu = &_pGUIM->gmPlayerProfile;
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ChangeToMenu(&_pGUIM->gmControls);
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}
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void StartControlsMenuFromOptions(void)
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{
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_pGUIM->gmControls.gm_pgmParentMenu = &_pGUIM->gmOptionsMenu;
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ChangeToMenu(&_pGUIM->gmControls);
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}
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void StartHighScoreMenu(void)
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{
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_pGUIM->gmHighScoreMenu.gm_pgmParentMenu = pgmCurrentMenu;
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ChangeToMenu(&_pGUIM->gmHighScoreMenu);
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}
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void StartSplitScreenGame(void)
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{
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// _pGame->gm_MenuSplitScreenCfg = (enum CGame::SplitScreenCfg) mgSplitScreenCfg.mg_iSelected;
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_pGame->gm_StartSplitScreenCfg = _pGame->gm_MenuSplitScreenCfg;
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_pGame->gm_aiStartLocalPlayers[0] = _pGame->gm_aiMenuLocalPlayers[0];
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_pGame->gm_aiStartLocalPlayers[1] = _pGame->gm_aiMenuLocalPlayers[1];
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_pGame->gm_aiStartLocalPlayers[2] = _pGame->gm_aiMenuLocalPlayers[2];
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_pGame->gm_aiStartLocalPlayers[3] = _pGame->gm_aiMenuLocalPlayers[3];
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CTFileName fnWorld = _pGame->gam_strCustomLevel;
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_pGame->gm_strNetworkProvider = "Local";
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CUniversalSessionProperties sp;
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_pGame->SetMultiPlayerSession(sp);
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if (_pGame->NewGame(fnWorld.FileName(), fnWorld, sp))
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{
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StopMenus();
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_gmRunningGameMode = GM_SPLIT_SCREEN;
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} else {
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_gmRunningGameMode = GM_NONE;
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}
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}
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void StartNetworkGame(void)
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{
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// _pGame->gm_MenuSplitScreenCfg = (enum CGame::SplitScreenCfg) mgSplitScreenCfg.mg_iSelected;
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_pGame->gm_StartSplitScreenCfg = _pGame->gm_MenuSplitScreenCfg;
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_pGame->gm_aiStartLocalPlayers[0] = _pGame->gm_aiMenuLocalPlayers[0];
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_pGame->gm_aiStartLocalPlayers[1] = _pGame->gm_aiMenuLocalPlayers[1];
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_pGame->gm_aiStartLocalPlayers[2] = _pGame->gm_aiMenuLocalPlayers[2];
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_pGame->gm_aiStartLocalPlayers[3] = _pGame->gm_aiMenuLocalPlayers[3];
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CTFileName fnWorld = _pGame->gam_strCustomLevel;
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_pGame->gm_strNetworkProvider = "TCP/IP Server";
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CUniversalSessionProperties sp;
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_pGame->SetMultiPlayerSession(sp);
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if (_pGame->NewGame(_pGame->gam_strSessionName, fnWorld, sp))
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{
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StopMenus();
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_gmRunningGameMode = GM_NETWORK;
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// if starting a dedicated server
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if (_pGame->gm_MenuSplitScreenCfg == CGame::SSC_DEDICATED) {
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// pull down the console
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extern INDEX sam_bToggleConsole;
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sam_bToggleConsole = TRUE;
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}
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} else {
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_gmRunningGameMode = GM_NONE;
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}
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}
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void JoinNetworkGame(void)
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{
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// _pGame->gm_MenuSplitScreenCfg = (enum CGame::SplitScreenCfg) mgSplitScreenCfg.mg_iSelected;
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_pGame->gm_StartSplitScreenCfg = _pGame->gm_MenuSplitScreenCfg;
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_pGame->gm_aiStartLocalPlayers[0] = _pGame->gm_aiMenuLocalPlayers[0];
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_pGame->gm_aiStartLocalPlayers[1] = _pGame->gm_aiMenuLocalPlayers[1];
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_pGame->gm_aiStartLocalPlayers[2] = _pGame->gm_aiMenuLocalPlayers[2];
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_pGame->gm_aiStartLocalPlayers[3] = _pGame->gm_aiMenuLocalPlayers[3];
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_pGame->gm_strNetworkProvider = "TCP/IP Client";
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if (_pGame->JoinGame(CNetworkSession(_pGame->gam_strJoinAddress)))
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{
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StopMenus();
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_gmRunningGameMode = GM_NETWORK;
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} else {
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if (_pNetwork->ga_strRequiredMod != "") {
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extern CTFileName _fnmModToLoad;
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extern CTString _strModServerJoin;
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char strModName[256] = { 0 };
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char strModURL[256] = { 0 };
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_pNetwork->ga_strRequiredMod.ScanF("%250[^\\]\\%s", &strModName, &strModURL);
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_fnmModSelected = CTString(strModName);
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_strModURLSelected = strModURL;
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if (_strModURLSelected = "") {
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_strModURLSelected = "http://www.croteam.com/mods/Old";
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}
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_strModServerSelected.PrintF("%s:%s", _pGame->gam_strJoinAddress, _pShell->GetValue("net_iPort"));
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extern void ModConnectConfirm(void);
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ModConnectConfirm();
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}
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_gmRunningGameMode = GM_NONE;
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}
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}
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// -------- Servers Menu Functions
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void StartSelectServerLAN(void)
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{
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CServersMenu &gmCurrent = _pGUIM->gmServersMenu;
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gmCurrent.m_bInternet = FALSE;
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ChangeToMenu(&gmCurrent);
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gmCurrent.gm_pgmParentMenu = &_pGUIM->gmNetworkJoinMenu;
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}
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void StartSelectServerNET(void)
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{
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CServersMenu &gmCurrent = _pGUIM->gmServersMenu;
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gmCurrent.m_bInternet = TRUE;
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ChangeToMenu(&gmCurrent);
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gmCurrent.gm_pgmParentMenu = &_pGUIM->gmNetworkJoinMenu;
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}
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// -------- Levels Menu Functions
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void StartSelectLevelFromSingle(void)
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{
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CLevelsMenu &gmCurrent = _pGUIM->gmLevelsMenu;
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FilterLevels(GetSpawnFlagsForGameType(-1));
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_pAfterLevelChosen = StartSinglePlayerNewMenuCustom;
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ChangeToMenu(&gmCurrent);
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gmCurrent.gm_pgmParentMenu = &_pGUIM->gmSinglePlayerMenu;
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}
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void StartSelectLevelFromSplit(void)
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{
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CLevelsMenu &gmCurrent = _pGUIM->gmLevelsMenu;
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FilterLevels(GetSpawnFlagsForGameType(_pGUIM->gmSplitStartMenu.gm_mgGameType.mg_iSelected));
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void StartSplitStartMenu(void);
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_pAfterLevelChosen = StartSplitStartMenu;
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ChangeToMenu(&gmCurrent);
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gmCurrent.gm_pgmParentMenu = &_pGUIM->gmSplitStartMenu;
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}
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void StartSelectLevelFromNetwork(void)
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{
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CLevelsMenu &gmCurrent = _pGUIM->gmLevelsMenu;
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FilterLevels(GetSpawnFlagsForGameType(_pGUIM->gmNetworkStartMenu.gm_mgGameType.mg_iSelected));
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void StartNetworkStartMenu(void);
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_pAfterLevelChosen = StartNetworkStartMenu;
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ChangeToMenu(&gmCurrent);
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gmCurrent.gm_pgmParentMenu = &_pGUIM->gmNetworkStartMenu;
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}
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// -------- Players Selection Menu Functions
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void StartSelectPlayersMenuFromSplit(void)
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{
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CSelectPlayersMenu &gmCurrent = _pGUIM->gmSelectPlayersMenu;
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gmCurrent.gm_bAllowDedicated = FALSE;
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gmCurrent.gm_bAllowObserving = FALSE;
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gmCurrent.gm_mgStart.mg_pActivatedFunction = &StartSplitScreenGame;
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gmCurrent.gm_pgmParentMenu = &_pGUIM->gmSplitStartMenu;
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ChangeToMenu(&gmCurrent);
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}
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void StartSelectPlayersMenuFromNetwork(void)
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{
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CSelectPlayersMenu &gmCurrent = _pGUIM->gmSelectPlayersMenu;
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gmCurrent.gm_bAllowDedicated = TRUE;
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gmCurrent.gm_bAllowObserving = TRUE;
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gmCurrent.gm_mgStart.mg_pActivatedFunction = &StartNetworkGame;
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gmCurrent.gm_pgmParentMenu = &_pGUIM->gmNetworkStartMenu;
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ChangeToMenu(&gmCurrent);
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}
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void StartSelectPlayersMenuFromNetworkLoad(void)
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{
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CSelectPlayersMenu &gmCurrent = _pGUIM->gmSelectPlayersMenu;
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gmCurrent.gm_bAllowDedicated = FALSE;
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gmCurrent.gm_bAllowObserving = TRUE;
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gmCurrent.gm_mgStart.mg_pActivatedFunction = &StartNetworkLoadGame;
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gmCurrent.gm_pgmParentMenu = &_pGUIM->gmLoadSaveMenu;
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ChangeToMenu(&gmCurrent);
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}
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void StartSelectPlayersMenuFromSplitScreenLoad(void)
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{
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CSelectPlayersMenu &gmCurrent = _pGUIM->gmSelectPlayersMenu;
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gmCurrent.gm_bAllowDedicated = FALSE;
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gmCurrent.gm_bAllowObserving = FALSE;
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gmCurrent.gm_mgStart.mg_pActivatedFunction = &StartSplitScreenGameLoad;
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gmCurrent.gm_pgmParentMenu = &_pGUIM->gmLoadSaveMenu;
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ChangeToMenu(&gmCurrent);
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}
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void StartSelectPlayersMenuFromOpen(void)
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{
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CSelectPlayersMenu &gmCurrent = _pGUIM->gmSelectPlayersMenu;
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gmCurrent.gm_bAllowDedicated = FALSE;
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gmCurrent.gm_bAllowObserving = TRUE;
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gmCurrent.gm_mgStart.mg_pActivatedFunction = &JoinNetworkGame;
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gmCurrent.gm_pgmParentMenu = &_pGUIM->gmNetworkOpenMenu;
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ChangeToMenu(&gmCurrent);
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/*if (sam_strNetworkSettings=="")*/ {
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void StartNetworkSettingsMenu(void);
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StartNetworkSettingsMenu();
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_pGUIM->gmLoadSaveMenu.gm_bNoEscape = TRUE;
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_pGUIM->gmLoadSaveMenu.gm_pgmParentMenu = &_pGUIM->gmNetworkOpenMenu;
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_pGUIM->gmLoadSaveMenu.gm_pgmNextMenu = &gmCurrent;
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}
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}
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void StartSelectPlayersMenuFromServers(void)
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{
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CSelectPlayersMenu &gmCurrent = _pGUIM->gmSelectPlayersMenu;
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gmCurrent.gm_bAllowDedicated = FALSE;
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gmCurrent.gm_bAllowObserving = TRUE;
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gmCurrent.gm_mgStart.mg_pActivatedFunction = &JoinNetworkGame;
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gmCurrent.gm_pgmParentMenu = &_pGUIM->gmServersMenu;
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ChangeToMenu(&gmCurrent);
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/*if (sam_strNetworkSettings=="")*/ {
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void StartNetworkSettingsMenu(void);
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StartNetworkSettingsMenu();
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_pGUIM->gmLoadSaveMenu.gm_bNoEscape = TRUE;
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_pGUIM->gmLoadSaveMenu.gm_pgmParentMenu = &_pGUIM->gmServersMenu;
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_pGUIM->gmLoadSaveMenu.gm_pgmNextMenu = &gmCurrent;
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}
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}
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// -------- Save/Load Menu Calling Functions
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void StartPlayerModelLoadMenu(void)
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{
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CLoadSaveMenu &gmCurrent = _pGUIM->gmLoadSaveMenu;
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gmCurrent.gm_mgTitle.mg_strText = TRANS("CHOOSE MODEL");
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gmCurrent.gm_bAllowThumbnails = TRUE;
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gmCurrent.gm_iSortType = LSSORT_FILEUP;
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gmCurrent.gm_bSave = FALSE;
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gmCurrent.gm_bManage = FALSE;
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gmCurrent.gm_fnmDirectory = CTString("Models\\Player\\");
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gmCurrent.gm_fnmSelected = _strLastPlayerAppearance;
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gmCurrent.gm_fnmExt = CTString(".amc");
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gmCurrent.gm_pAfterFileChosen = &LSLoadPlayerModel;
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gmCurrent.gm_mgNotes.mg_strText = "";
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gmCurrent.gm_pgmParentMenu = &_pGUIM->gmPlayerProfile;
|
|
ChangeToMenu(&gmCurrent);
|
|
}
|
|
|
|
void StartControlsLoadMenu(void)
|
|
{
|
|
CLoadSaveMenu &gmCurrent = _pGUIM->gmLoadSaveMenu;
|
|
|
|
gmCurrent.gm_mgTitle.mg_strText = TRANS("LOAD CONTROLS");
|
|
gmCurrent.gm_bAllowThumbnails = FALSE;
|
|
gmCurrent.gm_iSortType = LSSORT_FILEUP;
|
|
gmCurrent.gm_bSave = FALSE;
|
|
gmCurrent.gm_bManage = FALSE;
|
|
gmCurrent.gm_fnmDirectory = CTString("Controls\\");
|
|
gmCurrent.gm_fnmSelected = CTString("");
|
|
gmCurrent.gm_fnmExt = CTString(".ctl");
|
|
gmCurrent.gm_pAfterFileChosen = &LSLoadControls;
|
|
gmCurrent.gm_mgNotes.mg_strText = "";
|
|
|
|
gmCurrent.gm_pgmParentMenu = &_pGUIM->gmControls;
|
|
ChangeToMenu(&gmCurrent);
|
|
}
|
|
|
|
void StartCustomLoadMenu(void)
|
|
{
|
|
CLoadSaveMenu &gmCurrent = _pGUIM->gmLoadSaveMenu;
|
|
|
|
gmCurrent.gm_mgTitle.mg_strText = TRANS("ADVANCED OPTIONS");
|
|
gmCurrent.gm_bAllowThumbnails = FALSE;
|
|
gmCurrent.gm_iSortType = LSSORT_NAMEUP;
|
|
gmCurrent.gm_bSave = FALSE;
|
|
gmCurrent.gm_bManage = FALSE;
|
|
gmCurrent.gm_fnmDirectory = CTString("Scripts\\CustomOptions\\");
|
|
gmCurrent.gm_fnmSelected = CTString("");
|
|
gmCurrent.gm_fnmExt = CTString(".cfg");
|
|
gmCurrent.gm_pAfterFileChosen = &LSLoadCustom;
|
|
gmCurrent.gm_mgNotes.mg_strText = "";
|
|
|
|
gmCurrent.gm_pgmParentMenu = &_pGUIM->gmOptionsMenu;
|
|
ChangeToMenu(&gmCurrent);
|
|
}
|
|
|
|
void StartAddonsLoadMenu(void)
|
|
{
|
|
CLoadSaveMenu &gmCurrent = _pGUIM->gmLoadSaveMenu;
|
|
|
|
gmCurrent.gm_mgTitle.mg_strText = TRANS("EXECUTE ADDON");
|
|
gmCurrent.gm_bAllowThumbnails = FALSE;
|
|
gmCurrent.gm_iSortType = LSSORT_NAMEUP;
|
|
gmCurrent.gm_bSave = FALSE;
|
|
gmCurrent.gm_bManage = FALSE;
|
|
gmCurrent.gm_fnmDirectory = CTString("Scripts\\Addons\\");
|
|
gmCurrent.gm_fnmSelected = CTString("");
|
|
gmCurrent.gm_fnmExt = CTString(".ini");
|
|
gmCurrent.gm_pAfterFileChosen = &LSLoadAddon;
|
|
gmCurrent.gm_mgNotes.mg_strText = "";
|
|
|
|
gmCurrent.gm_pgmParentMenu = &_pGUIM->gmOptionsMenu;
|
|
ChangeToMenu(&gmCurrent);
|
|
}
|
|
|
|
void StartModsLoadMenu(void)
|
|
{
|
|
CLoadSaveMenu &gmCurrent = _pGUIM->gmLoadSaveMenu;
|
|
|
|
gmCurrent.gm_mgTitle.mg_strText = TRANS("CHOOSE MOD");
|
|
gmCurrent.gm_bAllowThumbnails = TRUE;
|
|
gmCurrent.gm_iSortType = LSSORT_NAMEUP;
|
|
gmCurrent.gm_bSave = FALSE;
|
|
gmCurrent.gm_bManage = FALSE;
|
|
gmCurrent.gm_fnmDirectory = CTString("Mods\\");
|
|
gmCurrent.gm_fnmSelected = CTString("");
|
|
gmCurrent.gm_fnmExt = CTString(".des");
|
|
gmCurrent.gm_pAfterFileChosen = &LSLoadMod;
|
|
|
|
gmCurrent.gm_pgmParentMenu = &_pGUIM->gmMainMenu;
|
|
ChangeToMenu(&gmCurrent);
|
|
}
|
|
|
|
void StartNetworkSettingsMenu(void)
|
|
{
|
|
CLoadSaveMenu &gmCurrent = _pGUIM->gmLoadSaveMenu;
|
|
|
|
gmCurrent.gm_mgTitle.mg_strText = TRANS("CONNECTION SETTINGS");
|
|
gmCurrent.gm_bAllowThumbnails = FALSE;
|
|
gmCurrent.gm_iSortType = LSSORT_FILEUP;
|
|
gmCurrent.gm_bSave = FALSE;
|
|
gmCurrent.gm_bManage = FALSE;
|
|
gmCurrent.gm_fnmDirectory = CTString("Scripts\\NetSettings\\");
|
|
gmCurrent.gm_fnmSelected = sam_strNetworkSettings;
|
|
gmCurrent.gm_fnmExt = CTString(".ini");
|
|
gmCurrent.gm_pAfterFileChosen = &LSLoadNetSettings;
|
|
|
|
if (sam_strNetworkSettings == "") {
|
|
gmCurrent.gm_mgNotes.mg_strText = TRANS(
|
|
"Before joining a network game,\n"
|
|
"you have to adjust your connection parameters.\n"
|
|
"Choose one option from the list.\n"
|
|
"If you have problems with connection, you can adjust\n"
|
|
"these parameters again from the Options menu.\n"
|
|
);
|
|
} else {
|
|
gmCurrent.gm_mgNotes.mg_strText = "";
|
|
}
|
|
|
|
gmCurrent.gm_pgmParentMenu = &_pGUIM->gmOptionsMenu;
|
|
ChangeToMenu(&gmCurrent);
|
|
}
|
|
|
|
|
|
void StartSinglePlayerQuickLoadMenu(void)
|
|
{
|
|
CLoadSaveMenu &gmCurrent = _pGUIM->gmLoadSaveMenu;
|
|
|
|
_gmMenuGameMode = GM_SINGLE_PLAYER;
|
|
|
|
gmCurrent.gm_mgTitle.mg_strText = TRANS("QUICK LOAD");
|
|
gmCurrent.gm_bAllowThumbnails = TRUE;
|
|
gmCurrent.gm_iSortType = LSSORT_FILEDN;
|
|
gmCurrent.gm_bSave = FALSE;
|
|
gmCurrent.gm_bManage = TRUE;
|
|
gmCurrent.gm_fnmDirectory.PrintF("SaveGame\\Player%d\\Quick\\", _pGame->gm_iSinglePlayer);
|
|
gmCurrent.gm_fnmSelected = CTString("");
|
|
gmCurrent.gm_fnmExt = CTString(".sav");
|
|
gmCurrent.gm_pAfterFileChosen = &LSLoadSinglePlayer;
|
|
SetQuickLoadNotes();
|
|
|
|
gmCurrent.gm_pgmParentMenu = pgmCurrentMenu;
|
|
ChangeToMenu(&gmCurrent);
|
|
}
|
|
|
|
void StartSinglePlayerLoadMenu(void)
|
|
{
|
|
CLoadSaveMenu &gmCurrent = _pGUIM->gmLoadSaveMenu;
|
|
|
|
_gmMenuGameMode = GM_SINGLE_PLAYER;
|
|
|
|
gmCurrent.gm_mgTitle.mg_strText = TRANS("LOAD");
|
|
gmCurrent.gm_bAllowThumbnails = TRUE;
|
|
gmCurrent.gm_iSortType = LSSORT_FILEDN;
|
|
gmCurrent.gm_bSave = FALSE;
|
|
gmCurrent.gm_bManage = TRUE;
|
|
gmCurrent.gm_fnmDirectory.PrintF("SaveGame\\Player%d\\", _pGame->gm_iSinglePlayer);
|
|
gmCurrent.gm_fnmSelected = CTString("");
|
|
gmCurrent.gm_fnmExt = CTString(".sav");
|
|
gmCurrent.gm_pAfterFileChosen = &LSLoadSinglePlayer;
|
|
gmCurrent.gm_mgNotes.mg_strText = "";
|
|
|
|
gmCurrent.gm_pgmParentMenu = pgmCurrentMenu;
|
|
ChangeToMenu(&gmCurrent);
|
|
}
|
|
|
|
void StartSinglePlayerSaveMenu(void)
|
|
{
|
|
if (_gmRunningGameMode != GM_SINGLE_PLAYER) return;
|
|
|
|
// if no live players
|
|
if (_pGame->GetPlayersCount()>0 && _pGame->GetLivePlayersCount() <= 0) {
|
|
// do nothing
|
|
return;
|
|
}
|
|
|
|
CLoadSaveMenu &gmCurrent = _pGUIM->gmLoadSaveMenu;
|
|
|
|
_gmMenuGameMode = GM_SINGLE_PLAYER;
|
|
|
|
gmCurrent.gm_mgTitle.mg_strText = TRANS("SAVE");
|
|
gmCurrent.gm_bAllowThumbnails = TRUE;
|
|
gmCurrent.gm_iSortType = LSSORT_FILEDN;
|
|
gmCurrent.gm_bSave = TRUE;
|
|
gmCurrent.gm_bManage = TRUE;
|
|
gmCurrent.gm_fnmDirectory.PrintF("SaveGame\\Player%d\\", _pGame->gm_iSinglePlayer);
|
|
gmCurrent.gm_fnmSelected = CTString("");
|
|
gmCurrent.gm_fnmBaseName = CTString("SaveGame");
|
|
gmCurrent.gm_fnmExt = CTString(".sav");
|
|
gmCurrent.gm_pAfterFileChosen = &LSSaveAnyGame;
|
|
gmCurrent.gm_mgNotes.mg_strText = "";
|
|
gmCurrent.gm_strSaveDes = _pGame->GetDefaultGameDescription(TRUE);
|
|
|
|
gmCurrent.gm_pgmParentMenu = pgmCurrentMenu;
|
|
ChangeToMenu(&gmCurrent);
|
|
}
|
|
|
|
void StartDemoLoadMenu(void)
|
|
{
|
|
CLoadSaveMenu &gmCurrent = _pGUIM->gmLoadSaveMenu;
|
|
|
|
_gmMenuGameMode = GM_DEMO;
|
|
|
|
gmCurrent.gm_mgTitle.mg_strText = TRANS("PLAY DEMO");
|
|
gmCurrent.gm_bAllowThumbnails = TRUE;
|
|
gmCurrent.gm_iSortType = LSSORT_FILEDN;
|
|
gmCurrent.gm_bSave = FALSE;
|
|
gmCurrent.gm_bManage = TRUE;
|
|
gmCurrent.gm_fnmDirectory = CTString("Demos\\");
|
|
gmCurrent.gm_fnmSelected = CTString("");
|
|
gmCurrent.gm_fnmExt = CTString(".dem");
|
|
gmCurrent.gm_pAfterFileChosen = &LSLoadDemo;
|
|
gmCurrent.gm_mgNotes.mg_strText = "";
|
|
|
|
gmCurrent.gm_pgmParentMenu = pgmCurrentMenu;
|
|
ChangeToMenu(&gmCurrent);
|
|
}
|
|
|
|
void StartDemoSaveMenu(void)
|
|
{
|
|
CLoadSaveMenu &gmCurrent = _pGUIM->gmLoadSaveMenu;
|
|
|
|
if (_gmRunningGameMode == GM_NONE) return;
|
|
_gmMenuGameMode = GM_DEMO;
|
|
|
|
gmCurrent.gm_mgTitle.mg_strText = TRANS("RECORD DEMO");
|
|
gmCurrent.gm_bAllowThumbnails = TRUE;
|
|
gmCurrent.gm_iSortType = LSSORT_FILEUP;
|
|
gmCurrent.gm_bSave = TRUE;
|
|
gmCurrent.gm_bManage = TRUE;
|
|
gmCurrent.gm_fnmDirectory = CTString("Demos\\");
|
|
gmCurrent.gm_fnmSelected = CTString("");
|
|
gmCurrent.gm_fnmBaseName = CTString("Demo");
|
|
gmCurrent.gm_fnmExt = CTString(".dem");
|
|
gmCurrent.gm_pAfterFileChosen = &LSSaveDemo;
|
|
gmCurrent.gm_mgNotes.mg_strText = "";
|
|
gmCurrent.gm_strSaveDes = _pGame->GetDefaultGameDescription(FALSE);
|
|
|
|
gmCurrent.gm_pgmParentMenu = pgmCurrentMenu;
|
|
ChangeToMenu(&gmCurrent);
|
|
}
|
|
|
|
void StartNetworkQuickLoadMenu(void)
|
|
{
|
|
CLoadSaveMenu &gmCurrent = _pGUIM->gmLoadSaveMenu;
|
|
|
|
_gmMenuGameMode = GM_NETWORK;
|
|
|
|
gmCurrent.gm_mgTitle.mg_strText = TRANS("QUICK LOAD");
|
|
gmCurrent.gm_bAllowThumbnails = TRUE;
|
|
gmCurrent.gm_iSortType = LSSORT_FILEDN;
|
|
gmCurrent.gm_bSave = FALSE;
|
|
gmCurrent.gm_bManage = TRUE;
|
|
gmCurrent.gm_fnmDirectory = CTString("SaveGame\\Network\\Quick\\");
|
|
gmCurrent.gm_fnmSelected = CTString("");
|
|
gmCurrent.gm_fnmExt = CTString(".sav");
|
|
gmCurrent.gm_pAfterFileChosen = &LSLoadNetwork;
|
|
SetQuickLoadNotes();
|
|
|
|
gmCurrent.gm_pgmParentMenu = pgmCurrentMenu;
|
|
ChangeToMenu(&gmCurrent);
|
|
}
|
|
|
|
void StartNetworkLoadMenu(void)
|
|
{
|
|
CLoadSaveMenu &gmCurrent = _pGUIM->gmLoadSaveMenu;
|
|
|
|
_gmMenuGameMode = GM_NETWORK;
|
|
|
|
gmCurrent.gm_mgTitle.mg_strText = TRANS("LOAD");
|
|
gmCurrent.gm_bAllowThumbnails = TRUE;
|
|
gmCurrent.gm_iSortType = LSSORT_FILEDN;
|
|
gmCurrent.gm_bSave = FALSE;
|
|
gmCurrent.gm_bManage = TRUE;
|
|
gmCurrent.gm_fnmDirectory = CTString("SaveGame\\Network\\");
|
|
gmCurrent.gm_fnmSelected = CTString("");
|
|
gmCurrent.gm_fnmExt = CTString(".sav");
|
|
gmCurrent.gm_pAfterFileChosen = &LSLoadNetwork;
|
|
gmCurrent.gm_mgNotes.mg_strText = "";
|
|
|
|
gmCurrent.gm_pgmParentMenu = pgmCurrentMenu;
|
|
ChangeToMenu(&gmCurrent);
|
|
}
|
|
|
|
void StartNetworkSaveMenu(void)
|
|
{
|
|
CLoadSaveMenu &gmCurrent = _pGUIM->gmLoadSaveMenu;
|
|
|
|
if (_gmRunningGameMode != GM_NETWORK) return;
|
|
_gmMenuGameMode = GM_NETWORK;
|
|
|
|
gmCurrent.gm_mgTitle.mg_strText = TRANS("SAVE");
|
|
gmCurrent.gm_bAllowThumbnails = TRUE;
|
|
gmCurrent.gm_iSortType = LSSORT_FILEDN;
|
|
gmCurrent.gm_bSave = TRUE;
|
|
gmCurrent.gm_bManage = TRUE;
|
|
gmCurrent.gm_fnmDirectory = CTString("SaveGame\\Network\\");
|
|
gmCurrent.gm_fnmSelected = CTString("");
|
|
gmCurrent.gm_fnmBaseName = CTString("SaveGame");
|
|
gmCurrent.gm_fnmExt = CTString(".sav");
|
|
gmCurrent.gm_pAfterFileChosen = &LSSaveAnyGame;
|
|
gmCurrent.gm_mgNotes.mg_strText = "";
|
|
gmCurrent.gm_strSaveDes = _pGame->GetDefaultGameDescription(TRUE);
|
|
|
|
gmCurrent.gm_pgmParentMenu = pgmCurrentMenu;
|
|
ChangeToMenu(&gmCurrent);
|
|
}
|
|
|
|
void StartSplitScreenQuickLoadMenu(void)
|
|
{
|
|
CLoadSaveMenu &gmCurrent = _pGUIM->gmLoadSaveMenu;
|
|
|
|
_gmMenuGameMode = GM_SPLIT_SCREEN;
|
|
|
|
gmCurrent.gm_mgTitle.mg_strText = TRANS("QUICK LOAD");
|
|
gmCurrent.gm_bAllowThumbnails = TRUE;
|
|
gmCurrent.gm_iSortType = LSSORT_FILEDN;
|
|
gmCurrent.gm_bSave = FALSE;
|
|
gmCurrent.gm_bManage = TRUE;
|
|
gmCurrent.gm_fnmDirectory = CTString("SaveGame\\SplitScreen\\Quick\\");
|
|
gmCurrent.gm_fnmSelected = CTString("");
|
|
gmCurrent.gm_fnmExt = CTString(".sav");
|
|
gmCurrent.gm_pAfterFileChosen = &LSLoadSplitScreen;
|
|
SetQuickLoadNotes();
|
|
|
|
gmCurrent.gm_pgmParentMenu = pgmCurrentMenu;
|
|
ChangeToMenu(&gmCurrent);
|
|
}
|
|
|
|
void StartSplitScreenLoadMenu(void)
|
|
{
|
|
CLoadSaveMenu &gmCurrent = _pGUIM->gmLoadSaveMenu;
|
|
|
|
_gmMenuGameMode = GM_SPLIT_SCREEN;
|
|
|
|
gmCurrent.gm_mgTitle.mg_strText = TRANS("LOAD");
|
|
gmCurrent.gm_bAllowThumbnails = TRUE;
|
|
gmCurrent.gm_iSortType = LSSORT_FILEDN;
|
|
gmCurrent.gm_bSave = FALSE;
|
|
gmCurrent.gm_bManage = TRUE;
|
|
gmCurrent.gm_fnmDirectory = CTString("SaveGame\\SplitScreen\\");
|
|
gmCurrent.gm_fnmSelected = CTString("");
|
|
gmCurrent.gm_fnmExt = CTString(".sav");
|
|
gmCurrent.gm_pAfterFileChosen = &LSLoadSplitScreen;
|
|
gmCurrent.gm_mgNotes.mg_strText = "";
|
|
|
|
gmCurrent.gm_pgmParentMenu = pgmCurrentMenu;
|
|
ChangeToMenu(&gmCurrent);
|
|
}
|
|
|
|
void StartSplitScreenSaveMenu(void)
|
|
{
|
|
CLoadSaveMenu &gmCurrent = _pGUIM->gmLoadSaveMenu;
|
|
|
|
if (_gmRunningGameMode != GM_SPLIT_SCREEN) return;
|
|
_gmMenuGameMode = GM_SPLIT_SCREEN;
|
|
|
|
gmCurrent.gm_mgTitle.mg_strText = TRANS("SAVE");
|
|
gmCurrent.gm_bAllowThumbnails = TRUE;
|
|
gmCurrent.gm_iSortType = LSSORT_FILEDN;
|
|
gmCurrent.gm_bSave = TRUE;
|
|
gmCurrent.gm_bManage = TRUE;
|
|
gmCurrent.gm_fnmDirectory = CTString("SaveGame\\SplitScreen\\");
|
|
gmCurrent.gm_fnmSelected = CTString("");
|
|
gmCurrent.gm_fnmBaseName = CTString("SaveGame");
|
|
gmCurrent.gm_fnmExt = CTString(".sav");
|
|
gmCurrent.gm_pAfterFileChosen = &LSSaveAnyGame;
|
|
gmCurrent.gm_mgNotes.mg_strText = "";
|
|
gmCurrent.gm_strSaveDes = _pGame->GetDefaultGameDescription(TRUE);
|
|
|
|
gmCurrent.gm_pgmParentMenu = pgmCurrentMenu;
|
|
ChangeToMenu(&gmCurrent);
|
|
}
|
|
|
|
// -------- Disabled Menu Calling Function
|
|
void DisabledFunction(void)
|
|
{
|
|
CDisabledMenu &gmCurrent = _pGUIM->gmDisabledFunction;
|
|
|
|
gmCurrent.gm_pgmParentMenu = pgmCurrentMenu;
|
|
gmCurrent.gm_mgButton.mg_strText = TRANS("The feature is not available in this version!");
|
|
gmCurrent.gm_mgTitle.mg_strText = TRANS("DISABLED");
|
|
ChangeToMenu(&gmCurrent);
|
|
} |